though I am a big fan of variants, I think too many of them turn them out of the original class. That being said I do not think it will be much harm in this campaign if you take the first two. the whirling fury one will be too much.
J & I still your go.
Did we lose Apathy? are the other three players still watching?
I do not know. Anyway, I changed it to rage now instead of whirling frenzy so attack and damage rolls stay the same but I get a few more hit points and my AC drops to 14..
He fury still surging through his body, Jerrie swings at the octupus again.
Attack:22
Damage:10I forgot the +2 damage from my favored enemy(animal), so the damage to what ever part I can it is 12.
Now the two of you are protected form the bitter cold, what is your plans? the other halfling seems to be waking! (thats you macreel)
Foggy turns to his red-headed companion. "Shall we explore outside?"
Kirche nods at her companion and steps outside, bracing herself for the wind.
I'm not entirely sure what to do about updating my character for final rules, as the concept she was built around isn't quite as viable now due to the removal of at-will bloodline powers.
Illad is grabbed by the tentacle, but he's not going down without a fight.
Attempt to not get grabbed, and an attack for some reason. Honestly, I have no idea what I rolled it for. 1d20+3=12, 1d20+3=20, 1d6+3=4I really should learn the grapple rules better...
Illad's muscles bulge as he centers his feet on the sandy earth below him. In a strange series of twists he manages to escape the tentacle. The creature thrashes madly and blood spurts onto the half-orc. He manages to rip off half a dozen suckers in his efforts.
The creature suddenly lets go of its prey and lets go of the bubbles. In a stream of ink it disapears into the darkness of the deep.
After a short while the ink clears.
Spoiler:
It appears the creature has moved the prison without breaking them. Two other bubbles stand less than two feet from your own, both with people looking out their prison and into yours.
Amarandlon sits down, breathing heavily from the effort of fighting off the sea monster. As the ink clears and he notices the other bubbles he stands up and begins trying to push at his bubble, shouting at the others in the hopes that sound travels.
"Hello in there! Do either of you have any idea how to get out of these prisons?"
wait for apathy, but otherwise yes on both counts.
Sound travels oddly; warped or perhaps muffled, but the other people in the bubbles are speaking to you. The bubbles seem to have resealed after the creature left, though now they are 10 feet apart or so.
No new shapes appear outside the bubbles. Small fish swim by but you can only see them when some light reflects off their turning bodies. The two dark shapes that Jery saw earlier are still there, one rising up, the other spreading down below.
As you venture out of the cave you immediately get a full on gust of wind which would have easily frozen you if you didn't have your magic protecting you.
After your eyes pull open again you see that your up the side of a large rocky hill, plastered in snow!
Surrounding this 'hill' on all sides you see what apears to be the sea, ocean? incredibly big lake?
It is soon obvious your on a large Island, you seem to be at a very high point on it, but you can see there is a larger 'hill' rising up behind you, far on the other side of the island the snow seems to abruptly cut off, into forest, It would seem impossible for the icy snow to cut of the abruptly normally, magic?
Foggy looks back at the sleeping form on the floor. "Kirche, wait up a second! We can't just leave this guy." Foggy dashes back to the sleeper and tries to wake him.
Apathy, Foggy can't just leave this joker to freeze. But it looks like his player has dropped out. If he doesn't wake up Foggy will pray a quick blessing and leave him, I guess. Or you could DMNPC him. Your option.