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Conversation with the drunkard, take 2:

Janos, Seeker of the Holy Fire wrote:
For th Drunk man, I would have liked to ask if Yargos had any enemies?

"Can't say I know *HIC* him *HIC* well enough t' answer that, but I'd guess he does from the way they was treat'n his home!"

Janos, Seeker of the Holy Fire wrote:
Who/what the Hounders are?

"They goes by the name War Hounders, and them's a small but mean gang of no-gooders. Not sure who they follow, but you'll know 'em when you see's 'em."

Janos, Seeker of the Holy Fire wrote:
About the Soggy Pipe, and lastly, if he has seen or heard any romurs about hooded people that seem very silent and mist and fog seems to follow?

"I see's lots of hooded people, but nothin' too strange. O' course, *HIC* I also don't get 'round much these days, so I can't say I seen what you're talking about...."


It's only a couple of minutes' run from the Soggy Piper to the coastline, and the fog gets all the thicker with every thudding step. Once you reach the end of the road, even in the fog it won't be difficult to find what you're looking for.

Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below.

Let's get initiative rolls for everybody....

Map info:
For combat, I'm going to try to keep up on doing simple maps like in the link below. For movement, just tell me how many squares you want to move in which direction, in a format like #D. Unless there's a compass rose on the map, assume that up is North. So if you want to move 3 squares down, you'll say "I want to move 3D". For diagonals, write two #D combinations, with a slash between. So if you want to move diagonally up 3 and right 5, write 3U/5R. If you want to move in a specific path that isn't clear, write the components in order, so 3N, 2W, 1NW, 2NE would be 3 up, then 2 left, 1 up-left diagonally, then 2 up-right diagonally. Seems complicated but it really isn't, and it'll save us all a lot of time once you get used to it.

Round 1 map
Key:
t1-6 - War Hounder thugs
p1-4 - The four prisoners chained together
A - Allara
D - Dakkon
J - Janos
N - Nyria
S - Sevegny
W - Wadi


Initiative 1d20 + 1 ⇒ (7) + 1 = 8

Wadi sees the thugs leading the prisoners to a watery grave, and wastes no time acting, summoning his fiery blood, he channels it and shoots a burning ray at the lead thug.

Move 1D (1 square down), Elemental Ray attack on T1 thug. Touch attack 1d20 + 1 ⇒ (3) + 1 = 4, damage 1d6 ⇒ 6 fire.

Edited post, he he.


Go ahead and also declare what you plan on doing for the round. In general, I'll be taking enemy initiative in groups, to help speed up combat rounds. If the thugs end up going before you or the situation significantly changes, you will be allowed to react and change your declared action.


Seeing the imminent peril before them, Sevegny points at the central thug amidst the prisoners the and intones "flee!"

OOC:
Init 1d20 + 2 ⇒ (6) + 2 = 8

Move: 1 square SW
Action : Cast Command on T5 to "flee".

Silver Crusade (Male (PFS) Human Cleric (Evangelist) of the Holy Flame: 1)

Initiatie 1d20 + 4 ⇒ (16) + 4 = 20

"Halt, ruffians, in the name of The Divine Flame."

I will double move, hoping to get to the prisoners before they might fall off the cliff. Not knowing which is Yargos, but also wanting to save them all, I wil head D4 & L4 (diagonally), the D2, (to end up in the middle of P1, P2, T5, and T2).

Cheliax (Female Human Wizard (Conjurer))

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Allara will move 2D and fire an Acid dart at T1.
Ranged touch attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 ⇒ 2

Taldor (Male Human Fighter 1)

Drawing his weapon and shield (TWF + BAB +1) while charging, Dakkon roars a battle cry- "For Taldor! Flee cowards! and charges to the square directly north-east of T6 (30 feet), and strikes T6 with his spiked heavy steel shield (Dakkon's short sword is in his off-hand).

1d20 + 6 ⇒ (17) + 6 = 23

If the attack hits- 1d6 + 3 ⇒ (5) + 3 = 8


I think you forgot Init roll.

