Snem blasts at the field but hits only water as Daurros pulls himself away from the thing and hits it with fire, stream rolling from the water as he does so. Karkalla looks for people in the field but finds none alive it seems
Ardanto runs and slides across the deck yelling for the weapons to be loaded as Finn strikes at the best, one attack strikes something but the others catch only water. Up on the deck Toxim fights to keep the ship on coarse as Thoven heads toward the weapons on the bow.
Guard heads toward Karkalla to see if she needs help. In the water the thing in the field fluxes and strikes out at Finn, but only hits the side of the ship
Finn I'll need you to make 3 str checks, and one every time you hit it
Daurros
Spoiler:
You know of some sea born oozes that collect derbies as they float across the worlds seas, very sticky to the touch they are known to cling to and brake apart ships.
Ok new round folks, map is more or less the same, except guard is now by Karkalla
Snem takes aim at where Finn hit the thing, blasting at it again:
1d20 + 9 ⇒ (4) + 9 = 13
1d6 + 3 ⇒ (1) + 3 = 4
Seeing that Karkalla is a natural swimmer Guard decides to meet the thing head-on. While he moves over to where he thinks to be able to attack it, he changes his Essentia-investment again, pushing Snem a bit.
2 points for Snem, 1 for the sandals
The warforged more or less blindly strikes with his adamant fists:
1d20 + 8 ⇒ (10) + 8 = 18
1d4 + 5 ⇒ (1) + 5 = 6 damage is wrong... should be 1d4+7, therefore 8points.
Then I guess he won't spend an action point on his second attack (and a ki point for a third attack). What kind of action is it to try to break his spear free?
Karkalla seeing no one alive or moving decides to take a shot at the thing Looking between her dagger and the creature any one close enough are certain they hear her muttering "Take the weapons from the crew they said. Everyone willl be safer they said."
attack (assuming she can get the charge)
1d20 + 7 ⇒ (9) + 7 = 16
Damage
1d4 + 1 ⇒ (4) + 1 = 5
str check
1d20 + 1 ⇒ (16) + 1 = 17
+ action point (for str check)
1d6 ⇒ 1
I'm assuming this thing is immune to sneak attack damage
Seeing as he can't reach the creature, Ardatno will head towards the Ballista and help the crew there, hoping that his higher dex and base attack will give them a bonus to attack.
Daurros intones a few magic words, and a small ball of fire streaks from his finger towards the ooze, detonating in a massive flaming explosion.
fireball, Reflex DC 18, 20' radius, which means I target a spot at least 25' away from both the ship and Karkalla/Guard (looks like near where the 'nameless crewmen' died)
Snem blasts at the derbies but only manages to splinter some planks as Daurros lets loos with a ball of fire. Great clouds of steam roll from the water along with a foul stench of burning fat
Karkalla swims in close slashing at the semi- visible form with her dagger as Guard pounds on it with his fist. Ardanto mans the ballista with two crewmen , hoping to fire upon the beast as Toxim hands off the wheel to Amella who shouts "Arm the crew from below, priest!" to Thoven as he runs below deck to fetch his bow and Finn frees his spear from the thing with a mighty tug
As Karkalla swims along side the thing seems to pule and slam into her23 hp, need a str check from you or your stuck
Ardanto 2 more rounds to get the weapon aim at it and fire with 3 men
Snem gets a bit frustrated from not hitting the ... whatever it is. Again the little blue ball takes aim and lets loose a blast of soul-energy:
1d20 + 10 ⇒ (12) + 10 = 22
As Toxim moves closer to the fight (within 30'), he pulls his bow and an arrow from his Efficient Quiver and prepares to take his shot.
I believe that takes up my action
Feeling her ribs crack from the blow and realising another hit would probably kill her Karkalla retreats putting a failry large distance between her and the creature.
Using a withdraw action in her turn heading for the other side of the ship if possible.
