Drawing a pair of daggers from their sheathes and slowly follows Havelock, Nass walks into the chamber and looks around checking for anything that might resemble a trap or anything that looks suspicious Perception (1d20=19)
Nass only:
Spoiler:
The statue is about the only thing in here that looks remotely interesting but why someone would place such a thing atop a stone sarcophagus escapes you, it looks almost as if it was done to keep something locked within the sarcophagus...
Okay Havelock, Nass and NaDarr stay back as Graz and Richard move forward however unlike Graz Richard will have trouble seeing much since the only light sources are either in the other chamber or being used by Havelock so any questions?
no questions here "I can see just as well as Graz. Good enough to fight at least," boasts Richard who is clearly having trouble seeing in the dark room.
The Spectre looms into view and strikes out its very presence filling those nearby with fear and disgust...
Spectral Barrage, close burst of 2 rolled a 9+7 for 16 versus the Will of Nass, Richard and Graz which by my count hits all three they take 4pts of psychic damage each and knocks them prone, so initiative from everyone please
Still clutching his daggers after being knocked prone, Nass stands up and says "Heh, my turn" with that he launches a dagger Range Attack (1d20+8=18)Damage (1d4+2=5) He then draws a shortsword from its sheath and waits to see what happens.
Nass's dagger passes through its body almost as if it wasn't there, but NaDarr's symbol blazing with light makes it flinch with pain.
The Spectre's response is to slash with its sword that cuts at NaDarr.
Rolled 10+7 for 17 versus Reflex doing 1d6+2 pts of necrotic damage this time does 8pts of necrotic damage, spectral barrage doesn't recharge this round. Graz's turn.
Graz and Boe(male Bugbear 1st level Ranger(archer))
Hunter's Quarry only applies the damage to one damage roll not both attacks even if the power is called Twin Strike however...
Graz cuts loose with his bow sending two arrows at the insubstantial foe which turns in response with inhuman speed as one arrow misses it but the second barely connects as it follows its twin and smashes into the wall behind the undead fiend...
Hunter's Quarry only applies the damage to one damage roll not both attacks even if the power is called Twin Strike however...
Graz cuts loose with his bow sending two arrows at the insubstantial foe which turns in response with inhuman speed as one arrow misses it but the second barely connects as it follows its twin and smashes into the wall behind the undead fiend...
For reference the Spectre is now bloodied
I can choose which attack to apply the bonus to after I roll my attacks and I only applied the bonus to the second attack. From now on I will write which attack gets the bonus to avoid any more confusion.
Glad to hear from you please make an initiative roll for the next round
Once the spectre appeared knocking Graz, Nass and Richard to the ground Nass threw a dagger, NaDarr tried to turn it as Graz shot at it twice, Havelock cut loose with an ice spell and Richard missed with his greatsword their combined attacks managing to bloody the malevolent spirit but it still stands as Nass gets to act...
hey DM, was wondering if you had the chance to update the map and was wondering what part of the day it was ie morning afternoon evening
Cursing himself as his dagger went through the spectre. Should have remembered that only magic weapons can hurt them Nass thinks to himself as he draws his second shortsword and moves to attack the spectre with a torturous strike.Attack (dex vs ac) (1d20+8=20) Damage (2d6+4+2=12)
hey DM, was wondering if you had the chance to update the map and was wondering what part of the day it was ie morning afternoon evening
It'll be late evening outside as well as a violent storm raging will update the map this evening
]Cursing himself as his dagger went through the spectre. Should have remembered that only magic weapons can hurt them Nass thinks to himself as he draws his second shortsword and moves to attack the spectre with a torturous strike.[/QUOTE wrote:
Nass's blow this time causes the spectre to wail with pain drawing its attention upon the ranger even as NaDarr gets to act.
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
hmmm... I thought I was in C7, but that must be a different N. If I step up next to the S (D8), can I hit just it? If not here are three rolls. 1d20, 1d20, 1d20=[5], [15], [19] sorry if I mixed things up all.
Owch! That requires a hit roll and unless you move you will catch Nass and Richard as well as the Spectre however I'll let you make three checks rolls versus their Reflex (Nass, then the Spectre and finally Richard) and then that damage roll will apply to those hit
hmmm... I thought I was in C7, but that must be a different N. If I step up next to the S (D8), can I hit just it? If not here are three rolls. 1d20, 1d20, 1d20=[5], [15], [19] sorry if I mixed things up all.
No problem but if you move to D8 you'll have the spectre, Richard and Graz in your breath's effective range if thats what you want to do I'll post the result of the above checks following your confirmation
The spectre has disappeared but has it gone or is it lying in wait?
Graz you can't tell if its still around if you intend to stay where you are and ready yourself please post your maximum initative (20+Dex) meanwhile what are the rest of you doing? Please post if you want to change where you're standing.
Graz and Boe(male Bugbear 1st level Ranger(archer))
Nass is staying where he is
Standing his ground Nass looks around not wanting to be caught off guard takes a total defenseive position but readies his Riposte Strike should the creature show himself near the rogue