Taldor (Male Human Fighter 1)

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Osirion (Female Human Alchemist 1)

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Nyria swore softly at such a display of insolence. In her mind, wisdom was to be venerated, not threatened with violence. Wordlessly, she levelled the crossbow that she had been carrying in her arms and aimed it at the nearest thug.

Actions:
Nyria is aiming at T1 (or T2 if T1 is dead).

To-Hit: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 ⇒ 7

No move action this round, as she is waiting to see how the thugs disperse to see if she can use her bombs to good effect. At the moment, she risks hurting one of the prisoners given how they are bunched up.


"Move along, folks, there's nothin to see here," says an athletically built thug (#1) from his watch position. When Janos replies with the order to halt, he laughs, and calls out to his companions, "Alright boys, kick 'em over the ledge and let's take care of these witnesses."

With that, Janos rushes into the group at a bolt, and as she rushes past, one of the thugs (#2) takes a swing at her with a metal claw fashioned after a dogs.

1d20 + 2 ⇒ (13) + 2 = 15 - t2 AoO

Dodging the blow easily, Janos reaches the prisoners, who are still quite startled, but now have a spark of hope in their eyes. Now close enough to see them in more detail, you distinguish (in order, from p1-p4) a frail elderly man wearing glasses, a mid-aged woman with an apron and a piece of cloth holding her hair back, a tall young man with freckles and noticeably cleaner clothes than the others, and an old man with what must once have been a powerful build, with several deep scars on his face.

"Oh thank the gods you've come! Hurry, free us!"

At the same time, Dakkon charges forward with a cry, landing a pulverizing blow with his shield on a thug with a makeshift blackjack. The hit knocks him to the ground, where he lies unconscious.

"Get up, you IDIOT!" shouts the thug up front, but to no avail. He looks up to see Allara walking slowly in his direction, and after a few eldritch words a blast of green light shoots violently towards him, but flies off course at the last moment.

Unfortunately for him, moments later a crossbow bolt from Nyria and a blast of fire zip towards him. He dodges the flame only for the bolt to catch him in the shoulder, and he falls, still breathing yet silent.

Sevegny, her voice calm yet boomingly loud, shouts a command, her eyes fixated on one of the gangsters.

Will save 1d20 - 1 ⇒ (7) - 1 = 6

The young man looks confused, but understanding visibly dawns on him, and he begins to look around nervously, down to the water for a moment, clearly considering his options. Finally, he turns and runs, heading southeast along the cliff, unwilling to risk his life in the waters below but unable to get the voice telling him to leave out of his head.

This will provoke an AoO for you, Janos. I'll go ahead and roll it, if you didn't want to take let me know and we'll undo it. 1d20 + 1 ⇒ (3) + 1 = 4

As he flees, Janos will swing with a scimitar, but only catch the air where he wants moments before.

The western-most thug (t3) surveys the skirmish, looks thoughtful for a moment, and then turns to the prisoner nearest to him, fragile man wearing glasses, advancing with a clawed glove on one hand, and grabs him, forcing him over the ledge.

t3 CMB versus p1 CMD 1d20 + 2 ⇒ (8) + 2 = 10

The old man fights back, but is too weak and tumbles over. The chain tugs at the legs of the woman, and as she falls, she grabs at the thin freckled man, knocking him off balance. They are both dragged over the edge, but as the scarred old man falls, he grabs at the loose cobbled street and finds a hold, stopping the movement. You can hear the screams of the other three prisoners just below the ledge, and the shabby shackles strain under their combined weight.

Meanwhile, another tattooed brute (t4) will level a crossbow at Dakkon, and let loose a bolt.

1d20 + 1 ⇒ (14) + 1 = 15

The bolt sinks into Dakkons wooden shield with a thick thud and the gangster drops the weapon, cursing its uselessness, as he backs away slowly.

The last thug turns to Janos, intent on catching him with the vicious claw this time, but for all his determination, Janos is too fast for him.

1d20 + 2 ⇒ (4) + 2 = 6

Unable to strike home, he backs up cautiously, spitting curses at the interlopers as colorful as you're likely to hear anywhere in the world.

