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Aubrey's Eberron campaign.
Game Master Aubrey the Malformed


Gameplay

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Those that can See:

Spoiler:
The priests glare furiously as their champions begin to fall. Two turn to Rolund and cast spells upon him. The third moves to assist Galadaes.

The elven shade warrior-woman steps up to Rolund, her eyes blazing with rage.

Those that cannot See:

Spoiler:
The shades cluster and weave as they react to the falling of two of their champions. The nearest moves up to Rolund to engage him. Another moves towards Runzyl and his opponent.

Clerics 1 and 3 respectively cast Hold Person and Doom upon Rolund. They don't move. It is a DC 15 Will save for each. Cleric 3 moves to J19 and casts Dispel Magic on Runzyl.

Dispel checks:
Haste 1d20 + 6 ⇒ (7) + 6 = 13 - fail
Magic Circle Against Evil 1d20 + 6 ⇒ (19) + 6 = 25 - success
Magic Circle Against Evil is dispelled.

I think that is right - I have the order of CL as Haste (CL 7), Magic Circle (also CL 7) and then Keen Edge (CL 5).

Ashrae moves 5' to E26 and attacks Rolund.
Attack 1: 1d20 + 13 ⇒ (14) + 13 = 27, damage 1d10 + 20 ⇒ (2) + 20 = 22
Attack 2: 1d20 + 8 ⇒ (13) + 8 = 21, damage 1d10 + 20 ⇒ (6) + 20 = 26

Rolund takes 22 damage.


Lightbringer wrote:

Upadated initiatives, effects and conditions (round 4):

Galadaes: 24
Runzyl: 23+, Magic circle against evil, Keen Edge, Good Devotion, Haste, Whirling Frenzy, Bardic Music
Korlar: 23
Gil: 21+, See invisible, Arcane Sight, Good Devotion, Bardic Music
Jalana: 21, Good Devotion, Haste, Bardic Music, (27 hp)
Rolund: 20, Mage armour, Light (on shield), Good Devotion, Haste, Bardic Music
Janosz: 19 , Good Devotion, Haste, Bardic Music, prone
Ezreal: 18, See invisible, Mage Armor, Empowered False Life, Good Devotion, Bardic Music
Basher: 17, Protection from evil, Good Devotion, Haste, Rage, Bardic Music, (30 hp)
Skeletons: 15, Slowed
Ashrae: 14
Clerics: 14-
Lightbringer: 5, Bull's strength, Mage armour, Good Devotion, Haste, Bardic Music
Rodergo: 4, Good Devotion, Bardic Music, prone


Basher is disabled on -4. Lightbringer is on 8.

Cheliax (Male Human (Gamer subtype) Dungeon Master 15/Father 4/Husband 5)

Lightbringer wrote:
Basher is disabled on -4. Lightbringer is on 8.

Are you accounting for Basher's bonus HP from Rage?


Yes, Basher is down. He has about 80-odd hit points while raging and he has taken about 96 points of damage, less whatever he gets for DR.

LB.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Basher has DR 2/adamantine and DR 2/evil. So, yes, he is disabled - but he's not destroyed. We gotta get him back online before the skeleton acts again, though.


As another shade moves in to attack, Rolund’s reactions are slowed by fell magic. However, in moving to defend himself he shrugs off the spells but not before feeling the chill of his opponent.

Hold Person: 1d20 + 11 ⇒ (13) + 11 = 24
Doom: 1d20 + 11 ⇒ (20) + 11 = 31


Lightbringer heals himself as a swift action (lay on hands, repair, 3d6 ⇒ (6, 2, 1) = 9) then hacks into the remaining skeleton, trying to strike hard enough to negate the fact that he is not using an ideal weapon for cracking bones.

