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Aubrey's Eberron campaign.
Game Master Aubrey the Malformed


Gameplay

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8,801 to 8,850 of 13,838 << first < prev | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | next > last >>
(Karnnathi Wizard (Universalist) 10)

"Kadesh, get up in the air and make sure those savages aren't out there waiting to make a move!"


"Caw!" The raven launches itself off of a branch where it was calmly observing.

Double MA: Fly 80' Up and circling
Perception 1d20 + 9 ⇒ (9) + 9 = 18


Ezreal:

Spoiler:
Kadesh sees no tribesmen in the immediate vicinity.


Runzyl: 20
Janosz: 19+
Wings-of-silver: 19
Rodergo: 18
Ezreal: 17
Gil: 15
Basher: 11
Jalana: 10
Lightbringer: 9
Scorpions: 7
Rolund: 3

Basher.

Andoran (Male Human Expert 5)

Basher does his thing again.

"Haha! Basher bash some more!" Basher pivots and starts pummeling the next scorpion.

No move, using his reach. Rage and full attack on scorpion I. Attack 1: 11+14+1(Aid)-2(power attack)=AC 24, damage 6+10+4(PA)=20. Attack 2: 11+14+1-2=AC 24, damage 7+10+4=21.

Jalana keeps creeping slowly away from the scorpions.

5' step and Full Defense. She's in H21 now.

Lightbringer's next.


Basher clobbers the scorpion hard, causing it to leap.


Lighbringer whirls and charges at the scorpion behind him, sword held high.

Charge to L18, power attack. Attack scorpion 1: 1d20 + 13 ⇒ (3) + 13 = 16 Damage: 2d6 + 8 + 9 ⇒ (2, 4) + 8 + 9 = 23

Have updated my hit points, sorry, that damage was from a couple of fights ago LB has since repaired it using lay on hands.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Don't forget that we are flanking Scorpion I via Scorp II, so everybody gets +2 on their attack rolls. I forgot that with Basher.


You're right. So LB's attack roll total should be 18.


The paladin's attack skitters off thick armour plating.


The scorpion spins and grabs at the two nearest foes behind it - Rolund and Lightbringer. Rolund ducks and the claw snip shut above his head, but the scorpion seizes Lightbringer with a saw-edged, vice-like grip (9 damage, and you are now grappled). It attempts to sting him, put cannot find a gap in his plating.

The other scorpion takes advantage of the distraction to grab his opponent, its claw yanking hard at one of the other scorpion's back legs.

Rolund.


Rolund attacks the scorpion to get him to release the warforged. Full attack action at Scorpion 1. Attack #1: 1d20 + 12 ⇒ (6) + 12 = 18. Damage: 1d8 + 4 ⇒ (7) + 4 = 11. Attack #2: 1d20 + 7 ⇒ (6) + 7 = 13. Damage 1d8 + 4 ⇒ (3) + 4 = 7.

Runzyl


Like Runzyl and Lightbringer, Rolund is defeated by the creature's armour.

The Runz.


Darting around the battlefield, blazing sword in hand, Runzyl swoops in beside Rolund and delivers a powerful stroke against the creature before swiftly moving across it's field of vision and standing opposite the Karrn knight.

Spring Attack. Moving from current location to J18, where I make this attack: 1d20 + 19 ⇒ (5) + 19 = 24, dealing 1d6 + 11 + 1d6 ⇒ (3) + 11 + (5) = 19 damage. I'll spend an Action Point to add the higher of 2d6 ⇒ (2, 1) = 3 to the damage and, thanks to my Bladebearer of the Valenar feat, I add the same value to my damage. Then I continue movement to M19 and end there. 6 rage rounds remaining today.

EDIT: Seeing the rolls, looks like I hit AC 26 for 21 damage.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

Janosz steps past the rearmost party members and starts firing at the closest scorpion.

5' step to K13, full attack w/Rapis Shot on Scorp I.
Attack 1 (w/Manyshot): 10+15+1(PBS)=AC 26, damage 12+6+2(PBS)=20.
Attack 2: 9+15+1=AC 25, damage 3+3+1=7.
Attack 3:10+10+1=AC 21, damage 6+3+1=10.

