Koryn looks at the downed displacer beast intently, a strange look on his face. But the expression fades as he looks at his companions.
"Is anyone hurt?"
You travel onwards, meandering through several tunnels and passages that seem to delve ever deeper. The occasional piece of junk or debris litters your path. Eventually you come to a crossroad in the passage. To your right the tunnel is about 10' wide and travels for 30' before taking a turn to the left. Straight ahead, the tunnel continues for aproximately 40' and the heads left. The tunnel to your left is about 20' wide and is much more ornate, being of worked marble with black tiles on the floor. It leads on for 60' before terminating at a set of huge, carved double doors. This passage is lit by flickering torches set into the wall in brass sconces.
Joneth
Spoiler:
You feel immense evil in the direction of the doors!
"I have two spells today that should hide us from the less intelligent undead we encounter, until we turn attack them in some way. Touching them also negates the spell, as does using a spell on them. If we do not wish to be ambush, the spells may be our best option."
"You may be right, Joneth. Which is why I would prefer not to face it injured from fighting all the mindless undead that have been set to hinder our progress if not kill us outright."
The torch flames flicker again and then return to a steady upwards sway. Whatever caused them to waver seems to have passed...if anything was ever there...
The Black tiled floor seems to be just a normal ornate floor. You can tell though that it has seen a lot of travel...there are numerous scuffs on its polished surface, as if from booted feet.
From a distance, Dartalis follows Marcus down the hall, fighting back a feeling of impending danger. One hand lingers on his spell component pouch, while the other nervously strokes the fur of his rat familiar, Nicodemus.
As they approach the door, Koryn casts his spells. He gets on half of the group with the first one, and the second half with the next. Everyone is now under the effects of hide from undead. Mindless undead do not get a save against the spell, but intelligent undead do, so be careful.
"Let's do this."
His morningstar drawn, Koryn walks over to the door, and gets ready to open it.
You can now see that unholy scenes of demonic faces and rites are carved in bas-relief on the doors, evidence that something wicked this way dwells perhaps. The doors have great brass handles.
A deep echoing voice echoes outward from the doors as the handles are grasped. A chill rolls down all your spines, firing off nerve endings all over your bodies as if a stream of fire ants were crawling up into your brains.
A deep echoing voice echoes outward from the doors as the handles are grasped. A chill rolls down all your spines, firing off nerve endings all over your bodies as if a stream of fire ants were crawling up into your brains.
No, I'm fine with you guys rolling these at home.
The odd feeling dissipates and you all look warily at each other. Nothing seems to have happened. Joneth still has his hand grasped around the handle of the door.
I am away on vacation for the next few days but will be back on Monday 9th. Please feel free to carry on posting though and I will update you on my return.
I am assuming that Joneth pulls open one of the double doors.
The room beyond the doors is shaped like a cross, with two large
pools of what appear to be bubbling blood flanking a large altar upon which rests a shimmering globe of scintillating colors. The
globe spins wildly along its axis. Around the altar is inscribed
a pentagram.
You can clearly see several figures in the chamber. Approximately 18 robed men and women who by the bulkiness of their robes are probably wearing armor underneath stand around the alter listening to a man in black plate armor chant osbscene prayers. His face is covered by a skull like mask and a unearthly shimmering mace is held in his right hand. A shield lies across his back. Standing to this mans left is an 8' tall hulking golem, that seems to be constructed from hard baked clay, although it glistens in the light of the torches within the room. As you watch, a towering figure rises from one of the bubbling pools of blood and lumbers to stand behind the armored figure. This demonic beast has a dog-like head and four huge arms, two of which end in crab-like pincers. As it's glaring red eyes survey the assembled crowd of followers, many of them shrink back as if a wave of heat has hit them.
Dartalis whispers, "I think we have found at least one of the sources of evil in this place."
I am rolling at home too. Just wondering about Num-Rah and Joneth's rolls. Are you using a tool from the boards to roll those rolls that show up green? If so, how do you do it? I would like to try it.
Dartalis whispers, "I think we have found at least one of the sources of evil in this place."
I am rolling at home too. Just wondering about Num-Rah and Joneth's rolls. Are you using a tool from the boards to roll those rolls that show up green? If so, how do you do it? I would like to try it.
Look in the BBCode tag when you make a post. There is a new code that rolls dice when you put in something like 3d6+3.
"Maybe if we close the door and come back better prepared, we will live to the dawn break once more. Or, you know, when can attack now."
"Good point, Koryn. I, for one, am weary and could use some rest. I need to study my spells, as well. Would anyone mind if we took a night's rest somewhere nearby?"
Joneth backs out of the room and closes the doors slowly.
"I say we attack them now while we have the initiative. If we rest in these warrens, they are likely to find us, and then they would have the upper hand."
Joneth backs out of the room and closes the doors slowly.
"I agree with the spell slingers." Marcus says, stepping back. "I say we get somewhere we can put out back to the walls and get a more prepared before we rush in and fight gods know what."
"When we are confronted by evil, we should be guided by wisdom. Perhaps we could overcome the enemy, but at what cost? Silverlight teaches that one should live to fight another day. To charge into fight senselessly is to fight - and die - without honor."