Attack 1: 1d20 + 15 ⇒ (12) + 15 = 27, Damage: 2d6 + 20 ⇒ (4, 4) + 20 = 28
Attack 2: 1d20 + 10 ⇒ (8) + 10 = 18, Damage: 2d6 + 20 ⇒ (4, 4) + 20 = 28
Attack 2: 1d20 + 15 ⇒ (16) + 15 = 31, Damage: 2d6 + 20 ⇒ (4, 6) + 20 = 30

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

I'm mulling my move hardcore. Things would be easier if I knew whether or not LB just dropped the skelly.


Rodergo Xativa wrote:
I'm mulling my move hardcore. Things would be easier if I knew whether or not LB just dropped the skelly.

If he hasn't, I believe Runzyl is the only party member that is not within channeling range. Does that provoke an attack of opportunity?


Aubrey the Demented/Malformed wrote:

Those that can See:

** spoiler omitted **

Those that cannot See:

** spoiler omitted **

Clerics 1 and 3 respectively cast Hold Person and Doom upon Rolund. They don't move. It is a DC 15 Will save for each. Cleric 3 moves to J19 and casts Dispel Magic on Runzyl.

Just for clarity, I assume you meant that Cleric 2 (from J23) moved to J19 and attempted to dispel magic on our whirling warrior.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

Gil wrote:
Rodergo Xativa wrote:
I'm mulling my move hardcore. Things would be easier if I knew whether or not LB just dropped the skelly.
If he hasn't, I believe Runzyl is the only party member that is not within channeling range. Does that provoke an attack of opportunity?

doesn't provoke an aoo.


Rodergo Xativa wrote:
I'm mulling my move hardcore. Things would be easier if I knew whether or not LB just dropped the skelly.

Hard to say, but probably not quite. As huge skeletons with armour and shields, I’d estimate these guys have an AC of about 20+, so my second attack probably missed. Assuming 1 and 3 hit, I did just shy of 60 hit points damage, maybe 50 with damage reduction 5. I’d guess they have something like 70 or 80 hit points minimum. I know this one’s been wounded previously, but there’s every chance all those channels has brought it back up to max hit points.

Heath, maybe you can do an either / or post? If skeleton is still up then - , if skeleton is down then –
Or as Gil suggested, channelling / healing is always good!

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

hell with it.
skeleton alive or dead,
Heal everybody within 30 feet of me including myself
4d8 ⇒ (1, 1, 7, 8) = 17 of damage.

If the skeleton dropped, I'll stand up. If not, I'll stay down.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

That gets Basher back into positive hit points. He won't survive another hit like that, though.

Galades' turn.


Yep, LB and Basher get back half from that burst. All other good guys but Runzyl get full effect. Basher is back up to 4, LB is at 25.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"I....I...wish I could....do more for you all. Sorry, Rolund; I know this wasn't what you wanted....but I had to help everybody!!! I'm sorry!"

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

If he wants, he can take a Will save for half effect...


“You are doing well Flamebearer. Do not doubt. Trust in the Flame. You are keeping us alive. For now,” Lightbringer calls in betweeen swings as he attacks the enormous skeleton.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))


As the wave of healing washes over him, Rolund once again calls upon his strength of will to resist the Flame’s touch.

Gotta stay in character. :)

Will save (DC 15): 1d20 + 11 ⇒ (18) + 11 = 29


Lightbringer wrote:

Lightbringer heals himself as a swift action (lay on hands, repair, 3d6) then hacks into the remaining skeleton, trying to strike hard enough to negate the fact that he is not using an ideal weapon for cracking bones.

Attack 1: 1d20 + 15, Damage: 2d6 + 20
Attack 2: 1d20 + 10, Damage: 2d6 + 20
Attack 2: 1d20 + 15, Damage: 2d6 + 20

Out of curiosity, are you saving your Smite Evil for a special occasion? Two hits, one miss, skellie still stands.


Aubrey the Demented/Malformed wrote:
Lightbringer wrote:

Lightbringer heals himself as a swift action (lay on hands, repair, 3d6) then hacks into the remaining skeleton, trying to strike hard enough to negate the fact that he is not using an ideal weapon for cracking bones.

