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I'll follow up at the back of the party and cover our rear Deelin says as he lets the others head into the passage and gives them a 10' gap before falling into step.

If we're going to get round behind them it looks like lefts the way to go.


Althesia nods, sheathing her rapier and drawing her bow. She trails after Haunrar, her eyes watching the shadows silently.

Map link because it's getting hard to find it.


Darkmoon Valer wrote:

The door opens to a long hallway. At the east end of the hallway is a ruined dwarven statue.

Map

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

"Need light? It dark down dere."


Willard finds his question ignored by the others.

What are you going to do now?


I thought it was a subtle way of asking if we could see or not.


Haunrar, I need to know exactly where the PCs are going and what they're doing, so that I can move the adventure forward.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

"Anybody got a torch?"

Willy doesn't want to go down the dark passage without a light source.


"Before we light a torch, I can scout ahead. When I see what is going on, I'll send down a light.'" Haunrar moves past Willy, silently creeping to the end of the passageway.

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16


"I'm going too." Althesia hisses, following Haunrar.

Stealth 1d20 + 7 ⇒ (13) + 7 = 20
Perception 1d20 + 6 ⇒ (18) + 6 = 24


Deelin still stands watch from the rubble, arrow knocked and his hands obviously full.

Perception in case theres been any sign of movement from the sound we heard earlier: 1d20 + 5 ⇒ (3) + 5 = 8

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Willy waits just inside the doorway in the hall, watching his companions disappear into the darkness.

"Wish I could see in da dark."


Around the corner, another hallway extends to the southern wall of the monastery.

Whatever was making noises around here seems to have made itself scarce.

Map


Haunrar wiggles his fingers and mumbles a chant under his breath, suddenly four flames appear in the air in front of Willy, illuminating the corridor in front of Willy.

Casts Dancing Lights


At a signal of all clear from those inside Deelin makes his way quietly through the front doors to meet the others.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19 Perception: 1d20 + 5 ⇒ (12) + 5 = 17

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Oooh, Magic lights."

Willy walks down the passage in the direction the others went as far as the magic lights allow him to see.


Haunrar keeps the dancing lights moving with Willy wherever goes so he can see.


None of you see anybody or anything.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Willy scans the ground by the double doors for any tracks.

Survival: 1d20 + 5 ⇒ (18) + 5 = 23


Willard:
You see the feint outline of multiple paw prints on the ground by the double doors that seem to both come from and go to the northern section of the hallway.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

After exmaming the ground for a couple of minutes, Willy looks up and points North down the passage.

"Dey went 'dat way. Wolfs, looks like."


If they're wolves, they've probably left at the sign of us so why don't we get that door open properly and start in that room, he says pointing to the western double doors that are slightly ajar.


"Sounds like a plan, man. Let's find that fungus."


Through the doors to the west:

Pews of darkwood lie tipped over and covered in dust on either side of this ancient shrine. At the far end sits a large ceremonial anvil, but its surface is defaced and ruined.

Map

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Haünrar wrote:
"Sounds like a plan, man. Let's find that fungus."

"Okey Dokey" Willy goes into the room with his axe in his hand looking for mushrooms.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Check around the anvil, remember they grow near metal, Deelin says as he enters the room.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


"Anvil, sure," Haunrar also looks around for the elusive shroom.

[ooc]Perception: 1d20 + 3 ⇒ (4) + 3 = 7


well our rolls officially suck


You don't find any mushrooms in the room, but you note a space atop the altar with five small depressions. Suddenly, the light from Haunrar's spell seems to disappear. Before you can react, a pair of darkmantles drop from the ceiling and attack. Somehow, despite their subtlety, you notice them before they hit the ground.

The light in the room is now dim.

Roll initiative. There's no surprise round.


"What the..?"

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8


Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Initiative: 1d20 + 3 ⇒ (8) + 3 = 11


Darkmantles act first.

One of the darkmantles flies towards Willard, opening it's webbed tentacles to wrap itself around him. The other darkmantle follows suit, going after Deelin.

Willard and Deelin get an attack of opportunity against their respective attackers.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Hoy!"

