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Aubrey's Rise of the Runelords campaign
Game Master Aubrey the Malformed


Gameplay

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A move action - it's probably a Climb DC 5, so to get through will cost 4 squares of movement (a bit of 4e there). I'll give you the details of the room in a minute.


OK, the room is at A-D/5-10. There are doors at D6 and D8. The bed is at A-B/5-6 - its corpulent occupant, for the purposes of combat, counts as occupying those squares. The zombies are at D7, D9 and D10.


Initiatives:
Elisile: 19
Vethran: 17
Alwyn: 12
Hudak: 8
Illes: 4
Mammy and the boys: 1

Alwyn.

(Male Human (Shoanti) Cleric 9)

Alwyn throws his sword into the room and then dives through the window with surprising grace for such a large, heavily armoured man, rolling to his feet in the corner closest to the window. Once there, he lobs a small pot onto Mammy's bed.

Move from '0'9 to A10 before tossing an alchemist's fire at Mammy. Climb check 13-2=11. Attack roll 12+5=touch AC 17, damage 4. That bed sounds fairly flammable, though. :P The sword's in A9; I'll pick it up next round (it seemed impossible to tumble through a window with a 6' piece of steel strapped to your back).

Hudak's up.


Now that Alwyn is out of the way of the window, Elisile acts. Moving forward to –A10 or 0-10 (next to Alwyn but outside) she hurls the silenced tanglefoot bag through the window at one of the zombies D7.

EDIT: the dice roller still doesn't seem to like "-" - I just managed to get a result of 96...

Ranged touch attack: 4 + 9 - 2 (window) - 4 (range) = 7

tangle foot bag:

Spoiler:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

(male Human Shoanti Fighter 9 xp 51,066)

Climbing in roll1d20 + 12 ⇒ (3) + 12 = 15 and moving to b9; also popping the sword in a9 like Alwyn....would like to ask if I can pick it up as a free action the way you could draw a weapon as a free during a move; don't believe this is possible though.


Alwyn Agnarrson wrote:

Alwyn throws his sword into the room and then dives through the window with surprising grace for such a large, heavily armoured man, rolling to his feet in the corner closest to the window. Once there, he lobs a small pot onto Mammy's bed.

Move from '0'9 to A10 before tossing an alchemist's fire at Mammy. Climb check 13-2=11. Attack roll 12+5=touch AC 17, damage 4. That bed sounds fairly flammable, though. :P The sword's in A9; I'll pick it up next round (it seemed impossible to tumble through a window with a 6' piece of steel strapped to your back).

Hudak's up.

Throw sword - standard action. Jump in room - move action. Throw pot of alchemists fire - free action? Methinks not. Sorry - have to wait until the next round for the alchemists fire.


Hudak wrote:
..would like to ask if I can pick it up as a free action the way you could draw a weapon as a free during a move; don't believe this is possible though.

No, probably at best a move action.

(Male Human (Shoanti) Cleric 9)

Aubrey the Demented/Malformed wrote:


Throw sword - standard action. Jump in room - move action. Throw pot of alchemists fire - free action? Methinks not. Sorry - have to wait until the next round for the alchemists fire.

That's OK - I thought tossing the blade was a free action. Mommy Graul's not on fire - yet.


Alwyn Agnarrson wrote:
That's OK - I thought tossing the blade was a free action. Mommy Graul's not on fire - yet.

Dropping - yes. Throwing - no.


Elisile overthrows her tanglefoot bag and it sails past the zombie to explode in the far corner of the room. However, its zone of enchanted silence still does the trick, and the fat witch's spell-casting abruptly ends. She blinks and then rants in rage, mouth working furiously to hurl unheard insults.

The zone of silence centres on the north-east corner of the room.

Illes.


Illes covers his nose and gags when the stench reaches him, "Let's see how she likes this..."

... and nothing happens.

Attempting a Wand activation. UMD (DC 20) 1d20 + 13 ⇒ (2) + 13 = 15 Enlarge person on Hudak
Place me in -A8


Moth are you putting a space on each side of the minus? The dice roller can handle a negative modifier.

For example 1d20 - 5 ⇒ (5) - 5 = 0


Illes Elandru wrote:

Moth are you putting a space on each side of the minus? The dice roller can handle a negative modifier.

For example 1d20 - 5

I am ... it's + and - it doesn't seem to like. Eg, 1d20 + 9 - 6.

I suppose I can just work out the final modifier, positive or negative easily enough, but I like to show my working.


