Jake's had a lot of influence over Elmo. Before they met, he'd probably have knocked our goblin chum out, kicked his teeth in, pinched anything useful and legged it. He now realises this isn't heroic behaviour. The sandwiches are his own idea though.
As Logan walks forward he can here the sounds of shuffling coming from the darkened room beyond, and a fetid air wafts from inside. However, the light from the torches in the tunnel does not illuminate the room at all.
Yrenn's light spell provides shadowy illumination in the room beyond. Four partially decayed corpses shamble around and then begin to rush towards the shining light.
Yrenn's spell strikes the zombie with a pale blue ray. The creature slows it's gait, but doesn't show any other signs of having been affected by the spell.
If I'm at G11 then I might as well take an Action Point to cast another spell. Can zombies be affected by Sleep? The Monster Manual doesn't list immunity to Sleep.
If I'm at G11 then I might as well take an Action Point to cast another spell. Can zombies be affected by Sleep? The Monster Manual doesn't list immunity to Sleep.
It appears that they can be effected by Sleep. It appears dragons can be as well.
"Ah, now, chaps, it would be jolly helpful if I could get someone with a bit of oumph to guard me before I attempt to show these monstrosities the back door."
Ba'az's strike pierces the chest of the zombie, which then shambles forward to attack him. Ba'az gets an OA. The first zombie swings and hits Ba'az with a solid punch. Then the second zombie shambles up on the other side and hits Ba'az as well. 1d20+6=26, 1d20+6=18 Ba'az takes a total of 19 damage from the zombies. Meanwhile the other two slump over as if they have had the strings holding them up cut.
Logan streaks to behind Ba'az and stabs one sword at each zombie.
Move: move to I12
Minor: hunter's quarry on Z1
Standard: Dire Wolverine strike against Z1 and Z2 1d20+7=23, 1d20+7=26; Damage 1d8+4=10; HQ Dam 1d8=6
Seeing the undead still standing, Logan lashes out again.
Spend an action point.
Standard: Twin Strike vs Z1 and Z2; Att: 1d20+7=9, 1d20+7=11; Dam: 1d8=4
"Ba'az, we really need to stop meeting like this." *wink*
Logan's fierce assault slashes the first zombie to ribbons. As it collapse, the body disolves into dust. Elmo's strike does some visible damage to the second zombie and frost forms along the monster's limbs.
Ba'az and Jake make short work of the second zombie and it too collapses into dust. The two remaining zombies continue to stand unmoving, like flesh covered statues.
Seeing Jake move towards the other undead, Logan makes a backswing against the corpse next to him and then rushes toward the other undead.
Minor: HQ on Z2
Standard: Hit&Run at-will attack power (moving out of first square doesn't provoke OA) 1d20+7=24, 2d8+4=13
Move: move through Jakes square to L15.