Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Question about bound blade magus who completes his quest, by Benchak the Nightstalker

Separating Elemental Fire and Energy Fire, by Indagare

>>Ask *James Jacobs* ALL your Questions Here!<<, by Hayato Ken

Frack! Gas is finally over $4 per gallon in Alaska!, by Abraham spalding

Kirthfinder - World of Warriorcraft Houserules, by Reckless

Sneak attack from Stealth RAW, by Hayato Ken

You need a ship, and she better be a good one!, by Hayato Ken

What do you think high technology and war would look like with magic?, by Kelsey MacAilbert

Books you would like to see rewritten by Paizo, by Lilith

A new job opening at Paizo!, by Liz Courts

I am defiant to the unwritten rules of GMing, by Liz Courts

New PFS Magus - advice and help welcome :), by Magnus Arcanis

Respect--but mild frustration, by Evil Lincoln

Paizo Kickstarter?, by Liz Courts

Spell advice, by Indagare

Online Campaigns

Tales of Agartha: the Avalon Chronicles, by Vai Emkar

Star Wars: Knights of the Old Republic, by Kaath Adak

Hideouts & Hoodlums: Justice Society of America, by Scottenkainen

Iobarian horror, by Caelash Suul

Sanosuke's Mormont's Gauntlet, by Joe "Mac" MacGillicuddy

The Enemy Within And Other Tales Of Mud, Blood And Mutation Discussion, by Bilbo Bang-Bang

Sfounder's Curse of the Crimson Throne PbP, by Chris Marsh

Hungry Voodoo's Safe Haven, by Bilbo Bang-Bang

Blood of Heroes: Game Play Thread, by Fafhrd "The Fallen"

Zyren's luxurious campfire... this time with marshmallows..., by Bilbo Bang-Bang

GM Fnord's PFS First Steps, by Jory Redcap

Worldwound Adventures Discussion, by Malak Jaedoom

DM Iron-Dice PFS Adventures (OOC), by Bilbo Bang-Bang

SMG's Kingmaker PbP, by Oomlowt Schwaa

Evart High Pathfinder Club Discussion, by Ilix'ith

   RSS Recent Posts Facebook Twitter Email
Search
Search this Thread:

801 to 836 of 836 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
(Male Human, Garundi Druid 1)

A few things. 1. I seem to have lost the map back in the pages,can you relink it. And how many hp sefu got or has taken total do you know? I have also lost track


Here is a map of the area.

Sefu, you have taken 7 points of damage in this battle. I don’t know if you were on full hit points before that.
I need everyone to keep track of their own characters hit points, preferably keeping current hit points up to date in your profile.
On a related note, is anyone keeping track of treasure found?

(F Keleshite Human Bard 1)

I'll keep track of treasure

(Male Human, Garundi Druid 1)

I normally do keep track of my own HP and just lost track, sorry about that

(Male Halfling Rouge 1)

ive been keeping track of treasure so far 9or at least the one lot of loot we've gotten


And I'm back! ;P Crazy week!

I THINK that Mus'ad loaded his crossbow before dropping it (on it's strap), and pulling the club, so he should be ok,

Mus'ad, seeing Sefu finish the dazed gremlin with a distinctive crunch, gives the shifter a wan smile. He is brought back to the present by the barrage of tiny arrows flying at them both from the rafters. Mus'ad reflects idly that he must have been standing behind Sefu, as he is somehow untouched, and Sefu seems to be badly wounded.

"With them around, that luck can;t last long!" The Sha'ir mutters as he drops his clubs and lifts his crossbow from where it hangs on its carry strap. HE aims at the nearest gremlin on the rafters as the priestess glows with a golden radiance.

"SOMEbody please bless my aim!!!" He mutters fervently as he aims carefully, takes a deep breath, and gently squeezes the trigger,...

1d20 + 2 ⇒ (17) + 2 = 19

1d8 ⇒ 4

1d20 + 2 ⇒ (13) + 2 = 15

1d8 ⇒ 1

(Male Human, Garundi Druid 1)

Moving behind the benches for cover sefu lets fly with his sling

1d20 + 2 ⇒ (8) + 2 = 10 or 1d20 + 2 ⇒ (9) + 2 = 11
Damage1d4 + 2 ⇒ (3) + 2 = 5

Moving to L-2 in the rafters


One of Nasir’s minor wounds closes up as Farasha’s burst of positive energy touches her. The wound in her gut still causes her much pain, but she feels well enough to stand and move – if required.

