From the Sunday Chat session:
09:25:01 ‹Chris Mortika› All right. This is the information I've been trying to get to you folks:
The millhouse is three short stories above ground. The main building is square, 25' on a side, with an immediate drop off from the northern face down to the gorge below.
The major motorworks for the mill / pump are located on the first and second floor. You are all on the first floor, which we'll map as A-E going west to east across the top and 1 - 5 going north-south down the side.
The floor in here is covered with caltrops, some of which are also embedded in the walls. The major machinery on this level takes up C3, D3, and there are two complex sets of ropes in D4, one white and the other dyed blue, running from a pit in the floor to the upper stories in D4. The doorway leading to a short flight of steps to the outside is in D5.
Two windows set in the north wall, backlighting the machinery, regularly occluded by the spinning windmill blades outside. The spear trap that almost killed Valdisara is in E5. Stooch was in B4. The stairs leading up to the second story are in A1 - A3.
The ceiling in A4, A5, B4, and B5 is open to the second and third stories.
‹Yalka› sounds good... i take it the stairs "start" at A3? ...so we heard Cale doing his thing from behind the machines on this level?
‹Chris Mortika› The second story includes an extra 15' x 15' addachment, presumably for living space for the pumphouse operator.
Yalka, yes, the stairs start at A3. The damp footprints go behind the machinery on this level, but Cale's voice is coming from the hole in the ceiling, above C2 or D2.
‹Martaug› I had dragged Stooch out, so I'm assuming I'm around D5?
‹Chris Mortika› The extra room is off to the south, I'd say B-D, 6 - 8. It has a lot of narrow windows, but isn't really an easy entrance for a Medium-sized person. The best bet for climbing in might be the windows on thrd floor.
Martaug, D5 is fine.
‹Martaug› Is Val still in E5?
‹Chris Mortika› The illustration is at http://www.wizards.com/dnd/ima...map.jpg (for ease of reference)
Val is still in E5. Grumblenaught is moving to the stairs, so we'll put him at A4.
‹Martaug› The ropes in D4, are they moving or are they still?
‹Chris Mortika› The blue ones are moving. This pumphouse is operational.
In any case, during round 1, Valdisara does detect evil. I hope Kelly doesn't mind my speaking for her character, but she says, "There's two of them!"
‹Martaug› (I think under the circumstances there isn't a lot of option)
‹Yalka› so as far as we all know, they are on the 2nd floor or higher, not the 1st?
...I was kind of hoping they would be able to show soon, but perhaps we should go ahead anyways?
(whisper to Martaug) "Think good charge in or withdraw short time and make them act?"
(Martaug whispers back) "Dunno, since dere's two'a 'em, could be pretty dicey"
The order is Valdisara, Cale, Yalka, Martaug & friend, Grumblenaught. (And Cale is casting a spell)
In any case, Cale's spell triggers.
Yalka› If go out, Yalka can climb top to surprise... I hear spirit-words from Cale, Yalka know it not good to fight spirit-talker when they ready.
do we notice anything (from spell?)
‹Chris Mortika› A bight of the white rope suddenly animates and flings itself at Martaug. Martaug, would you be kind enough to roll a Reflex save?
<Martaug rolls dice› 1d20+1 » + 1 [+1] = 2 D'oh!
‹Martaug› bugger
‹Yalka› (if Martaug has a animated rope around his neck, I will understand if he doesn't respond right away)... OUCH!
‹Martaug› lol, thanks for your understanding
‹Yalka› so IS that rope around Martaug's neck right now (or grappling him, etc)?
‹Chris Mortika› All right, Martaug is entangled. He'll need to make a DC 20 Strength check or DC 20 escape Artist roll to get free.
Yalka, you're up.
‹Yalka› Okay, I want to get Martuag out of that, so I will attack the rope itself... I will use my better judgement if my Claws would work better than my Greatspear (DR vs. Piercing?)
‹Chris Mortika› Up on one of the higher floors, you hear three heavy *thud*s rapidly follow the rope animation.
Yalka, the claws are a better choice. More precise, three blade instead of one, with a loss of leverage that shouldn't matter.
‹Yalka rolls dice› 1d20+5 » + 10 [+5] = 15
‹Yalka rolls dice› 1d4+2 » + 2 [+2] = 4
‹Yalka› 15 to hit, 4 damage
‹Chris Mortika› Martaug is free. The rope, however, is cut. Both pieces whipsaw around the room for a half second and disappear down the hole in the floor.
‹Chris Mortika rolls dice› 1d3 » + 2 = 2
‹Chris Mortika› Martaug, take 2 points of damage from rope burn.
Down below, some goodly distance away, you hear a splash.
Martaug, you're up.
‹Yalka› I'm starting @ C5, so I will run up the stairs (I guess you can run thru others' squares as long as you don't end up there)... Depending on what I see, I will choose where I end up, so what do I see from, say A1, Chris?
‹Martaug› Is the blue rope moving up or down?
‹Yalka› oh wait, I took 2 attacks, so I only have a 5' step.. put me in B4 then.
‹Chris Mortika› Yalka, you only needed one attack. From A5, you can see a lot more light rolling in the windows from the south. This is the floor where the main axle of the mill turns. The machinery here, in C3, C4, and D4, is a mix-matched patchwork of very old, dilapidated parts, and new replacement pieces.
