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Forsaken Bounty
Game Master Nevynxxx


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Cheliax (Wintergreen's CE PA)

Nathan Tsanthos wrote:
Tech-Use: 1d100=74 Uh, can Trask use his Commanding Presence ability on this test even though I already rolled? It's just so close...

Well, technically it's once per round, so once per 3 seconds. But since your wandering around, I'm assuming you are taking pklenty of time over everything, so you may as well assume his ability is kicking in on all tests until I say otherwise.


Before Dominik steps into the ship. Brother Malakai stops him...

"The Captain must enter first, it is his right and his Duty. Once onboard we can resume a tactical formation."

Did we bring the redshirts with us?


Nathan looks at the wiring, frowning. "That's odd. There seems to be a good deal of power being routed to the bridge. We should check it out."


"Good point." Trask readies his weapons and is the first one to set foot on the derelict ship.

Tech Use 1d100=18

"Now that legal matter is finished proceed to form up in our agreed upon marching order."


"Yessir!"

Malakai takes up position in the rear, switching to his flamer...returning his chainsword to its hanger.


Dominik readies his heavy naval shotgun and steps to the front.

"I take it we should head to the bridge first then, Sarvus?"

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

i take up a position behind trask, bolter held at the low-ready.
"sir," i grumble into trask's ear, "when this is over, you and i need to have a talk."
in a louder voice, "alright gents, look lively. dominik, your on point. be sure to cast a light far ahead to get good visibility on whatever comes from our front. brother malakai, ahh good, your already set at the rear. just remember to turn around on every 8th step to see if anyone is sneaking behind us. nathan, you seem to have a grasp of the potential layout of the ship, i want you second. trask will be third, ill be fourth, and our holy man will be the rear.
And remember, this ship will may have nooks and crannies up in the ceiling, so be sure to scan top to bottom, left to right. dont get fixated on anything.
If you see something funny, strange, out of the ordinary, or have to hit the little boys room, dont hesitate to call the party to a stop. would rather have a bunch of false alarms, and no wet pants, than to have something overlooked and making one of you scream like a neophyte at her first battle.
alright, lets move out!"
with that, she points at dominik to lead the way...


"Sure, no problem, Lorayne," Trask looks at where Lorayne is pointing her bolter, "you know I am always ready to listen to your concerns."

Cheliax (Wintergreen's CE PA)

Brother Malakai wrote:

Before Dominik steps into the ship. Brother Malakai stops him...

"The Captain must enter first, it is his right and his Duty. Once onboard we can resume a tactical formation."

Did we bring the redshirts with us?

Just the one, well, unless you send the second piolet, engineer and two gunners in.....

Ok folks, which door next?


"Nathan, can you tell us which direction the bridge is in? I would like to check the door on the left to make sure we are not leaving any enemies behind us, but I would otherwise like to head towards the bridge. We should be able to get a lot more information from the controls there. Assuming that sits pretty with you, Captain."

With that, Dominik heads slowly out into the corridor, racking his shotgun as he approaches the door on the left, gesturing for the others to follow him. Once everyone is in place, Dominik pauses to listen at the door first.

Perception:1d100=64


"In case you haven't done it, weapons at the ready."

"Curious, no, we haven't seen any bodies."

Cheliax (Wintergreen's CE PA)

Sorry folks, my internet connection at home is down, so I won't be able to post until Tuesday when I'm back in work. Grrr!

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

Nevynxxx wrote:
Sorry folks, my internet connection at home is down, so I won't be able to post until Tuesday when I'm back in work. Grrr!

NOOOOOOOOO!!!!

Cheliax (Wintergreen's CE PA)

Dominik Van Goren wrote:

"Nathan, can you tell us which direction the bridge is in? I would like to check the door on the left to make sure we are not leaving any enemies behind us, but I would otherwise like to head towards the bridge. We should be able to get a lot more information from the controls there. Assuming that sits pretty with you, Captain."

With that, Dominik heads slowly out into the corridor, racking his shotgun as he approaches the door on the left, gesturing for the others to follow him. Once everyone is in place, Dominik pauses to listen at the door first.

Perception:1d100=64

The far door most likely leads to the bridge. The door to the left you would expect to be some sort of storage facility, weapons, void suits/breathers, etc...

Moving to the door to the left, Although the runes don't indicate any problems, the door's power seems to have failed, or at least to have become badly intermittent. The view port aslo appears to have frosted over from the inside.


A little spaced out here. It's been a long day and there seems to be no end to work.

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

"id be careful sir. view port is frosted over, could mean theres a breach of hull integrity in that room. dont want to have someone get sucked through an inch opening..."

Cheliax (Wintergreen's CE PA)

Sarvus Trask wrote:

A little spaced out here. It's been a long day and there seems to be no end to work.

I know that feeling!

Any offers on actions?


"Sir, I could try to reroute some of the power to the door to appease the machine spirits. Your orders, Captain?"


"Do that Nathan."

"Dominik and Brother Malakai, cover the door. Lorayne get ready to support."

Still groggy.


"I agree with Lorayne, Captain. We had best be careful of hull breaches." Dominik posts up next to the doorway so that he can cover one half of the room beyond. "Never the less, I am ready when you are."


"Yes sir. Everyone, stand back. We don't know what's on the other side." He then begins the necessary rites.

Tech-Use: 1d100=15 Yes, I temporarily forgot that the +10 applies to the target number and not the die roll.

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

i shoulder the bolter, barrel down, safety off, finger off trigger well.
"alright ladies, pop the hatch and lets roll in"


"What do you think I'm trying to do?", Nathan replies coldly. "Don't worry. I'm sure that if this doesn't work we could go back to the ship and get a few pounds of high explosives."

