Without the compulsion on it, the tunnel is still an eerie place, reflecting and re-reflecting your images as you troop back up it. Returning at last to the room with the wrecking eye, only Snaggletooth's trip-wired door stands between you and the zombie beholder.
Just a reminder of what the room looks like. It's also adorned with the corpses of the foulspawn you took out earlier. Snaggletooth knows how to operate the wrecking ball. What's the plan?
I know Caksusa and Jervace are walking free, but what about Rishi - is he still tied up?
Commander Caine - with Erik's bonus, you need to use two surges to regain max hp. You will then have 4 surges left. You have used all your dailies except Encouraging Stance.
I'm here. Just got caught up with my Xbox this week. Bioware's Dragon Age is one incredible game. I have been playing it non-stop most of the week. Very addictive. Init=1d20 + 10 ⇒ (5) + 10 = 15
place me at M17 please
and FYI, it was the door on the other side that was tripwired. so they would trip on it, slip on the platform and fall down the pit in the scythe room. This door was just closed and Snaggletooth sat on the other side to listen for people.
Got it on the doors. Thanks.
I'm trying to do you a map which combines both rooms, but it may be too small to be really useful. Plan your surprise round actions and post them if you'd be so kind. Any order really, I can sort that out as needed.
Teeny map. Sorry about that, but it is at least giving you a clearer idea of where you can and can't go and isn't utterly useless if you zoom in.
Surprise round actions please. Any order. I'll sort it out. Leo's will be to open the door as a minor. Caine and Brujo may wish to delay until after him.
And the zombie beholder is just sitting there? That appears to be long range with a dagger. And my other plan requires several high skill rolls and at least three turns without getting hit with an eyebeam that stuns or dazes or immobilizes. (I was going to lead him into the room with the hanged ones) So that's a no go. Crossbow? ok.
Snaggletooth moves up to the edge of the platform to get a good shot in. move to S22. I think we should draw him back into the eye ball room, so we can engage him in melee.
Leo opens the doors and reveals the familiar scythe room. Floating over the pit is the malevolent, but strangely pitiful sight of the beholder zombie. At the sound of the doors, it rotates to survey the party and you see that the creature has been blinded. Whatever else it may be capable of, it poses no danger with the legendary eye beams that would normally make it such a terror.
Perigia and Caine - are you doing anything before we head into the first full combat round?
Caine, are you sure? Rishi is tied up, defenseless and has surrendered. That will kill him and also reduce the goodwill that Caksusa and Jervace have towards the party. Substantially.
Caine, are you sure? Rishi is tied up, defenseless and has surrendered. That will kill him and also reduce the goodwill that Caksusa and Jervace have towards the party. Substantially.
Are you doing an end-around, Caine, my boy? the zombie Beholder is the only enemy here. You really want to stir up that pot? And after Rosey came up with such good names for them, too? It's your character, so do what you want, but I don't understand this.
Not wishing to nitpick, and it's a great idea, but Sleep doesn't appear to be in your profile for one thing and I'm pretty sure you're out of range for another. Do correct me if I'm wrong though.
Not wishing to nitpick, and it's a great idea, but Sleep doesn't appear to be in your profile for one thing and I'm pretty sure you're out of range for another. Do correct me if I'm wrong though.
Sure enough. I shouldn't post when half asleep myself. I must have switched Sleep out for something else. I will hold my action until the zombie moves into range.
Leo moves to the edge of the platform and goes pale. Draped over one of the scythes and motionless, lies Gratitude the tiefling.
G on the map with the yellow background.
As he stands next to Leo, Snaggletooth growls. "Nice Tiefling is dead. Did monster get him? Or did he try to cross and fail?" He snarls in spite of himself. "I blame monster. Monster bad, monster die."
and not to be a pill or anything, but Snaggletooth moved the edge of the platform during the surprise round. he should be standing next to leo. Or leo moved next to him. (Leo did open the door during the surprise round, yes?)
Rev
Spoiler:
OMG! You are the best DM ever and one of the evilest people I know!!! Gratitude tripped over Snaggletooth's tripwire and fell onto the scythes, didn't he?? Holy crap! That is so awesome! And tragic. I liked him. Snaggletooth did, too. Let me know if I am right, please. I still can't get over it. THIS is why I love playing with you. Man!
Map sorted. Apologies. Yes, Leo opened the door and has moved next to Snaggletooth on his turn this round. Snaggletooth should have seen Gratitude first.
Snaggletooth
Spoiler:
Yes. You're absolutely right. Gratitude triggered the trap and landed on the scythes. I rolled for it and he failed his athletics check by a lot.
Ok have an idea or two, and I need to run a question or two by you before I even think about doing them.
From my spot in R22 can I tell how far dow the pit drops? Could one jump onto the scythes and stand on them with athletics check? And finally how high up in the beholder floating?
Also should I reroll for my changing ray or can I use the roll I posted?
Leo and Snaggletooth can see how far the pits drops as they have a light source (Leo cracks a sunrod).
60 feet of darkness stretch below you. In the depths, they think they can just make out bones and worse of earlier victims.
Falling will cause 6d10 damage.
The zombie spins slowly sensing, rather than seeing the intruders, five feet above the scythes.
Brujo
Spoiler:
You can certainly jump onto the scythes. They're stable and won't move unless the mechanism on the platform turns them.
Jumping horizontally works as follows:
Make an athletics check and divide it by 10 (not rounded). The result is the number of squares you can jump over. You land on the square determined by your result and if that is over a pit or chasm, you fall and lose the rest of your move action.
If you move at least two squares before making the jump, divide the check by 5 rather than 10.
As he does he slices the sir sending a wave of energy at the beholder
Changing Ray 1d20 + 9 ⇒ (6) + 9 = 15 vs. will; Damage 1d8 + 6 ⇒ (8) + 6 = 14, and the beholder is dazed until the end of turn. Geez my first roll was alot better
Brujo - apologies. Meant to say in the midst of answering your other questions that you can keep the earlier roll for changing ray.
Finally starting to come to terms with his nature, Brujo sends blue fire slamming into the zombie. Spinning wildly, the creature seems disoriented by the attack.
"What did you do to this Snaggletooth? Can I undo it without tearing the whole thing apart?"
Snaggletooth
Spoiler:
He can, but he'll need to make a DC17 Thievery check with your guidance to do so. It would be a standard action for him and a standard for you to either help him (aid another) or do it yourself.
Between them, man and kobold fiddle with the mechanism and force the blades back into a bridge formation.
Forgive me if I don't try and redraw the map tonight. You can now cross the scythes, but of course you're still over a 60 foot deep pit while doing so.
Caksusa moves closer, still not quite able to get into range as the mutilated globe turns malevolently and moves slowly towards the heroes.