Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop

Messageboards

Finessable reach-weapons that threaten?, by blackbloodtroll

Help with 4th level Alchemist, by Mergy

A GM's Plight: my players / characters can't seem to get along, by M P 433

Ganging up on your foes-aren't these guys supposed to be heroes?, by sunshadow21

Feyblooded sorceror build advice please, by Wasum

Bestiary 4 Wish List, by Odraude

Teleporting from inside a `Rope Trick`?, by Happler

Frack! Gas is finally over $4 per gallon in Alaska!, by thejeff

Serpent Isles Map, by Jason Nelson

[HHG] Languages in Pathfinder, by Brekkil

Hero Lab Support for Mac - Status Update, by Chris Nehren

Why all the Fighter hate?, by Talonhawke

Ranger Types From the APG...any thoughts from playthroughs, by blackbloodtroll

Don't Reply To This Thread!, by JMD031

Creating a Diversion to Hide - Feint, Bluff and Stealth, by Talonhawke

Online Campaigns

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by liothonae cromvathar

DM Corvus' Carrion Crown PBP, by Iesha Shadowstar-Petrosca

DM Stephens Serpents Skull Campaign - OOC Discussion, by DM Stephen

GM Fnord's PFS First Steps Discussion, by Jake Hargrove

DM Stephens Serpents Skull Campaign PBP Chapter 1: Smugglers Shiv, by Ishirou aka DM Stephen

The_Ninja_DM's Carrion Crown, by The_Ninja_DM

Vampire: The Danse Macabre (The Final Nights of Pendros) Gameplay, by Richard Twidwell

Fait Accompli IC, by catman123456

DM CD's Unrest in Atlus, by Martin Stillwaters

DM Fflash's Shackled City Campaign, by DM Fflash

GM Levi's {Advanced} Sands of Osirion Campaign Arc!, by Belgraen

Shisumo's Jade Regent Prologue - Burnt Offerings, by Gan Liang

Star Wars: Knights of the Old Republic, by Kaath Adak

Worldwound Adventures Discussion, by Javell DeLeon

Against the Dark Tower Gameplay, by Sorad Dvorak

   RSS Recent Posts Facebook Twitter Email


Memory Lane PBP (Inactive)
Game Master Winterwalker

Defunct thread


Gameplay

Search
Search this Thread:

101 to 150 of 512 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
(Male Human (Chelish) Illusionist 1)

Delweir wrote:

Delweir has fish and white wine.

To Kevelin:"Your suggestion about discussion over drinks is an excellent idea. We should wait until after we learn more about our mysterious employer, Captain Charles. Of course, we must observe the founding rule of civilzed debate: the one who passes out first loses the argument."

Kavelin orders the lamb chops and, since Gunny has graciously decided to pick up the tab, a bottle of red wine.

"I'm afraid I never drink to excess, Delweir. I should like to recall anything we discuss this evening, rather than wake befuddled and cloudy-headed.

As for our mysterious Captain Charles, I expect that he'll be wanting us for some dangerous mission of exploration. He is a ship master, after all. No doubt our good knight will find his sword hard-pressed to hew all the foul pirates, sea-beasts, and such that will lie in our path..."


The always hungry half-orc will make a bee line for the dinner table. Finding a chair that looks like it will support his bulk he begins to eat with gusto. But those watching may be surprised to see that he touches no meat or animal products whatsoever, actually going out of his way to avoid even touching them.

Gritch though does not share his masters qualms or morals about eating meat and climbs up onto Genep's lap, grabs a leg of something off the table, and scurries off to a corner, growling as he tears into his meal.

Grenep was totally oblivious of Kavelin's comment regarding his pungent aroma. The druid's idea of a shower was to walk in the rain. And it hadn't rained for a while.

At the mention of the possibility of working on a ship he perks up
"A ship? Really! You think we might go sailing? Neat-o!" and will continue stuffing his face.


Alvartus 'The Gilded Pick' wrote:

If it's alright, can we assume that Alvartus has been following the party's movements enough to know where they are staying? If so:

Alvartus slips into the inn at a later hour and order some roast boar with red wine, expecting to have to skip out on the bill. He eats his food as if he was a nobleman, cleanly and with delicate precision. Anyone watching would wonder how he got so large eating food so slowly - until they see how much he eats.

