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(Female Shifter Barbarian 1)

Lethe becomes somewhat fidgety the longer the watch goes on Looking like she wants to talk to Synatria but not really sure on what to talk about.


Seeker

Spoiler:
If there is any kind of light around (like a full moon or two; I think one was and another was partial, right?), Garroth will carefully take out his mirror. He'll wait until the pack is all facing away, then try to reflect some light in the direction of the camp. He'll only do this once or twice, at most, to avoid tipping off the wolf-things. Then, he'll pull out his kukri, and wait to see what happens, trying to creep forward a bit.

Stealth 1d20 + 14 ⇒ (7) + 14 = 21


Lethe

Spoiler:
You see a flashing light, very fast and just twice from northwest of you

Synatria

Spoiler:
You see nothing, but find the night sky very pretty

(Female Shifter Barbarian 1)

Lethe nudges Synatria and points in the direction of the lights Whispering quietly "I think we have company. Just saw two flashes of light over in that direction as if light were reflecting on a weapon being drawn."

(Female Kobold Artificer 2/Druid 2)

Lethe wrote:
Lethe nudges Synatria and points in the direction of the lights Whispering quietly "I think we have company. Just saw two flashes of light over in that direction as if light were reflecting on a weapon being drawn."

"A weapon?" Synatria raises an eyebrow. "Then I may not be able to use the spell after all."

(Female Shifter Barbarian 1)

Lethe begins to slowly draw her axe "Do you have anything else that may work?"

(Female Kobold Artificer 2/Druid 2)

Lethe wrote:

Lethe begins to slowly draw her axe "Do you have anything else that may work?"

"As in spells? Well, not really. The calming spell can be extremely effective, ut if the animals are trained, it doesn't work so well. I also have a spell that could hide two of us from the sight of animals, but, again, if they have riders there's not much point. I suppose I could charm one of them, but it honestly wouldn't be nearly as effective as it would be otherwise."

(Female Shifter Barbarian 1)

Lethe shrugs "Pity Guess we will have to do this the old fashioned way. That's to bad" The expression on her face seems to indicate otherwise.

(Female Shifter Barbarian 1)

"Oh." Lethe suddenly exclaims "Might be an idea to wake the others as well." She nudges whoever is nearest with the toe of her boot


Seeker

Spoiler:
Garroth continues watching the wolf/jackal things. Do they appear to be making any moves towards attacking, or are they still watching?


Garroth

Spoiler:
Lethe and Synatria seem to be staring at where your at. They do not see the creatures sneaking though the dark nore have they woken the others. They look the be surrounded and unaware of the ones behind them, The creatures you can see look ready to pounce

Lethe and Synatria you see nothing yet something is going on, you can feel something watching, ready and you feel uneasy

You 2 get one more perception check

(Female Shifter Barbarian 1)

Perception

1d20 + 6 ⇒ (14) + 6 = 20

Lethe nudges whoever is sleeping closest to her harder


Lethe pick a name:)

lethe

Spoiler:
You see movement to your left and was that behind you?? you think so but are not sure

(Female Shifter Barbarian 1)

"Synatria I think we may be surrounded" Lethe mentions virtually booting Jax awake.


Sorry, Synatria, but I can't wait any longer, Garroth thinks.

Spoiler:
Drawing his kukri, Garroth rushes to the nearest creature in hopes of surprising them ...

Seeker, can I see a map?

(Female Kobold Artificer 2/Druid 2)

Perception 1d20 + 7 ⇒ (10) + 7 = 17

Lethe wrote:
"Synatria I think we may be surrounded" Lethe mentions virtually booting Jax awake.

Syantria swears. "I cannot use the spell if I can't see them. We need to draw them closer. Annin!" The cat starts awake. She fingers something in her pack.

Not sure if this is possible but I believe it is; I am readying an action to cast Calm Animals on the largest amount of animals I see (at least four).

(Female Shifter Barbarian 1)

If possible Lethe takes a ready action to mulch anything that tries to attack her or Synatria.


As lethe tries to wake the others, and the horses seems scared and skittish the howl comes from the darkness, it hits you all like a great wave, and your bodies seems to freeze

Gonna need will saves from you all. Don't forget ya have action points if needed

your maps

(Female Shifter Barbarian 1)

Will save

1d20 + 2 ⇒ (15) + 2 = 17

(Female Kobold Artificer 2/Druid 2)

Will save: 1d20 + 11 ⇒ (11) + 11 = 22 Also, remember that I get a +2 on supernatural and spell-like abilities of abberations, if applicable.
Also, Knowledge (nature) check: 1d20 + 11 ⇒ (1) + 11 = 12 Can I recognise any of this?

(Male Human Wizard 4 (Evoker))

Will: 1d20 + 4 ⇒ (6) + 4 = 10


Even me?

Will 1d20 + 7 ⇒ (4) + 7 = 11 another +2 vs enchantments and mind-affecting

action point 1d6 ⇒ 3

(Female Kobold Artificer 2/Druid 2)

Synatria Silven wrote:

Will save: 1d20+11 Also, remember that I get a +2 on supernatural and spell-like abilities of abberations, if applicable.

