Snaggletooth's mind races. "Is it possible? Are we perhaps on the wrong side here?" he thinks to himself. Then he remembers what Gratitude and the other cultists said. "You not want cure for magic sickness, you just want more power. You want more people to get magic sickness, make more people like you." He looks over at Brujo and nods towards him. "I see magic sickness, in friend Brujo. I see how it hurt him and affect his mind. He fights the sickness, but not you. You like the sickness, you want more sickness because sickness gives you power. You NOT good guy." Snaggletooth voice is resolute in its tone, the indecision is gone.
"Volkanth, I know you believe that you are doing the right thing, but I have seen what will happen if you do this. This ritual will not save you and others touched by the blue fire, it will destroy you, and when it is done it will destroy the entire world. You must stop, if not for me then for your followers," Perigia says. Diplomacy 1d20 + 8 ⇒ (11) + 8 = 19
His eyes gesture towards the glowing and mis-shapen figures gathered in the chamber.
"Their transformation was not complete. Only the Dreamer's touch can heal them."
"I was truly blessed by my lady. Her touch is a touch of purity. She gave me the vision of the Dreamer and showed me how I could save them. Why don't you know this? She spoke of you. She wants you to join her. Perigia, help me."
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
Erik's mind whirls with everything going on. His muddled head feels like it's wrapped in cotton but he still manages to stumble into the chamber, sword drawn.
"Someone really needs to explain what's going on," says Erik as he stumbles into the chamber, more to himself than anyone in particular. He still manages to catch most of the conversation though.
Putting my anywhere around Brujo is fine.
Insight check 1d20 + 8 ⇒ (9) + 8 = 17
"I think he means it, but that probably just means that he's insane," Erik manages through the daze.
His eyes gesture towards the glowing and mis-shapen figures gathered in the chamber.
"Their transformation was not complete. Only the Dreamer's touch can heal them."
"I was truly blessed by my lady. Her touch is a touch of purity. She gave me the vision of the Dreamer and showed me how I could save them. Why don't you know this? She spoke of you. She wants you to join her. Perigia, help me."
"You speak of the creature that has possed my sister Fia," Perigia says. "Fia is...misguided, seeking revenge for a world that she thinks has wronged her. You are to be the instrument of that revenge by destroying all of Faerun. Believe me, the RFia that I knew would never want this."
"Fia is what she was always meant to be. Do you think the Dreamer would have chosen her as a vessel otherwise? I serve her, and I fear her. And I will complete this rite, with your help or without it. She has demanded it and I must obey her."
His hand moves slightly on his weapon.
"Perigia. If you want Fia to live, she needs this ritual. She is burning with power. Only the release of the Dreamer can save her."
This is just a map update and init order so we can all keep track of events.
1d6 ⇒ 3 - 3hp damage to Erik, who also takes 3 ongoing necrotic (se, but only out of the zone)
Lackeys
Erik - taking 3 ongoing necrotic and -2 to AC (aura)
Volkanth
*Caine - bloodied; granting CA to Volkanth to the start of his next turn; 3 ongoing necrotic damage; -2 AC due to Volkanth's aura
Snaggletooth - bloodied; set up action if Volkanth attacks him; 3 ongoing; dazed (twice from different source so two saves); -2 penalty to AC (aura)
Seers
Leo - 59/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage
Brujo - +2 all defenses (total defense); 3 ongoing necrotic (se)
B1 - +2 AC (aura)
B2 - +2 AC (aura)
B3
B4 - +2 AC (aura)
Perigia - 3 ongoing necrotic, -2 to AC (aura)
Note that Caine and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
Erik finally manages to shake the fog from his head and looks upon the scene with a clear mind.
"I can't believe you're all listening to this madman!" shouts Erik with an air of dramatic bravura.
"He has harassed defenseless pilgrims who gave me sanctuary. Good people, pious people. Also, he has filled this ancient place with abominations of every kind. Perigia, forgive me, but there must be another way to help your sister. I have heard this story before, and it never ends well for anyone involved."
The songblade in Erik's hand hums with a discordant note, seeming to share the bard's uneasy mood. Erik looks on the verge of action.
Rev, let me know when we're back in initiative. If no one's going to fight this round, I at least want to throw a heal in.
The lackeys will delay until Volkanth signals them to attack or stand down. If Erik wants to heal someone, now is the time. It does sound as though combat is about to begin again.