‹Chris Mortika rolls dice› 1d20+5 » + 13 [+5] = 18
‹Yalka› ok, if I run up the stairs to (2nd floor A1) what do I see? I have 40' of movement, so could get to D1 if I wanted...
‹Chris Mortika› Yalka, you hear Cale's voice laughing hoarsely, coming from a spot just north of the equipment, perhaps D1 or D2. But you can't see anyone there.
Yalka, let's put you in A1, second floor. You'd need to stop there and look around, in any case.
‹Yalka› OK, I stop at B1 and am "Fighting Defensively" (+3 AC) if possible (?)
‹Chris Mortika› Mataug, some of the blue rope is moving up, other parts are moving down.
<Martaug› Martaug will make a hissing bark at the wolf to attack, sending it running up the stairs. Then he will attempt to grab the upward moving rope to get lifted to the next floor.
(Character hinderance: Slave to Cinematic Action)
‹Yalka› "He is here, Martaug, but he hides from my eyes with his cowardly magic..." (invisibility probably)
Orc on a Rope? new marketing craze?
‹Chris Mortika› Excellent! We'll resolve your action first, Martaug. You move forward to grab the blue rope. This square is, perhaps surprisingly, not trapped.
‹Martaug› huzzah!
‹Chris Mortika rolls dice› 1d20+3 » + 2 [+3] = 5
‹Yalka› BTW, I switched back to my spear while going up the stairs, so I MAY threaten Cale (with -4 penalty from F-Defensively) though Invisibility might negate AoOs...?
‹Chris Mortika› Grabbing the rope is simple. Holding on as it carries you up is a little trickier. Give me a Strength check DC 15.
‹Martaug rolls dice› 1d20+2 » + 9 [+2] = 11
‹Martaug› this site hates me.
‹Yalka› Ow!
(more ropeburn?)
‹Chris Mortika rolls dice› 1d20+3 » + 20 [+3] = 23
‹Chris Mortika› Martaug, you grab the rope and get about three feet off the ground, when you look down and see a man in brown leathers, hiding in the darkness on the first floor. He's got a crossbow, aimed in your general direction. You feel your grip on the rope loosen, and you drop back to the ground.
‹Yalka› wolfy?
‹Martaug› I'm assuming the wolf charged up the stairs to the full extent of his movement?
‹Chris Mortika› Your wolf rushes up the stairs after Yalka, but when it gets to A4, it hits some trigger, and collapses through a pair of false steps. I need a Reflex save for the wolf.
‹Yalka› ...Isn't Grumble also in A4? Would he also fall? (Some heroic drama we're turning out to be )
‹Martaug› (pulling up srd online)
‹Chris Mortika› (Reflex bonus of +5)
Yalka, sorry; I meant A2.
‹Martaug rolls dice› 1d20+5 » + 9 [+5] = 14
‹Yalka› let me blow on them first next time, Martaug
‹Martaug› no kidding
‹Chris Mortika› So, he needs to make a Fortitude save as well. (Also +5)
‹Chris Mortika rolls dice› 1d3 » + 2 = 2
‹Chris Mortika› And he takes 2 points of damage from the needles under there.
‹Martaug rolls dice› 1d20+5 » + 5 [+5] = 10
‹Martaug› *yelp*
‹Yalka› can he continue moving though?
‹Yalka› "he"?
‹Martaug› he
‹Chris Mortika› And 10 is good enough to avoid the poison damage. He'll come to a stop in A2, though. Yalka, you're amazed that you didn't suffer the same fate, because you stepped there as well. And then you notice the string you've stepped on, which leads from the north wall down into the stairs at that area.
‹Yalka› (gingerly step over string) I guess I made my save?
‹Martaug› Thank goodness for at least a half-assed good roll
Chris, what is the location of the crossbowman?
‹Chris Mortika› Crouched in D1.
Grumblenaught is delaying his action.
‹Yalka› ...so it rolls over to Validisara then? (+crossbow dude whenever he fits in)?
‹Chris Mortika› Valdisara is still concentrating on her Detect Evil. "There's one on this floor," she says, pointing towards the man Martaug saw, " and a stronger source, right under the first."
‹Martaug› "Yeah, I saw 'im."
‹Chris Mortika› Cale's voice comes from the second floor. "Watch your step, this place is full of traps to keep its contents well." The crossbowman stands and gestures at Valdisara.
‹Yalka› "Cale: I think more Evil here than even you. End your madness now and we spare your life..."
‹Chris Mortika rolls dice› 1d20+6 » + 8 [+6] = 14
‹Chris Mortika› Although the man on the ground floor is mouthing the words, the sound of Cale's casting comes from above him. Valdisara turns pale for a moment, and her eyes grow wide with dread. She's about to turn out the door and flee, but grits her teeth and turns back to the man on the first floor.
‹Chris Mortika› Yalka, you're up. (Or, we can pause here and give Grumblenaught and Valdisara a chance.)
‹Yalka› yeah, hmm... what do you think, Martaug?
btw, so Cale just ignored me but I seem to have heard him cast a spell?
‹Chris Mortika› Yes. That was definitely his voice.
‹Martaug› I think dammit, we are so close to making something happen but we should probably wait for them
‹Chris Mortika› All right. I'll save this session and post in in the gaming thread. We'll continue on from there. Thanks, guys!