"The door is locked. I was just checking to see if there's any recent signs of traffic. We could try coming back at night, to match what may have transpired before in timing. Or, we could try to force our way in. However, I'd recommend we talk to the sheriff about that first. Somehow, I don't think people appreciate unauthorized entries in civilized places." Lona shrugs helplessly as she made the suggestion. While she could easily break in, it simply isn't urgent enough to warrant such dramatic and clearly illegal behavior, when a quick visit to the authorities, under the guise of investigating the goblin incidents, should get them the go-ahead to enter by whatever means.
"I dislike the idea of leaving this building unguarded," Lym says. "Why not ask one of these upstanding citizens to fetch the sheriff and give him an explanation of what is afoot, while we seek entry?"
The sheriff left town for a while. He left us to look after the town while he was away.
"The woman could be in trouble in there. If you don't want to do it, move over and let me at it."
"Well, since we're in charge here, and that means we're authorized to investigate suspicious activities, let's see here." Lona turns her attention back to the door, heedless of the onlookers. "Here...here...almost...got it." She stands up, giddy as a child given permission to do something naughty. She opens the now unlocked door, peeks in to make sure there are no surprises on the other side, and turns to her group. "Shall we?"
You enter the loading room. A wheelbarrow sits against a wall here, and shelves on walls hold various chunks of minerals - cobalt, tin, manganese, etc. A safe on the floor hangs open.
"Ok, Vuvo, let's go find some trouble." Markum goes further into the building.
Which door do we enter from?
Markum's Perception 1d20 + 9 ⇒ (7) + 9 = 16
Vuvo's Perception 1d20 + 8 ⇒ (18) + 8 = 26
Lym follows behind the others. If the room is too dark to see in, she mutters the words of a spell, and send four motes of light up to the ceiling as illumination.
Lym is staying at the back at the group, and will cast Dancing Lights if necessary. Perception check: 1d20 + 1 ⇒ (4) + 1 = 5.
Lona shrugs. "One door is as good as another. Unless anyone's been here and knows a bit about the layout, let's just sweep from left to right. Left door first?"
Curiousity gets the better of Lona, and she starts searching through the boxes and crates. "Anyone know what this building used to be used for or is currently used for? I have lived here a while, but I have to admit I'm not familiar with this building."
Take 10 on Perception for a 19 (looking for traps and at contents)
You find sand, soda ash, and lime in the boxes and crates, but no traps, in the small room.
As you approach the doors, the rumbling sound of the building's furnace becomes becomes apparent. It's rumble gets louder, almost deafening, as you push the doors open, releasing a wave of other sounds mixed in with the furnace's - high pitches giggles, shrieks, and breaking glass.
The furnace burns along the of the wall here, extending the length of the room. Marble tables sit throughout the chamber, with nearby wooden tables cluttered with various tools of the trade. The bodies of eight staffers lie about in various stages of mutilation and dismemberment. Goblins run around pouring melted glass on some of the bodies, and one body in particular lies propped up in chair and encased in thick runny sheets of hardened glass.
None of these goblins seem to notice your entrance into the room.
Red numerals represent the goblins. PCs are at the doors at the bottom of the map.
If you start a fight with the goblins or otherwise make your presence known to the goblins, roll initiative, then post your actions for the surprise round, as none of the goblins yet notice you.
Lym starts to chant the moment Makum and Vuvo charge into the room: "Neque vis, neque infortunium me tangete! Lorica magi me vela!" A shimmering field of energy surrounds her for a moment, then fades from sight.
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5.
Lym stays in the back and casts Mage Armor for +4 to AC. If you guys want me to make with the offensive magic, I have one Burning Hands and one Magic Missile. Give me room to work if you want me to cast the cone spell, okay? ^^
The last time you cast a spell, Vuvo got a nasty burn. Both of us want you to have as much space as you need, but you gotta let us know in advance. Once we're going is probably not the best time to hold a conversation with us. ;=)
Lona moves to the right and out of the way of the more aggressive members of the party as she grabs her crossbow and loads it. "Gaah, this thing really needs to come with a better loading mechanism."
OOC
Spoiler:
As for the spells, Lym, I wouldn't worry about Burning Hands, although if you have something more target specific (any cantrips perhaps - I'd save the magic missile for when you need to fire into melee, which has a penalty associated with it), especially with range, that could be useful. I think we have a few brutes eager to chomp at the goblins, so no need for us ladies to get in harms way just yet.
Seeing as how I got a good initiative roll, I WOULD like to charge the first goblin... except that Markum and Vuvo want to do that, and I can't charge the third goblin with the first two in the way. And I don't want to lower my initiative count, because then the goblins might beat me in initiative come the first "regular" round. I don't want my AC to be lowered when the goblins get around to attacking me.
And unfortunately, my availability over the next 4 days will be decidedly limited, so I don't have time to work this out with Markum. Maybe the GM - or whoever takes over running my character - can do so.
Well, in case I DO get to charge, here are the rolls for that:
Okay, you know what? Assuming that goblin is wearing any kind of armor, that roll of 11 is a miss, so it's not an issue. After I charge and miss, Markum can charge, ending up right next to me, and hit.
Hey, if you have initiative, you get to choose who you go after before I do. We'll take the next two in line or go for the first two that we come upon. It's cool.
Varg charges at the nearest goblin, who catches sight of him just in time to side step the attack. Lym cast Mage Armor on herself, while everyone else gets in position.
Round 1
Varg takes another stab the adjacent goblin, missing again. It returns the favor, swinging large tongs, its tip covered in molten glass. Varg moves out of the improvised weapon's path, saving himself from severe burns.
A couple of nearby goblin hurl pieces of glass at Markum and Vuvo, one of these pieces hitting the dog on the shoulder and cutting open its flesh (2 dmg). More goblins from the other side of the room approach the heroes.
