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Aubrey's Rise of the Runelords campaign
Game Master Aubrey the Malformed


Gameplay

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(Male Human (Shoanti) Cleric 9)

"I won't be able to sneak up on any sentient being wearing this." Alwyn can't quite keep from grinning as he indicates his new armour. "But maybe someone - Dravite or Elisile - would want to take a quick look before us unsubtle ones hit the tower?"


Elisile will sneak up to the tower and have a quick look about (along with Dravite if he wants), but she’ll head back to the others to report and wait for everyone before entering. Move Silently: 7+7 = 14, Hide: 8+7 = 15, Spot: 19+6 = 25, Listen: 5+6 = 11


Someone roll for Dravite - Fakey doesn't seem to be around at the moment.


Dravite: Move Silently: 5+6 = 11, Hide: 19+2 = 21, Spot: 10+8 = 18, Listen: 7+7 = 14. I think his new armour has no armour check penalty.


Elisile and Dravite:

Spoiler:
With your night vision, both of you notice what looks initially like a pile rubbish but is in fact a large humanoid form, slumped against the far wall, dressed in a long coat and a floppy hat. However, Dravite brushes against some brambles and the resulting rustle causes the creature's head to swing towards the door and it gets up, clutching a huge scythe. It is hard to make out precisely what it is but it seem to be an ogre-sized thing created from a crude amalgam of body parts from various creatures - human, horse and cow predominate. Its head is more pumpkin-shaped, with drool escaping from its sewn-up lips. It shuffles towards the doorway.


Spoiler:
So it seems to be moving into the tower, rather than to attack us?


Elisile / Dravite:

Spoiler:
Sorry to be unclear - it is inside the tower at the bottom floor, so no, it is coming towards you.


Elisile looks at Dravite. “Run,” she mouths, then turns and dashes towards where the group waits, beckoning to call them over.

If/when she and Dravite reach the group without something bad happening:

Spoiler:
“We have alerted a guardian,” the elf blurts, gesturing towards the doorway of the tower. “Large and dangerous looking. Some sort of construct or undead.” Know. Arcana: 10+10 = 20, to see if Elisile can confirm her guess as to what the creature is, and if she knows anything about its strengths and weaknesses.

Init: 8+3 = 11


As Dravite and Elisile dash back, a huge creature forces its way out of the lighthouse door. The size and approximate shape of an ogre, it wears a large floppy hat and a long coat that brushes its knees over shapeless sackcloth, and it clutches a giant scythe. It's body seems an amalgam of cow, horse and human and its face is a horrible, pumpkin-line mass with drooling lips crudely sewn shut with twine. It lurches after the pair down the weed-choked path as it pursues them in their flight back to the rest of the party.

You can read Elisile spoiler above (not the one immediately below). Roll initiative.

Elisile:

Spoiler:
It's a flesh golem. Don't hit it with lightning.

(male Human Shoanti Fighter 9 xp 51,066)

init 13.
"awakened the guardian, aye....to put it back to sleep we have...."

Hudak likes Clff Richard


"Oh hell no! We let you guys scout for like five minutes and you drum up a super ghoul?! That ain't right!"

Init 3+2 = 5
Kn Arcana: 3+10 = not much


Vethran simply stares in horror at the freakish creature, his mind racing for some kind of explaination.

Know: Arcana - 15 + 12 = 27.
Init: 17 + 2 = 19.


Illes Elandru wrote:

"Oh hell no! We let you guys scout for like five minutes and you drum up a super ghoul?! That ain't right!"

"Flesh golem, more likely," replies Elisile, reaching into her spell component pouch as she steps behind Hudak. "Don't use lightning against it."


Vethran Tallomane wrote:

Vethran simply stares in horror at the freakish creature, his mind racing for some kind of explaination.

Know: Arcana - 15 + 12 = 27.
Init: 17 + 2 = 19.

Vethran:

Spoiler:
Flesh golem, healed by lightning, resistant to non-adamantine weapons, slowed by cold and fire magic and otherwise immune to any magic affected by spell resistance. This one also seems self-aware to some extent - unusual, though not totally unknown though usually accidental - and so might be succptible to mind-affecting magic.


Vethran mutters a slight curse, lowering his hands. "Magic's not going to work against this thing, either, and I think we'll find it especially resilient to our weapons. We might be able to charm it, though, or trick it's mind..." he looked towards his cousin with a shrug.

