And you're not seeing my ROLL before this cause I told Patrick to make my rolls for me. But to make this easier on Patrick I took one of my d20's and rolled it on the ironing board.
I am assuming Divel is moving behind the fighters to take advantage of their cover
Borondon's spear slips from his fingers as he tries to galvanize his sleep-weary mind to deal with the advancing orcs.
Divel’s razor-sharp arrowhead punches through an orc’s throat. The disturbing ‘thock’ sound of Divel’s arrow rupturing the orc’s larynx is followed by a horrible gurgling as the large humanoid pitches forward clutching his throat, vainly attempting to stanch the blood.
Ingra readies her crossbow, but is a bit too hasty. The bolt flies off mark, hitting the stone wall of the campsite and ricocheting off
Svetla and Navorn prepare to meet the screeching orcs as they attempt to bull their way into camp.
Sondergang waits until the orcs are close, then swings his mighty hammer with all his strength. It hits an orc running towards him, the broad flat hammer head crunching ribs and forcing a spatter of greenish blood from the black and white-painted lips of his assailant. The orc folds up like an accordion, driven backwards by the force of the blow.
Everyone in the campsite proper is assumed to have cover (+4 to AC) due to the 4’ high stacked stone wall. Sondergang you had an extra missile attack if you wished to use it as they were advancing. Divel did you make 2 rounds worth of bow shots? I will post the orc's attacks soon. Look through the info and check to make sure I covered everything.
Unarmored but ready Navorn Lefts his voice in song
"OH the night was long,
But we ,
few shall be strong
hold fast ,
your weary arms
and give to each other
the strength to carrry
ooooooooon"
As his voice lefts into the night the party feels courage and strength flow into them bolstering there attacks and minds
Used bardic profomace inspire courage all ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls
And you're not seeing my ROLL before this cause I told Patrick to make my rolls for me. But to make this easier on Patrick I took one of my d20's and rolled it on the ironing board.
My apologies Svetla, been a rough week :)
My apologies to both of you. I should have caught that and rolled for Svelta.
The darkness is split by the cries of the wounded orcs and the howls of their companions. The orc's skull-painted faces are contorted with rage as they try to advance through the narrow campsite opening.
Navorn begins a warrior saga, lifting the hearts of the hard-pressed party.
The orc next to Sondergang slices his falchion towards him in a wicked arc
The orc's wicked falchion finds a chink in Sondergang's armor, slicing deep into the valiant dwarf. He groans as the cruel steel cuts deep, but the cut does not fell him.
The other two orcs stand back and try to launch their javelins into the campsite. One targets the elven archer Divel, the other the chanting war bard Navorn.
The javelin aimed at Divel hisses by his head, striking sparks as it hits the loosely stacked stones of the encampment. The javelin aimed at Navorn strikes true, the wickedly-barbed head striking his upper arm. He stumbles on his chant but continues on, his voice shaken, but still proud.
From the darkness comes the angry wasp hum of arrows. Somewhere in the darkness, towards a small copse of trees, several orc archers are hidden, peppering the party with black-fletched harbingers of pain
The arrows hiss through the campsite, but strike only rocks.
Merzhan summons up a ray of flame and sends it roaring out to the orc that hit Sondergang. The searing flame lights the dark night with a dazzling glow, wrapping the shreiking orc in a red caul of flame. The burning orc drops, crying and howling for a moment before subsiding into the final silence.
Eldon draws his bow back and aims for the howling orcs beyond the campsite's entrance
The two in front are down, so I'll assume you go for one of the javelin throwers.
The doughty halfling's arrow flies true, humming out into the dark. The arrow gashes one of the slavering orcs aross his hairy thigh and elicits a pained yowl from him.
Borondon's hands have not yet caught up with his mind. His second attempt to gash the orcs falls flat.
Divel nocks an arrow with a graceful flourish and lets the slender shaft fly towards the orc Eldon had wounded. The fierce humanoid pitches backward, Divel's shaft lodged in his right eye as if by magic. He hits the stony earth, killed so quickly he has not even the chance to cry out.
Folks feel free to post your actions this round. PbP often means that the next person in line might be busy doing something else. I try to do things in initiative order, but if someone slows the game flow by not posting in a timely manner I will handwaive over their turn and go with the people who have posted.
Eldon holds his fire as Divel finishes the orc, "Damn it Divel! Be a man! You can brag about killing when you start killing your own!!!" With this, he will aim at one of the other archers.
Sondergang curses as the orcs Falchion bites deep.He reels back through the ranks (to H5) and draws the earth power from deep within to close his wounds
Svetla peers into the shadows, trying to pinpoint where the arrows had come from.
Svetla tries to peer through the darkness. She remembers seeing a small copse of evergreens to the south. Judging by the trajectory of the arrows when they came in that would be the most logical place for archers to set up. Unfortunately it is 60' away in total darkness with just a banked campfire and a smouldering orc providing illumination. The clangor of melee masks any noise the orc archers make.
