@Crystal: NPCs can assist with armoring, but a chain shirt is pretty self-sufficient. It takes 30 seconds to don hastily. You really can't speed that up much.
Crystal shimies into the frosty metal bustier, warning the others to stay put. Lady Arianna had allowed her and Mellie to share her wagon, and the two and Lady Arianna'a chaperone look at her with wide eyes
Divel attempts to flank the beast. It notes his advance and swipes at him with its filth-matted claws.
It does have a 10' reach, so AoO away!
Spoiler:
1d20 + 9 ⇒ (6) + 9 = 15
1d6 + 4 ⇒ (3) + 4 = 7
1d6 ⇒ 5
The claws swipe just over the nimble elf's head
Divel attempts to pierce its shaggy hide, but the matted pelt turns his blade. Divel can see the beast is wearing a weird-looking belt. He's not sure but it looks like it is made out of humanoid skin
Merzhan's flame beam flies over the beast's head. The storm is making it hard to see the beast, especially since its coloring matches the swirling snow almost exactly
@Crystal: NPCs can assist with armoring, but a chain shirt is pretty self-sufficient. It takes 30 seconds to don hastily. You really can't speed that up much.
Crystal shimies into the frosty metal bustier, warning the others to stay put. Lady Arianna had allowed her and Mellie to share her wagon, and the two and Lady Arianna'a chaperon look at her with wide eyes.
Noting the state of those within the carriage, Crystal laughs nonchalantly,
"Don't worry, t'is probably just some mundane beast lost from the weather that's mistaken the camp for its horses." She smiles and puts on her best display Perform Check take ten:10+6=16, the better to calm her traveling companions nerves. Even as she continues to 'shuck' into her armor.
"There has to be a better way to sleep in such climate that would make this task a tad easier." She mutters softly and slightly grumpily to herself, her voice more than likely muffled by the various folds of her clothing and armor as she hurries to join the fight.
"Either that or we should be far more stern in setting the hours of engagement that our foes seem to be turning up in." She adds to create some light humor in the moment.
The elven rogue frowns at his dagger briefly as it turns on the abominable hide.
Then he feels the blessings of Torag and his faith in battle is renewed. The elf starts yelling for the monster to take him on, knowing he is far harder to hit than most of his travelling companions.
Watching her traveling companions jump at the noise all Crystal can do is continue to twist and wriggle into her armor.
"I'm going to have to think of something that's more fashionable to wear." She comments jokingly, trying to take her friends minds off that which may be happening outside.
Root stares at the towering, foul-smelling beast and brings his hands together. A swirling globe of fire appears, and he tosses it at the white-furred abomination.
Produce flame:1d6 + 3 ⇒ (5) + 3 = 8
Spell Resistance Roll:1d20 + 3 ⇒ (1) + 3 = 4
The fiery ball lands on the beast's center mass, but is snuffed immediately.
"I swear, these things are sooo not fashion conscious!" She mutters,
"In the ballads the heroine is always leaping ready into the fray. I've a god mind to talk to some of those writers." She winks, again attempting to lift ehr companons spirits with humor, not that she can spare much time as hurredly getting ready as she is.
Divel waits until the creature reaches out towards one of the warriors and then stabs into its vitals up and in under the rib cage. Before jumping clear as the yeti turns again.
Seeing his comrade struck by the creature, Eitri stands back from the beast and calls upon the power of Torag to heal the druid's wounds. Though Eitri personally found him to be distasteful they were in this together and he would not abandon a comrade.
Eitri will sacrifice Magic Stone to cast Cure Light Wounds1d8 + 3 ⇒ (7) + 3 = 10
Borondon reached the creature and takes a swing, roaring as he does so:
Attack: 1d20+9
Damage: 1d10+5
Crit confirm: 1d20+9
Crit damage: 2d10+10
Merzhan I was going to ask you for a Spell Resistance roll, but it is immaterial now.
Borondon's Tharkadian-forged axe sings as it slices through the howling blizzard. It shears the beast's left leg clean off, the yeti's femoral arteries shooting foul-smelling coppery blood into the swirling snowdrifts at the party's feet. The white-furred foe falls moments later, howling at a high decibel for a moment before becoming still.
As the thing dies, the snowstorm seems to let up a bit. The winds die down and the snow begins to taper off.
Divel spins about and searches the darkness for sight or sound of another yeti. Maybe a mate. He scans from left to right.