Seeing Karkalla swimming away from the attacker, Guard proceeds to pound at it with his adamantine fists:
Attack:1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d4 + 7 ⇒ (1) + 7 = 8 STR-check:1d20 + 5 ⇒ (4) + 5 = 9
Action point for second attack: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d4 + 7 ⇒ (1) + 7 = 8 STR-check:1d20 + 5 ⇒ (10) + 5 = 15
If the Str check of Karkalla isn't good enough
Spoiler:
As soon as the warforged notices that the shifter is stuck and can't get away from the creature, he runs over and grabs her, pulling against the ooze:
Aid another STR-check with Action point1d20 + 1d6 + 5 ⇒ (6) + (4) + 5 = 15
Thoven Gathers his bow and and arrows and as many spears and any assorted weaponry he he can carry hastily before returning to the deck."Grab a Spear men! Save Your ship!"He calls out as he prepares to fire his own bow.
Using a withdraw action in her turn heading for the other side of the ship if possible.
This thing sounds like it has reach, so a withdraw action could still draw an attack of opportunity. Your best option would be tumble, but that is not available in water, so you either need to pray, or use a total defence standard action to increase your AC and then move.
Ardanto continues to help the crew load and aim the ballista.
I am guessing, even with the listing ship, we need reach weapons to hit the creature from the deck? If not then I will change my actions.
Snem fires at the creature but hits only water as Daurros lets loose a set of arcane missles that sizzle into the beasts gelatinous flesh. Karkalla pulls away and starts to swim for the ships port side as Ardanto and the crew aim the ballista
Below deck Thoven readies the crew with spears as Toxim readies his own bow. Guard slams his fist into the thing barely pulling away from it's sticky flesh. On deck Finn again thrusts his spear in a series of jabs but seems to hit only derbies. The thing seems to lash out at Guard with a semi- transparent tentacle but barely misses the dodging warforged
"Let the Abomination Have it!" He cries out to the crew as he moves to the edge of the deck and grasps the Silver Arrowhead dangling on his necklace, muttering a few words, A divinely bright longbow seemingly made out of silver fire appears adjacent to him and springs into actionCasting Spiritual Weapon here
Snem nearly flies into the creature to finally hit it with another Soulblast
Attack, with two points Essentia: 1d20 + 10 ⇒ (20) + 10 = 30, confirmation roll: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Guard on the other hand has hit the monster and goes on to attack it barefisted, yelling at it furiously.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d4 + 7 ⇒ (2) + 7 = 9, STR: 1d20 + 5 ⇒ (17) + 5 = 22
Sorry guys I should be back up to posting now, very sorry about the slow updates
As the rain falls into the night and the ship lurches even closer toward the water cargo slams into bulkheads and crew are thrown to the ground below deck a few stumble onto the slick deck with spears as Snem blasts the creature. Daurros takes to the air with a few arcane words as Karkalla swims toward the ship making it to the side of the listing vessel.
Ardanto and his mean finish loading and aiming the ballistaYou can ire next round as Finn stabs repeatably into the sea, his spear seeming to become stuck Toxim lets loose with arrow striking the thing as Thoven steps up to the deck calling upon the silverflame. A bow of silver fire lets loose bolts at the creature but seem to hit only the churning sea. Guard yelling with fury slams his fist at the beast but only splinters floating wood.
The ship lurches again and splinting wood can be heard as the beast strikes at the warforged once more catching Guard full in the chest21 hp make a str check or become stuck
Ok ballista is a normal ranged attack 3d8 19-20 crit range x2. As you bought a repeater ya can take 2 shots as a full round action with the crew ya have.
Str-check (with action point) to become unstuck: 1d20 + 1d6 + 5 ⇒ (11) + (6) + 5 = 22
Snem continues to blast at the monster, hoping that it might have an effect:
Attack with 2pts. Essentia: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
eh sorry, he got the spear out when you left. I have been having him FOB with it, but it got stuck on the last hit. I really should have made that more clear.
