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Aubrey's Eberron campaign.
Game Master Aubrey the Malformed


Gameplay

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(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Gil's up. Hmmm.... A Lightning bolt down the AW 21 - AT 24 axis would hit all three trolls and hopefully finally take down Shaak once and for all.


Janosz Frogshanks wrote:
Gil's up. Hmmm.... A Lightning bolt down the AW 21 - AT 24 axis would hit all three trolls and hopefully finally take down Shaak once and for all.

Yeah, but considering my elevation, I think there might be a problem with targeting Shaak -- unless she's taller than the carriage? I assume not.

Gil flies across the carriage as she begins another spell. Stopping about 15' above Shaak's head (AV21), she completes her spell with a wide sweeping motion of her right arm.

Trying something new: Mass Whelm from PHB2:

Spoiler:

Mass Whelm
Enchantment (Compulsion) [Mind-Affecting]
Range: 45'
Targets: 8 creatures
Saving Throw: Will DC 17 Negates
Description: You launch a magical assault that wears at the targets' minds, dealing 8d6 ⇒ (1, 3, 1, 1, 3, 3, 3, 2) = 17 points of nonlethal damage if they fail their saving throw.

The spell will target the three remaining trolls, G1, G2, G3, G5, and I think she can reach G6.

EDIT: Well, the damage sucked, but I still think it was worth a try.

(Karnnathi Wizard (Universalist) 10)

Init and Buffs:
Gil: 23+ (Good Devotion, see invisibility, invisibility, haste)
Troll Warriors: 23
Gnoll commandos: 21
Janosz: 17 (Good Devotion, longstrider, haste)
Wererat leader: 16+
Portly man: 16+
Rodergo: 16 (Good Devotion, bull’s strength, air walk, haste)
Shaak: 16-
Bor: 15- (Haste)
Lightbringer: 14 (Good Devotion, bull’s strength, protection from evil, haste)
Runzyl: 13 (Good Devotion, magic circle against evil, haste)
Ezreal: 8 + (Good Devotion, see invisibility, protection from evil, haste)
Rolund: 8 (Good Devotion, bull’s strength, protection from evil, haste)
Gnoll Veterans: 5
Wererat Rogues: 1

Trolls up.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Which reminds me that I've forgotten abut the DR provided by Good Devotion: DR 2/Evil is quite helpful.


Will saves:
Shaak 1d20 + 12 ⇒ (18) + 12 = 30
Troll 1 1d20 + 4 ⇒ (15) + 4 = 19
Troll 2 1d20 + 4 ⇒ (17) + 4 = 21
Gnoll 1 1d20 + 1 ⇒ (2) + 1 = 3
Gnoll 2 1d20 + 1 ⇒ (10) + 1 = 11
Gnoll 3 1d20 + 1 ⇒ (19) + 1 = 20
Gnoll 5 1d20 + 1 ⇒ (11) + 1 = 12
Gnoll 6 1d20 + 1 ⇒ (10) + 1 = 11

Some of the gnolls blink in surprise as Gil's spell rushes over them, and one of them attacking Bor slumps unconcious to the floor.

Gnoll 6 down.


The armoured trolls divide their attacks - one on Lightbringer and the other on Rolund.

Troll 1 (Rolund): Club 1 1d20 + 12 ⇒ (9) + 12 = 21, damage 2d8 + 10 ⇒ (5, 5) + 10 = 20, Club 2 1d20 + 12 ⇒ (2) + 12 = 14, damage 2d8 + 10 ⇒ (6, 5) + 10 = 21, Bite 1d20 + 7 ⇒ (17) + 7 = 24, 1d8 + 3 ⇒ (4) + 3 = 7
Troll 2 (Lightbringer): Club 1 1d20 + 12 ⇒ (16) + 12 = 28, damage 2d8 + 10 ⇒ (3, 7) + 10 = 20, Club 2 1d20 + 12 ⇒ (2) + 12 = 14, damage 2d8 + 10 ⇒ (6, 5) + 10 = 21, Bite 1d20 + 7 ⇒ (15) + 7 = 22, 1d8 + 3 ⇒ (2) + 3 = 5

The gnolls on the roof press forward to finish off Janosz and Gil.

