I'll rule that they replace the feat but not the spell requirements. Copying them should not be a problem if you have a spare day and the materials to hand.
Without going back to search, I believe there was a door somewhere in this room. If so Erizi will move towards it stopping outside it briefly, to see if anybody else is following or has any further suggestions before proceeding
So, standing at the entrance to the laboratory facing the stairs (down the corridor some distance), is there anyplace to go other than back down the corridor?
If there's nowhere to do on this end and we proceed to the corridors at the base of the stairs, do we want to go left or go right (walking away from the laboratory)?
I guess I missed the presence of the corridor since Erizi was busy running for the courtyard
"Let's see what is down here first" Erizi says turning right at the intersection.
Understood - you were on a mission, dude.
Livvy directs her Dancing Lights down the left corridor quickly to the extent of range (110'?) or until she reaches the end of the corridor before bringing the lights back and sending them ahead of the party down the right corridor.
There are four side corridors and they all have the littered skeletal remains of bodies. Also there are plenty of other bones fallen from the funeral niches, although even more remain lying in their accumulated dust.
Walking up and down the corridors, the party find each one has several offshoots, again all filled with the same niches and the corridors themselves look to have been the scenes of battle many moons ago, perhaps even when the place was originally sacked.
But the party do not find any other rooms or chambers down in the undercrypt.
Soon the party is back at the large courtyard, the wilderness still shows signs of the hunt for Tempest.
The north cloister runs from the outer wall back towards the ruined hallway where everything started here.
A sweeping bas-relief sculpture along the north wall depicts five larger-than-life humans riding the wind with triumph carved on their faces. Though some of their arms and hands are missing, each is clearly meant to wield a distinctive weapon. One of the five warriors holds a large axe, while another holds a fragment of what must once have been a regal staff. In the distance, an ominous mountain looms over the quintet. East of the wall decoration two open arches lead into small rooms off the north wall.
The first archway is beside the outer wall. To its left about ten feet is another archway. Even from the north cloister, it is apparent that this first small room was some kind of shrine. The inner walls are decorated with pseudo-paintings, scenes of battle and the like.
"Does anybody know what these pictures are about out of interest?"
No ranks in history.
"No, but the artist obviously felt very strongly about what they depicted. Look at the detail in what survives. Is it something real or imaginary, I wonder? Is that mountain familiar to anyone?" No ranks in geography, either. Just another pretty face.
The monastery was dedicated to St Vardishal, a believer in Sarenrae. Vardishal was one of five heroes from the past. Much of the rest of that knowledge is lost from your minds or never bothered to visit in the first place.
The first archway leads to a small shrine.
The second archway leads to a Vestibule. A place of contemplation oft used before the monks would gather to find focus and calm thoughts of the minor matters of each day. Carvings of religious significance to Sarenrae's light and goodness add little to the store of knowledge.
In the far wall is another identical archway that leads into a larger chamber, light filters from windows high on the far side. The light plays on a number of animal carcasses, crusted gore and matted leaves. Yellowing pellets of dung are dotted about the floor too.
Looking at the archway in the far wall, the carcasses and dung in front of its entrance, Nombir draws his great sword. "Take care, but have a look about everybody" says Nombir quietly to the party.
So in my mind I have Norn at the front looking in, Erizi and Nombir and Shimei behind in the small Vestibule, with Livvy and Zaid at the back. About right?
Norn looks in and around the chamber but its only dimly lit. In a matter of moments, Livvy can produce enough light to solve that issue, if Norn wants?
So in my mind I have Norn at the front looking in, Erizi and Nombir and Shimei behind in the small Vestibule, with Livvy and Zaid at the back. About right?
Norn looks in and around the chamber but its only dimly lit. In a matter of moments, Livvy can produce enough light to solve that issue, if Norn wants?
So in my mind I have Norn at the front looking in, Erizi and Nombir and Shimei behind in the small Vestibule, with Livvy and Zaid at the back. About right?