Phew, lot of action and a lot of really low d20 rolls! Well, here is the link to what things look like at the begging of round 2, and below is a list of the initiative order. Go ahead and just post what you intend to do, possibly with a backup action in case the situation changes before your turn comes around.

Initiative order:

Janos 20
Dakkon 17
Allara 12
Nyria 10
Sevegny 8
Wadi 8
Thugs 6

Osirion (Female Human Alchemist 1)

Smiling smugly as the thug she had fired her bolt at falls to the ground, Nyria drops her crossbow so that the strap causes it to fall by her side and retrieves a small vial from beneath her robes and shakes it vigorously.

"Stand back," she yells to her fellow adventurers.

Actions:
Drops the crossbow, and arms one of her bombs for use. Her bomb will do 1d6+4 dmg on a direct hit, followed by 6 splash damage to all adjacent squares. However, it is a standard action to arm her bomb so she'll move and throw next round.

Silver Crusade (Male (PFS) Human Cleric (Evangelist) of the Holy Flame: 1)

Janos does not have a scimitar out, hoping to catch the chain next round. I could have bashed with Light Shield, I supposse, though.

I am not sure what sort of action this will be to try to pull them up, or make sure they don't fall, but theat will be my firts priority.

If possible, (depending on the action required above), Janos will move to the ledge and attempt to cast Guidance first.

Catch and attempt to pull up prisoners (even going so far as to be Flat Footed if needed).

Free Actio: Drop shield so that I have less an Armor Check Penalty, and also now threaten no squares. . .

Move Action: Move to the side of the cliff where they have fallen and caught on.

Standard Action: Cast 0 Level Spell Guidance, hoping for a +1 on the roll to pull them up.

In Kelish, without even realizing he had slipped back into that language without thinking, "I can take the hit, Sandsworn, destroy them, and don't fear for me.", hoping that she would throw her bomb at the best place she could find, even if it caught him as well.

Back to common once he has the chains (or the old mans hands, whichever is better in the cituation), Janos says reassuringly "Come my friends, I have got you, and will not let go. I'll keep you from falling while my brave allies destroy these "War Hounders"."

Spoiler:
I would assume it would ither be a Str/Con check, or based on my Lift over Head Max wieght, but yourhe DM, so I didn't roll anything until you tell me what you would prefer. Also, like I said, I am not sure what sort of actions it requires, but the priority for me is to A.) get to the ledge, and B.) try to pull them up as soon as possible. So feel free to take out which ever actions ar too much.


"Please hurry, my friends. These chains do not look like they will hold much longer."

Cheliax (Female Human Wizard (Conjurer))

Allara will move diagonally 3 squares (20') down and to the left and will fire another acid dart, this one at T2.
Ranged touch attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 3


Janos, Seeker of the Holy Fire wrote:

Janos does not have a scimitar out, hoping to catch the chain next round. I could have bashed with Light Shield, I supposse, though.

I am not sure what sort of action this will be to try to pull them up, or make sure they don't fall, but theat will be my firts priority.

If possible, (depending on the action required above), Janos will move to the ledge and attempt to cast Guidance first.

Catch and attempt to pull up prisoners (even going so far as to be Flat Footed if needed).

Free Actio: Drop shield so that I have less an Armor Check Penalty, and also now threaten no squares. . .

Move Action: Move to the side of the cliff where they have fallen and caught on.

Standard Action: Cast 0 Level Spell Guidance, hoping for a +1 on the roll to pull them up.

In Kelish, without even realizing he had slipped back into that language without thinking, "I can take the hit, Sandsworn, destroy them, and don't fear for me.", hoping that she would throw her bomb at the best place she could find, even if it caught him as well.

Back to common once he has the chains (or the old mans hands, whichever is better in the cituation), Janos says reassuringly "Come my friends, I have got you, and will not let go. I'll keep you from falling while my brave allies destroy these "War Hounders"."

** spoiler omitted **

It's a strength check as a standard action to grab the chain and keep them from falling, and subsequent successful checks will pull them up slowly. Just make a straight strength roll to grab the chain, once you're adjacent to it. As a standard action, you won't be able to cast Guidance and grab the chain in the same round; I'll leave the order you go in up to you.

