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Nightflier's Midnight Game Thread
Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


Gameplay

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Chops walks up to the gates with his hands on his hips, staring at the moon and the sun . "Maybe this is something of the old gods," he muses as he half-heartedly shakes the gate. "I bet one of those birds could fly in there and see if there is a mechanism."

(male Dorn Barbarian 2, Spiritual Channeler 2)

Chops the Defender Dworg wrote:
Chops walks up to the gates with his hands on his hips, staring at the moon and the sun . "Maybe this is something of the old gods," he muses as he half-heartedly shakes the gate. "I bet one of those birds could fly in there and see if there is a mechanism."

"What do you mean 'one of', pretty boy. We left the other bird back at the ruins." and flaps over the wall to take a look around.

Ragnar looks down at the hourglass hanging from his wide belt, and up at the doors. His eyes narrow. He puts a hand on the door and pushes.


No matter how hard Ragnar pushes, the door wont budge.

Knowledge History and Religion those who have them.

(male halfling rogue 1)

Pete sniffs around the walls, checking for recent spoors and looking for any secret entrances.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Pete:
Pete sense the old stench of worgs, but he does not manage to find any entrances.

(Male Erunsil (Snow Elf) Fighter 5)

Do the walls look climbable?

"Do you think we should just knock, or shout for admittance".

(male halfling rogue 1)

"Nothing here but stink of worgs long time gone."


"I do not think anyone is home, Sky. Maybe we can go around, there should be another way in."

(male Dorn Barbarian 2, Spiritual Channeler 2)

Listening to the others, Ragnar knocks.

Knowledge History: 1d20 + 3 ⇒ (5) + 3 = 8


Ragnar Death-Speaker wrote:

Listening to the others, Ragnar knocks.

Knowledge History: d20+3

Ragnar:
Representations of sun and moon were often found on the trade goods made by the dwarfs.

Sky'tor Tu'kaleth wrote:

Do the walls look climbable?

"Do you think we should just knock, or shout for admittance".

Not without equipment. They are made of granite fit together so well that not even snow elf knife can slip between two blocks.

(Female Human (Sarcosan) Fighter 2/ Chaneller 3)

"Anybody know what the sun and moon mean?"


"Lets see if there is any lingering auras here."

Use Detect Magic Innate Magic on the doors

(Female Erenlander Spiritual Chaneller 5)

"Maybe there is some relation with metals. The moon is often related with silver and the sun with gold."

There is no knowledge religion in Midnight anymore, it is split between history, shadow and spirit.

Knowledge spirits 1d20 + 5 ⇒ (4) + 5 = 9


With all of the spellcasters and learned folk working on this problem, Chops realizes that no one has been on the look-out for trouble. He doesn't think that his knowledge of legates and shadow creatures can help much hear, so he instead eyes the surrounding countryside for danger.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Solvistania Elghreah wrote:

"Lets see if there is any lingering auras here."

Use Detect Magic Innate Magic on the doors

Solvistania:
Doors were enchanted but the aura has grown weak with time. Once it was obviously some kind of protective magic. Strange thing, but it seems to you that it was turned inwards.

Gilian wrote:

"Maybe there is some relation with metals. The moon is often related with silver and the sun with gold."

There is no knowledge religion in Midnight anymore, it is split between history, shadow and spirit.

Knowledge spirits 1d20+5

You are right, of course. My bad.

Gilian:
You vaguely recall something about sun and moon worshiped by ancestors of dwarves as some kind of spirits, but it's all very vague.


Chops the Defender Dworg wrote:

With all of the spellcasters and learned folk working on this problem, Chops realizes that no one has been on the look-out for trouble. He doesn't think that his knowledge of legates and shadow creatures can help much hear, so he instead eyes the surrounding countryside for danger.

Perception: 1d20+5

Chops:
The worg tracks are indeed old, but there is something strange about them.

"Sky!"Chops calls out. "Hey, come over here for a sec. You're a tracker, right? What's up with these weird worg tracks?"

reveals spoiler

(male Dorn Barbarian 2, Spiritual Channeler 2)

Ilona Ebonblade wrote:
"Anybody know what the sun and moon mean?"

