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Taldor (Male Human (Chelish) 1st Level Sorcerer)

Anger flashes across Levistus' face and his eyes narrow, "You wish to make a meal out of m...us?! I suggest you reconsider your course of action for we are stronger than the lizard creature that maimed you. (his silken voice dropping into a more menacing tone) Tell us what we wish to know or we'll finish what it started." However, the collar he's talking into does much to make his voice muffled and unintelligable. Perhaps his tentative step backward does much to take the force out of his threat also.

Intimidate: 1d20 + 8 ⇒ (1) + 8 = 9
Gah! Doomed! Ok, eveyone, I think it's about to be ON!


Alerion prepares to let an arrow fly at the first sign of combat.

Ready Attack against Otyugh's threatening movement 1d20 + 3 ⇒ (19) + 3 = 22 Damage 1d6 ⇒ 1 Sneak Attack 1d6 ⇒ 4


Initiative:
Alerion 1d20 + 3 ⇒ (2) + 3 = 5
Caelwyn 1d20 + 4 ⇒ (17) + 4 = 21
Levistus 1d20 + 2 ⇒ (14) + 2 = 16
Olomorn 1d20 + 2 ⇒ (13) + 2 = 15
Thovar 1d20 - 1 ⇒ (3) - 1 = 2
Otyugh 1d20 ⇒ 19

Caelwyn, Otyugh, Levistus, Olomorn, Alerion, Thovar

"Ha-Ha!" booms the otyugh, lurching forwards, "you no scare me rude man! Now me hungry!"

At the beast moves, Alerion's arrow shoots forth, puncturing its side and causing it to growl in pain.

Map
The water, and everything inside the chamber is difficult terrain.

Taldor (Male Elf Bard 2)

When Alerion looses his arrow, Caelwyn steps up and fires his own arrow at the filthy creature.

Move to P3 and Attack 1d20 + 4 ⇒ (18) + 4 = 22 Damage 1d8 ⇒ 1 :(


Howling in rage at the two arrows that struck it, the beast surges forward, splashing filthy water in its wake.

double moves to K4-L5, its tentacle has a 15' reach.


I move to Q5 which I think is my maximum move. If I can double move to M5, I’ll do that.

"He, he, he. Something else to kill." Olo's eyes sparkle as he moves forward, twirling the handle of his battleaxe as he moves forward.

Taldor (Male Human (Chelish) 1st Level Sorcerer)

So if I understand correctly it occupies square L4 also.

Quickly determining that there is no way to effectively retreat without opening himself dangerously to an attack by that slimy whipping tentacle, Levistus steps forward and with a grimace touches the things disgusting hide, "There is nothing humorous about this."

Calix:

Spoiler:
Touch attack: 1d20 - 1 ⇒ (11) - 1 = 10
Ok, so he's using his Fey laughing touch and moves to square M3 to do so.


Alerion cringes at the foul creature coming towards them and takes a step back on his heals and lets another arrow fly. He then drops his bow and swiftly draws his rapier. "It is an Otyugh, a foul, diseased creature of the sewers. Watch yourselves!"

5 foot step back to P5. Attack 1d20 + 3 ⇒ (15) + 3 = 18 Damage 1d6 ⇒ 4


Spoiler:
As Levistus touches the thing, it starts to shudder disturbingly, emitting a disgusting choking sound. Taking advantage of the distraction, Alerion once more strikes his target with an arrow.

Olomorn can reach N3 or N4 with a double move. (He's currently in U3.)

EDIT: M3 is difficult terrain, so the Otyugh would get an AoO on Levistus, are you sure that's what you want to do?


I move to N3 as I suspect N4 is deep water...

Qadira (Male dwarf cleric of Abadar 1)

Is there an opening for me to charge? If so, I'll use my travel domain ability to ignore difficult terrain and charge. If not, I'll just double move to threaten the otyugh, getting as far around to the other side as possible. I realize that these things will provoke an attack of opportunity.

Attack roll (if possible) (+2 from charging): 1d20 + 4 ⇒ (2) + 4 = 6, damage 1d8 + 2 ⇒ (4) + 2 = 6.

Taldor (Male Human (Chelish) 1st Level Sorcerer)

Calixymenthillian wrote:
EDIT: M3 is difficult terrain, so the Otyugh would get an AoO on Levistus, are you sure that's what you want to do?