The gnoll commandos fire at Janosz in turn. If he goes down, they will turn their fire on Gil. Note that when attacking Gil they get -2 to hit and -2 damage as changelings are not their favoured enemies (lucky shapeshifting freak).

Gnoll commando 2: Bow 1d20 + 9 ⇒ (20) + 9 = 29, damage 1d8 + 5 ⇒ (1) + 5 = 6
Gnoll commando 3: Bow 1d20 + 9 ⇒ (8) + 9 = 17, damage 1d8 + 5 ⇒ (7) + 5 = 12
Gnoll commando 4: Bow 1d20 + 9 ⇒ (8) + 9 = 17, damage 1d8 + 5 ⇒ (8) + 5 = 13

Crit confirm on Janosz from GC 2: 1d20 + 9 ⇒ (3) + 9 = 12, damage 2d8 + 10 ⇒ (7, 7) + 10 = 24. Jammy git once more.

The flying gnoll at the end of the train rises just enough to get a clear shot at Janosz and Gil.

Same as above - firing at Janosz until (if) he goes down, then turning on Gil. Note the his penalty to hit and damage Gil is -4.

Attack 1: 1d20 + 14 - 2 + 1 ⇒ (7) + 14 - 2 + 1 = 20, damage 2d8 + 16 ⇒ (7, 6) + 16 = 29
Attack 2: 1d20 + 14 - 2 + 1 ⇒ (11) + 14 - 2 + 1 = 24, damage 1d8 + 8 ⇒ (7) + 8 = 15
Attack 3: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15, damage 1d8 + 8 ⇒ (2) + 8 = 10

Map updated.

Janosz.


Janosz Frogshanks wrote:
Which reminds me that I've forgotten abut the DR provided by Good Devotion: DR 2/Evil is quite helpful.

Yes, keep it in mind for this series of attacks. How bad a state is Janosz in? Can he retreat and self heal, or move near Rod or LB?

LB is hit once, 18 points of damage.


Aubrey the Demented/Malformed wrote:


Map updated.

Gil's position doesn't appear to have changed. She's on the south side of the train (high in AV21) so she would have the range for her spell...


Amended.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Lightbringer wrote:
Yes, keep it in mind for this series of attacks. How bad a state is Janosz in? Can he retreat and self heal, or move near Rod or LB?

The DR makes a huge difference for me as I take a lot of smaller hits. I took two more hits, but avoided the crit confirm and the multishot.

Attacks first. I'm using Rapid Shot and Multishot. Attacks go against the gnoll leader. He should be right inside my second range band, giving me a -2 to hit. If he falls, I switch to the closest gnoll.
Attack 1: 12+16+1(haste)-2=AC 27, damage 12+6=18
Attack 2: 10+16+1(haste)-2=AC 25, damage 7+3=10
Attack 3: 14+11+1(haste)-2=AC 24, damage 5+3=8
Attack 4 (bonus from Haste): 12+16+1(haste)-2=AC 27, damage 6+3=9

After that, I'll take a 5' step off the side of the carriage and drop down to the ground in BB17. I'm too beat up take another set of hits.


No point in rolling an Acrobatics check with Janosz’s modifier. He should safely hit the ground prone.

Wererat leader, Portly Man, and then Rodergo.

I keep expecting the kitchen sink to become animate with all these guys coming out of the woodwork. Daask really went all out.


Sir Rolund ir'Kraal wrote:

No point in rolling an Acrobatics check with Janosz’s modifier. He should safely hit the ground prone.

Wererat leader, Portly Man, and then Rodergo.

I keep expecting the kitchen sink to become animate with all these guys coming out of the woodwork. Daask really went all out.

I'm starting to think they don't like us.


We could have avoided most of this fight by sending Gil to the engine and having her Use Magic Device to make the train go. I would have loved to have seen Shaak’s face as she tried to have kept up on her rhino. Not to mention the trolls and the gnolls left behind.

That would have left the gnoll commandos and the ones inside the carriages which we could have taken down easily.

Live and Learn.


Sir Rolund ir'Kraal wrote:

We could have avoided most of this fight by sending Gil to the engine and having her Use Magic Device to make the train go. I would have loved to have seen Shaak’s face as she tried to have kept up on her rhino. Not to mention the trolls and the gnolls left behind.