"They are symbols revered by the Dwarves. When I was young they would bring weapons and tools across the plains to trade for furs and spices. When the shadow came, the last of their caravans fought along side our kin. The captain of their guards bore an axe with those symbols."

The big man looks up at the pennant flapping from his long spear, his face unreadable. His eyes distant.


Solvistania allows the aura to fade from her hands, and sits back, lost in thought. What mysteries did the ancient structure hold?

She walks over to Ragnar and says quietly "This structure may have been built to seal something inside of it. These doors lend credence to my theory."

(Female Human (Sarcosan) Fighter 2/ Chaneller 3)

"Hmm.. Hey Chops, I bet you could open those gates. Go on and give it a try," Ilona says with a wink.


A slap is heard as the heavyset dworg palms forehead, "Babasi günes...Sunfather..." He turns to Ilona, "Dwarven blood, eh?" He walks back to the gates, grabs a hold, and attempts to open them.

(Male Erunsil (Snow Elf) Fighter 5)

Sky ambles over to look at the tracks pointed out.

Survival (1d20+6=21)

Knowledge Nature (1d20+4=15)

(Male Human (Dorn) Wildlander / 1)

At first, Eyvindr does nothing but cross his arms and look on as his companions seek either to open the doors, figure out a way to scale the walls, or deduct clues from the old worg tracks. At last, he lends a hand to the trackers and takes a closer look at the lupine prints...

Survival: 11 + 6 = 17 (+19 vs. Fell) = +2 to Aid Another; Knowledge (nature): 2 + 4 = 6.

Then, he turns his eyes to the way from which they came in order to ensure that the party is not surprised from behind as they puzzle over the various mysteries that confront them...

Perception: 15 + 6 = 21 (23 vs. Fell).

(Male Human (Dorn) Wildlander / 1)

All of a sudden, a thought occurs to the elder Dorn. "Might our white bone items be the key that will allow us entry into this citadel? Should we hold them up, or touch them to the doors?"


Solvistania jerks around to stare at Eyvindr, wondering why she didn't think of that.

"Well, I see no reason not to try it."

She undoes her cloak, and reaches to the white bone item currently attached to the sash securing her dress to her body. She fingers it idly, wondering whether she needs to undo it. She felt suddenly self-conscious of her body, for some reason as there were several males around...


Chops the Defender Dworg wrote:

A slap is heard as the heavyset dworg palms forehead, "Babasi günes...Sunfather..." He turns to Ilona, "Dwarven blood, eh?" He walks back to the gates, grabs a hold, and attempts to open them.

Chops:
You try to push the gates open and for a moment you seem to loose yourself in some kind of dream. You blink and find yourself in a dark cave with several longbearded grayhaired dwarves, chanting softly... Will check, please


Sky'tor Tu'kaleth wrote:

Sky ambles over to look at the tracks pointed out.

Survival (1d20+6=21)

Knowledge Nature (1d20+4=15)

Sky:
There are old tracks around the vicinity of the castle - and older tracks. And older. It seems that there are decades and perhaps centuries of worg tracks in the vicinity of the strange castle. They never approach the gates, but they are always there. Almost like the worgs keep a look out of the castle.

Eyvindr the Proud wrote:

At first, Eyvindr does nothing but cross his arms and look on as his companions seek either to open the doors, figure out a way to scale the walls, or deduct clues from the old worg tracks. At last, he lends a hand to the trackers and takes a closer look at the lupine prints...

Survival: 11 + 6 = 17 (+19 vs. Fell) = +2 to Aid Another; Knowledge (nature): 2 + 4 = 6.

Then, he turns his eyes to the way from which they came in order to ensure that the party is not surprised from behind as they puzzle over the various mysteries that confront them...

Perception: 15 + 6 = 21 (23 vs. Fell).

Eyvindr:
Sometimes the presence of the Fell can be seen in the surrounding vegetation. While you look at the gnarled evil looking oaks, you realize that something must have stunted their growth, as if some deep shadow has fallen upon them...

Will Save: 1d20 + 3 ⇒ (10) + 3 = 13
.
If this is spell or spell-like, he gets a +2 for a result of 15


For a moment, Chops looks lost somewhere in his own mind. But then he shudders and pushes the huge doors inward. Both wings silently open and you all hear something like a quiet sigh.