Calix:

Spoiler:
Oh, your right. Difficult terrain makes it so you can't take 5' steps. Heh, since he is chaotic and neutral he will delay and see if any of the others are going to provoke the creature's AOO THEN he will advance and touch it.

Olomorn:
Levistus is delaying in N3, N4 is shallow water, so you could either go to there (and provoke an AoO, or stop in O3.)

Thovar:
Provided Olo stays out of N4, you can charge to M4.


Cali(GM):
I'll stay in 03 so as not to provoke. Thanks!

Taldor (Male Elf Bard 2)

Shaking his head at the growing mob of dwarves going in for the kill, Caelwyn pulls his hand away from his quiver and stands back. With a meaningful look at Alerion, he begins, "This reminds me of the mighty dwarf king Hogort..."

Move to Q3 and begin bard "song" +1 to allies' attack and damage


Thovar rushes forward to strike at the creature, as he enters the water a wickedly barbed tentacle lashes out towards him.
AoO 1d20 + 3 ⇒ (18) + 3 = 21, 1d6 + 2 ⇒ (3) + 2 = 5
As the barbs sink into the dwarf, the tentacle tries to wrap itself around him, Grab 1d20 - 7 ⇒ (15) - 7 = 8 but fails to take hold.

Thovar's attack is sent off course by the powerful impact, but the Taldan sorcerer steps up along side him and reaches out. As Levistus touches the thing, it starts to shudder disturbingly, emitting a disgusting choking sound. Taking advantage of the distraction, Alerion once more strikes his target with an arrow.


The otyugh continues its disturbing giggles, amused by something that is not entirely clear.

map

Caelwyn, Otyugh, Olomorn, Alerion, Thovar, Levistus


Seeing the chance to get close, Alerion strides up to the Otyugh and tries to drive his rapier deep into it's flesh.

Move to M5 and Attack 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d6 + 2 ⇒ (2) + 2 = 4


When it is my turn I will move to L3 and attack.

Attack 1d20 + 4 ⇒ (17) + 4 = 21 Damage 1d12 + 4 ⇒ (9) + 4 = 13

On a side note(s): Great map Cali - thank you. Very nice attack by Levistus - a laughing Otyugh? Now I have seen everything in gaming!

Taldor (Male Human (Chelish) 1st Level Sorcerer)

Olomorn Rubyax wrote:
Very nice attack by Levistus - a laughing Otyugh? Now I have seen everything in gaming!

LOL, thanks Olo. And Calix, I too am very appreciative of them maps, thank you.


roll:
Alerion 1d20 + 7 ⇒ (7) + 7 = 14
Caelwyn 1d20 + 4 ⇒ (5) + 4 = 9
Levistus 1d20 + 1 ⇒ (6) + 1 = 7
Olomorn 1d20 + 1 ⇒ (20) + 1 = 21
Thovar 1d20 + 3 ⇒ (4) + 3 = 7

As Olomorn leaps fearlessly into the chamber, he swings his axe mightily into the chuckling creature, causing it to spasm and twitch unnaturally until Alerion steps up and stills it permanently with his blade. Through the overpowering stench of the sewers, the faint aroma of vinegary old wine begins to permeate the room.

Olomorn:
As you are congratulating yourself over your kill, shoulder deep in the murky water, you catch a gleam of something half-buried in the pile of filth in the north-west corner of the room... possibly a gem of some description.

The most time consuming part of the maps was getting the grid size right in Paint... now that I've got them drawn out it's just a matter of copy/pasting your avatars.
Oh, and the award for 'the most disturbing laughter ever' goes to Christine Schneider for the time I cast Hideous Laughter on a Grimlock. Really lived up to the name of the spell.

Taldor (Male Human (Chelish) 1st Level Sorcerer)

Still looking with disgust at the shuddering and dieing mass, Levistus reaches over and pats Thovar on the back, "Thank you for distracting it long enough for me to disable it friend."

Anyone behind Thovar (or sense motive DC 18):

Spoiler:
You can't be certain but it looks as if he is wiping his hand clean on the back of the dwarf....

Bluff: 1d20 + 8 ⇒ (10) + 8 = 18

Calix:

Spoiler:
Levistus will be moving slowly around the perimeter of the chamber looking for signs of the scroll (taking 20 if possible). He'll use his detect magic to assist his search (just in case it's magic or something).