Andoran (Male Human Expert 5)

Wings fluttering, Wings-of-silver dives fowards towards the beleaguered Jalana. "Quickly", he says, "take my hand!"

Move to G21, where he's hovering 5' above the ground.

Rodergo's next.


The combined assault from Runzyl and Janosz take down the second scorpion and it collapses shuddering to the ground.

Scorpion 1 down.

Rod.


Janosz Frogshanks wrote:
5' step to K13.

I'll let this go, as I never mentioned anything before and you have taken your action accordingly. However, the corpse of a giant scorpion counts as difficult terrain (since they are quite big) from this moment henceforth.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

Rod moves up behind LB in L17;
casts another cure mod wounds 2d8 + 7 ⇒ (7, 4) + 7 = 18 divided by two is 9.


Ez.

(Karnnathi Wizard (Universalist) 10)

Diving downward Kadesh croaks, "Clear!" as he passes above Ezreal on his way back to a tree branch.

"Janosz, can you drive this last one off or is still going to fight with the others down?" He warily draws a wand from his forearm holster and waits for the last scorpion to make a move.

MA: Draw Wand - Lesser orb of Electricity, 5' step to K16
SA: Readied to fire if the remaining scorpion closes to within 25'
In the interest of speed, should that happen: Point Blank Ranged Touch with cover from allies 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17 for 1d8 + 2 ⇒ (3) + 2 = 5 damage.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"Well, it is worth a try." Janosz yells some arthropod gibberish at the remaining scorpion.

Aubrey:

Spoiler:
[i]::We are dangerous small-softs! Leave now and we will not hurt you!::[/ooc]

Animal Empathy 12+5=17.


Janosz:

Spoiler:
Scorpion 1:

:::small/soft hurt kill/eat fear rival:::

Scorpion 2:

:::intruder fight opportunity win:::

Gil, then Basher and Jalana, then LB.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"Hold on for a second. Leave him alone, and he might decide to scamper off. Be alert, though."


Gil will maintain her readied action to use the Wand of Lightning Bolt on the creature if it charges. Within 25' as Ez mentioned seems reasonable.

Map not at hand, sorry. If she needs to and can move to avoid targeting an ally, she will.


Ezreal Farlowe wrote:
5' step to K16

My map is probably off. I have Basher still occupying J-K/16-17. Has he moved?

On Gil's action, she will move to H18 for a clear shot with the wand if the last scorpion approaches. Essentially, if it gets within 25' feet of her, she'll do her best to fry it.


The lask scorpion moves forward, its claws waving cautiously as it examines the corpse of its fallen foe. It then begins to pry open its shell and eat the dead scorpion, ignoring the small mammals.


OK, what's your next move?

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"Shall we take this as an opportunity to skeedaddle, as my former half orcish comrades were fond of saying?"

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"Yup. No point in risking someone getting poisoned."

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"Should we head for that village? I think we may have depopulated the hunting males of this tribe."


The party backs away as the scorpion becomes engrossed in prising the carapace from its dead rival and gobbling up the meat inside. It mouthparts macerate the flesh as it drools digestive juices to soften it for consumption. It makes no attempt to pursue, and soon it is left behind along the jungle track.

1130 xp each.

Progressing further, the narrow gorge opens out into a steep-sided valley. The track clings to the side of the rocky wall as the river foams below. Trees lean overhead, shutting out the light as brightly coloured flying lizards flit between the branches.

If it wasn't obvious before, it is now certainly plain that the track is the remains of a road - there are clear signs of where the cliff walls have been shaped by tools and magic or the trackway shored up to stop it falling in the river. However, it is certainly ancient - the rampant jungle growth conceals most of the roadway and accumulated leaf litter has thickly buried most of the artificial features. Ferns, shrubs and even full-sized trees - some clearly of some antiquity themselves - burst through the roadway in places.

At approximately noon, the group stumbles upon another man-made feature - a bridge takes the track from one side of the valley to the other to avoid a splashing waterfall that drops into the main river from a tributary. The bridge is cloaked with vines so that hardly any stonework can be seen, its single arch looking disconcertingly crumbled.