"Well, it looks like it just needed some muscle to open these doors." Solvistania says, as she refastens her buckle.


Chops starts at Solvstania's remark, dark skinned face turning a little bit darker around the cheeks. "It kind of just, went." He shrugs his shoulders as he faces her.

(Female Human (Sarcosan) Fighter 2/ Chaneller 3)

"Or the right man for the job," Ilona grins.


Solvistania, stares at him with an unreadable look in her eyes. "Yes, I am sure it just went, with a little effort on your part. I hope you are capable of these feats in the future, we will have need of your talents again, I am sure.

(Male Human (Dorn) Wildlander / 1)

"The sickly hand of evil is visible everywhere in these woods," says Eyvindr as he scans the surrounding landscape while Chops opens the door. "See -- the oaks are gnarled and stunted in an unnatural way, and they seem evil to me, perhaps more dead than alive... They remind me a little too much of the Fell... it is as if the Shadow had fallen upon these trees and twisted them completely -- limbs, trunks, and souls... Do not allow your guard to fall..."

The Dorn then turns his bear-head toward the now open, darkened portal. "Well done," he says with a nod to the dworg. "So the task needed not the white bone artifacts after all..."


Grinning at Solvistania, Chops says, "Nah, really. They sort of just slid open as if the doors were made of feathers. Weird." And to Eyvindr, Chops nods back.

(Male Erunsil (Snow Elf) Fighter 5)

"these Worg tracks", Sky intones; Many have walked this path, both recently and long ago". "They patrol a route, that almost looks as if they were guarding the place". "Most peculiar indeed". He then looks up as the doors open at Chop's touch. A look of newfound respect appearing on his face...that one should not be underestimated...

(male halfling rogue 1)

"At least that means no worgs inside. Let's go in, close doors quick."


The light shining through the door reveals huge hall covered by layers of dust. There are no sources of light inside, so you can't see far, but it seems that whole ground floor of the castle is just that one chamber. Some strange chill emanates from the open door. Perhaps because the castle was closed for a long time. Perhaps not.

(Female Human (Sarcosan) Fighter 2/ Chaneller 3)

"Odds are those worgs were patrollimg to keep somone out."


"Yes, Ilona, but who, and why."

(male Dorn Barbarian 2, Spiritual Channeler 2)

The Raven swoops back. "I got nothin', Boss. Looks like-" the bird's beak snaps shut as it sees the open door. It land's on the big Dorn's shoulder. "-you didn't need me at all."

Without a word Ragnar raises a hand and sends his ghostly followers inside. As the ghost-torches reach the shadows they brighten, once again throwing pale blue-white light and dancing shadows into a long forgotten hall.

(Male Human (Dorn) Wildlander / 1)

Sky'tor Tu'kaleth wrote:
"these Worg tracks", Sky intones; Many have walked this path, both recently and long ago". "They patrol a route, that almost looks as if they were guarding the place". "Most peculiar indeed". He then looks up as the doors open at Chop's touch. A look of newfound respect appearing on his face...that one should not be underestimated...

"Sky'tor, do you get a sense of how much time elapses between worg visits, and when the last patrol might have come by? It might be wise for some of us to stand guard down here, to keep an eye out for them..."


Sky:
Worgs very often circle around the castle, judging by their tracks. Perhaps once or twice per month.


Ilona Ebonblade wrote:
"Odds are those worgs were patrollimg to keep somone out."

"Or keep something in," Chops shudders.


Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:
"Odds are those worgs were patrollimg to keep somone out."
"Or keep something in," Chops shudders.

"I also got that impression. We need to be careful."

(Female Erenlander Spiritual Chaneller 5)

Solvistania Elghreah wrote:
Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:
"Odds are those worgs were patrollimg to keep somone out."
"Or keep something in," Chops shudders.
"I also got that impression. We need to be careful."

Gilian shivers at the others remarks. "I have a weird feeling about it" she says as she unwraps her atharal. "What kind of place is that to be so old noone know where it is? But now the door is open, let's see what it holds."[/b]

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