That would have left the gnoll commandos and the ones inside the carriages which we could have taken down easily.

Live and Learn.

That would have been pretty cool.

My first thought when we found out Daask was going to try to get us on the train, and there was a bridge ahead, was that they would have tried to take out the bridge. That probably would have taken too much time for them to organise, but we probably should check the bridge before the train gets moving again just in case, assuming we all survive this.

Qadira (No peeking, please Rarely Accountant 2/Auditor 4/Waster 30)

Dot.


Janosz Frogshanks wrote:
Lightbringer wrote:
Yes, keep it in mind for this series of attacks. How bad a state is Janosz in? Can he retreat and self heal, or move near Rod or LB?

The DR makes a huge difference for me as I take a lot of smaller hits. I took two more hits, but avoided the crit confirm and the multishot.

Attacks first. I'm using Rapid Shot and Multishot. Attacks go against the gnoll leader. He should be right inside my second range band, giving me a -2 to hit. If he falls, I switch to the closest gnoll.
Attack 1: 12+16+1(haste)-2=AC 27, damage 12+6=18
Attack 2: 10+16+1(haste)-2=AC 25, damage 7+3=10
Attack 3: 14+11+1(haste)-2=AC 24, damage 5+3=8
Attack 4 (bonus from Haste): 12+16+1(haste)-2=AC 27, damage 6+3=9

After that, I'll take a 5' step off the side of the carriage and drop down to the ground in BB17. I'm too beat up take another set of hits.

The gnoll at the end of the train yelps and flops down. Janosz fires more arrows at the oncoming horde but fails to halt their advance.

Gnoll commando leader down.


Yet another lightning bolt is fired down the train carriage.

6d6 ⇒ (6, 6, 1, 5, 5, 3) = 26 damage, DC 15 Reflex for half, down the centre of the train ailse from the wererat leader.

Something whisks at Runzyl again.

Runzyl:

Spoiler:
1d20 + 11 ⇒ (20) + 11 = 31 to hit, damage 1d4 - 1 ⇒ (4) - 1 = 3 plus poison. Fort DC 19. 1/round for 6 rounds. Effect 1d3 STR. Cure 2 consecutive saves.

Runzyl, Will save DC 16:

Spoiler:
Instead of a stolidly overweight man, Runzyl feels like he is grappling a woman with oddly rough skin. The form of the patrician flows away as Runzyl sees through the illusion and the medusa glares back at him furiously.

Make a Fort save, DC 16, or turn to stone.

Rodergo.


Aubrey the Demented/Malformed wrote:

Runzyl, Will save DC 16:

** spoiler omitted **

You get to read the spoiler if you succeed.


Reflex: 1d20 + 11 ⇒ (20) + 11 = 31. Fort: 1d20 + 16 ⇒ (13) + 16 = 29. Will: 1d20 + 4 ⇒ (3) + 4 = 7. All three saves in one post. Nice! Also: doesn't that lightning bolt from the wererat also hit the portly man I'm grappling? It's a 120' line.


It does indeed.

(Karnnathi Wizard (Universalist) 10)

Reflex 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

reflex save
1d20 ⇒ 9

5 foot step to bb 20

burning holy smite to heal myself 4d8 + 7 ⇒ (3, 1, 5, 7) + 7 = 23


Shaak continues to pound on Rolund, hoping to take down at least one enemy.

Claw 1 1d20 + 17 ⇒ (8) + 17 = 25 to hit, damage 1d6 + 7 ⇒ (6) + 7 = 13
Claw 2 1d20 + 17 ⇒ (7) + 17 = 24 to hit, damage 1d6 + 7 ⇒ (2) + 7 = 9
Bite 1d20 + 17 ⇒ (7) + 17 = 24 to hit, damage 1d8 + 7 ⇒ (5) + 7 = 12

If both claws hit, rend damage = 1d6 + 9 ⇒ (5) + 9 = 14.

Bor, then LB, then Runzyl.


Bor swings his greataxe at the gnolls threatening him.

