The party has seen nearly all their is to see since leaving the natural tunnel and entering this complex new folks came in at third room of 5. Two obvious exits are the way everyone came in (to the north) and the sea doors to the south (locked). The chasm with the colossal scorpions was pretty deep and smelled of saltwater, but so does the little bit of air coming from the sea doors.
Halga rubs his chest, still sore from the blow.
"Aye Urdok. Seems ya may be right there. Are ya sure the key we 'ave doesn't work in those other doors?"
Looking over to the halfling he smiles. "I'd prefer goin' out."
The party has seen nearly all their is to see since leaving the natural tunnel and entering this complex new folks came in at third room of 5. Two obvious exits are the way everyone came in (to the north) and the sea doors to the south (locked). The chasm with the colossal centipedes was pretty deep and smelled of saltwater, but so does the little bit of air coming from the sea doors.
Oops, corrected O:)
Please tell me where you want to search and how well you do...
Urdock searchres. Urdock frantically searches. He searches twice in fact, just to double search lest he miss on the first search anything really shiny. O:)
"Every Deitrich Schreiber novel I've 'ad the chance ter read always had a hidden room wif de place whar tha evil genius made der dead guys. Mebbe one o' ya wants ter look fer one while i keeps checkin outs der place."
"Every Deitrich Schreiber novel I've 'ad the chance ter read always had a hidden room wif de place whar tha evil genius made der dead guys. Mebbe one o' ya wants ter look fer one while i keeps checkin outs der place."
Urdock finds a piece of cheese on a large wooden frame. When he tries to wiggle the morsal free a simple looking bar of metal snaps at his head! reflex save DC +1 to whatever you rolled... OK your first search was high enough to reveal...O:)
Nearly 300 bodies line these walls, some with trinkets that might have been of value to the kin who placed them here. One of the corpses is not really a corpse however. Instead a cunningly carved skeleton of stone wears the same old rags as all the others. It's arms are crossed over an empty ribcage. Two ribs are pointing toward the wall, which would have punctured the beings stomach if there was one. The wall itself has the thin lines of door behind the skeleton.
Still around, just not exactly bursting with ideas on how to react without getting in someones way.
Cyrus keeps his eyes open as everyone goes about examining the area, when they find a new door Cyrus moves forward and opens it ready to get away from the bodies lining the wall.
"Well might be nice ter 'ave ole Abe do a quick once over wif dat evil finder o' his. Then tha big meat shields walkin' in ter see iffn anything starts ter want ter get mean on us. Iffn nuffin happens we do a big looksie, if that works fer everyone." Urdok grins at the group happy to delegate dangerous activities to people who think that scars are fun to get.
"Right" Abe closes his eyes and concentrates on the door and the skeleton in the alcove.
Detect evil again in case he missed anything the first time.
Whew glad you are all still with us. :)
With a nod 'of its' OK to the big man Cyrus, Abe steps back from the door. Cyrus grabs the two stone ribs, and pulls them in line with the rest of the cage. There is a snap and then a hiss as air rushes into the area behind the door which has not felt fresh air in centuries. The skeleton-door lays down opening a passage into a five foot area that in turn opens into a 15x15 room.
This chamber is a small crypt dominated by a large stone sarcophagus. Both the wall of the room and sarcophagus itself are covered in decorative patterns and carvings of animals. The top of the sarcophagus, depicts a man dressed in robes wearing a feathered headdress, and clutching a blue rod in hand and a ceremonial dagger in the other.
knowledge local DC 25, knowledge history 30, knowledge religion 35
Spoiler:
The Olman shaman interred here was a man named Teonahwanhi. He blessed the creation of Dark Mountain pass and even volunteered to be buried alive to appease the fickle nature of the deities in hopes ensuring the complex's safety and longevity.
Nothing in the room causes Abe's Pali-sense to tingle, just in case you were about to ask O:).
"AAAARRRGHHHH!!! KILLIT KILLIT KILLIT", yells Urdok, "ITS A VAMPIRE THINGIE AND WILL KILL US ALL!! WE NEEDS TER STAKE ITS HEART AND HOLY WATER ITS MOUTH!!" Urdok frantically looks through his backpack for some garlic.
Fang looks at the red rod he's been carrying around and then at the blue rod. It takes him a second, but there's an obvious flash of insight on his otherwise vacant lizardfolk face. And seeing no one else reacting he walks in and attempts to grab the blue rod from the top of the sarcophagus.
"Aye, well ye cant's blame a fella fer bee'in ancey. Not every day ya run inter a pack o' dead guys runnin' around tryin' ter kill a guy and his mates, then findin a secret room with a cadaver n' a getup like that."
maybe to much of robert's rules, but point of clarification. On closer examination both the door to this room and the lid of this carcophogus are both carved of stone. Neither one reacts to the partys presence.
maybe to much of robert's rules, but point of clarification. On closer examination both the door to this room and the lid of this carcophogus are both carved of stone. Neither one reacts to the partys presence.
OK I was really tired when I wrote that...
The sarcophogus has a top carved in stone to resemble a person holding a rod and dagger. Paint on the stone gives it a color. The secret door is carved in stone also, when opened it laid down allowing access through it. If you feel your character has nothing to contribute to this, let me know (preferably in character). If you are not in this room let me know that as well.
Cyrus lends his considerable strength to the scaly one's and the lid slides off the sarcaphogus. With barely a whisper dozens of spears slide out of the floor, piercing foot, leg and body of all those inside the room.
Now that I know how many I need to roll I will make some attack and damage rolls, but not until later tonight. You will need to make as many fort saves as I get hits though if you want to start on those.
feeling guilty about traps on a pbp, which might be part of my delay in posting... Nah it is just a monkey-gripped RL and its huge club
Inside the sarc rests Teonahwanhi's skeletal corpse. The long dead shaman holds a blue stone rod in one hand and a masterwork dagger in the other. Around his neck is a golden medallion set with a shining pink pearl.
Urdok howls as spears strike him in various tender parts. Drawing his scimitar he begins to hack at the spears between him and the entrance to the room. Stopping he raises his fists at the gods who seem to make him pause at times for an inordinate amount of time, then sudden action that involves extreme pain.
Fang wonders how as the most guilty of all he could get away with only one spear, while those who had very little part in the desecration with the exception of the pom-poms are poked many, many, many times. Must be clean living...
Can't be clean living. None much cleaner than ol' Abe...
Got to love those Paladinly saves though.
Amar jumps at the sound of the spears driving toward his porcupined companions. "Sorry, sirs. Here let me help you with those." He steps into the room to help.
fort save 1=1d20 + 7 ⇒ (9) + 7 = 16
fort save 2=1d20 + 7 ⇒ (1) + 7 = 8
fort save 3=1d20 + 7 ⇒ (11) + 7 = 18
Sorry, I haven't been around much lately. Family health issues. All better now though.
"Oy!Give me someone ta fight an I'm happy. To blazes with these traps."
Haga glances down at his new holes and grimaces. "Here's a sure way to ruin yer shirt."
Cyrus glares and nearly punches the lizard because he knows deep down somehow this was it's falt but before doing so he realizes that it is more likely shear dumb luck.