Umm unless ya plan to jump down on it, unarmed will not reach as it is 10' below the deck. Also in case ya do jump below to hit, each attack ya need to make a str check or become stuck.
Oops; I thought it was partially on the deck. Then Finn will make the flurry with his spear instead using the attack rolls above with a +2 attack bonus.
In the air above the ooze, Daurros uses the power of his arcane bond. Once again, a small ball of fire streaks from his outstretched hand, detonating into a much larger fireball near the same spot as before.
The rain still pounds the deck as the ship lists,loose items tumble across the deck a few crewmen are knocked to the ground as the ship heaves and wood gowns.
Snem again blasts the thing sending ruby semi solid chunks flying as Guard pulls himself loose. Along side the ship Karkalla pulls herself from the sea unto the rain slick deck as Daurros lets loose with a bead of flame that explodes into a ball of fire sending stream and the smell of scorched flesh into the night air.
At the bow Ardanto lets loose with dual bolts with a great Thrack!, Thrack! One splashing into the sea as the other seems to connect to something9hp[/oo] Finn stands at the deck furiously stabbing at the water but seemly unable to connect to the beast
Toxim standing at the listing rail firing his bow as he yells for the crew to move to the other side, some try as others slide across the deck one man going over the side. Father down at the rail Thovne pulls his bow and looses a bolt as the blazing bow at his side does the same, thovens arrow fines only derbies as the sliver arrow finds flesh [ooc]10 hp
The thing strikes out at the deck but misses the people along the rail, but the ship rocks throwing water across the deck and somewhere wood creaks and snaps.
"How do you fight such a thing?" Guard shouts over the sound of the rain falling and the water splashing against the ship.
Snem once again let's loose a blast at the monster, hoping to hit it:
Attack: 1d20 + 10 ⇒ (19) + 10 = 29, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Guard tries a little something different: He leans against the ship, braces himself against the sea, pushes, in hope of getting the listing ship a bit more upright.
STR-check 1d20 + 5 ⇒ (6) + 5 = 11, seems like he didn't get a good enough grip...
My bad, I was checking the posts daily, but I misunderstood that it was the round just completed that I could fire, I thought it was the round we were starting now.
Ardanto curses, sending the air blue with his profanity, as he tries to get the crew to re-load the ballista in record time.
The sound of cracking wood spurs him into action and he charges head long along the deck drawing one sword as he goes and dives over the side rail.
"DIE SLUDGE BALL!" he screams as he attempts to impale the creature with a two handed strike as he flies towards the water.
Trying to dive into the water next to the creature and have a swipe as I land, sounds foolish and heroic in equal measures. I fully understand I probably cannot tell where the creature ends and flotsam starts.
What rolls do you need off me and can I accomplish anything special with an action point(s)?
Heh, sure just count it as a charge. I'll do the miss chance when I update like I have been doing. I am also gonna point out ya could shoot the ballista again, as you have two crewmen there and it's already aimed.
"Whhhaaaaaaaagggggghhhhhhhh!" Ardanto foolishly screams as he flies out into space, forgetting to take a breath of air as he plummets towards the cold, dark, churning water. He frantically tries to channel his momentum into the sweep of his blade as he tries to find the creatures flesh(?) amongst the detritus and ocean.
Longsword +14 (1d8+10 19-20) (USING one sword two handed with charge) 1d20 + 14 ⇒ (14) + 14 = 28
1d8 + 10 ⇒ (3) + 10 = 13
I wish I had took Power Attack by now, level 10 for that....
Karkalla having pulled herself onto the deck in time to see Ardanto do a running jump off the deck shackes her head slightly before heading over to the Ballista "Ill take the aiming from here you just keep this thing loaded" She says as she takes hold of the controlls
Can she fire in this round and if so how many shots?
Deciding that there is strength in numbers, Thoven drops his bow and sets about chanting, asking the silver flame for further reinforcements. Using summon monster 3 here to summon a Lantern Archon to appear floating about 20 feet above that thing on my turn next round.