If combat starts up, the order will be as follows: -
Lackeys
Volkanth
*Caine - bloodied; granting CA to Volkanth to the start of his next turn; 3 ongoing necrotic damage; -2 AC due to Volkanth's aura
Snaggletooth - bloodied; set up action if Volkanth attacks him; 3 ongoing; dazed (twice from different source so two saves); -2 penalty to AC (aura)
Seers
Leo - 59/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage
Brujo - +2 all defenses (total defense); 3 ongoing necrotic (se)
B1 - +2 AC (aura)
B2 - +2 AC (aura)
B3
B4 - +2 AC (aura)
Perigia - 3 ongoing necrotic, -2 to AC (aura)
Erik - taking 3 ongoing necrotic and -2 to AC (aura)
Note that Caine and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
Rev DM wrote:
The lackeys will delay until Volkanth signals them to attack or stand down. If Erik wants to heal someone, now is the time. It does sound as though combat is about to begin again.
Minor Action: Majestic Word on Snaggletooth; Snaggletooth may spend a surge +4 and also gets 4 temp HP and may slide 1 square in any direction he likes.
"Fia is what she was always meant to be. Do you think the Dreamer would have chosen her as a vessel otherwise? I serve her, and I fear her. And I will complete this rite, with your help or without it. She has demanded it and I must obey her."
His hand moves slightly on his weapon.
"Perigia. If you want Fia to live, she needs this ritual. She is burning with power. Only the release of the Dreamer can save her."
"No, this is not what Fia, the real Fia, would want," Perigia says. "She would rather die than allow the thing that has possessed her to destroy the world, regardless of what it did to her."
Volkanth himself lets his lackeys do their work and then swings purposefully at Snaggletooth, regardless of the defiant gleam in the kobold's eye, before shifting alongside Leo.
*Caine - bloodied; granting CA to Volkanth to the start of his next turn; 3 ongoing necrotic damage; -2 AC due to Volkanth's aura
Snaggletooth - bloodied; set up action if Volkanth attacks him; 3 ongoing; dazed (twice from different source so two saves); -2 penalty to AC (aura)
Seers
Leo - 59/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage
Brujo - +2 all defenses (total defense); 3 ongoing necrotic (se)
B1 - +2 AC (aura)
B2 - +2 AC (aura)
B3
B4 - +2 AC (aura)
Perigia - 3 ongoing necrotic, -2 to AC (aura)
Erik - taking 3 ongoing necrotic and -2 to AC (aura)
Lackeys
Volkanth
Note that Caine and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Caine surveys the battlefield and doesn't like what he sees. Shifting grimly towards the edge of the zone of blood, he grabs the opportunity to restore himself.
Snaggletooth - bloodied; set up action if Volkanth attacks him; 3 ongoing; dazed (twice from different source so two saves); -2 penalty to AC (aura)
Seers
Leo - 59/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage
Brujo - +2 all defenses (total defense); 3 ongoing necrotic (se)
B1 - +2 AC (aura)
B2 - +2 AC (aura)
B3
B4 - +2 AC (aura)
Perigia - 3 ongoing necrotic, -2 to AC (aura)
Erik - taking 3 ongoing necrotic and -2 to AC (aura)
Lackeys
Volkanth
*Caine - 31/56hp; 3 ongoing necrotic damage; -2 AC due to Volkanth's aura; +2 to defenses to end next turn (second wind)
Note that Caine and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Unable to do much, Leo still swings gamely at Volkanth, trusting in Kelemvor to help him in his hour of need. In this instance, the blood raining down on him makes his hands slip at a crucial moment and the attack is a failure. Nor can he shake the horror of his surroundings from his mind.
Brujo - +2 all defenses (total defense); 3 ongoing necrotic (se)
B1 - +2 AC (aura)
B2 - +2 AC (aura)
B3
B4 - +2 AC (aura)
Perigia - 3 ongoing necrotic, -2 to AC (aura); dazed (se)
Erik - taking 3 ongoing necrotic
Lackeys
Volkanth
*Caine - 31/56hp; 3 ongoing necrotic damage; -2 AC due to Volkanth's aura; +2 to defenses to end next turn (second wind)
Snaggletooth - bloodied; -2 penalty to AC; +2 to all defenses (second wind) (aura)
Seers
Leo - 44/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; -2 AC (aura); dazed (se)
Note that Caine and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Brujo's attack just misses the berserk, but he manages to shift himself out of the zone of diseased blood. The speed of his passing is so great that B2 is shoved willy-nilly between Perigia and Erik.