Acceptable, we'll sneak you in just as most have just started to sit down and enjoy a meal. If you wanted to do more in that hour let me know.


Aubec the Brazen Knight wrote:

Throughout the day, Aubec the Brazen has looked upon all he has seen with a crooked smile and a raised eyebrow. Strange folk acting stranger he keeps thinking, marvelling at such an odd place.

The inn meets his satisfaction instantly. He nods at the free rates, chuckles at the cost of food, and appreciates the up-front nature of the busines. He will also inspect the lodgings themselves, and pick such a room as meets his taste.

He is both glad of it, but also angry that the town should be so well run that even monsters he would ordinarily attack on sight seem to go about their mundane lives in peace. His mind reels to see a living breathing drow, elves of legend, of infamy. Within minutes, he has exhausted his intuitive ability to detect evil in even perfect strangers. He becomes numb to their puropse, and must accept all the mayor says. Such a strange place...

"Boar and water" he tells the tavern-keep. I expect we'll hear from the mayor the moment the sails are spotted, fellows. No worries there. let us enjoy a feast and discuss our plans." Aubec pulls up a chair and slouches into it, hilt of his blade towering above him.

"My plan, for instance, is to find out if the work this Charles has is worth my time. To battle evil is my purpose, and if he has a problem I can help him solve, then I am ready."

With a huge grin, Brazen Aubec, bronzed armour glinting liked polished brass in the afternoon sun "If that work includes mayhem, havoc, and war, then all...the...better..."

On the Subject of Rooms for everyone:

For the most part they are identical, all the offered rooms are on the 3rd floor, the top floor, the main differences are the views from the rooms, small windows look out either N, S, E, or W. depending on which room your assigned. You have a nice view of the waterfall that feeds the mill from the west and south rooms, and the ocean from the North and East sides.

There is a smaller 4th floor you can walk up that opens into another public common area with tables and chairs to watch the sunsets or boats coming and going. The runners taking your orders recommend that seeing as they over hear your talks of waiting for the captain to arrive.

As you inspect over the rooms you find it very amicable. The rooms are all clean and well kept. A vase of ferns spiked with stalks of cinnamon sits on a small desk in the main chamber of the room. Theres two adjoining rooms, one with a decent sized bed, and the other is a water closet. The water closet has the unheard of feature having running water for what passes as a toilet.
It's pretty much a raised platform and a hole in the room with running water passing underneath, but for the day thats impressive.

Room Dimensions (rough):
Entrance room: 10x10. Contains a small work desk and chair and a window to the outside view.
exits: Two doors, one to the bedroom and one to the water closet.
Door 1: Bedroom, size 5x10. Contains a Bed and a window view.
Door 2: Water Closet, 5x10. Contains a toilet like seat, and a wash bowl with handle for running water.


Grenep Featherwise wrote:

The always hungry half-orc will make a bee line for the dinner table. Finding a chair that looks like it will support his bulk he begins to eat with gusto. But those watching may be surprised to see that he touches no meat or animal products whatsoever, actually going out of his way to avoid even touching them.

Gritch though does not share his masters qualms or morals about eating meat and climbs up onto Genep's lap, grabs a leg of something off the table, and scurries off to a corner, growling as he tears into his meal.

Grenep was totally oblivious of Kavelin's comment regarding his pungent aroma. The druid's idea of a shower was to walk in the rain. And it hadn't rained for a while.

At the mention of the possibility of working on a ship he perks up
"A ship? Really! You think we might go sailing? Neat-o!" and will continue stuffing his face.

Grenep/all: There is plenty of fruits and veggies, as well as cheese so you can fill up on those if your avoiding meat, when they see you are avoiding the meats they run down to get more several times, making sure your filled.

they also explain that the water brought to the table, for those that ordered it, was purified by clerics at the triage building and the fruit juices were just squeezed moments ago, they added with a hint of sugar cane to dull the tartness and poured it into halved fruit bowls.


Dungeon Master WA-74 wrote:
Alvartus 'The Gilded Pick' wrote:

If it's alright, can we assume that Alvartus has been following the party's movements enough to know where they are staying? If so:

Alvartus slips into the inn at a later hour and order some roast boar with red wine, expecting to have to skip out on the bill. He eats his food as if he was a nobleman, cleanly and with delicate precision. Anyone watching would wonder how he got so large eating food so slowly - until they see how much he eats.