I've been able to get positive and negative mods all in one dice string to work together. Test 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 and 1d20 + 9 - 6 ⇒ (2) + 9 - 6 = 5


1d20 + 96 ⇒ (13) + 96 = 109

1d20 + 9 - 6 ⇒ (16) + 9 - 6 = 19

ok, it works if I type it here, it doesn't seem to recognise the - symbol if I copy it over from word as I usually do.


Mammy's boys stumble forward and flail ineffectually at Hudak.

Zombies move to C8, C9 and C10.

Meanwhile, the ogrekin on the bed sloshes over to the only part of her hideous divan that isn't smothered in magical silence. She casts a spell and her gross form starts to drift upwards, huge rolls of fat pirouetting weightlessly around her like the rings of a giant planet orbiting in the Great Beyond.

Vethran. Of course, you can try and counterspell that if you so desire, since it was your readied action.

Current inititative order:
Vethran: 17
Alwyn: 12
Hudak: 8
Elisile: 8-
Illes: 4
Mammy and the boys: 1


Aubrey the Demented/Malformed wrote:
Vethran. Of course, you can try and counterspell that if you so desire, since it was your readied action.

Yes, I will counterspell with dispel magic.

Vethran acts quickly and attempts to unweave the corpulent sorceress's enchantment.

Dispel check: 1d20 + 6 ⇒ (14) + 6 = 20

"Illes! See if you can broaden the field of silence back there! I won't be able to stop her next spell!"


"Perhaps I can," says Elisile, thinking of the scroll of Dispel Magic in her pack.


Vethran Tallomane wrote:
Aubrey the Demented/Malformed wrote:
Vethran. Of course, you can try and counterspell that if you so desire, since it was your readied action.

Yes, I will counterspell with dispel magic.

Vethran acts quickly and attempts to unweave the corpulent sorceress's enchantment.

Dispel check: 1d20+6

"Illes! See if you can broaden the field of silence back there! I won't be able to stop her next spell!"

It's actually a Spellcraft check rather than a Dispel check, but you rolled high enough anyway.

As Vethran's counterspell trips up her second casting attempt, the ogrekin fops back on to the bed with a foul-mouthed screech.

Alwyn.

(male Human Shoanti Fighter 9 xp 51,066)

(lol)
the bed needs to do a CMD.

(Male Human (Shoanti) Cleric 9)

Alwyn grabs his sword off the floor and leaps onto the bed.

Move to B6. Next round is whacking time.

Hudak's next (looks like a good Great Cleave opportunity).

(male Human Shoanti Fighter 9 xp 51,066)

we've been doing cleave wrong I think. To cleave is a standard action, so if I do it, I nullify a "full attack." However, with "mighty cleave," I can still cleave everybody in a line on me, I just gotta hit the previous guy.

So with that, Hudak picks up his sword, and
single attacks c8. I don't believe I can cleave now; it's a standard to pick up my blade, and an attack to attack once.

1d20 ⇒ 7+10 to hit is 17.
damage 1d10 ⇒ 9+9=18...

-1 to armor class; using the bastard sword 2h with buckler; I think they can aoo my ass since I'm picking up my sword.
Yes; picking up an item is an aoo; table 8-2 page 183. Yoip!


It's a move action to pick up your sword. And yes, they AoO you. You can still cleave, however.

The zombies all try to smack Hudak with their flailing arms but he still avoids them with relative ease. He cuts down one with a swingeing chop....

... and can have a go at hitting another. C8 down.

(male Human Shoanti Fighter 9 xp 51,066)

rock'n'roll then...c9

1d20 ⇒ 4+10=14;

1d10 ⇒ 9+9=18

if that hits;.....
c10
1d20 + 10 ⇒ (16) + 10 = 26
damage
1d10 + 9 ⇒ (5) + 9 = 14

(male Human Shoanti Fighter 9 xp 51,066)

"C'mon, dead boys! Git some!!!!!"


Elisile fishes her scroll of dispel magic from her pack and readies an action to counterspell Mammy’s next spell. She may also take a 5 foot step, need to check my map when I have a chance.


Illes is up.


Hudak hews through one zombie, continues through another and nearly completes his hat trick. However, the sword gets stuck in the third zombie's ribcage and it manages to stay on its feets as Hudak yanks out his blade. (C9 down too.)

Cheliax (Male Human (Gamer subtype) Dungeon Master 15/Father 4/Husband 5)

Just renewing dot. Carry on.


Illes casts silence on on arrow and tosses it through the window.

No target, just reaching in and dropping it.

(male Human Shoanti Fighter 9 xp 51,066)

Hudak cuts one and smiles.


Illes Elandru wrote:

Illes casts silence on on arrow and tosses it through the window.