B1 swings his greatsword at Caine, moving further into Volkanth's protective aura to do so.
1d20 + 14 ⇒ (18) + 14 = 32 - AC - 1d10 + 4 ⇒ (5) + 4 = 9 9hp damage to Caine
The remaining berserks gaze at Perigia, called towards her by the amulet at her neck.
B2 turns and swipes at her with his sword.
1d20 + 14 ⇒ (19) + 14 = 33 - AC - 1d10 + 4 ⇒ (7) + 4 = 1111hp damage to Perigia
B3 moves past Leo who is dazed and can't make OAs, seemingly also drawn by the amulet.
1d20 + 16 ⇒ (1) + 16 = 17 - AC - Miss
B4 shifts in to the mage, surrounding her and grasping at the gem, sword falling from his grip as he does so.
1d20 + 10 ⇒ (16) + 10 = 26 - AC - unarmed claw attack. 1d6 + 4 ⇒ (3) + 4 = 77hp damage to Perigia (total 18), makes secondary attack v Fort 1d20 + 9 ⇒ (15) + 9 = 24 (no damage, on hit, strike one for infection[/b]
Volkanth's voice rings out harshly. "Save us and your sister, Perigia. Their need maddens them."
Perigia - 3 ongoing necrotic, -2 to AC (aura); dazed (se); bloodied; Taken one spellplague attack
Erik - taking 3 ongoing necrotic
Lackeys
Volkanth
*Caine - 22/56hp; 3 ongoing necrotic damage; bloodied -2 AC due to Volkanth's aura; +2 to defenses to end next turn (second wind)
Snaggletooth - bloodied; -2 penalty to AC (aura); +2 to all defenses (second wind)
Seers
Leo - 44/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; -2 AC (aura); dazed (se)
Brujo
B1 - +2 AC (aura)
B2
B3 - +2 AC (aura)
B4 - +2 AC (aura); unarmed
Note that Caine, Perigia, Erik and Leo can't save v the ongoing blood damage until they are out of the zone.
IMPORTANT Volkanth has an aura 2. Allies gain a +2AC. Enemies taking ongoing necrotic take a -2 to AC.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
"Get rid of the amulet Perigia, and then give them what for!" Erik shouts over the din of clashing blade and claw. His words bolster Perigia against the onslaught somewhat.
Erik then takes an impossibly deep breathe, his chest expanding against his scale armor. A thunderous roar escapes the bard's throat and washes over nearby enemies and allies. Enemies are tossed about and wracked with pain and allies are repositioned.
Erik then moves out of the life-sucking blood rain and points his sword at Volkanth, who no longer has cover from his ally. Erik's songblade glows brilliantly for a moment as he speaks an ancient, forgotten hymn to the morning light. When he finishes, a beam of light strikes Volkanth.
Erik smiles beneath his helm. "Now the show can begin."
Minor Action: Inspiring Word on Perigia; Perigia may spend a healing surge plus 1d6 ⇒ 2 extra hit points.
Move Action: Shift to L13
Standard Action: Shout of Triumph vs. FORT
1d20 + 9 ⇒ (19) + 9 = 28 vs. B4; pushed to O12
1d20 + 9 ⇒ (18) + 9 = 27 vs. L6; pushed to P11
A hit deals 1d6 + 5 ⇒ (1) + 5 = 6 thunder damage
Cain is shifted to N7, out of the rain.
Snaggletooth is shifted to L7 for flanking
Free Action: Harsh Songblade Daily Power: All enemies within two squares of L6 when he is hit are dazed TEOMNT (This includes B1, B2, B3, B4, L4, L6, and Volkanth)
Action Point: Song of the New Dawn on Volkanth; 1d20 + 9 ⇒ (19) + 9 = 28 vs. REF for 2d8 + 5 ⇒ (4, 7) + 5 = 16 radiant damage and on a hit, Caine, Snaggletooth, and Leo can make a saving throw, rolling twice and taking the better roll.
Keep in mind Caine is out of the blood, so he can use his save on that ongoing damage.
Saves for Caine and Leo (Snaggletooth has no effects on him)
1d20 ⇒ 4 - Caine v ongoing
1d20 ⇒ 17 - Caine v ongoing
1d20 ⇒ 19 - Leo v daze
Perigia struggles to keep herself upright against the onslaught as Erik suddenly alters the whole field of battle.
As the glorious note bursts from his blade, his power is fully revealed for the first time.