Acceptable, we'll sneak you in just as most have just started to sit down and enjoy a meal. If you wanted to do more in that hour let me know.

Nope, I think he would just observe the party from a safe distance, ready to help if need be, but not really trying to overhear their conversations (I've been ignoring those so I have no idea what was said). It's more an issue of getting his bearings in town, plus learning about his "comrades".

(Male Dwarf Cleric 1)

Caith, after staring about himself in blank amazement as he wanders through the town, settles down to a giant meal of boar and cheese at the inn. He pulls a metal-sheathed jug--that looks to hold about a gallon--from his outsized pack and sets it on the table as he produces two earthenware flagons from the same place.

Pouring himself a large flagon of what appears to be a black-colored beverage of some sort, he looks around the table and asks, "Any o' ye want a taste o' real ale? Blessed it meself, I did. Ye won't be findin' anythin' like it anywheres else, tha' be fer sure."

Aubec the Brazen Knight wrote:

"My plan, for instance, is to find out if the work this Charles has is worth my time. To battle evil is my purpose, and if he has a problem I can help him solve, then I am ready."

With a huge grin, Brazen Aubec, bronzed armour glinting liked polished brass in the afternoon sun "If that work includes mayhem, havoc, and war, then all...the...better..."

"Aye! An' ye'll ha'e me axe a' yer side, tae! Come, we c'n share a toast!" he agrees heartily.


Simn orders his meal, selecting fish and fruit juice, absorbing the conversations around him as he enjoys the food, and making sure to pass along his compliments to the chef.

"You know, I could really be tempted to take up residence here," he says, leaning back and stretching, "All manner of fascinating people, great food, and I don't think we've seen all the town has to offer yet."

Belated Spellcraft check: Spellcraft (1d20+5=11) I doubt that'll tell him anything.


Simn Thistlesworth wrote:

Simn orders his meal, selecting fish and fruit juice, absorbing the conversations around him as he enjoys the food, and making sure to pass along his compliments to the chef.

"You know, I could really be tempted to take up residence here," he says, leaning back and stretching, "All manner of fascinating people, great food, and I don't think we've seen all the town has to offer yet."

Belated Spellcraft check: Spellcraft (1d20+5=11) I doubt that'll tell him anything.

Nope, the DC for this was 20 minimum.

(Male Human Cleric 1)

I pray briefly when the food comes out, asking the Valiant to use the food to give me strength for my battles and wisdom for living, and then I eat my meal, listening mostly to the conversations going on about me.

The half orc seems to be mostly harmless, more desirous of being pleasant than murderous. The knight, perhaps a paladin, seems overly eager to do battle... a noble trait if tempered right. The dwarf... seems very much a dwarf. Some of the others appear to be intellectuals perhaps. An interesting group. It makes me wonder what this mysterious Able is after.

(Male Human Magic-user 1)

Delweir asks the servers and the host about Captain Charles. He asks about what kind of man he is and what is know of his exploits.

Gather information: 6

I learn that he is a eunuch with 17 children and 4 more on the way, turns gold into lead, makes friends of foes but alienates other friends in the process and turns them into new foes and has an autographed picture of Mel Torme.


Grenep turns to Caith and just looks at him for a moment. Then he grins and sticks out his huge paw. "Never thought I'd be breaking bread and drinking with a Dwarf but if it was ever gonna happen this sure seems like the place for it" He says, looking around at the amazing diversity of the peoples in this strange but remarkable town. "And I've heard that Dwarven ale can't be beat. And I Do like my Ale" And he grin gets even bigger, unfortunately, on his face, it only makes him uglier


Delweir wrote:

Delweir asks the servers and the host about Captain Charles. He asks about what kind of man he is and what is know of his exploits.

Gather information: 6

I learn that he is a eunuch with 17 children and 4 more on the way, turns gold into lead, makes friends of foes but alienates other friends in the process and turns them into new foes and has an autographed picture of Mel Torme.

Chuckle. That's worth a comedic bonus come XP time.


It's approaching dusk in the town of Waterlog.

Dinner eventually finishes, and in the distance a ship can be seen lazily bobbing on the water as it approaches the port.

As it gets closer, and closer, it's odd shape starts to take form. It's size seems larger than usual, but what marks it as extremely odd is it is almost cylinder shaped rather than triangle shaped.