Note that Mus’ad and Sefu are also within thirty feet of Farasha – so you are both healed 1 hit point if you’re wounded.

Bashad and Al both fire at rafter bound pugwampis. But whilst their aim is accurate, oh outrageous fortune, their slings and arrows appear to do no damage. Sefu simply misses all together.

Mus’ad’s luck is better. His arrow hitting and – based on the outraged and pained squeal – wounding one of the pugwampis.

Nasir, any action from you this round?

(F Keleshite Human Bard 1)

Nasir stays where she is, remaining motionless as she thinks of an effective strategy.


Sefu wrote:

Moving behind the benches for cover sefu lets fly with his sling

1d20+2 or 1d20+2
Damage1d4+2

Moving to L-2 in the rafters

Sefu, you are moving up from the choir-loft into the rafters, via the planks? A balance check please ... or rather two, taking the worse result.

(Male Human, Garundi Druid 1)

No, I was moving behind the seats, on the platform I was already on, just taking some cover as I used the sling. How far above the platform are the rafters?


Another 10 feet up.

Realising that they are out-numbered, the remaining Pugwampis lower their bows and scurry along the rafters, disappearing into the large, nest-like structure strung between the rafters at D10 to L14 – all but the one that Mus’ad wounded with his crossbow, which misses its footing and plunges, shrieking, to its death on the stone floor below.

Round 7, party’s turn.


Personally, I'd like to torch the nest! But before I post that dramatic action, what are the odds of burning down the building that we're supposed to be saving? ;) I presume that the rafters are wood, and not stone buttresses?

(Male Human, Garundi Druid 1)

Sefu looks up at the "nest" and back down to the rest of the group"Anyone else think going up there is a bad ideal?" he calls to the group below


Mus'ad and Zephyr, now at his usual post at the binder's shoulder, nod emphatically in unison.

"We could torch it, burn them out?" Mus'ad suggests with trepidation. "I don't want to burn down the entire place though."

(Male Keleshite Fighter 1)

It might also be possible to dislodge this nest by cutting the strands . With a bit of rope , we might lash the two spears together thus giving us enough reach but we should be ready for them to counterattack

(F Human (Keleshite) Cleric 1)

Farasha nods to Bashad

"I believe you have the right of it. Let us try your suggestion."


Mus'ad nods his agreement, looking relieved not to risk burning the place down with him still in it!

"Keep a sharp eye open Zephyr." He instructs his Gen as he reloads his crossbow and covers the others as they move to try Bashad's suggestion.

Zephyr once again performs his mid-air bow. "Of course master! None shall escape the vigilance of Zephyr! I defy any creature to sneak up on you while I stand watch!" The tiny blue skinned man replies emphatically.

(Male Halfling Rouge 1)

Al nods his assent to the plan, a hand fingering the wound in his neck. 'Maybe the fall will kill them. Its a good idea.'


The walls are made of stone, but the rafters, the choir loft and the roof are timber.

There are two sections of ‘nest’, adjacent to each other, strung between rafters. The nests are composed of interwoven tapestries, sackcloths, sheets, blankets, rugs, clothes and bits of loose cloth. Similar materials have been used to construct ‘walls’ at various points around the edge of the nests. The whole thing looks very flammable (but then, as Mus’ad cautioned, the rafters and roof probably are too).

Looking up from below, you can see that the slightly larger, southern portion of the nest appears to be tied off to the rafters around it at nine different points (with ropes woven into the material, or bits of cloth looped around the rafters several times and tied off). The northern portion of the nest appears to have ten anchor points on the surrounding rafters. Of course, it may not be necessary to sever every anchor point in order to get the portion of nest to collapse or spill out its contents.

The rafters (and therefore the points the nests are anchored to) are twenty feet above the floor below. Someone balancing on the back of one of the marble benches below could gain about five feet.

The ropes and bits of cloth tying the nests to the rafters look quite thick, in many cases twisting about several times to give them strength – cutting through them or untying them will likely take some time and effort, and the right tools.

(Male Keleshite Fighter 1)

Bashad will then prepare the spears lashing them together and take position . If no one interferes he attacks the first anchor.

(Male Human, Garundi Druid 1)

Sefu will stand by with his sling, ready to attack any of the creatures he sees


Mus'ad covers with his crossbow.

"One of us could climb up after them, cut the nest down from the rafters. But they could probably attack us too easily while we tried,..." He murmurs.