Perception 1d20+10
Divel:
Spoiler:
Divel doesn't see anything obvious. His keen ears pick up a distant howling, but it might just be the gale whickering over the distant mountain crags ..
Crystal steps out into the snow of the night, *Finally!* She thinks only to see the battle is over and our heroes victorious. While slightly annoyed at the small things it doesn't stop her from smiling with happiness that none of her adventuring companions, nor caravan people, have been killed. She walks over to Flanus,
"Come, allow my small magics to sooth some of your distress." She says to Flanus. Crystal hums a soothing tune, gently holding her hands to Flanus side,
She smiles to Eitri and looks around at the others. "I am truly sorry for my tardiness. There really must be a better way to prepare for battle in the middle of the night." She indicates towards her armor and sighs as she tugs at the chain shirt she had donned in all haste.
Navron gets to the fight after it's over shivering in his sleeping cloths, shield now with some blowing snow on it he surveys the carnage 'Why is it we always get attacked when I am having a good dream?"
The beast lies dead in the snow. It is a yeti, that much can be ascertained, but yetis usually don't sport curling ram's horns on their head. The only 'man-made' thing it carries is a strange belt wrapped around its midsection. It looks like a crude leather belt in the dim light.
"Come, allow my small magics to sooth some of your distress." She says to Flanus. Crystal hums a soothing tune, gently holding her hands to Flanus side,
Cure Light Wounds:1d8+3 I think that's right?
Yuppers
Root's wounds fade some more and he begins to feel almost 100%.
Root/SoOBIT, are you still out there or have you lost Internet? If I don't hear from you in a few days I'm gonna assume the end of the month shutoff of your interent came early. Thanks for participating, Root is a great character.
"Sondergang, there are creatures,...entities I have come across in my discoveries of the arcane, names I would rather not speak...these beings bring death and undeath in their wake, and in their presence all is corrupted. I fear the presence of one of these vile creatures may have befallen this region."
Crystal saunters around the camp checking on other members for a little while, before nodding, passing some small talk and then heading back to the ladies carriage and her warm blankets.
Upon getting back into the warm enclosure she smiles,
"See? Nothing to be worried about. We travel with stout and brave warriors." She smiles, then dexterously slips out of her chain-shirt. "Though the warmth of the bedding does call." And she again settles down for the remainder of the night.
Sondergang nods at Merzhans words.."aye demons of the outer darkness and servants of hell..all such work against the interests of good folk ..if that be the case then we will have to gather our strength and go against it when we have the power to do so"
"It's always demons of the outer-realms or undead when I travel with you' Navorn says with a grin. After a shiver he starts back toward the camp in search of warmer cloths and some pants
"Sondergang, there are creatures,...entities I have come across in my discoveries of the arcane, names I would rather not speak...these beings bring death and undeath in their wake, and in their presence all is corrupted. I fear the presence of one of these vile creatures may have befallen this region."
Looking at the belt with arcane sight, it is magic. As Merzhan looks closer he realizes the belt is actually several human skins stitched together. His horror mounts as he notices that the empty mouths of the deflated faces are moving slowly, as if trying to speak.
Yeah it was creepy, but having played Ravenloft under a vile evil man, my instinct is to burn it and go back home. The poor bastards that touched it are doomed however :)
Yeah it was creepy, but having played Ravenloft under a vile evil man, my instinct is to burn it and go back home. The poor bastards that touched it are doomed however :)
You'd probably save yourself a lot of trouble, but isn't trouble what heroes are all about ?? :P
Yeah it was creepy, but having played Ravenloft under a vile evil man, my instinct is to burn it and go back home. The poor bastards that touched it are doomed however :)
You'd probably save yourself a lot of trouble, but isn't trouble what heroes are all about ?? :P
Have you played ravenloft? Sometimes it's not about being the hero it's about getting out alive and soul intact. You do not even want to know the horror of the game we found the wishing imp. As I said a vile evil GM. Fun game though
Have you played ravenloft? Sometimes it's not about being the hero it's about getting out alive and soul intact. You do not even want to know the horror of the game we found the wishing imp. As I said a vile evil GM. Fun game though
No, despite loving the horror genre I never did get to play Ravenloft.
"Perhaps merely burning it would not be sufficient to ward off it's evil. Perhaps we should call upon the power of Torag." Then he addresses Sondergang, "I believe you are more conversant in the rites of our God. Do you know of a rite for this situation?"