Sorry, I didn't pay attention to the map like I should have.
Markum and Vuvo will try to hold the line where they are. If we can advance, we will do so only as much as it will allow us to connect with Varg.
Lym surges forward, and comes to stand a step ahead of and to the right of Lona. The Wizard raises her hand against the shrieking Goblins and barks a word of power: "Obrigesce!" While there is no flash of light, no ray zipping across the battlefield, something definitely happens.
Lym moves forward, stops one square past and to the right of Lona so she keeps an open firing field. Lym casts Daze at the Goblin who is then up from her in a straight line, on the other side of the table. Will save 13 to negate. It would be helpful if you could add letters and numbers to the rows of this map. ^^;
>_< Grrr, I only just remembered: Lym can't cast Daze, since it's an enchantment school spell. >_< If you don't mind, Varisian Chronicler, I'll change that Daze into a Ray of Frost.
Ranged touch attack: 1d20 + 2 ⇒ (8) + 2 = 10.
Damage if successful: 1d3 + 1 ⇒ (1) + 1 = 2.
Lona's bolt flies overhead the goblin on the other side of the room, bouncing off the wall and onto the floor. Distracted by the projectile, the goblin doesn't turn his attention back to what's in front of him quick enough to avoid being put through by Markum's scimitar.
Lym fires a narrow beam of frosty air at the goblin ahead, but misses, while Vuvo tries to snatch the goblin in his jaws. The dog's attack is warded off, though.
Round 3
Varg slices in a downward arc at his opponent, catching the goblin between its head and shoulder and cutting through its little torso. The split goblin hits the floor.
The goblins continue to advance. Two of them team up against Vuvo, one stabbing with its sword, and one stabbing with a large sharp piece of glass. Both hit the dog (6 dmg total), cheering and giggling contently.
Another goblin takes the place of Markum's victim, hacking at the druid with his dogslicer, but missing wide.
Lym curses loudly. "Get off the dog, you miserable sewer-licking snail eaters!" she growls at the two Goblins attacking Vuvo. "Sagitta magica, omne errore vacua, vole!" A single dart of pure force flies from Lym's hand, zips around Vuvo and buries itself in the Goblin the dog is not currently trying to rip asunder, and which is also not being chopped at by Markum.
Magic Missile attack on whichever of the three Goblins that is. Automatic hit. Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5.
If you guys can see a way to draw them all in a huddle and give me firing room, I can hit them with Burning Hands next. Otherwise, I'll have to get Lym up on the table and start shooting Rays of Frost at the distant Goblins. :-\
Lona climbs on the nearby table and fires over her companions and the closest goblins, shooting one of the rear goblins in the arm. Markum and Vuvo continue to fight the goblins in front of them, but neither of them is able to land a hit. Lym fires a magic missile and hits one of the closer goblins, cracking its ribcage. It manages to keep its footing, however, and continues to harass the dog with its dogslicer.
Fearing for his friends injuries, but not able to let up, Markum slashes his foe with his blade. Vuvo continues to lunge at his target seemingly without regard to his wounds.
Lym takes a leaf from Lona's book, and clumsily clambers onto the table. From this elevation, she looks down on the Goblins and shouts the words of another spell: "Tactus hiemis!" Again, a thin ray of pure cold shoots from the Mage's hand, impacting with the same Goblin Lona just fired her arrow at.
"I will write down all your names in the Book of Death!" the Mage roars at the Goblins before her, arms spread wide so her cloak bells out like a pair of wings.
Lym casts Ray of Frost. Ranged touch attack: 1d20 + 2 ⇒ (11) + 2 = 13. Damage roll: 1d3 + 1 ⇒ (2) + 1 = 3. And if that is allowed, an Intimidate check based on the Goblins' fear of writing: 1d20 + 2 ⇒ (19) + 2 = 21.
My round count was off above, this is now round 3.
Round 3
Varg runs around the table and gets behind Markum and Vuvo.
The goblins on the front line keep up their unrelenting assault on the Markum and Vuvo, and Vuvo again takes all of the result. Two same two goblins, one now injured by the wizard's magic, gleefully stab the dog (4 dmg total), while the third misses Markum.
In the rear ranks, the goblin with the bolt sticking out of his arm, circles around the table, and grabs a chunk of glass. The other two goblins draw their swords and cheer on their fellow would-be dog-killers.
Lona's gaze follows her target as it run behind the table, and she fires another shot at it. Her projectile flies into the furnace behind her intended target.
Markum dodges his opponent's attack returns with a slash across the neck, cutting off the goblins head. Vuvo retaliates, in kind, tearing through one of the goblin's throat, then tossing it on the floor.
Lym tries to climb the table, almost stumbling back off, but still keeps her footing. She fires another ray and misses.
Demoralizing with Intimidate is a standard action, so you can't do the same round you attack.
Lym curses under her breath when another spell fails. 'Should have studied more Magic Missiles,' she chides herself. But since she has not ... "Tactus Hiemis!" Another ray of wintry cold shoots out from Lym's hand, lancing at the Goblin on the far side of the other table.
Varg squeezes through Markum and Vuvo and steps over the dead goblins to get to one of the live ones, stabbing it through its chest. It falls before the warrior. The goblin just behind turns its smile into an expression of fear, turning and fleeing to the other end of the room and out the doors, making a left after it leaves the furnace room. The injured goblin behind the table, near the furnace, likewise flees making it near the same exit.
The injured goblin near Vuvo tires to run as well, but is caught by Vuvo and torn apart. Lona's attack misses the only visable goblin still on its feet. No opponent is close enough for Lym's attack to hit.
The living injured goblin is 90 feet away from Varg.