Once everybody has posted their next action, I'll make another big summary post for the round.

Silver Crusade (Male (PFS) Human Cleric (Evangelist) of the Holy Flame: 1)

Ok. I wasn't sure. So, Janos will
Free Action - Drop Shield
Move Action - Move D2 (taking an AoO for T2), and
Standard Action - Grab Chain.

Strength Check 1d20 + 1 ⇒ (14) + 1 = 15


Move 30' west, due north of T3, and cast Burning Hands at T3, trying not to catch anyone else in AoE. Damage 1d4 ⇒ 2 fire. Reflex save DC 14 half

Taldor (Male Human Fighter 1)

OOC: Did Dakkon not get an AOO on T3 as he fled south-east? If he did, he lunges with his short sword viciously at the fleeing culprit.

AOO: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if hits- 1d6 + 2 ⇒ (3) + 2 = 5

Seeing the peril the prisoners on the West side are in, Dakkon smoothly 5-foot steps into melee with T4, casually stepping on T6's unconscious body and moving into his original location, attacking T4 with a brutal combination of shield bashing and short sword thrusts.

OOC: As I am now duelling 1 on 1 +1 to AC unless someone else gets involved.

Short Sword: 1d20 + 2 ⇒ (10) + 2 = 12 1d6 + 2 ⇒ (1) + 2 = 3

Heavy Shield: 1d20 + 3 ⇒ (14) + 3 = 17 1d6 + 3 ⇒ (2) + 3 = 5

Assuming this drops his foe, Dakkon will attempt to leap on top of the chain (as P4 is adjacent to him; effectively he is falling prone onto the chain as a free action). If his attack does not drop his foe, he will remain standing.


Seeing with thug with the crossbow, she decides to reply to his bolts with her sling.

OOC:

Fire at T4 with sling
Attack 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d4 ⇒ 4

I'll also use my Dodge feat against attacks from T4


Sevegny here. Posting to get my dot, sorry for breaking the flow.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Sevegny wrote:

Seeing with thug with the crossbow, she decides to reply to his bolts with her sling.

OOC:

Fire at T4 with sling
Attack 1d20+2
Damage 1d4

I'll also use my Dodge feat against attacks from T4

OOC: I thought Dodge was simply +1AC in PF, not conditional to one person? Also he is no longer carrying a crossbow, he dropped it after firing at me. Also, you go after me in initiative and if I haven't dropped him, i'm still in melee with him for a -4 and giving him a cover bonus against your sling shot :(


I'd better amend my actions then. DM, instead of firing, I'll pass this round.


Are we stopping this game? Just curious as it has been almost 2 days now. Not trying to rush anyone, but just waniting to know what is going on.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Waiting for GM.


Things always slow down over the weekends, on every PBP forum I've been on.


I'm just checking, I know that RL can get unexpected, but just curious as it has been since Wed early evenning really, and not the weekend.


Everyone has posted their actions for round 2, so we are waiting on the GM.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Wadi Ahk'kolon wrote:
Everyone has posted their actions for round 2, so we are waiting on the GM.

He's doing that dirty habit... What do they call it these days? Real Life? Bah... Addict :P

Cheliax (Female Human Wizard (Conjurer))

And we left off on such a cliff-hanger, literally.


My weekends aren't the same as everybody else's weekends, and it has been a super busy last couple of days. Been on calls every day all day when I've worked in the last few days, which is really unusual for my job. Thanks to everybody for your patience, I appreciate it immensely. Anyway, without further ado...

Alexander is correct on both counts, Dodge now gives you a straight +1 dodge bonus to AC against all enemies, and shooting into melee (without the proper feat) is a -4 to hit. Moot point, because 9 wouldn't hit anyway, but worth remembering for next time.

Dakkon, the thug didn't provoke, he was keeping close to the edge of the cliff and thus just a little out of reach.

Seeing three of the prisoners go over the edge, Janos instinctively drops his shield and dashes toward them. Seeing an opening, one of the thugs (t2) swings with his clawed glove and hammering into his backside.