Also, Knowledge (nature) check: 1d20+11 Can I recognise any of this?

Just remembered my action points. :P

1d6 ⇒ 6 for my knowledge check. Natural one, you will not defeat me!


Synatria

Spoiler:
You can not be sure, but giving the coyote like things Garroth saw and what you feel is a magical attack, you may be facing sandhowlers, creatures that have a higher group intelligence and tend to attack in mass after stunning foes with a sonic assault

(Female Kobold Artificer 2/Druid 2)

Synatria's eyes widen. "Sandhowlers!" She says. "They're intelligent creatures with a pack mind! These are no animals!"
She turns to Lethe. "Beware their howls, they're what freeze you in place!"

(Female Shifter Barbarian 1)

"They still bleed and die if you hit em hard enough right?" Lethe growls letting her more bestial side take over
Lethe if she has a chance before combat begins will rage and shift


Making joyelles roll as she is not here

1d20 + 1 ⇒ (17) + 1 = 18 1d6 ⇒ 2

(Female Kobold Artificer 2/Druid 2)

Lethe wrote:

"They still bleed and die if you hit em hard enough right?" Lethe growls letting her more bestial side take over

Lethe if she has a chance before combat begins will rage and shift

"Um, I suppose." Synatria says. "Though they aren't that common where I come from, and it'd be nice to be able to...ah, sorry, the artificer in me." She smiles sadly.


Sorry guys. Had family stuff that forced me to drive across state and been gone a while. To keep things moving I will roll for Jax

Jax 1d20 + 7 ⇒ (11) + 7 = 18 1d6 ⇒ 6


Ok good news is 3 have passed the save and are not stunned this round. Bad news is only one can act

The howl sweeps though the camp awakening the sleepers, however Garroth,Headric and Lethe find themselves unable to move as if stunned by the great howl. Jax and Joyelle come awake unsure of whats going on. Some of the horses seems as effected as three others seems to nah and rear up at the oncoming attackers

Ok surprise round Synatria may act

Cat's roll 1d20 + 2 ⇒ (16) + 2 = 18 he is also stunned

(Female Kobold Artificer 2/Druid 2)

Synatria acts quickly, speaking a prayer to the cunning predator in the forest. The space in front of her begins to glow.
DIscarding Calm Animals to ue Summon Nature's Ally to summon a snake. I believe it is the bottom one.


Init

Garroth=19[stunned]
cat=19[stunned]
Snake=19
Lethe=18[stunned]
Jax=17
Joyelle=16[stunned]
Synatria=15
Haedric=15[stunned]
Sandhowerler 12

New round

(Female Shifter Barbarian 1)

How long are we stunned for and do we get to save against it in subsequent rounds?

(Female Kobold Artificer 2/Druid 2)

Keeper of Forbidden Lore wrote:

Init

Garroth=19[stunned]
cat=19[stunned]
Snake=19
Lethe=18[stunned]
Jax=17
Joyelle=16[stunned]
Synatria=15
Haedric=15
Sandhowerler 12

New round

Gah, sorry! I meant to include Initiative in my post! 1d20 + 1 ⇒ (20) + 1 = 21

"Kill all who attack the camp." Synatria says. The vicious, enormous snake which has just appeared hastens to obey, attacking the nearest sandhowler with a hiss.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13 Bite: save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 ⇒ 2 Con damage this round if save fails.


You guys are stunned 3 fun filled rounds

(Male Changeling Soulknife 4th)

Jax conjures his mindhammer with his force of will and moves to attack the nearest sandhowler

1d20 + 9 ⇒ (10) + 9 = 19
1d8 + 3 ⇒ (1) + 3 = 4

confirm crit
1d20 + 9 ⇒ (10) + 9 = 19

crit damage(if necessary)
1d8 + 3 ⇒ (7) + 3 = 10

(Female Shifter Barbarian 1)

Keeper of Forbidden Lore wrote:
You guys are stunned 3 fun filled rounds

No additional chances to save in later rounds?


So even though Garroth started charging towards the creatures before they howled, I couldn't get to any before I was stunned? Just wanted to clarify ...


Sorry I had overlooked that, I will allow him one attack in the surprise round before he gets stunned, but if he acts he will been seen


Keeper of Forbidden Lore wrote:
Sorry I had overlooked that, I will allow him one attack in the surprise round before he gets stunned, but if he acts he will been seen

Garroth isn't concerned about that; once he sees them preparing to attack, he rushes in. And you still have Garroth listed at 25 hp; I think I should at least be in the 30's, right?

His kukri drawn, Garroth rushes to attack the nearest creature before it attacks ...

kukri 1d20 + 7 ⇒ (1) + 7 = 8 damage 1d4 + 4 ⇒ (4) + 4 = 8

EDIT: #$@%$#!!!!