(Male Human (Shoanti) Cleric 9)

Initiative 12+1=13.

"Sounds like we've met a worthy foe." Alwyn draws his greatsword and steps forward. "We'll have bring it down the old-fashioned way instead, then."

(male Human Shoanti Fighter 9 xp 51,066)

dravite's init: 13.
If triskadecaphobia has any basis, we're hoosed.

"Hurma ginnis bastalt uh ooooguh hewk tu th giblets how...."


Vethran Tallomane wrote:
Vethran mutters a slight curse, lowering his hands. "Magic's not going to work against this thing, either, and I think we'll find it especially resilient to our weapons. We might be able to charm it, though, or trick it's mind..." he looked towards his cousin with a shrug.

“You think it has intelligence?” asks Elisile, surprised. “Resistant to magic … but a conjured acid of arrow will still harm it, perhaps.”

Vethran: 19
Dravite: 13
Hudak: 13
Alwyn: 13
Elisile: 11
Illes: 5


Vethran: 19
Dravite: 13++
Hudak: 13+
The Scarecrow: 13
Alwyn: 13-
Elisile: 11
Illes: 5

OK, A to J across the top, 1 to 20 down the side. The path runs from E-F/1-20. And that's about it. Strictly, you can step off the edge of the map as there is room. However, the path is normal terrain but everything else is difficult terrain due to the thick weeds, snagging brambles and so on. The Scarecow is at E-F/1-2. Elisile and Dravite are somewhere on the path around E-F/10-15(your choice) and the rest of the party at E-F/16-20.

Vethran.


Starting in F18.

Vethran, seeing the creature chasing his companions, quickly intones a spell to slow the behemoth and possibly put a dent in it's hide.

Casting kelgore's fire bolt. It deals fire damage, which should slow the creature, but the fire portion won't actually deal damage due to the immunity to magic. However, the spell deals 2d6 impact damage even to creatures with SR or immunity, so... 4 + 5 = 9. He can make a DC 16 Reflex save for half, not that it matters. I really just wanted the slow effect. :D


Vethran's bolt lances out splashes the golem with fire, setting its coat on fire. It gives a muffled groan and stumbles on.

Dravite. I suggest someone play him until Fakey returns.

(male Human Shoanti Fighter 9 xp 51,066)

Dravite'll charge up to e3, ogre hook's out. Hudak's gonna run up to f3 and engage this thing. Too far to charge......

Dravite 16 to hit; 20 damage.....


Elisile's at E14.

(Male Human (Shoanti) Cleric 9)

I'll start at F16.


Starting from E17
Stitches is up


As Dravite charges up, the creature swipes at him with its oversized scythe and red blood spurts (AoO - Dravite takes 23 damage.) Dravite attacks but the shock of his injuries causes him to miss. The scarecrow-like figure brings the scythe sweeping back to reap again, hacking the brave ranger down. (Another 20 points of damage.)

I think that's Dravite down. Hudak has moved, so it's Alwyn.

(Male Dwarf Ranger/7 XP- 35674)

Ouch.
I've got a +12 to hit for charging and all you roll is a 4? Heathy, you're fired!


"Oh s%!+..."

(male Human Shoanti Fighter 9 xp 51,066)

I know. I'm never playing anybody else's character again. I'm not being cute.
When I go home I'm going to dropper baking soda water in my eyes.

(Male Human (Shoanti) Cleric 9)

Triple move towards the abomination. That brings me to F4.


Elisile.


“Dravite!”

Elisile steps to D15 and finishes her spell, conjuring a sizzling bolt of acid that she sends hurtling towards the abomination.

Acid Arrow, ranged touch: 14+6 = 20. No spell resistance applies. Damage: 6

(Male Dwarf Ranger/7 XP- 35674)

Mum....izit you??....I....*cough*.....*bleed*......


Illes.


Illes draws his rapier and walks slowly up the path. "Chop him like cord word boys! Gonna have to let him know you are serious!"


Move to E11
Badge of Valor - 1 of 3 uses
Inspirational Boost
Inspire Courage +3 att / dam +3 vs charm/fear
That should help a little on cutting through his tough hide.


Vethran, then Hudak.


Vethran cautiously advances to put himself in range of the monstrosity and contributes in the only way he can, conjuring a burst of fire to immolate the creature.

Move to F12. Using Fiery Burst centered on the middle of the golem (hitting all 4 squares it occupies and nothing else). It's immune to the damage, but it is fire, so I keep the slow effect rolling.