1d20 + 2 ⇒ (15) + 2 = 17; 1d4 + 1 ⇒ (2) + 1 = 3

Once he reaches the scarred man holding on for dear life, he grabs the chains around the mans feet, relieving the strain on his muscles, and is able to begin pulling the others back up, slowly. More successful strength checks will get them up on solid ground, one prisoner per check.

Dakkon steps forward, and with a thrust from his sword and a heavy thud from his shield, he takes another foe down. Rushing to help the prisoners, he drops his weight on a segment of chain to keep it from moving.

After seeing another foe drop, Allara moves closer to the fray and fires another green orb at one of the remaining foes (t3). Changing targets to the next closest for you, let me know if this is okay or not. The orb strikes home and the criminal shouts out in pain, but begins leveling his crossbow on the assailant.

Nyria calls out a warning and the concoction she is shaking begins to bubble violently, shifting colors as it does so. While she does so, Sevegny bows her head and begins silently praying, and Wadi moves in on one of the few remaining thugs, bringing his thumbs together and flicking his fingers forward.

Reflex:1d20 + 0 ⇒ (12) + 0 = 12

Flame spouts and then pours out of the fingertips, fanning over the thug. He reels from the pain and falls unconscious, collapsing to the floor with a pathetic twitch.

Crossbow: 1d20 + 1 ⇒ (10) + 1 = 11; 1d8 ⇒ 4 Ignore this, I didn't realize that Wadi's Burning Hands dropped the guy until after I had typed out his response, and if I remove it it will mess up the rest of the rolls in the post. Bleh. Consider yourself lucky that you dropped him, Wadi, as he was gunning for you!

Meanwhile, his gangmate (t4) runs toward Janos, not willing to let the prisoners be rescued so easily, drawing a dagger from his sleeve as he runs past the elderly man, past Dakkon, and attempts to plant it in Janos' back.

1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 2 ⇒ (2) + 2 = 4

Puncturing Janos' skin, the dagger opens a gash, but Janos stands strong, holding the chains and focusing with all his willpower.

Lastly, the gullible thug that had begun running slows his pace, and then turns around. Looking quite confused about what is going on, he turns back toward the battle. He begins to rush toward Sevegny, his dog claw weapon raised to strike as he nears.

There you have it, Round 2. Here is the map at the beginning of Round 3, and this time it shouldn't take me NEARLY as long to get the thread updated once you've all posted. Thank you all again for your patients, I feel awful for leaving you like that for so long, especially with how good of a group you guys have been. Keep it up and I'll be sure to do my best to keep up with all of you!.


Wadi sees Janos is in trouble. Though he could handle one of the thugs on his own, the prisoners have divided his attention. With little thought for his personal safety, he rushes forward to assist Janos, drawing his club on the way.

Move S4/E1, to provide flank for Janos, second move is to draw club. His BAB is +0 so he cannot combine the actions.

Cheliax (Female Human Wizard (Conjurer))

Allara will stand her ground and fire one more Acid Dart at the thug who stabbed Janos (t4).
Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 ⇒ 5

Taldor (Male Human Fighter 1)

Using his weight to help keep the chain weighted down and keep the prisoners from falling to their doom, Dakkon drops his weapons, draws a crossbow and takes a single, carefully aimed shot at the Thug threatening Janos with his loaded crossbow.

1d20 + 1 ⇒ (4) + 1 = 5
1d10 ⇒ 3

Edited to show the correct weapon damage roll; crossbow is heavy not light. Missed anyway :(

Edit: Hate to be the rules lawyer again :( but Allara your firing into a melee so your attack roll is at -3. Suspect you have missed either way though.

Final Edit: No AOO on T4 either as he ran past me? Curse you thugs! :P


Janos will keep tugging with all his might trying to get the prisoners up and safe. "Almost there, just a bit more. . .

As Dakkon and Wadi come to protect him, Janos will nod in appriciation.
1d20 + 1 ⇒ (10) + 1 = 11

I'm glad your long workday is over. I hate when that happens. Glad you are back, too.