Attack 1: 1d20 + 15, Damage: 2d6 + 20
Attack 2: 1d20 + 10, Damage: 2d6 + 20
Attack 2: 1d20 + 15, Damage: 2d6 + 20

Out of curiosity, are you saving your Smite Evil for a special occasion? Two hits, one miss, skellie still stands.

Sh*t, I actually was intending to smite evil (i read back through the thread to see if you'd decribed the skeletons as seeming intelligent or unintelligent - being the former I was going to smite them), completely forgot about it between trying to add up all the effects and type my post in between doing bits of work.

Edit: No, I remember now why I didn't. I did include smite at first, but edited it out. New rules, a paladin needs to designate his smite target as a swift action, and I had already said I was using my swift action to lay on hands. Can't use two swift in one round.


Rodergo emits another silver halo which rushes outwards in a circle of argent flame, healing his allies. Basher twitches suddenly from where he had slumped.

"Hey, who bashed me?"

Those that can See:

Spoiler:
Galadaes steps forward a few steps towards Runzyl, and again fires off a freezing blast, engulfing the Valenar with a white patina of frost.

"Do you fear to face me in close battle, or will you simply dance at a distance like a coward?"

Those that cannot See:

Spoiler:
The shade Galadaes moves towards Runzyl, unleashing another freezing blast that engulfs the Valenar with a white patina of frost.

Galadaes moves to H14 and lets rip with his cone of cold again, Runzyl only. 6d6 ⇒ (4, 2, 1, 1, 3, 4) = 15, DC 17 Reflex for half.

Runzyl.


Reflex:1d20 + 12 ⇒ (10) + 12 = 22

Runzyl powers through the biting winds and surges forth at Galadaes with preternatural speed, lashing out again with Falla Caesenri before dancing away once more.

Spring Attack. Move to I14 to strike. Attack: 1d20 + 20 ⇒ (8) + 20 = 28 to hit, dealing 1d6 + 13 + 1d6 ⇒ (1) + 13 + (5) = 19 damage. After the attack, move to N20. (65' of movement in total by my count. Speed is still 70'.)

Runzyl ends his deft maneuver in proximity to the archer-spirit, a wicked gleam in his eye as Falla Caesenri circles his frame in a blazing dance of death.

"Try harder, Galadaes."

And, what the hell. Let's add another action point to that attack. Higher of: 2d6 ⇒ (6, 6) = 12 to both attack and damage.

EDIT: Nice! 34 to hit, 25 damage. Also, I just noticed that I forgot to add Jalana's bardic damage bonus on my previous attack, so he actually would've taken 2 more damage from the last attack as well. It's been properly added to this attack, though.


Korlar (if he's still standing? I think so.)


Indeed he is.

Those that can See:

Spoiler:
Korlar impassively swaps targets, firing at Basher before returning to his original quarry of Jalana/

Those that cannot See:

Spoiler:
Ethereal arrows fly at basher and Jalana.

Attack 1: 1d20 + 13 ⇒ (10) + 13 = 23, damage 2d8 + 6 ⇒ (1, 2) + 6 = 9, hit on Basher
Attack 2: 1d20 + 13 ⇒ (9) + 13 = 22, damage 1d8 + 7 ⇒ (3) + 7 = 10, hit on Jalana
Attack 3: 1d20 + 8 ⇒ (5) + 8 = 13, miss

Jalana takes 10 damage, Basher takes 9.

Basher is hit by an arrow and slumps back down.

Gil.


Aubrey the Demented/Malformed wrote:
Indeed he is.

Runzyl (N20) threatens Korlar (M21) in melee. He'll provoke an AoO to fire unless he takes a 5' step somewhere first. That was the whole reason I moved there, to put some pressure on him.