Norn looks in and around the chamber but its only dimly lit. In a matter of moments, Livvy can produce enough light to solve that issue, if Norn wants?
Work and a troublesome son meant I put this back a day so that I could do it justice.
Livvy casts her lights into the chamber and it proves to a large octagonal room, about twenty five feet across. The first instinctive thought is that this is some kind of meeting room but that is shattered by the squawks and trilling from above.
Norn looks up and sees a pack of grey skinned bats diving out of the rafters, one aiming straight towards her face and the others wheeling and turning in the chamber, looking for victims.
Norn Perception check DC13
Spoiler:
In the instant of their attack, Norn spots that they aren't bats but the light and shadows have played you false, they are five insectoids, with double wings and needlelike proboscis.
One of the creatures gets to Norn charge attack 1d20 + 9 ⇒ (5) + 9 = 14 and latches onto her forehead.
Norn
Spoiler:
1 point of Con damage
The bats get an initiative of 1d20 + 4 ⇒ (13) + 4 = 17. If anyone beats that then its your go next.
Erizi steps into the chamber and his earthbreaker creams one of the batlike insectoids against the wall. Its double bat wings and spindly legs twirl and spin down to the floor at his feet.
Then Norn manages to rip the creature out of her forehead spraying drips of her blood as the monstrous carnivore takes flight again.
Then the creatures left attack. The same one as before dives at Norn, trying to get past her defences and aiming for her left wrist.
Norn gets an attack of opportunity versus AC14, or charge attack 1d20 + 5 ⇒ (17) + 5 = 22, again it clings on with all its legs and starts sucking blood. Lose 1 point of Con damage.
The rest of the batwinged insects all home in on Erizi.
He gets one AoO versus the AC16. Otherwise all three creatures go for blood. Three touch attacks 1d20 + 3 ⇒ (10) + 3 = 13, 1d20 + 3 ⇒ (6) + 3 = 9, and 1d20 + 3 ⇒ (11) + 3 = 14
Erizi
Spoiler:
That is two points of Con damage unless Erizi nails the first one, in which case only one.
The middle stirge flies between his legs and out towards the rest of the party over Norn's head. Heading for Zaid and Livvy.
AoO's from the quick ones, and then actions from the rest of the party please.
Let's see: Livvy does not get an AoO until she's acted for the round and she cannot manifest her claws until it is her turn. So on Livvy's turn, she will manifest her claws as a free action and attack the nearest creature with both hands.
Seeing the creatures attacking her friends, a light flashes in Livvy's eyes and she says something under her breath. As she flexes her fingers preparing for the overgrown mosquito to approach, claws can be seen extending from her finger tips. She waits for the beast to approach before swiping at it with both now-clawed hands.
Erizi quickly swings Tempest backwards catching another of the pesky creatures as it tries to attack him. "My this weapon truly is well made" he says under his breath, as he hears another satisfying crunch.
Erizi steps into the chamber and his earthbreaker creams one of the batlike insectoids against the wall. Its double bat wings and spindly legs twirl and spin down to the floor at his feet.
Then Norn manages to rip the creature out of her forehead spraying drips of her blood as the monstrous carnivore takes flight again.
Then the creatures left attack. The same one as before dives at Norn, trying to get past her defences and aiming for her left wrist.
Norn gets an attack of opportunity versus AC14, or charge attack 1d20+5, again it clings on with all its legs and starts sucking blood. Lose 1 point of Con damage.
The rest of the batwinged insects all home in on Erizi.
He gets one AoO versus the AC16. Otherwise all three creatures go for blood. Three touch attacks 1d20+3, 1d20+3, and 1d20+3
Erizi
** spoiler omitted **
The middle stirge flies between his legs and out towards the rest of the party over Norn's head. Heading for Zaid and Livvy.
AoO's from the quick ones, and then actions from the rest of the party please.
Note that Erizi's touch AC is 14 so only one of the attacks would have hit (3-dex, 1-dodge)