Knowledge (Engineering) DC5:

Spoiler:

You can read this IC if you make the above DC check, you cannot make the check without the skill.

Realization: The ship glides into port on 2 pontoon like devices one on each side. This seems illogical as you see no oars or sails. What moves the ship?

Boombada checks to make sure everyone is sated and if anything more is needed, and also mentions the ship they are waiting for will be docked shortly.

Boombada tells you briefly about the Captain Charles, as he only knows a few things he says.

Boombada: "I know he is wealthy beyond comprehension, he paid for every facet of his ship, including paying the labor wages of those working on it. I also know he has a savant like mind, spurred on by some unseen voice, he is amazing lucid, yet a little off at the same time. A very curious fellow. I think his head is in the right place though, but then again I never met him personally. But I heard a little of his proposal, it's ...unique."

"Everything here is that way isn't it though?" He laughs.

Minor meta game hint: Now would be a good time to buy any supplies you think you might need. If you have the cash you can find any 'standard' adventuring gear for 80% of the PHB price. (no magical items at this time.)

(Male Elf Wizard Level 1)

Duneriur quietly sneaks off up stairs to procure one of the rooms with a Northern view of the ocean.

Spot check on room [19,4] = (23)

(Male Dwarf Cleric 1)

Grenep Featherwise wrote:
Grenep turns to Caith and just looks at him for a moment. Then he grins and sticks out his huge paw. "Never thought I'd be breaking bread and drinking with a Dwarf but if it was ever gonna happen this sure seems like the place for it" He says, looking around at the amazing diversity of the peoples in this strange but remarkable town. "And I've heard that Dwarven ale can't be beat. And I Do like my Ale" And he grin gets even bigger, unfortunately, on his face, it only makes him uglier

Taken slightly aback at the ugly half-orc's behavior, Caith blinks (a mental shrug) before replying, "Ach, weeell, ye're prob'ly right. 'Ere, have yerself a flagon. Ye said yer name was Grenep, nae?"

"I be Caith Crunnelon, o' the clan MacCailain. Ye ha'e me apology fer bein' so short wit' ye earlier; 'tis considered very bad manners where I be from tae touch someone wit'out their consent. But there be nae way fer ye tae know tha', as ye've ne'er been tae me homeland--most likely, anyway. Sae, please accept me apology, eh?"


Duneriur Mawdancer wrote:

Duneriur quietly sneaks off up stairs to procure one of the rooms with a Northern view of the ocean.

Spot check on room [19,4] = (23)

A Spot check of the rooms for you, and others that want to even take 20 on the roll, reveals just rooms. There does not seem to be anything out of the ordinary.

(Male Elf Wizard Level 1)

After noticing nothing out of the ordinary, Duneriur locks up and gets ready for a nights sleep.

buys 20 trail rations


Duneriur Mawdancer wrote:

After noticing nothing out of the ordinary, Duneriur locks up and gets ready for a nights sleep.

buys 20 trail rations

Before you can retire it is pointed out to you by Boombada that Charles' ship is docking and you would probably miss your meeting if you slept the night.

(Male Human Magic-user 1)

Dungeon Master WA-74 wrote:
Before you can retire it is pointed out to you by Boombada that Charles' ship is docking and you would probably miss your meeting if you slept the night.

Delweir picks up a mirror, smokestick and a vial of holy water.

"I think we should go meet our prospective employer."

(Male Elf Wizard Level 1)

Seeing the boat coming into the docks from his inn window, duneriur heads down to meet up with the rest of the party, and to meet with our prospective employer.

(Male Human Cleric 1)

"At last we can hear what this 'unique' proposal is."

I too head down towards the docks.


"Hi ho, let us go!" Aubec chortles mirthfully. He cracks his bulbous knuckles and stands. He shifts his mighty blade so the pommel points forward at his hip, whilst the leather wrapped slab of cold steel swings out behind him.

He chooses to buy no goods, having faith that the powers of divinity will see fit to supply him with all his needs.

And hopefully more.

For the church of course.

(Male Human (Chelish) Illusionist 1)

"I'll be right behind the rest of you. I caught sight of a few shops I'd like to pop into briefly before we meet the good captain."

After the recent discussion concerning light sources, and the possibility of a prolonged voyage, Kavelin will run off to get some rations and a few more light sources.