(Female Kobold Artificer 2/Druid 2)

Garroth Ur'Than wrote:
Keeper of Forbidden Lore wrote:
Sorry I had overlooked that, I will allow him one attack in the surprise round before he gets stunned, but if he acts he will been seen

Garroth isn't concerned about that; once he sees them preparing to attack, he rushes in. And you still have Garroth listed at 25 hp; I think I should at least be in the 30's, right?

His kukri drawn, Garroth rushes to attack the nearest creature before it attacks ...

kukri 1d20+7 damage 1d4+4

EDIT: #$@%$#!!!!

Looks like it's left to the horrible multiclass combo and two people the DM had to roll for to save the day. :P


Heh, sorry I forgot half yall was stunned:)

As the howl comes Synatria calls forth a planner allie as Garroth charges the creatures, but the darkness alone with the sudden howl causes him to miss and he stands as if frozen with the rest

Synatria'S snake charges forward biting on of the scaly animals as Jax rolls from his bed throwing his hammer into the night, it hits one of the howlers in the head dropping it like a sack of grain.

Three of the howlers attack the now defenseless horses, one ignoring the now frozen Garroth the lash out at the mounts, One goes down among the growls and fangs4hp
Another attack the snake, as the last one runs at Jax biting into him7hp

New round, sorry for the lag there

Evilqueen Copy avatar

Init

Garroth=19[stunned]
cat=19[stunned]
Snake=19
Lethe=18[stunned]
Jax=17
Joyelle=16[stunned]
Synatria=15
Haedric=15[stunned]
Sandhowerler 12

Your map

(Female Kobold Artificer 2/Druid 2)

The snake attacks the sandhowler again. 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
If it hits, then he has to make another save, in addition to the last one (I think, I don't know how poison works). If that is true, then if he fails the save he takes 1d2 ⇒ 2, if he fails the second save (if it exists)he is dealt an additional 1d2 ⇒ 1. Sorry about the confusion. Remember, the save DC is 13, and this is the second round of the poison.
Synatria draws her crossbow and fires at the nearest one. 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 ⇒ 6 Shocking: 1d6 ⇒ 1


Synatria Silven wrote:

The snake attacks the sandhowler again. 1d20+2

Damage: 1d4-1
If it hits, then he has to make another save, in addition to the last one (I think, I don't know how poison works). If that is true, then if he fails the save he takes 1d2, if he fails the second save (if it exists)he is dealt an additional 1d2. Sorry about the confusion. Remember, the save DC is 13, and this is the second round of the poison.
Synatria draws her crossbow and fires at the nearest one. 1d20+2
Damage: 1d8 Shocking: 1d6

I believe the way it works now is that any subsequent poisonings after the first add + 1 to the number of rounds the poison gets to affect the target

(Female Kobold Artificer 2/Druid 2)

Kevin Mack wrote:
Synatria Silven wrote:

The snake attacks the sandhowler again. 1d20+2

Damage: 1d4-1
If it hits, then he has to make another save, in addition to the last one (I think, I don't know how poison works). If that is true, then if he fails the save he takes 1d2, if he fails the second save (if it exists)he is dealt an additional 1d2. Sorry about the confusion. Remember, the save DC is 13, and this is the second round of the poison.
Synatria draws her crossbow and fires at the nearest one. 1d20+2
Damage: 1d8 Shocking: 1d6
I believe the way it works now is that any subsequent poisonings after the first add + 1 to the number of rounds the poison gets to affect the target

Ah, thanks. Then use the first damage roll, Seeker.


I just looked to make sure, it says unlike most poison stacks, In addition each new dose expends the duration by half(+3 rounds in this case) and ups the DC by 2. Now I was thinking it just did the last 2, but the words it stacks and in addition seems to trump that. Does it seem that way to yall or is it just me?

(Male Changeling Soulknife 4th)

Jax grimaces at the bite only for half of a second before materializing his hammer and bringing it to bear against the sandhowler in retaliation.

1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 3 ⇒ (7) + 3 = 10


Keeper of Forbidden Lore wrote:
I just looked to make sure, it says unlike most poison stacks, In addition each new dose expends the duration by half(+3 rounds in this case) and ups the DC by 2. Now I was thinking it just did the last 2, but the words it stacks and in addition seems to trump that. Does it seem that way to yall or is it just me?

I would say it increases the duration and the dc


That was my thinking as well, so hard to pass that save


Synatria's snake again bits into the howler, as Synatria herself takes aim with her crossbow only to miss in the low lighting, Jax slams his hammer into the howler attacking him,

Behind them two howlers take down another defenseless horse as somehow 3 come loose and bolt off into the night, the howler fighting the snake bits deep into it9hp seeming to disable the creature, as the one fighting Jax backs away

New round

Init

Garroth=19[stunned]
cat=19[stunned]
Snake=19
Lethe=18[stunned]
Jax=17
Joyelle=16[stunned]
Synatria=15
Haedric=15[stunned]
Sandhowerler 12

your map

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