And over half the party has negative charisma modifiers. :D Since they are domestic animals, you can make a DC 10 charisma check (you can take a 10) to handle them. So it looks like either Ilantes Merblaem or Galstak The Hawk are going to be the driver.
Meanwhile, Galstak is standing next to the horses, stroking their backs. "If you wish, I could drive the cart. I do have some experience with animals."
In other words, I have a higher Charisma then Juco and thus better with Handle Animal. Wild Empathy:1d20+4=12
Ilantes nods, watching how swiftly the Shoanti moves towards the mules.
"By all means, Windbrother Galstak. I know my way around a steed of course, but not when they are hooked up to these contraptions."
OOC: Although it would have been cool to have Juco talk to them with his animal speak ability. :) I'm not familiar with the abilities of a shaman, so anything you want to share would be cool.
OOC: Well, Spirit Shamans do get abilities that are good against spirits (incorporeal undead, fey and elementals, mainly), but for now I only have Wild Empathy and the ability to cast spells like a bizzare combination of Druid and Sorcerer. I can prepare a small number of Druid spells per day (this never goes above 3 per spell level so, yeah), and cast them in any combination I want, like a sorcerer. In other words, I cast spells like a sorcerer who can change his spell list every day.
OOC: Although it would have been cool to have Juco talk to them with his animal speak ability. :) I'm not familiar with the abilities of a shaman, so anything you want to share would be cool.
If I had checked back sooner I would have , but talking to animals(non-burrowing since Juko isn't a normal gnome) may have brought unwanted attention to Juko. Placing it under the 'unique abilities' we were each chosen for.
As you head out you get some stares from the other soldiers. A few comments can be heard from the mostly Cheliaxian grunts. Comments like, "Motley bunch they are" and "Looks like the misfit squard." Once you get out into the city proper, your unusually group quickly blends in with huge press of various humanoids going to and from their various businesses. In fact you pass even stranger folk than yourself on occassion (wealthy looking halfling with several armed hobgoblin bodyguards for example).
Once you pass the city gates though, you quickly find the press of humanoids disappearing. You still come across various merchants and travelers but mostly you see farm and graze lands to the sides of the road heading East.
Juko does not seem to be paying any attention to the jeers, but should any give him more than a moment glance, they realize he is gripping his quarter staff hard enough to turn his knuckles white. Once past the city gates though, Juko nearly leaps from the carriage to walk alongside it. He is obviously relieved to be out of the city.
Over the next few days, you travel farther East through the agricultural areas. Passing other travelers regular, that is until you turn off the road to Nybor and head North to Kirsvald. Despite the communities small size (it doesn't even show up on most maps), it had been a pretty busy trade route from Galduria to Magnimar. Yet the reports of the lack of trade going this way seemed to be accurate because once you took this road, you stopped seeing any other travelers on the road. In fact even the rare sheep herder disappeared as well.
As you close in on your destination you notice that the weather has been getting progressively worse. Dark storm clouds have been moving into the area all day and threaten to break at any time. You are just a couple of miles from the town and are continuing to press on in hopes to beat the storm. The storm clouds make what would still be fairly light time of day (6 PM-ish) into an increasing dark view.
Ilantes stands up rockily from her position beside the Shoanti and draws her sword holding it in the air. She closes her eyes and murmurs a few words, concentrating on the mental task as a flicker of arcane lightning rushes up the blade.
DM:
Do you want a concentration check because of the moving carriage?
Concentration Check: Concentration Check (1d20+0=15)
I'm assuming the spell is successful.
Dancing Lights: Four lantern-sized globs of light appear at the four corners of the carriage, moving alongside it and hopefully lighting the road enough that Galstak can see it clearly enough to drive. Duration: 1 minute.
"Looks like we'll need to get out some torches or lanterns for Galstak to see here. These stormclouds aren't helping."
DM:
I keep an eye out for any movement or anything unusual in the dim light. Also can you give me a description of the land and any features nearby?