Levistus wrote:
Calix:** spoiler omitted **

Levistus:
Clockwise, or anticlockwise?
Taldor (Male Human (Chelish) 1st Level Sorcerer)

Calix:

Spoiler:
Counter-clockwise since that is the side he's closer to at the moment.


Levistus begins to root around in the pile of filth accumulated in the north-east corner of the room, finding

Levistus:
no magical auras, but a few items do draw your attention as you rummage around, A rusted kettle, a severed human arm, a once finely decorated dagger, several fish heads, and a length of decaying rope.

Taldor (Male Human (Chelish) 1st Level Sorcerer)

Levistus holds up a rusted kettle and looks inside, "Tea anyone?" Looking back toward the ground, "Ho, what's this?" He picks up a once finely decorated dagger and examines it, "Hmmmm, what do you think Thovar...Olo...can it be made fashionable again?" He seems to be deferring to the dwarves out of some stereotypical idea that they must have a clue about weaponry and armor. The only other things he seems to have uncovered is a length of decaying rope and several fish heads both of which he immediately dismissed as trash.


Olo arches an eyebrow and glances at the dagger. "Hmmm...what say you cousin?"

Appraise: 1d20 + 4 ⇒ (8) + 4 = 12


Olomorn:
The dagger is heavily damaged, but it may have some limited value to a collector; as you look it over in detail you see there is an insignia on the hilt depicting a serpent wrapped around a spiked scepter.

Taldor (Male Elf Bard 2)

Miffed that he didn't get to finish his story, Caelwyn begins poking around the other corners of the room.

Calix:
guessing at Levistus' purpose, Caelwyn heads in the opposite direction, looking carefully for the scroll


Caelwyn:
Amidst the filth piled in the south-east corner of the room, you find:
  • An oddly unspoiled sheet of parchment, covered in arcane markings
  • Half a dozen rotten potatoes
  • A bent spoon
  • Two dead rats
  • A dirt encrusted scroll case, decorated with a crown-and-lion sigil
  • A badly dented metal vase
  • Taldor (Male Elf Bard 2)

    Caelwyn pokes a pile in the southeast corner with his dagger. Flinging a rotten potato off the end, Caelwyn grins as the sight of arcane materiel. Picking a sheet of parchment and a scroll case out of the pile, he drops the case into his pack and begins to mumble for a few moments over the scroll.

    Casting Detect Magic peering at the parchment, Spellcraft 1d20 + 5 ⇒ (2) + 5 = 7 :P not today, but since I've cast it, is it magical?

    Looking up in frustration, he calls for Levistus' attention, "Levistus, a moment if you please," as he holds up the sheet parchment. "I've found something arcane that might interest you."


    Caelwyn wrote:
    Casting Detect Magic peering at the parchment, Spellcraft 1d20 + 5 :P not today, but since I've cast it, is it magical?

    Yup, it's magical... that's about all you can tell about it though.

    Taldor (Male Human (Chelish) 1st Level Sorcerer)

    Levistus drops the rusted kettle back into the muck and slogs over to Caelwyn, "Hmmmm, intriguing. Let's see what I can make of it."

    He'll use both detect and read magic on it.


    Olo shares his thoughts on the dagger with Levistus: "It may have some limited value to a collector; there is an insignia on the hilt depicting a serpent wrapped around a spiked scepter. I have no idea what that means." Olo shrugs.

    Taldor (Male Human (Chelish) 1st Level Sorcerer)

    Olomorn Rubyax wrote:
    Olo shares his thoughts on the dagger with Levistus: "It may have some limited value to a collector; there is an insignia on the hilt depicting a serpent wrapped around a spiked scepter. I have no idea what that means." Olo shrugs.

    Looking over the insignia Olomorn points out, "Nor I but I suppose it's worth holding onto then." Passing it around to the others if they have a desire to look at it, "Does this symbol have meaning to any of you?"

    Taldor (Male Elf Bard 2)

    Taking the dagger in his hand, Caelwyn turns it over, feeling its weight.

    Knowledge checks:

    Appraise(untrained)1d20 + 3 ⇒ (19) + 3 = 22
    Knowledge(arcana) 1d20 + 8 ⇒ (10) + 8 = 18, arcane connection?
    Knowledge(history) 1d20 + 8 ⇒ (13) + 8 = 21, connection to historical events?
    Knowledge(nobility) 1d20 + 8 ⇒ (1) + 8 = 9, noble insingia?
    Knowledge(religion) 1d20 + 4 ⇒ (4) + 4 = 8, religious connection?
    Knowledge(local) 1d20 + 4 ⇒ (18) + 4 = 22, local connection?
    Sorry 'bout all those. :)


    Calix:

    Spoiler:
    Sorry, weekend posting is extremely rare at the moment for me.
    Alerion will begin to search for something of House Arionne.