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

"well, seems to me your making this a administratum job out of this." i shoot back, barking a loud laugh.

Cheliax (Wintergreen's CE PA)

Sorry for the delay folks, hectic few days!

After a few minutes of fumbling with an instrument panel and some tools, Nathan manages to re-route some power and with a hiss and click the door slides open.

A wall of cold air flows from the room, instantly becoming a fog as the water particles in the warmer air cool, and coalesce. As the fog clears, you can see into the darkness beyond, and out of it stumble 3 men and a woman. Their forms are covered in frost, and as they shamble forward, it is obvious that they are not aware of their actions.

Bypassing Nathan, who is crouched behind the access panel, the first one heads directly for Sarvus.

Initiative everyone please!


Init 1d10+3=9

Sarvus peers into the interior of the room as the door opens.


Init 1d10+3=4

Dominik squints as he tries to see through the gloom, and lets out a low grunt as he suddenly sees the figures stumbling out of the dark.

In the future, we should probably always use Lorayne's ability to substitute her Int bonus (4) for our Ag bonuses for Init. It won't hurt anyone and it will benefit any of us that have an Ag bonus of 3.


Initiative: 1d10+3=13

"There. No need to be impatient." However, when the people begin shambling out, he is already standing back up with his hellpistol out.

I love Quick Draw.

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

1d10+4=5

i bring up my bolter, sight along the barrel sights and wait to confirm if they are friendlies or hostiles.
"halt and identify yoruself, or you will be shot!' i shout [ooc]free action]


1d10+4=8

Used Lorrayne's I, have to look mine up...

Cheliax (Wintergreen's CE PA)

Group Initiative:
Nathan 13
Sarvus 9
Brother Malaki 8
Loryne 5
Dominick 4
Shambling People 2

Go!


Do they seem hostile yet? Aiming as a half-action for +20, then attacking

Nathan raises his Hellpistol at the man stumbling at the captain, but even with his careful aim his shot goes wide.

1d100=90 Well, I suppose if the lead one is standing right next to me at the time and Sarvus gives me a quick pep talk I could hit it.


WS (43) 1d100=41

Sarvus ignites his power sword and slashes the frost-covered figure heading for him.

Power Sword Damage (Pen 6) 1d10+8=17

Nathan, my pep-talk only adds +10%

"Spawn of the enemy! Destroy them!"

+10% to any test on the next one on the initiative.


"Very well Captain, May the Emperor have mercy on their souls..."

Brother Malakai moves to a point he can get as many of the shamblers in range without hitting any of his shipmates with his flamer.

1d100=42 +10 for Sarvus' pep talk.

DMG: 1d10=3+4=7 (PEN 2)

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

i hold my position, trusting the company to take care of this rabble. i train my weapon beyond the shamblers, sighting into the door way, ready to fill the opening with bolter rounds should anything else step forward.

WS 45 1d100=65+20 to full auto on the unfortunate thing that walks out next. ill hold this pose until next round


Dominik will line up a shot at the nearest enemy and try to hit him with a burst of amputator shells.

BS 41, 1d100=86. +10% for half-action aim. Even if they are point blank 86% is a miss for me.

Cheliax (Wintergreen's CE PA)

As Sarvus' power sword rips through the first man, severing his head and one shoulder from the rest of his body, the others stumble toward the barrage of fire.

Brother Malaki's flamer takes out anohter one, but they still keep shambling forward, with one of them causing Lorayne to fire off a shell at the third one, as the others get stuck in the doorway.

Lorayne, could you give me a damage roll (that 20 should have been added to the 45 of your WS, rather than to the roll....so you just got a hit.)


Wow. We just massacred in the name of money and the God-Emperor.

Sarvus assesses the situation to see if all their assailants have been dealt with.

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

1d10+7=11

i shot it up good!!

(FEMALE BorderlanderHUMAN 1 wilder/5 armsman/ 1 blademaster)

ummmmmmmmmmmm....anybody there...its monday and no hits since saturday????


Here...


Also here. Did we maul all the frozen people or is there still more combat to do?

Cheliax (Wintergreen's CE PA)

Sorry for the delay folks, normal services will be resumed shortly.

You took out most of them, but not quite, so if you fancy another round of combat rolls in the mean time, go right ahead. There is still 1 man and 1 woman, lurking in the other room, who haven't made it to the door yet.

Cheliax (Wintergreen's CE PA)

As Sarvus looks, he can still see two more forms emerging from the quickly clearing mist. One is male, and the other femail, both are shambling in the same fashion as the first few.

Actions? Same init order as before.


Assuming anything is still alive on my turn.

Dominik will aim and fire at the closest target with his shotgun while yelling,"What the feth is wrong with these people? Malakai, any ideas? No one just walks into a wall of lead that is of right mind."

1d100 = 10 If they are in close range (3m), the shotgun's scatter ability triggers.


Brother Malakai, not wanting to waste precious Flamer Ammunition draws forth his chain sword and strikes down any of the opposition that comes near him...

1d100=35

Chainsword: tearing WS 45 (1d10+6=9, 1d10+6=16)

Ouch, 16 dmg.


So we wasted all the creatures?

Cheliax (Wintergreen's CE PA)

A Damage roll from Dominik would be good, but assuming he did enough damage, that would be the last two gone, and not much point waiting for actions from the others....


"Good work, my valiant comrades. The Emperor approves your actions here today."


Nevynxxx wrote:
A Damage roll from Dominik would be good, but assuming he did enough damage, that would be the last two gone, and not much point waiting for actions from the others....

Oops, sorry about that. 1d10+6=13 damage or if within 3m then (1d10+6)x4=39 damage

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