When the note dies away, Snaggletooth finds himself perfectly positioned to attack the now bloodied Volkanth and that one of the lackeys has simply evaporated, unable to tolerate the piercing sound.
I hate you, Erik Annadar. Do you have any idea how long it's taken me to update the map? :D
Only one lackey can move and his attack fails to hit Erik. Sorry, lost the dice roll in the massive edit.
Volkanth tear-stained face turns reproachfully to Erik. "You doom us, you doom her," he pleads before striking at Snaggletooth.
1d20 + 19 ⇒ (2) + 19 = 21 - Inc bonus for bloodied foes. 1d8 + 4 ⇒ (5) + 4 = 9 - 9hp damage to Snaggletooth
Caine advances with fell purpose on Volkanth, nearly bisecting the tiefling and restoring his allies in the process.
Re-rolling this as part of the massive edit. Stand the Fallen v Volkanth
1d20 + 12 ⇒ (1) + 12 = 13 - on hit allies within 10 squares can use a healing surge +6. Crit. Volkanth takes 30hp damage + 2d6 ⇒ (1, 4) = 5
ALL ALLIES can use a healing surge +6 immediately.
Snaggletooth - bloodied; -2 penalty to AC (aura); +2 to all defenses (second wind)
Seers
Leo - 60/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; -2 AC (aura)
Brujo
B1 - +2 AC (aura); dazed to end Erik's next turn
B2 - dazed to end Erik's next turn
B3 - +2 AC (aura); dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic, -2 to AC (aura); bloodied; taken one spellplague attack; +2 all defenses (second wind)
Erik
Lackeys
Volkanth - bloodied; dazed to end Erik's next turn
*Caine - 22/56hp; bloodied -2 AC due to Volkanth's aura
Note that you can't save v the ongoing blood damage until they are out of the zone.
Volkanth has an aura 2, granting a +2 to AC to his allies and a -2 to AC to enemies.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
Save vs. Ongoing 1d20 ⇒ 18
Rev, you probably missed the edit I made when adding the Harsh Songblade's daily. I made it after I realized I actually hit. Basically, all the baddies in that little cluster are dazed now. As such, I don't think Volkanth could have shifted unless he used an action point. Even if he does Snaggletooth should still have CA from the daze effect.
Sorry for the confusion. I didn't know you were working on your post so quickly and diligently. :)
Rev, you probably missed the edit I made when adding the Harsh Songblade's daily. I made it after I realized I actually hit. Basically, all the baddies in that little cluster are dazed now. As such, I don't think Volkanth could have shifted unless he used an action point. Even if he does Snaggletooth should still have CA from the daze effect.
Sorry for the confusion. I didn't know you were working on your post so quickly and diligently. :)
Had to do a certain amount of reconning as Caine could not have been attacked by the lackey and Erik only by one of them. In the interests of strict fairness, I re-rolled Caine's attack and this time he critted Volkanth. I think we can safely say a corner has been turned in this battle :D
If any of the edit makes no sense, my apologies, but I think it's as close as I can get it to where it's meant to be.
The words hiss from the dreamstone blade as Snaggletooth strikes. Volkanth is unable to offer any kind of resistance to the attack and crumples beneath the blow. As his life ebbs away, he manages one look at Perigia.
"Save her ... save Fia ..."
Diseased blood rains down, unheeding of his death. The remaining spellplagued continue their headlong assault as the seers move towards the helpful aura of the statues to guide their attacks.
S1 launches a corruscating attack on Snaggletooth, Caine, Leo and Perigia.
Hits all. Crit on Erik. Erik takes 22hp damage
Brujo, Leo, Perigia take 11hp damage.
Perigia and Leo take 26hp damage each this round.
Leo's ire is now thoroughly roused. With a single sweep of his blade he smites B3, sending healing power into Perigia as he does so. Exhausted, he cannot shake the dazing effect of the attacks on his own mind.
Brujo - dazed (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic; taken one spellplague attack; +2 all defenses (second wind); dazed (se)
Erik - dazed (se)
Lackeys
*Caine - 27/56hp; bloodied; dazed (se)
Snaggletooth - dazed (se)
Seers
Leo - 31/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; dazed (se)
Note that you can't save v the ongoing blood damage until they are out of the zone.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
"He's down!" cried Erik, "Time to route his repulsive rooters."