Osirion (Female Human Alchemist 1)

Nyria moves quickly with the volatile mixture in her hand, and throws the bomb at the thug threatening Sevegny.

Ranged touch attack: 1d20 + 2 ⇒ (3) + 2 = 5
Bomb damage: 1d6 + 4 ⇒ (1) + 4 = 5

Any people within 5' feet will take 5 fire damage, DC 15 Reflex save for half damage. If all thugs are dead, Nyria will throw the bomb AWAY from the group. Nyria will move to try and keep 20' between her target and herself.


With a wave of her hand Sevegny creates an exact image of herself next to her. The twins then raise their spears against the charging foe.

OOC:
Move action : I use the copycat domain power (which is a mirror image spell with limits.)

Copy Cat

Mirror Image

Attack /w spear: 1d20 ⇒ 17
Damage: 1d6 ⇒ 4


Janos, heaving against the pull of Golarion with all of his might, is unable to pull the next prisoner up to safety. The chains creak from the strain, but for now they appear to be holding steady.

Dakkon, I had assumed that prone characters do not threaten but it would seem that I was wrong. I can't find it anywhere saying otherwise, anyway. As little sense as I think that makes, still, rules are rules. Here's an AoO with the -4 for being prone applied (assuming from here on out that your shield is what you use for AoO:

1d20 + 0 ⇒ (5) + 0 = 5 for 1d6 + 3 ⇒ (1) + 3 = 4

Dakkon levels his crossbow at the thug who had attacked Janos, but unfortunately sends his bolt flying over the gangsters shoulder and out to sea. Allara's bolt of green energy follows suit, dissipating harmlessly over the sea.

Dakkon is correct about shooting into melee, it suffers a -4 penalty which can be made even worse if your ally is providing soft cover for the intended target.

Nyria, remember that your bombs have a range increment of 20 feet, that throw is 40 feet total, so you're taking -2 to the throw.

Bombs Rules Detour:
Looking at the rules for missed bombs, I think things might get interesting here. Here are the rules:
http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Throw-Spla sh-Weapon wrote:

If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

1d8 ⇒ 3

Nyria throws the explosive vial towards the thug, but fails to hit her target, floating off course and landing but a few feet away from the elderly man, and the blast is enough to knock him unconscious. Still breathing, his body goes limp, but Janos' hold remains strong.

Sevegny raises her spear warningly at the thug, who foolishly tries to rush past it. The tip pierces the skin of his leg, cutting a gash through cloth and skin easily. He staggers but does not fall, and prepares to bring the metal claw down on Sevegny.

1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 1 ⇒ (2) + 1 = 3 These thugs just keep missing! Dang!

Wadi closes in on man assaulting Janos, drawing a club and preparing to use it. The gangster turns his attention back towards Wadi, blood dripping off of his dagger.

1d20 + 2 ⇒ (11) + 2 = 13 for 1d4 + 1 ⇒ (1) + 1 = 2

He slashes Wadi across the chest, cutting him but not deeply, and moves to the side carefully (5ft step right).

Woot! Another round done. Here's the map for roung 4 and again, thank you for understanding about my erratic and somewhat unpredictable schedule.


Does Dakkon have a melee weapon in hand currently, and if not, are you going to switch to a melee weapon?

Cheliax (Female Human Wizard (Conjurer))

Allara turns toward t5 and says "You should have kept running, you may have lived." a she fires another Acid dart.
Ranged touch attack: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
Damage: 1d6 ⇒ 3

Osirion (Female Human Alchemist 1)

Cursing her poor aim, Nyria nonetheless moves so that she has a clear path to the thug and then retrieves her dagger and throws it at her target.

Actions:
5' step to the right, pull out dagger and throw it.

Dagger throw: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 3

I'd mentioned that Nyria would keep 20' from her assailant while throwing the bomb, specifically because I wasn't aware of where the thug would finish up.

... seriously, how can one person be that bad at throwing stuff?

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Wadi Ahk'kolon wrote:
Does Dakkon have a melee weapon in hand currently, and if not, are you going to switch to a melee weapon?