Runzyl Steelsong wrote:
Aubrey the Demented/Malformed wrote:
Indeed he is.
Runzyl (N20) threatens Korlar (M21) in melee. He'll provoke an AoO to fire unless he takes a 5' step somewhere first. That was the whole reason I moved there, to put some pressure on him.

Didn't mark your position - assume he steps to L22


Same action as last round.

Targeting the remaining skeleton, Gil reads through the scroll and pushes her hand towards the mountain of bones. Scorching Ray, DC 22 to cast, 8d6 fire damage if successful.

Use Magic Device 1d20 + 16 ⇒ (10) + 16 = 26

Ranged touch attack #1 1d20 + 6 ⇒ (4) + 6 = 10; Damage 4d6 ⇒ (5, 3, 5, 2) = 15

Ranged touch attack #2 1d20 + 6 ⇒ (9) + 6 = 15; Damage 4d6 ⇒ (2, 6, 2, 3) = 13

EDIT: Action point for attack #1 check. Better of 1d6 ⇒ 1,1d6 ⇒ 3


Jalana
Seeing an opening, Jalana steps up and attacks the shade.

Free Action: Inspire courage +2
Move Action: 10’ step to D26.
Standard Action: Attack Ashrae.
Attack: 1d20 + 10 ⇒ (6) + 10 = 16. Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Rolund
Rolund quickly follows Jalana in engaging the shade.

Swift Action: Lay on hands 2d6 ⇒ (1, 2) = 3
Full Action: 5’ step to E26 and attack Vaelis.
Attack #1 (haste): 1d20 + 17 ⇒ (11) + 17 = 28. Damage: 1d8 + 2d6 + 6 ⇒ (8) + (1, 1) + 6 = 16.
Attack #2: 1d20 + 17 ⇒ (6) + 17 = 23. Damage: 1d8 + 2d6 + 6 ⇒ (1) + (1, 1) + 6 = 9.
Attack #3: 1d20 + 12 ⇒ (3) + 12 = 15. Damage: 1d8 + 2d6 + 6 ⇒ (8) + (3, 4) + 6 = 21.

Janosz

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Janosz staggers to his feet. After a quick look around the battlefield, he fires at the closest shade.

I'm firing at Ashrae, using Manyshot. Attack roll 13+17+1(haste)+1(PBS)=AC 32, damage 12+6+2(PBS)=20/2=10.

Ezreal's up. After him is Skeleton II... :§


Sir Rolund ir'Kraal wrote:

Full Action: 5’ step to E26 and attack Vaelis.

Didn't Vaelis go down already?

EDIT: I see you meant Ashrae.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

I'm certain Vaelis did; I think that Sir Rolund ment Ashrae.


Sir Rolund ir'Kraal wrote:

Jalana

Seeing an opening, Jalana steps up and attacks the shade.

Free Action: Inspire courage +2
Move Action: 10’ step to D26.
Standard Action: Attack Ashrae.
Attack: 1d20+10=. Damage: 1d6+4=

Rolund
Rolund quickly follows Jalana in engaging the shade.

Swift Action: Lay on hands 2d6=
Full Action: 5’ step to E26 and attack Vaelis.
Attack #1 (haste): 1d20+17=. Damage: 1d8+2d6+6=.
Attack #2: 1d20+17=. Damage: 1d8+2d6+6=.
Attack #3: 1d20+12=. Damage: 1d8+2d6+6=.

Janosz

My map might be off, but I show Vaelis already gone and Rolund is already threatening Ashrae. Jalana can attack with a 5' step, allowing her to make a full attack.


Lightbringer wrote:
Didn't Vaelis go down already?

You're right. I meant Ashrae.


Let’s hope Gil’s spell brings skeleton 2 down – or if not, Ez can … otherwise LB and Rod are goners… and Rod’s low on action points.