Knowledge (Architecture and Engineering), DC 20:

Spoiler:
The bridge looks in a fairly bad way, but if people are careful and not too many cross at once, it should be fairly safe.


Jalana
Well, Jalana's the only one who can make that check with bardic knowledge or lore master, so...

Bardic Knowledge: 1d20 + 2 ⇒ (5) + 2 = 7

Hmm... It was a long shot with bardic knowledge but if everybody is ok for her to use her lore master ability, she'll use it. I'm just concerned that we're very close to the main fight and we may need that natural 20 in a hurry.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"When we cross this, there's no going back. It's do or die."

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"Perhaps Wings-of-silver can fly us over?" Janosz looks over to Basher. "He'll be difficult to bring across that way, though."

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"Can anybody shrink him? Levitate him?"


There's the tent and invisibility. The same stunt you pulled with Trose at the Cannith factory.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

"Oh, yeah....this uh....jungle....all the pollen's messing up my sinuses. I can't think straight. Should we all just get in the tent; let the angel fly us?"

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"That'll work. This place is perfect for an ambush, so avoiding it altogether is by far the best option."


So you are going with WoSsy and the tent? Exposing him to danger, to who knows what, all by himself? Not that I'm trying to influence your decisions. (Hours of work, defeated by a tent...)

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

at least Basher; he's kinda heavy.
"Maybe we should cross this thing, with Basher in the damn tent, so we don't leave our good acquaintance Wings of Silver alone....I'm no architect, and the only thing I could engineer is a hangover, but yon bridge looks old and possibly unstable for such a large bodied critcher as Basher."

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

damn neighbors shaking my house with the base of their stereo at 3 a.m. or is it 4 a.m....


Rodergo Xativa wrote:

at least Basher; he's kinda heavy.

"Maybe we should cross this thing, with Basher in the damn tent, so we don't leave our good acquaintance Wings of Silver alone....I'm no architect, and the only thing I could engineer is a hangover, but yon bridge looks old and possibly unstable for such a large bodied critcher as Basher."

"It may be wise for Lightbringer to travel in such a way as well. I am light on my feet, as is Jalana and Frogshanks. Perhaps the three of us should cross on foot with the tent. If something goes wrong, we can release the rest of you."


You can run with your original idea if you want. Don't feel railroaded because I planned a massive ambu- er, might have planned something for the bridge. Part of play is outwitting your enemies - you don't have to beat them to death, you can just avoid them.

(m human CLERIC 6 EXORCIST SLVR FLAME 4exp =94,670(cast as a 8th level cleric))

yes, but I WANT to destroy them! Maybe we should buff'n'bake these b~$%&es....we are in the bidness of smiting evil.

(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

"If there is an ambush, crossing the bridge with just three of us is far worse than everybody crossing. If we tiptoe across just one at a time we should be just fine."

How long is the bridge?


“I thank the holy one greatly if he is willing to fly me – and any of us – across the ravine in the tent,” says Lightbringer. “But my concern is that if there is danger on the other side, it will leave our holy ally vulnerable as he sets the tent to let us back out. I would seem wise to scout the area on the far side first.”

LB suggests something along the following lines; WoS and Kadesh fly over the other side and have a look about. If it all looks safe, WoS brings say LB, Basher and some of the other heavier and less dextrous party members across in the tent, whilst those better equipped to run across the bridge or used ranged attacks should trouble break out on the far side stay behind. The tent is unpacked, then WoS flies back across for the rest of the party.


What is our estimate of the distance across the bridge? How about to any likely looking points for archers?

Perception to look for watchers in the trees 1d20 + 11 ⇒ (18) + 11 = 29

"I could check the bridge to see if it's rigged or trapped in some fashion, but I think scouting the far side is the wisest first move."


Janosz Frogshanks wrote:
How long is the bridge?

Abour 100'.

Gil:

Spoiler:
You furtive notice movement on he opposite side of the bridge.


Aubrey:

Spoiler:
Any way of telling numbers or types -- animal or human, etc? Perception to study 1d20 + 11 ⇒ (10) + 11 = 21

"Wait - did you see that movement on the far end of the bridge?"

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