Full attack action against Gnoll 7. If any of his attacks take down one of them he’ll switch his remaining attacks on the next one in order.
Attack #1 (haste, power attack -2): 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22. Damage: 3d6 + 15 ⇒ (4, 6, 1) + 15 = 26.
Attack #2 (power attack -2): 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23. Damage: 3d6 + 15 ⇒ (4, 2, 1) + 15 = 22.
Attack #3 (power attack -2): 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23. Damage: 3d6 + 15 ⇒ (5, 3, 1) + 15 = 24.

Attack #4 (gore, power attack -2): 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12. Damage: 1d6 + 8 ⇒ (6) + 8 = 14.

Lightbringer


Bor hacks down one gnoll and badly injures another.

Gnoll 7 down.

Map updated.


I doubt my action will have any impact on LB's, so I'll post it now.

Runzyl continues to wrestle with the portly man, seeking to improve his hold and render him completely unable to move.

CMB (grapple) to pin: 1d20 + 16 + 5 ⇒ (11) + 16 + 5 = 32 vs. CMD.

Upon establishing his crippling hold, Runzyl lashes out with a free leg at the nearby wererat, seeking to launch him from the carriage as he did before.

Gotta love iterative attacks! Knockback rage power (as bull rush) 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 vs. CMD. If successful, attack deals 7 damage (which DR will ignore) and he gets plowed through the window again.


Tropical Storm Hermine (came out of nowhere quickly) is bearing down on us down here in the Rio Grande Valley, may become a hurricane before landfall. On the off chance I lose power or connection, here’s Rolund’s action. Modify if necessary.

The trolls having yet to get a measure at his defenses, Rolund continues his attacks at the gnolls to prevent them from swarming into the carriage.

Swift action: lay on hands 2d6 ⇒ (3, 6) = 9.
Full attack action on Gnoll 2.
Attack #1 (haste): 1d20 + 15 ⇒ (2) + 15 = 17. Damage: 1d8 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15.
Attack #2: 1d20 + 15 ⇒ (11) + 15 = 26. Damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (1) = 13.
Attack #3: 1d20 + 10 ⇒ (8) + 10 = 18. Damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13.
If any or all of these attacks drop Gnoll 2, Rolund will take a 5’ step to AT21. Any remaining attacks will be made against Gnoll 1 after the 5’ step to AT21.

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

good luck, dude.

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

good luck, dude.


Lightbringer continues to bring the power of the Silver Flame – and his sword – to bear on the troll leader, hacking swiftly at the distracted hag thanks to Matilda’s magic.

Full attack. Attacking Shaak (smite evil, power attack, flanking etc). If the troll-wife goes down (and she was injured by fire after LB last attacked her, so these wounds should count), he will take a 5 foot step to AW 22 and make any remaining attacks on Troll 2. This will not be smite evil attacks, so subtract 4 from attack rolls and 9 from damage rolls.
Attack 1: 1d20 + 20 ⇒ (8) + 20 = 28 Damage: 2d6 + 27 ⇒ (1, 5) + 27 = 33
Attack 2: 1d20 + 20 ⇒ (10) + 20 = 30 Damage: 2d6 + 27 ⇒ (3, 1) + 27 = 31
Attack 3: 1d20 + 15 ⇒ (8) + 15 = 23 Damage: 2d6 + 27 ⇒ (6, 1) + 27 = 34

Andoran (Male Mothman Expert 5)

Sir Rolund ir'Kraal wrote:

Tropical Storm Hermine (came out of nowhere quickly) is bearing down on us down here in the Rio Grande Valley, may become a hurricane before landfall. On the off chance I lose power or connection, here’s Rolund’s action. Modify if necessary.

Stay safe man.


Ez is up.

(Karnnathi Wizard (Universalist) 10)

Struck by lightning yet again, Ezreal turns around and begins advancing on the caster in the next car. "I've had about enough of that." His hands trace out a spell and when he points a black ray lances out at the wererat caster.

5 ft to AY19
Defensive Casting DC 21 1d20 + 15 ⇒ (13) + 15 = 28
Ray of Exhaustion vs Wererat lightning guy
Ranged Touch 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 + AP 2d6 ⇒ (4, 5) = 9 = 15
Exhausted 10 minutes, (-6 Str, -6 Dex, 1/2 speed, no run, no charge)
Fort DC 20 = Only fatigued.