Willy takes a swing as the dark leathery thing tries to grab him.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d12 + 7 ⇒ (5) + 7 = 12

Not raging yet


Althesia cursed loudly when the darkmantles attacked. Retreating a few steps closer to the door, she fires a wild arrow at the shadowed assailants.

Actions in advance. Never did say I switched weapons.

Attack 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d6 ⇒ 1
Well that sucks.


Haunrar starts up an orcish war chant, which sounds a little like two rocks banging off of each other in orcish.

Inspire Courage (Su):+1 bonus to attack & dmg; +1 saves vs charm and fear on Haunrar's turn.


Unfortunately afaik my bow doesn't have a threat range so no oa for me. After it's attack

Deelin backs away from the creature as it descends at him and lets loose his ready arrow at it. 5'step back and attack creature with bow + pb shot: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

1d8 ⇒ 8


Round 1

Willard cuts open a large tear in the darkmantle's webbing right before it wraps it's body around him and constricts itself (5 dmg). Deelin is unable do anything as the other of the darkmantles grapples him squeezes (5 dmg), as well. Althesia shoots at one of the darkmantles and misses.

Willard and Deelin are both grappled. Willard and Deelin, you still get to make a full round's worth of actions in round 1.

Map


Droping the arrow Deelin tries desperately to shove the creature off of him and if successful backs away from it raising his bow and fitting a new arrow. If he fails he drops the bow as a free action and uses his move action to draw his dagger.

CMB roll to escape grapple:1d20 + 2 ⇒ (18) + 2 = 20

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Willy roars, drops his axe and tries to throw the creature off him.

Now raging.

Escape grapple: 1d20 + 7 ⇒ (2) + 7 = 9


Round 1

Willard struggles to break free, but fails, while Deelin manages to get away and takes a step back. Haunrar cants a rythmic verse in orchish, and despite not being able to understand it, everyone suddenly feels more self-confident and braver.

Round 2

The injured darkmantle squeezes Willard tighter (6 dmg + pinned condition), while it's comrade goes after Deelin again.

Round 2 is up. Deelin, you get another AoA this round.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

"Kill it!" Willy screams and again tries to free himself from the creature's grasp.

Escape grapple: 1d20 + 7 ⇒ (20) + 7 = 27

When he is free he draws his dagger.

Still raging.


Deelin takes a shot at the elusive darkmantles before stepping back another 5 feet

1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

1d8 ⇒ 1


Huanrar, maintain his orcish war chant, whips his falchion in an overhand arc at the creature Deelin is fighting.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12
.
Confirm Crit:
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg: 2d4 + 5 ⇒ (3, 2) + 5 = 10
.
Any chance of exploding crits? ;P


Everybody who's without darkvision, roll a 1d5 along with every attack roll you make.


Althesia drops her bow and draws a dagger. Deftly stepping over the pews, she takes a swipe at the creature lunging towards Willard.

Althesia would try to get into flanking position to sneak attack.. but concealment. Eh.
Attack 1d5 ⇒ 4

1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Round 2

The darkmantle charges Deelin, avoiding his shot, and wraps its body around him, again, crushing Deelin's ribcage and possible breaking an arm (7 dmg). In a last-ditch effore, Willard shoves his attacker off of him, then draws his dagger. Althesia attempts to aid him, slicing at the darkmantle, but it dances around her sword undamaged.

With it's first victim now taken care of, the other darkmantle drops Deelin's body. Not even a moment later, though, Haunrar cleaves through the creature, cutting it half. It's gory halves land on either side of Deelin.

Next round.

Deelin is dying.

(Male Human (Taldan) Barbarian (Invulnerable Rager) 5)

Willy stabs at the remaining creature.

Attak roll: 1d20 + 7 ⇒ (6) + 7 = 13
Miss chance: 1d5 ⇒ 3
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


After the creature drops around him, Haunrar considers for a split second his next action. He almost changes his tune from the courage chant to the one that creates lights, but he decides that he might as well keep attacking, figuring his spell stopped early for a reason.


Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7

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