Orcs Turn? Btw, looking back at my previous post, by "kill your own", I meant "kill your own enemies, don't steal one's that I have damaged", I DIDN'T mean "kill your own comrades". sorry for any ideas of mutiny that I have spread :)
Ingra's mouth sets in a determined line as she sees Sondergang stumble back from melee. She aims her light crossbow with a sure determination, taking her time and bringing the final meleeing orc into her sights.
The bolt hisses through the darkness, punching through the orc's hide armor and his ribcage with equal ease. The orc stiffens in mid-howl, green blood pouring from his tusked mouth.
Once again the arrows strike nothing but the rocks of the campsite wall. The group hears the sound of running footsteps from the direction of the arrows. The archers seem to be retreating with the demise of their front line brethren.
Merzhad leaps the stone wall, running full tilt for the copse in an attempt to persue the ugly humanoids. Svetla sees him set off as she attempts to pinpoint the archer's position.
Eldon sends an arrow winging towards the archer's position, but a wooden thock sound confirms to his keen ears that he has managed to wound an evergreen only.
Nice job all. Will be posting up more this aft. The three archers are in full retreat. Anyone who follows them in the darkness and who does not have darkvision will need to make DEX checks or risk falling in the rough terrain.
Sondergang ensures that the fallen orcs stay fallen. His hammer rises and falls swiftly crushing their skulls.He laeves it to others to loot the bodies.
Borondon chases after Merzhan. The predawn gloom is thick, and neither moon is above the horizon at the moment. The sound of footsteps running heads south.
Sondergang uses his hammer to ensure that no Orc is lying doggo. His broad mallet crushes the skull-painted heads with ease. The sound of skulls crunching echoes off the high cliff to the west and comes back with a dopplered funhouse sound.
Any thoughts of persuit? Or do you wish to regroup?
Eldon sits down on a nearby rock, letting the others finish off the orcs. He pulls out a piece of bread (most likely stolen from Borondon) and digs in.
Merzhan unleashes a Fire Ray at the treeline hoping to ignite something to provide light.
If he can see his enemies he'll continue pursuit, if not he'll stop.
Merzhan's fire ray arcs out and singes the evergreens. Since it is Springtime, they are well watered and full of sap, so they do not catch. The Orc archers are nowhere in the general area, and there are many hollows and draws they can duck down.
If you want to mount a persuit, all those with darkvision roll me a DC10 Reflex check. All those without roll me a DC20 Reflex check. This will allow normal movement rates. If you wish to run full out add 10 to the DC. (i.e. DC20/30 for full-out running) Failure indicates you have lost your footing and have gone sprawling for 1d4 of incidental damage (DC15 Reflex save for 1/2 damage)
The group returns to its stone campsite. The orc corpses lie at the entrance, their skulls smashed into bloody pulps by Sondergang's hammer. The fetid stink of their loosened bowels enlivens the predawn gloom.
Post up some actions and I will be back this afternoon! (EST)
After everything that can be obtained from them is taken, Merzhan torches the bodies. As he watches them burn he muses aloud.
"These are indeed the Orcus worshipping orcs. And no doubt the survivors will tell their clan of our presence. I fear that when we arrive at Tharkad-Kul, they will be waiting."
"Hell, unless you guys are looking for a defeat, we better get a move on!" Eldon begins collecting his contents, and stuffing them into his bag. "Oh yeah, let's split any valuables they were carrying, too"
Divel rifles the Orc corpses with a practiced efficiency. He places their weapons and armor in piles. The weapons are crude but sturdily-made falchions and javelins. The armor is studded leather, particularly rank with orc sweat, blood and other less savory fluids.
Anyone with armor/smithing proficiencies might find out some info by looking at the items. Feel free to roll a check.
Divel:
Spoiler:
Divel rifles the Orcs' purses and finds 50 GP, 100 SP, 3 PP and 40 CP in loose coin. One of the Orcs carries a gold ring in his nose that looks as if it once was a finger ring. The ring is set with a cabochon ruby. One Orc carries a fetish statue made of carved ivory depicting a ram-headed demonic-looking figure.
Dawn is rapidly approaching. To the west the horizon is lightening. The earlier showers have abated and the sky is filled with wispy clouds.
Divel makes nine piles of the coins, one is much larger but is mainly made up of copper nobs.
He then hands out a pile to everyone (worth 10 golden eagles) and hands Sondergang a second pile including the 40 copper nobs (worth 10 gold, 40 coppers).
As he passes the last pile to Sondergang he adds, "equal shares and party supplies."
Then he shows everyone the ruby ring and ram-headed demonic fetish.
The ring doesn't seem to be magical, but the ruby is a fine first-water gem, a fiery translucent red color. Quite likely if the ring was repaired and given a bit of spit and polish it could fetch 500 GP to the right buyer.