Tentacles 1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 4 ⇒ (3) + 4 = 7
1d6 + 4 ⇒ (6) + 4 = 10
1d6 + 4 ⇒ (3) + 4 = 7


Runzyl Steelsong wrote:

I doubt my action will have any impact on LB's, so I'll post it now.

Runzyl continues to wrestle with the portly man, seeking to improve his hold and render him completely unable to move.

CMB (grapple) to pin: 1d20+16+5 vs. CMD.

Upon establishing his crippling hold, Runzyl lashes out with a free leg at the nearby wererat, seeking to launch him from the carriage as he did before.

Gotta love iterative attacks! Knockback rage power (as bull rush) 1d20+11-2 vs. CMD. If successful, attack deals 7 damage (which DR will ignore) and he gets plowed through the window again.

OK, maybe I'm feeling a bit less generous but I'm not having you kicking people out of windows while also grappling someone else. It was generous last time, and while it was a cool move then I don't think it will necessarily work for you every go. So he'll take the damage (or not, due to his DR) but he's otherwise not very effected. The gnoll is by an open door so it would have worked on him (or maybe not since he has nowhere to fall, but at least he'd end up prone) but you didn't attack him. However, you maintain your grapple on Portly Man.

Runzyl kicks the wererat viciously, but he simply falls back against the carriage door and recovers his balance.


Lightbringer wrote:

Lightbringer continues to bring the power of the Silver Flame – and his sword – to bear on the troll leader, hacking swiftly at the distracted hag thanks to Matilda’s magic.

Full attack. Attacking Shaak (smite evil, power attack, flanking etc). If the troll-wife goes down (and she was injured by fire after LB last attacked her, so these wounds should count), he will take a 5 foot step to AW 22 and make any remaining attacks on Troll 2. This will not be smite evil attacks, so subtract 4 from attack rolls and 9 from damage rolls.
Attack 1: 1d20 + 20 Damage: 2d6 + 27
Attack 2: 1d20 + 20 Damage: 2d6 + 27
Attack 3: 1d20 + 15 Damage: 2d6 + 27

With a prayer to the Flame, Lightbringer brings justice to the troll hag. His blow caves in her warty head and she slumps abruptly to the ground. Lightbringer then moves on to attack her trollish cohort. With one blow the troll warrior is rocked back on his feet.

Shaak down. Troll 2 staggered. Yeah, stupid over-powered paladins.


Aubrey the Demented/Malformed wrote:


Shaak down. Troll 2 staggered. Yeah, stupid over-powered paladins.

Hmmm, maybe that dude was onto something ... ;-)

(Karnnathi Wizard (Universalist) 10)

Shoulda hit her again. Her regen is still off from my scorching ray last round.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Ezreal Farlowe wrote:
Shoulda hit her again. Her regen is still off from my scorching ray last round.

So Shaak is dead now? Or s she just unconscious but regenerating?

(Karnnathi Wizard (Universalist) 10)

Don't know. She took enough to go down but if she is just unconscious she'll start regenerating again next turn.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Well, she's not on the map anymore. Unless she's a she has powers of etherealness, I think that's a good indication she might be dead. Huzzah!


Janosz Frogshanks wrote:
Well, she's not on the map anymore. Unless she's a she has powers of etherealness, I think that's a good indication she might be dead. Huzzah!

Well, so is Gnoll 6 but he's just unconscious from Gil's spell. Bor is going to have to use coup de grace to make sure it stays down.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Sure, but gnolls don't regenerate and rejoin the fray again and again. Gnoll 6 is out of the fight unless these are *gasp* half-troll gnolls!


Janosz Frogshanks wrote:
Sure, but gnolls don't regenerate and rejoin the fray again and again. Gnoll 6 is out of the fight unless these are *gasp* half-troll gnolls!

Well, it has been stated already that she spreads the love...

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Um, yes... :§ The gnolls are up, then the rank-and-file wererats.


Ezreal Farlowe wrote:

Struck by lightning yet again, Ezreal turns around and begins advancing on the caster in the next car. "I've had about enough of that." His hands trace out a spell and when he points a black ray lances out at the wererat caster.