(Karnnathi Wizard (Universalist) 10)

Gil has another +2 on the ranged attack rolls from inspire courage.
I'll figure out what to do with ez in a while.
Are skeletons resistant to electricity?
Kn religion 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft 1d20 + 17d6d1d20 + 13 ⇒ (7) + (16, 13, 20, 9, 20, 15, 3, 8, 6, 6, 10, 2, 8, 9, 4, 3, 2, 7, 6, 11, 2, 15, 10, 8, 17, 5, 8, 3, 20, 6, 18, 13, 3, 9, 11, 15, 11, 7, 11, 19, 15, 6, 17, 12, 13, 20, 2, 18, 3, 11, 10, 18, 3, 1, 17, 15, 15, 13, 20, 13, 13, 8, 1) + 13 = 673ce]

(Karnnathi Wizard (Universalist) 10)

bah! Kept shunting me to the FAQ page for some reason. Let's try again:
spellcraft: 1d20 + 17 ⇒ (16) + 17 = 33


They are immune to cold, not electricity.

(Karnnathi Wizard (Universalist) 10)

Ezreal mutters, "Come on...." as he finishes another spell and arcs of electricity whip around like angry snakes from a central point amid the shades.

The Mage slumps with the completion of his effort, the sustained casting beginning to take a toll on him. "Kadesh! To me! Now!"

Electric Fireball I/J - 20/21
Reflex DC 19 for 1/2 (Skeleton 2, Clerics 1-3, & Korlar)
9d6 ⇒ (3, 5, 6, 1, 4, 3, 4, 5, 5) = 36
Free Action: call kadesh & kadesh moves to ezreal


Attack on Rod: 1d20 + 21 ⇒ (1) + 21 = 22 = miss
Attack on LB: 1d20 + 21 ⇒ (16) + 21 = 37, damage 3d6 + 25 ⇒ (4, 1, 3) + 25 = 33

The sword sweeps again as the skeleton is dished out massive punishment, but somehow still stands. It sweeps over Rodergo's head again but knock Lightbringer off his feet.

I think that is LB out for the count.


He is using Great Cleave right? As his first attack roll against Rodergo missed, he can’t make additional attacks.
From the PRD:

Spoiler:
Great Cleave (Combat)
You can strike many adjacent foes with a single blow.
Prerequisites: Str 13, Cleave, Power Attack, base attack bonus +4.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

He can't make multiple melee attacks otherwise as he is slowed... unless he's not now.


Quite right, my mistake. You are not pulverised after all.


Reflex saves for the clerics: 1d20 + 2 ⇒ (7) + 2 = 9, 1d20 + 2 ⇒ (2) + 2 = 4, 1d20 + 2 ⇒ (11) + 2 = 13. Reflex save for Korlar: 1d20 + 11 ⇒ (13) + 11 = 24.

Ashrae on Rolund:

1d20 + 13 ⇒ (1) + 13 = 14 = miss.

She was Cleaving too, and missed.

Cleric 1 casts Hold Person on Runzyl (Will save DC 15). Cleric 2 will Channel healing, catching the skellie and (just) Galadaes. Cleric 3 will cast Dispel Magic on Runzyl (after Cleric 1!).

Channel = 3d6 ⇒ (5, 1, 4) = 10 x 1.5 = 15.

Dispel checks = 1d20 + 6 ⇒ (7) + 6 = 13, 1d20 + 6 ⇒ (6) + 6 = 12. That's the Keen Edge dispelled, but Runzyl is still Hasted.

The shade of the elven warrior woman attempts the same sweeping manouevre as the skeleton, but Rolund stops it with a clash of his shield which causes her to flinch. The undead priests assault Runzyl with spells, while another again heals his allies.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Aubrey the Demented/Malformed wrote:
Quite right, my mistake. You are not pulverised after all.

*wipes cold sweat off brow*


LB, then Rod.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

If Rodergo can get Basher back on positive hit points, then he'll get his turn on initiative 3 or so. I assume he'll still be hasted, but how about still raging? Also, did Rod do any of those remote healing things before we entered the manifeat zone? One of those would be really useful for Runzyl now.

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