(Male Dwarf Cleric 1)

Finishing up his draught of ale, Caith stoppers the huge jug and stows it before hefting his massive pack and axe. He follows the others out the door and towards the dock with a rolling gait.


Grenep happily accepts the Dwarf's apology and his Ale. When the group begins to move off, he and a happily satiated Gritch go with them.


Alvartus calmly rises, happy not to pay for his meal. Without much to his name, he has no means or reason to purchase equipment. He knocks over his chair as he stands, not glancing back to even consider picking it up. He quietly follows Caith outside once he leaves.

As we make our way to the docks, Alvartus will keep his eyes open for observers.

Spot: 1d20+2=3

Oh no! The Tarrasque! Oh wait, it's just a dog.

(Male Dwarf Cleric 1)

As Alvartus catches up with the odd pairing of the dwarf and the orc, Caith turns to him and asks, "Sae, Pick, d'ye hae any thoughts as tae our new employer's methods? Seems a wee bit cloak-an'-dagger tae me, but tha' may jus' be me imagination, eh?"


"Well, ya sure know how to stroke the ego. Seems to me our potential benefactor has a flair for the dramatic. That could be a good thing, I certainly appreciate it, but it could mean trouble. Either way, I plan on being ready. Even an ally might take the chance to test his friends."

Alvartus casts a sidelong look at Caith, and it is obvious to the dwarf that he is referring to the tenets of the Dwarffather, and what Alvartus calls his "unreasonable demands".


Alvartus 'The Gilded Pick' wrote:

Alvartus calmly rises, happy not to pay for his meal. Without much to his name, he has no means or reason to purchase equipment. He knocks over his chair as he stands, not glancing back to even consider picking it up. He quietly follows Caith outside once he leaves.

As we make our way to the docks, Alvartus will keep his eyes open for observers.

Spot: 1d20+2=3

Oh no! The Tarrasque! Oh wait, it's just a dog.

No Bad Mojo was rolled.


"Nothing wrong with a bit of drama," Simn says cheerfully, having fallen in with the group, eager to meet this person whom an inhabitant of Waterlog might consider odd, "It adds a bit of spice to life."

By this point, his curiosity about the nature of their mission is certainly piqued.


Grenep is munching on the remains of a watermelon he holds in his hand much as his smaller companions might hold an apple. Speaking with his mouth full, he unconsciously sends slight spray of watermelon juice and pits over his companions. "Well, he must be something special if alla these people look up to him. I think it'll be fun!"

Gritch grunts his disagreement and nips his 'master's' heels for the umpteenth time warning him to watch his step with those big feet of his. Misinterpreting, somewhat on purpose as usual, his four legged friends grouchiness "What's that Gritchy? Ah,see! Even Gritch agrees!"

(Male Human (Chelish) Illusionist 1)

Kavelin manages to intersect his path with the party's through a well-chosen side street, mercifully opposite the odd half-orc's watermelon barrage, hustling to put himself in step with the group.

"I'm certainly eager to set eyes on our mysterious employer. I don't like secrets, unless I'm the one keeping them."

(Male Elf Wizard Level 1)

Eyes Grenep angrily

To Grenep: Watch what your doing you big clumsy orc, or it'll be your hide next time! And keep your rat off my heels!

Casts Prestidigitation

Duneriur's clothes starts to weave and shimmer, seeds and juice are flung off leaving him clean.

(Male Human (Chelish) Illusionist 1)

Elven (to Duneriur): "Consider it a blessing he has a herbivore's palate; a typical tusker would have coated you in worse fashion." Kavelin gives him a sympathetic look and a good natured chuckle.

Osirion (Male Human Wizard 5/Bard 5/Fighter 3)

"My dear orcish chum, how do you expect me to sneak up on our enemies with rotting fruit all over me?"

Alvartus grabs a piece of discarded watermelon, looks around shiftily, and then pops it in his mouth quickly, hoping to avoid notice of his actions.

"So, which of you blokes is gonna distract my marks whilst I gut 'em?"


Board ate my post, he is a recap, glad I always type these up in wordpad first.

The majority of the dock workers are the Lizardfolk. Towering over most at a good six to seven feet tall they tend to go about their business with indifference and not to much concern for the party.

In the not to distance is a strange ship being brought in under unknown power, no sails or oars can be seen yet it glides into dock. It is then you see tether lines attached to the ship. Underneath the waves a series of Lizardmen cut the water pulling it into position on the pier.