(Male Dwarf Ranger/7 XP- 35674)

*Bleeds a bit more life-blood.....*1d100=19 not stabilized....-8 over here....


Heathy has a sick wife, so maybe someone else should roll for him. Try not to "do a Dravite".


Hudak roars out “Krom!” and presses the attack.

Attack with magic bastard sword (one handed, with shield), using 4 point power attack: 20+11+3 (bardic) -4 (PA) = 30.
Damage: 6+7+3 (bardic) + 4 (PA) = 20.
Pretty sure critical hits won’t apply here, but on the off-chance … Crit confirm: 14+10 = 24, Damage: 9+14 = 23.


Hudak half hacks open the creatures bloated head, but it fights on regardless without a murmur, even as the acid from Elisile's spell sizzles its flesh and its clothing smoulders from Vethran's blast. The thing replies with a sweep of its scythe, battering against the Shoanti's shield and cutting his face. (16 damage.)

Alwyn.

(male Human Shoanti Fighter 9 xp 51,066)

Sweet.

(Male Dwarf Ranger/7 XP- 35674)

Elisile Starbrow wrote:

Hudak roars out “Krom!” and presses the attack.

Attack with magic bastard sword (one handed, with shield), using 4 point power attack: 20+11+3 (bardic) -4 (PA) = 30.
Damage: 6+7+3 (bardic) + 4 (PA) = 20.
Pretty sure critical hits won’t apply here, but on the off-chance … Crit confirm: 14+10 = 24, Damage: 9+14 = 23.

Wow, that's much better than what happened to me......BTW still bleeding out over here....

(Male Human (Shoanti) Cleric 9)

Move to F3 before sundering Patch-man's scythe. No AoO, as I have Improved Sunder. Attack roll 16+8-4(power attack)+4(Improved Sunder feat)+4(2-handed weapon)+3(bard)=31. Patch-man then makes an opposing attack roll with +4, as his weapon is Large. If I win, the weapon takes 11+4+8(power attack)+3(bard)=26 points of damage, which should be more than enough to snap it in half.

I should probably keep whaling on the golem as I have Power attack. Does Illes have healing magic he can use?


Yeah. Wands of CL & CM


Alwyn Agnarrson wrote:

Move to F3 before sundering Patch-man's scythe. No AoO, as I have Improved Sunder. Attack roll 16+8-4(power attack)+4(Improved Sunder feat)+4(2-handed weapon)+3(bard)=31. Patch-man then makes an opposing attack roll with +4, as his weapon is Large. If I win, the weapon takes 11+4+8(power attack)+3(bard)=26 points of damage, which should be more than enough to snap it in half.

I should probably keep whaling on the golem as I have Power attack. Does Illes have healing magic he can use?

Alwyn's sword crashes down, but the creature parries with surprising deftness and its weapon remains undamaged.

Elisile, plus more damage from last round's Acid Arrow.

(Male Human (Shoanti) Cleric 9)

"Bah! I guess I'll just cut your hands off instead, then."

Illes - can you get to Dravite without getting butchered by the big fella?


Acid damage: 6

“Illes, can you help Dravite?” Elisile calls. “I will distract it.”

Neither Elisile or Illes has enough movement to reach and heal Dravite this turn. I was going to cast Expeditious Retreat on Illes to give him enough movement, but realized I can’t cast it on others. Instead, Elisile casts Alter Self, returning to Troglodyte form and boosting her AC by 6, then moves forward with her move action to E9. If needs be she will dash through the creature’s reach on her next turn, drawing an AOO to allow Illes to get in and heal Dravite.


Illes hurries up the path but for no good reason pulls his flute and skips and dances his way there. He feels ridiculous, but then that was the idea, I hope you were right about this thing Veth.

Captivating Melody (Automatically hit the DC)
Hideous Laughter DC 16
Inspire Courage +3, Round 1 of 5

According to my map, Alwyn just stepped into Hudak's square (F3). I don't think anyone will need to draw an AoO for me. I will move 30' this turn, leaving me 5' away from Dravite. Next turn I will use the wand outside of his reach, then 5' step in to touch Dravite. No AoO if I've got that right.

(Male Human (Shoanti) Cleric 9)

Illes Elandru wrote:
According to my map, Alwyn just stepped into Hudak's square (F3).

Oooops. Put me in E3 instead.

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