Juko walks faster so he is next to the mules. He tries to keep them calm while urging them to move just a bit faster, speaking to them as only a forest gnome can...
I assume the knowledge check is to determine the nature of the storm, correct? If that is the case, it appears totally natural, just badly timed. You are pretty sure that it is going to start raining before you make it to the town. You might want to pull your hood up over your head in that case.
Juco:
Just to point out, that you have the ability to speak with "forest animals", which mules are not. I'll allow a little bit of communication (sort of like speaking a related but not exact the same language, e.g. spanish vs. portuguese). In any case, they give the impression they will try though the increase in speed is marginal, they do not seem interested in hustling too much having pulled the wagon all day.
The hills surrounding Kirsvald make it harder to make out the town itself, but you do see on the top of one prominent hill there is what appears to be a keep or fort of some type. To the right of the road a wooded area exists.
A large drop of rain hits you. Just as streak of lightning goes across the sky and explosion of thunder can be heard. The mules jump a little at the sound and start walking a bit faster.
The wagon starts to pull away from the gnome and warforged (going 25 ft/rnd vs. their 20 ft/rnd).
Juko does not speed up when the mules do*, but he does move out of their way. He looks at the warforged called Sergeant, if worse comes to worse, he can find the city. When Ilantes leaves the cart he nods his greeting and begins to look about for any signs of shelter...
This will be last post I'll make until Sunday evening. I've got family things that will keep me away from the computer till then.
As you crest a small hill with the warforge and elf about 20 ft behind, you hear sounds like a shout off to the right in the woods. A moment later you hear the scream of a horse. The rain coincidentally starts in earnest at the same moment.
Ilantes:
Since you were paying special attention to the woods, you think it sounded like the shout was an oath to some god.
When he hears the sounds from the woods, Ulm draws his warhammer. Once the cart comes to a stop he hops down and heads after his companions, just a little slower than the others.
Sergeant rushes into the forest, snapping branches in his way to get to the sound. Juco is right behind him with Ilantes right after. Galstak is able to climb down and don his shield and still catch up to the others due to his fleet feet. Ulm is a bit slower, having to climb down from the wagon his dwarven feet have a hard time keeping up (1 round behind).
As the group moves through the wooded area you burst onto a surprising scene. Dimly through the rain and darkness you make out an armored warrior on the back of a noble warhorse, fighting off three malformed creatures with only a dagger as his weapon.
Characters with low-light or darkvision can act without difficulty. Those characters without have a 20% miss chance when making attacks due to the poor lighting.
"I may not care much for humans, but the fight should be fair..." Juco thinks to himself.
DM:
When his turn comes around, Juco is going to get as close as possible, try and get the man's attention, and toss him his staff(whic is in his off hand. Juko is not TWF. and once he no longer has the staff, Juco is going to wield his scimitar with both hands).
Galstak, Juco & Sergeant, Me, and then Ulm can act on the next round. Oh, and I guess the creatures and the guy on the horse get to do something at some point also.
Juco moves up and tosses his staff towards the rider. The rider knocks it away casually with his shield, he clearly has no interest in wielding it.
Sergeant charges forward and hacks into one of the creatures. The creature looks badly injuried but still stands. Something about the creature made Sergeant think that his attack wasn't as effective as it should have been.
Ilantes does ...?
The rider uses his dagger to attack the one Sergeant hacked into
attack: 1d20+3=22
confirm crit: 1d20+3=14
miss chance (above 20% is hit): 1d100=11 DOH! the rider makes what looks like a good attack but then misses at the last minute, getting confused in the darkness.
I'll move the dancing lights into the combat area.
With her free hand, Ilantes reaches into the pouch at her side and pulls out a pinch of white ash. She waves her blade over the powder as she mutters something under her breath, and the ashes glow as a tiny burning rock lifts out of the ash and shoots towards one of the small creatures.
Casting Kelgore's Fire Bolt at the nearest creature.