5 ft to AY19
Defensive Casting DC 21 1d20 + 15
Ray of Exhaustion vs Wererat lightning guy
Ranged Touch 1d20 + 7 + 1 + AP 2d6 = 15
Exhausted 10 minutes, (-6 Str, -6 Dex, 1/2 speed, no run, no charge)
Fort DC 20 = Only fatigued.

Tentacles 1d20 + 14
1d6 + 4
1d6 + 4
1d6 + 4

Ezreal's ray shoots at the wererat, but the verminous caster dodges aside at the last moment.

Miss.

Sir Rolund ir'Kraal wrote:

The trolls having yet to get a measure at his defenses, Rolund continues his attacks at the gnolls to prevent them from swarming into the carriage.

Swift action: lay on hands 2d6=.
Full attack action on Gnoll 2.
Attack #1 (haste): 1d20+15=. Damage: 1d8+6+1d6=.
Attack #2: 1d20+15=. Damage: 1d8+6+1d6=.
Attack #3: 1d20+10=. Damage: 1d8+6+1d6=.
If any or all of these attacks drop Gnoll 2, Rolund will take a 5’ step to AT21. Any remaining attacks will be made against Gnoll 1 after the 5’ step to AT21.

Embattled and surrounded, but so far avoiding serious injury, Rolund batters the defenses of one of the gnolls. Its shield and armour deflect most of the attacks, but one sneaks through. Already affected by Gil's spell, it looks weakened.


The gnoll standing over Runzyl attacks with his axe.

Gnoll 1: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24, damage 1d8 + 5 ⇒ (2) + 5 = 7

The others outside unload again on Rolund, Bor and Lightbringer.

Gnoll 2 (Roly): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30, damage 1d8 + 5 ⇒ (6) + 5 = 11
Gnoll 3 (Roly): 1d20 + 9 ⇒ (19) + 9 = 28, damage 1d8 + 5 ⇒ (4) + 5 = 9
Gnoll 5 (LB): 1d20 + 9 ⇒ (7) + 9 = 16, damage 1d8 + 5 ⇒ (6) + 5 = 11
Gnoll 8 (Bor): 1d20 + 9 ⇒ (2) + 9 = 11, damage 1d8 + 5 ⇒ (1) + 5 = 6
Gnoll 9 (Bor): 1d20 + 9 ⇒ (12) + 9 = 21, damage 1d8 + 5 ⇒ (6) + 5 = 11

Those trapped in Ezreal's spell continue in their efforts to break free. Two more manage to break out.

Gnoll 4: CMB 1d20 + 8 ⇒ (2) + 8 = 10
Gnoll 10: CMB 1d20 + 8 ⇒ (16) + 8 = 24
Gnoll 11: CMB 1d20 + 8 ⇒ (16) + 8 = 24

Meanwhile, the leader and his bodyguard climb onboard the train.


The wererat facing Rodergo tumbles out ouf danger.

Acrobatics check, DC = Rod's CMB, to avoid aoO: 1d20 + 13 ⇒ (15) + 13 = 28

The one standing over Runzyl attacks viciously, looking for weakpoints in the elf's armour.

1d1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28, damage 1d6 + 3 + 3d6 ⇒ (6) + 3 + (2, 5, 2) = 18, bite 1d20 + 4 ⇒ (16) + 4 = 20, damage 1d4 + 1 + 3d6 ⇒ (4) + 1 + (1, 4, 3) = 13

Map updated.

Gil.


From her vantage point above AV21, Gil casts another spell Shadow Conjuration, causing a missile of viscous green fluid to fly toward Troll #2.

Will DC 16 to disbelieve Shadow Acid Arrow

Ranged Touch Attack vs Troll #2: 1d20 + 7 ⇒ (17) + 7 = 24
Acid Damage 2d4 ⇒ (4, 3) = 7

If he succeeds in disbelieving the spell, he takes 20% of the damage from the Acid Arrow.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

To keep things flowing more smoothly, here's my action (coming between the gnolls and the wererat boss):

Spoiler:
Janosz glugs a potion before picking himself off the ground.

Drinking my Potion of cure serious wounds. 3d8+5=20 hit points regained.

Trolls, Gnoll commandos, Wererat leader and Portly man are all up.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Bumpity bump bump.

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