Free Action: Virtue of Valor on Snaggletooth; Snaggletooth gains 4 temporary hit points.
hey, rev, I still had a move and a minor left after my attack. is possible to have Snaggletooth search Volkath before he gets attacked by the Seer? just checking. I want to get the artifact back.
hey, rev, I still had a move and a minor left after my attack. is possible to have Snaggletooth search Volkath before he gets attacked by the Seer? just checking. I want to get the artifact back.
You can't, unless you choose to use an action point. Searching would require a standard action.
Brujo - two things. One, I need a save v daze from you. Two, you can't push B2 to J10 - that's the altar. I pushed him back to J11, but tell me you'd rather he went to L10 or L11 which are the only other options.
Brujo steps back into the rain of blood to support Perigia, hacking brutally at the nearest berserk as he goes.
Damage from blood rain (1d6=6). 6hp damage to Brujo from the blood and 3 ongoing necrotic (se)
The first three berserks slam furiously at their nearest targets, seemingly without any kind of tactical awareness.
Perigia - 3 ongoing necrotic; taken one spellplague attack; +2 all defenses (second wind); dazed (se)
Erik - dazed (se)
Lackeys
*Caine - 27/56hp; bloodied; dazed (se)
Snaggletooth - dazed (se)
Seers
Leo - 31/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; dazed (se)
Brujo - dazed (se); taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Note that you can't save v the ongoing blood damage until they are out of the zone.
Erik - dazed (se)
Lackeys
*Caine - 27/56hp; bloodied; dazed (se)
Snaggletooth - dazed (se)
Seers
Leo - 31/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; dazed (se)
Brujo - dazed (se); taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic; dazed (se)
Note that you can't save v the ongoing blood damage until they are out of the zone.
is there a magic item that prevents being dazed? because I want one of those.
Erik Annadar(Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc)
Erik, having few other choices, and being somewhat exhausted from his previous excursion does all he can, and swings at the lackey beside him with his humming songblade.
Standard Action: War Song Strike vs. L8; 1d20 + 12 ⇒ (12) + 12 = 24 vs. AC for 1d8 + 5 ⇒ (2) + 5 = 7 damage.
Erik casually destroys another lackey and shakes off the effects of the seer's attack. His songblade gleams in anticipation of further mayhem.
The two remaining lackeys launch attacks on Brujo and Caine respectively.
L3 v Brujo L4 v Caine (1d20+12=22, 1d20+12=25).
Attack v Brujo misses. Attack v Caine hits. 6hp damage to Caine.
Snaggletooth - dazed (se)
Seers
Leo - 31/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage; dazed (se)
Brujo - dazed (se); taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic; dazed (se)
Erik
Lackey
*Caine - 21/56hp (second wind used); bloodied; dazed (se)
Note that you can't save v the ongoing blood damage until you are out of the zone.
Snaggletooth? - longer than usual grace period as I'm out for part of today and don't have time right now to sort out Leo and all the upcoming Seer/berserk etc moves :)
I'm here! There was a NCIS halloween marathon yesterday and its daylight savings time so I got up later than usual. I will look at where we are post within the hour.
minor- shift to m6, next to the friggin' seer. save=14
Leo gasps and shifts alongside his comrade, knowing he may have to call on Kelemvor to help him heal her if the worst befalls. In his urgent need, he manages to clear his own head at least.
Save v Daze (Leo) (1d20=12)
NOTE: If Perigia is taken to 0 by the last attack, Leo will use his AP to Inspiring Word her.
Brujo - dazed (se); taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic; dazed (se)
Erik
Lackey
*Caine - 21/56hp (second wind used); bloodied; dazed (se)
Snaggletooth
Seers
Leo - 28/60/1AP/2 Lay on Hands/11 surges: 3 ongoing necrotic damage
Note that you can't save v the ongoing blood damage until you are out of the zone.
Brujo - dazed (se); taking 3 ongoing necrotic (se)
B1 - dazed to end Erik's next turn
B2 - dazed to end Erik's next turn; under Brujo's Aegis of shielding
B3 - dazed to end Erik's next turn
B4 - unarmed - dazed to end Erik's next turn
Perigia - 3 ongoing necrotic; dazed (se)
Erik
Lackey
*Caine - 21/56hp (second wind used); bloodied; dazed (se)
Snaggletooth
Seers
Leo - 28/60/0AP/1 Lay on Hands/10 surges: 3 ongoing necrotic damage
Note that you can't save v the ongoing blood damage until you are out of the zone.