    Alerion draws his rapier out of the foul Otyugh and does his best to clean it off in the sewer water. "That was a good fight.", Alerion then begins to search through the refuse also.

    Perception 1d20 + 7 ⇒ (14) + 7 = 21

    Qadira (Male dwarf cleric of Abadar 1)

    Thovar will also inspect the dagger:

    1d20 + 5 ⇒ (20) + 5 = 25

    "Well, let me see..."


    Thovar and Caelwyn:
    You both realise that the dagger is so damaged it would be of virtually no monetary value, repairing it would be just as costly as a new dagger.

    Caelwyn:
    You recognise the Serpent and Scepter as common themes in Chelish heraldry, but unfortunately you cannot quite place the exact family to which it belongs.

    Levistus:
    The parchment is a scroll of feather fall.

    Seeing the two closest piles of dirt being searched, Alerion examines the pile in the south-west corner of the room, unearthing:
    Alerion:
  • A bucket, with a hole rusted in the bottom.
  • a long silver stylus, covered in gold filigree (and other, less pleasant, things common in sewers.)
  • a half-eaten weasel.
  • a pile of apple cores.
  • Taldor (Male Elf Bard 2)

    Handing the dagger off to Thovar, Caelwyn states, "It is of Chelish origin, the heraldry on the dagger. However, it is useless now, as I'm sure our honored dwarf here can affirm. It may be someone's treasured artifact." He continues doubtfully, "we should bring it up and leave it with our young host to find its proper owner."


    Alerion holds up the long silver stylus, covered in gold filigree for everyone to see. "Can any of you make head or tails of this item?"

    Calix:
    When we are on the move again, I would like to attempt a sleight of hand check to procure the dagger if possible.
    Sleight of Hand 1d20 + 6 ⇒ (12) + 6 = 18 and if anyone catches me or questions where it went I will bluff.

    Qadira (Male dwarf cleric of Abadar 1)

    Thovar wrinkles his nose at the dagger and the other junk in the room. "Disgusting... why doesn't anyone ever throw away anything useful?"

    He will search the room as well, searching particularly for anything which might help them find their way around the sewers.

    Perception: 1d20 + 3 ⇒ (7) + 3 = 10

    Taldor (Male Human (Chelish) 1st Level Sorcerer)

    Alerion Versova wrote:
    Alerion holds up the long silver stylus, covered in gold filigree for everyone to see. "Can any of you make head or tails of this item?"

    Levistus casts Detect Magic on it. Has Knowledge Arcana if that helps.


    Thovar starts to look casually along the edges of the room, but doesn't seem to find much of interest that hasn't already been found.

    Levistus:

    The stylus radiates magic, and from your experience you're quite certain it is a wand of some sort.
    It'll be a Spellcraft check to determine the exact nature of the magic

    Taldor (Male Human (Chelish) 1st Level Sorcerer)

    Calix:

    Spoiler:
    Aha! Very interesting. Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

    Carefully taking the stylus from Alerion to examine it more closely, "It has a magic aura. I believe it might actually be a wand of some sort. Give me just a moment and I may be able to tell you more."


    Levistus:
    just made it: it's a Wand of Cure Light Wounds, though it has only 5 charges left, and could do with a good clean.

    Taldor (Male Human (Chelish) 1st Level Sorcerer)

    With a little disappointment Levistus' hands the wand back to Alerion, "It's appears to be divine in nature and is storing five curative spells to close wounds."

    Spoiler:
    Meta game: Cure Light Wound wand with 5 charges.

    Qadira (Male dwarf cleric of Abadar 1)

    "Hmm... I would be able to channel the energy of that stylus. Any other volunteers?"

    Remember, because it's Pathfinder Society, we all get the opportunity to buy the treasure we find at the end of the session--- in the meantime though, who wants to use the wand?


    "It looks like it is between you and I Thovar. I think I can trick the item into working for me if needed."


    "I think you should take it cousin - no need to "trick" the gods into healing us..."

    Olo doesn't fully understand how divine spells work...he doesn't want to piss off the gods.

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