No target, just reaching in and dropping it.

Assuming its dropped into the centre of A9, and the other silence is centred on the corner of the room at D5, every square in the room is now blanketed by silence.


The remaining zombie finally lands a blow on Hudak, a back-hander across the side of his head. (5 points of damage.) The ogrekin witch hausl herself from the bed and waddles painfully across the floor. (Move to D7.)

Vethran.

(Male Human (Shoanti) Cleric 9)

Any possibility of an AoO? I'm in B6.


Only if your arms are really, really long. Anyway, it's your go.

(Male Human (Shoanti) Cleric 9)

Aubrey the Demented/Malformed wrote:
Only if your arms are really, really long.

Huh? Looking back:

Aubrey the Demented/Malformed wrote:


Meanwhile, the ogrekin on the bed sloshes over to the only part of her hideous divan that isn't smothered in magical silence. She casts a spell and her gross form starts to drift upwards, huge rolls of fat pirouetting weightlessly around her like the rings of a giant planet orbiting in the Great Beyond.

Of course, the flying effect was counterspelled by Vethran, but the pre-flight sloshing put her in A5 or A6. How did she get from there to D7 without provoking an AoO from me when I'm in B6?

Regardless of an AoO or not, this is my action this turn:

Alwyn pounces upon the waddling sorceress.

Move to D6 before attacking Mom. Attack roll 12+9-2(Power attack)=AC 19, damage 9+7+6(Power attack)=22.


Yeah, she would have had to be in A6, so you should get an AoO as she moves past you. On the other hand, B6 puts you on the bed, meaning you would have had to move through her reach, so if she has a weapon or natural attack, you should have copped an AoO from her last turn.

(male Human Shoanti Fighter 9 xp 51,066)

"Die, Freaks!!!" Hudak screams noiselessly.

Hudak steps to c8; wails on the corpulent bleumonge of a witch:
1d20 + 10 ⇒ (12) + 10 = 22to hit;
1d10 + 9 ⇒ (8) + 9 = 17damage

follows through with a lunging cleave on c10
1d20 + 10 ⇒ (7) + 10 = 17to hit;
1d10 + 9 ⇒ (7) + 9 = 16damage

then again on Mammy:
1d20 + 5 ⇒ (10) + 5 = 15to hit;
1d10 + 9 ⇒ (6) + 9 = 15damage

(Male Human (Shoanti) Cleric 9)

Sadly, there's only one zombie left. That'll kill it, though.

(male Human Shoanti Fighter 9 xp 51,066)

"GRAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!"


Hudak wrote:
"GRAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!"

In Mammy Graul's bedroom, no one can hear you scream...


Alwyn Agnarrson wrote:
Aubrey the Demented/Malformed wrote:
Only if your arms are really, really long.
Huh?

Actually, you're right - I had you in the wrong place on my map. Apologies - have another attack on me.

Hudak obliterates the final zombie. Then both Alwyn and Hudak hack into the blubbery flesh of the witch, like whalers carving up a carcass.

Elisile.


Now enveloped by magical silence, and seeing that the Shoanti brothers seem to have the situation well in hand, Elisile pockets her scroll, then quickly turns to look around, making sure that no ogre kin are sneaking up on them from the outside.

Move action to stow scroll, move action to look around, Perception 1d20 + 12 ⇒ (17) + 12 = 29


Elisile:

Spoiler:
No ogrekin, just a couple of Varisian scallywags peering through the window. But since they are in the party anyway, that is presumably not an issue.

(Male Human (Shoanti) Cleric 9)

Attack of opportunity. Attack roll 10+9=AC 19, damage 8+7=15.


Vethran will permit the melee folks to hack up the (hopefully) helpless sorceress and join Elisile in scanning the outdoors. Perception: 1d20 + 1 ⇒ (19) + 1 = 20


Vethran:

Spoiler:
No sign of anyone attacking from outside.

Leaving a trail of blood, the obese ogrekin staggers over to a door and hauls it open.

Moves to D8, opens door.

Alwyn.

(Male Human (Shoanti) Cleric 9)

5' step to D7 before attacking Mom. Attack roll 11+9-2(Power attack)=AC 18, damage 7+7+6(Power attack)=20.

(male Human Shoanti Fighter 9 xp 51,066)

Two swings on the Corpulon....

1d20 + 10 ⇒ (16) + 10 = 26 to hit;
1d10 + 9 ⇒ (6) + 9 = 15 in damage

swing two
1d20 + 5 ⇒ (9) + 5 = 14 to hit;
1d10 + 9 ⇒ (3) + 9 = 12 in damage.

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