(F Keleshite Human Bard 1)

Nasir takes the opportunity to down a potion of CLW.

1d8 + 1 ⇒ (5) + 1 = 6

(F Human (Keleshite) Cleric 1)

Nasir al' Shahaadi wrote:

Nasir takes the opportunity to down a potion of CLW.

1d8+1

Oh, I am sorry Nasir/Mark! I forgot you were wounded. Moth if you would allow a retcon I'll heal her:

Possible CLW1d8 + 5 ⇒ (7) + 5 = 12

(Male Halfling Rouge 1)

hey guys im going to be out till after Christmas now, feel free to use Al as you see fit.

(Male Human, Garundi Druid 1)

Sefu waits, sling in hand

Just posting to post :)


Sorry for the delay guys.
Ok, where are you getting the two spears from? How are you tying them together? I figure two long spears lashed securely together (some of their lengths will need to overlap) will give you fifteen foot reach at best, where will you get the other five feet from?


Farasha al-Katapeshi wrote:
Nasir al' Shahaadi wrote:

Nasir takes the opportunity to down a potion of CLW.

1d8+1

Oh, I am sorry Nasir/Mark! I forgot you were wounded. Moth if you would allow a retcon I'll heal her:

Possible CLW1d8+5

I certainly will.

Farasha notices Nasir getting her potion out, and, waving the dancer's hand away, heals her with the goddesses magic.

(Male Human, Garundi Druid 1)

Well of course he is standing on someones back, has to be the halfling if the three stooges has tault us anything

(Male Keleshite Fighter 1)

I took the two spears when we left the camp back in May ...
Otherwise I thought the rafters were only 20 ft up. Since I 'm medium size, I should be able to just reach them with the spears . If not I'll just climb on one of the debris on the floor


Bashad wrote:

I took the two spears when we left the camp back in May ...

Otherwise I thought the rafters were only 20 ft up. Since I 'm medium size, I should be able to just reach them with the spears . If not I'll just climb on one of the debris on the floor

Ok, I’d forgotten about that, and they’re not listed on anyone’s character sheet.

Bashad begins lashing two spears together, before climbing atop one of the marble benches to try to reach the hanging structure above with his precarious make-shift weapon. Perhaps it is the proximity of the pugwampis, but it seems to take him a long time to tie the knots – the spears keep slipping, or the rope becomes tangled. Meanwhile, up above, their come faint chitters and growls from the hanging structure, and you can see from occasional depressions and movement of the fabric that creatures are moving about within it.

I assume everyone else is on the chapel floor nearby whilst Bashad is doing this? Let me know if this is not the case. Anyone else doing anything else or making any preparations whilst Bashad is tying the spears together?

(Male Human, Garundi Druid 1)

I am still on the upper ledge


I'm still with Sefu. Feeling a bit anxious about trying to climb down a ladder with the mother of bad-luckies standing JUST over there! ;)

Mus'ad licks his lips nervously as he covers the makeshift structure with his crossbow. He glances at the rest of the group and the nearly silent preparations, and tightens his grip when Bashad starts to actually climb and begin his attack on the gremlins hideout,...

(Male Halfling Rouge 1)

Al waits quietly as Bashad begins his work, cleaning away the blood from his neck wound with a small rag, and then taking up his sling once more.


I think we're waiting for the result of the attempt. Is all ok Moth?

Mus'ad watches nervously. Zephyr holds his breath so hard that his tiny breeze actually stops for a moment, and the tiny blue man almost falls before catching himself again.

801 to 836 of 836 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.

Recent threads in Play-by-Post

Tales of Agartha: the Avalon Chronicles
Iobarian horror
Sanosuke's Mormont's Gauntlet
Sfounder's Curse of the Crimson Throne PbP
Blood of Heroes: Game Play Thread
GM Fnord's PFS First Steps
SMG's Kingmaker PbP
Iron Carnival (VoA's Merc game)
Legion of Super-Heroes: One to Live another to Die!
Goblins 2: The Wreckin'-ing!
The_Ninja_DM's Carrion Crown
Bone March
Deathwatch: Sons of Jericho IC
Hungry Voodoo's Mines of Zolurket
Steel Wolves - Mercenary Campaign Game Thread
Lucendar's Legacy of Fire PbP
DM Carbide's Through a Cracked Mirror: The Dark Road
GM Trajan's Dragonlance Heroes of the Lance PBP
The Story of the Stone: Kyrademon's Jade Regent PBP, Part III
Left in Sandpoint



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.