"Higher Than The Sun" is branded into the vessel's hull, and it sparkles with inset gold paint. A large stylized "A" set on top of a sun image precedes it. (the same as the handout's image.)

The ship is design is eccentric. It is almost cylinder shaped, with no apparent deck to stand upon, it seems the ship is piloted from the inside, rather than where a deck would normally be.

As the ship is docked and secured, a door slides upon and a ramp descends. Walking down the ramp is a small bird-like humanoid. It has hands and feet that end in talons but otherwise bipedal. Fine raven black feathers line his body from his head down. Beady reddish hued eyes dart around as he descends. He is dressed in hooded robes made from a brown cloth and wears a wide leather belt, studded with pouches and potion holders. He wears an obviously magical short sword, evident by the crackling electricity pulsing up and down the blade at irregular intervals.

He carries a large leather bag under his left arm and slung over his shoulder, it's weight causing him to offset and lean to his right as he walks.

(Male Human Cleric 1)

As the hooded avian approaches, I make sure I am not in its path.

"Truly a very strange vessel," I remark aloud with a wry grin, one brow raised.

(Male Human (Chelish) Illusionist 1)

Aside to Sir Muerdon"You have a talent for understatement."

To the avian humanoid stepping off the ship:"Your pardon, good...sir? We are here to meet Charles Abel, the captain of this vessel. Could you direct us to him?"

(Male Elf Wizard Level 1)

Knowledge (arcana) check on boat [19,8] = (27)

Walks up behind Kavelin as to hear the answer to his question

(Male Dwarf Cleric 1)

Caith awaits the answer in silence, as well.

(Male Human Magic-user 1)

As Delweir waits along with the others he examines the ship as well as he can from this distance.

Spellcraft check: 19

Delweir also tries to see into the ship through the entrance that the bird-man exited but his view is blocked by one of the tarrasques that are ubiquitous to this area.

Spot check:5

(Male Elf Wizard Level 1)


Alvartus has his hand on his rapier, readying an action to draw if anything attacks the party.

(Male Elf Wizard Level 1)

Duneriur notices Alvartus slip his hand down to his rapier, he catches his eyes and nods slowly.

Don't bother I felt a Sanctuary spell on anybody who enters the town. I would assume it's the same if entered by port or dock.


Aubec casts his eye about the ship, dock, dockyards, sea, and sky, in his never-ending effort to find evil to slay.

spot (1d20=15) +2 = 17.

Aubec will detect evil on anything that catches his eye. Otherwise he will wait patiently. Evil is sure to come, evil ALWAYS comes.


Duneriur Mawdancer wrote:

Eyes Grenep angrily

To Grenep: Watch what your doing you big clumsy orc, or it'll be your hide next time! And keep your rat off my heels!

Casts Prestidigitation

Duneriur's clothes starts to weave and shimmer, seeds and juice are flung off leaving him clean.

(Time to see one of Grenep's sudden mood swings ;-)

Suddenly, upon hearing Duneriur's words, the friendly almost childish demeanor disappears and a huge raging mad orc is in it's place
"Rat? Rat!! Are you calling Gritchy a Rat?! Don't Ever insult Gritchy or I'll smash you to paste!"

Upon seeing Duneriur's trick with the watermelon mess Grenep's mood suddenly changes again into amazed curiosity and he says "Oh wow! That's neat! How'd you do that?"

As they near the ship and the birdman walks out, Grenep's attention is distracted by the odd fellow, his argument with the mage seemingly forgotten.


Aubec notices the - why he's got to be at least 2/3 orc - for the first time, just as the beast flies into a rage. Time to kill!

Detecting no evil however halts Aubec before even he has dropped his hand to his pommel, and he relaxes, settling with a stern glare in the direction of the half-orc.


Aubec the Brazen Knight wrote:

Aubec casts his eye about the ship, dock, dockyards, sea, and sky, in his never-ending effort to find evil to slay.

spot (1d20=15) +2 = 17.

Aubec will detect evil on anything that catches his eye. Otherwise he will wait patiently. Evil is sure to come, evil ALWAYS comes.

Spoiler:
There is a presence of evil close by. Right now your not sure what however.

Duneriur Mawdancer wrote:
Spot check on avian humanoid [19,4] = (23)

Spoiler:
You see nothing special besides what was already described
101 to 150 of 512 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.