Havent got time for a full reply yet but yes, he is currently in the motion of readying his trident :P


I will continue to try to bring up he prisoners.

I need to reread throught the last couple of pages to double check, but Janos is on the verge of falling over, looking very hurt

Str check 1d20 + 1 ⇒ (8) + 1 = 9


Wadi moves to assist Dakkon in dispatching the thug.

Move 5'S to offer flank with Dakkon. Use Combat Expertise to increase AC to 12.

Attack Aid Another, to assist Dakkon next attack roll, 1d20 - 1 + 2 ⇒ (2) - 1 + 2 = 3 vs. AC 10

Edit, if the thug has been killed, Wadi will help Janos pull up the prisoners.

Taldor (Male Human Fighter 1)

w0nkothesane wrote:


Dakkon, I had assumed that prone characters do not threaten but it would seem that I was wrong. I can't find it anywhere saying otherwise, anyway. As little sense as I think that makes, still, rules are rules. Here's an AoO with the -4 for being prone applied (assuming from here on out that your shield is what you use for AoO:

Doh... i'd rolled that one that hit in an earlier post ^ :( but nevermind. Yeah I still threaten squares, but attack at a -4 due to being prone.

Dakkon drops his crossbow, leaving a small stockpile of weapons on that square (Shield, Crossbow, Short Sword...) and stands up while pulling his trident over his shoulder and wielding it in two hands (I've provoked an AOO from the Thug- my AC is a little lower due to not having my shield in hand).

Dakkon then 5-foot steps so that he is flanking T4, and thrusts his Trident, attempting to impale the Thug on the three spines of his deadly weapon.

1d20 + 6 ⇒ (18) + 6 = 24 for 1d8 + 4 ⇒ (7) + 4 = 11

Edit: Ninjaed! I hit him anyway :D

As Dakkon goes before Wadi, I guess Wadi will not 5-foot step to provide flanking as Dakkon has already maneuvered to get flanking with him. Wadi, you may as well post a different action as yours has become irrelevant by the time your initiative comes around; I expect with 11 damage I have dropped him.


Sevegny tries to bring her spear up and swipe viciously at his face.

Attack 1d20 ⇒ 14
Damage 1d6 ⇒ 6


By my count, I believe Janos is down by 3, so you're still just over the halfway mark.

Janos struggles more with the chains, but makes no progress. Fortunately, they appear to still be holding strong and his grip is keeping them from falling further, but who's to say how long that will last?

Dakkon retrieves another weapon (quite a little arsenal you've got on you) and a thug will take a swing at him as he does so.

1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 1 ⇒ (3) + 1 = 4 damage.

The man finds a gap Dakkons armor and thrusts his knife, withdrawing it and grinning at the blood. A lesser person may have fallen to the blow, but Dakkon appears to shrug it off and brings the trident to bear, running the man through with a powerful jab.

The thug looks down at the wound, and back at Dakkon. "You can't stop Nessian, it's far too late," he whispers with a grin, spitting blood at Dakkon. Moments later he slumps and stops moving.

Allara turns around to set Sevegny's assailant in her sights, and this time her bolt of acid hits its target; the man cries out as the blast hits him unexpectedly, but Allara is too far for him to chase after with Sevegny still in front of him.

Nyria, hoping to take down the foe that Allara hit, moves to the side and flings a dagger. Whether it was a sudden burst of wind or poor aim, the dagger misses by a wide margin and clatters to the ground behind the thug.

Sevegny takes advantage of the momentary distraction of projectiles and slashes the thug across the side of his head, cutting a wide and deep gash. Clutching the wound, he falls over, unconscious.

The cries of the prisoners dangling above the churning sea, is all that you can hear as the last of the thugs fall.

Combat: completed. We're going to stay on initiative for a little bit longer, though, because with the prisoners hanging as they are, every second counts.

Taldor (Male Human Fighter 1)

Strength check to assist Janos pulling the prisoners up-

1d20 + 3 ⇒ (19) + 3 = 22


I forgot to make my STR check to assist Janos as well. 1d20 ⇒ 14

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