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Magus' Spellcombat, by wraithstrike

Stoneskin as a second level spell., by FuelDrop

Buckler + potion or buckler + scroll, by Ravenath

Required Alignments... why?, by Finn K

Best Eternal potion., by blackbloodtroll

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PFS Community Survey Update, by Painlord

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I could use a little help with the rope dart., by StreamOfTheSky

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Paizo Blog: Pathfinder Battles Preview: Familiar Faces, by Marius Johansen

Online Campaigns

Space Between II, by stormraven

DM Bloodgargler Serpent's Skull Gameplay, by Gatherine 'Taboofox' Deepheavy

The Story of the Stone: Kyrademon's Jade Regent PBP, Part III, by Kyrademon

GM Squawk's Curse of the Crimson Throne Discussion, by Goffred Giulianoff

DM CH-P's CoT: The Bastards of Erebus, by Appario Lind

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Aubrey's 4e Dark Sun campaign, by Calla the Quick

Half-Porc's Council of Thieves OOC, by Appario Lind

Shackled City (Pathfinder) - GM_Chris, by Dyrant Maynor, the Pre-Sainted

Solos Kingmaker Group 1, by Royston Hawkes

Academy of Secrets, by GM_Arbiter

Black Tom's War of the Burning Sky II, by Black Tom

Worldwound Adventures Discussion, by GM_Arbiter

Black Tom's Whispering Cairn, by Black Tom

DM Maslen Second Darkness pBp Gameplay Thread, by DM_Waife_the_BiPolar

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The sun is almost set, and in the pale orange light, your troubles seem so far away, but only for a moment, and you are once again in the seedier districts of Altdorf.

Along the streets, the street walkers already lining up for the evening’s business. Make up is applied on all faces, for some to hide blemishes, for others to conceal their advance age, and still for some others to mask their extreme youth. Innocence is the first casualty in this cutthroat world.

You turn a corner and enter a cul-de-sac. At its end, you see a battered wooden sign of the Slaughterman. This is the place you tell yourself.

You enter and your senses are assaulted by the din of the common room. Even this early, a lot of regulars are already present to drown out their troubles.

Behind the bar, the barkeep, a pig of a man and with similar hygiene to boot, is wiping a cracked pewter mug with an equally-dirty rag.

Tavern wenches in dresses designed to show off their ample bosoms ignore you, they do not even ask you what you want.

You are looking for a man, a lawyer, someone named Arch Stanton.

(Male Human Career= Initiate of Ulric)

Walking slowly and purposefully into the Slaughterman, the tall imposing figure with the wide-brimmed hat and the ruddy face takes a seat near the bar, and asks for a glass of water. His most prized possession, a holy symbol of Ulric, hangs clearly around his neck.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Dot


Abrecht Waldermar wrote:
Walking slowly and purposefully into the Slaughterman, the tall imposing figure with the wide-brimmed hat and the ruddy face takes a seat near the bar, and asks for a glass of water. His most prized possession, a holy symbol of Ulric, hangs clearly around his neck.

The barkeep snorts upon hearing your request. He derisively asks, "Would you like some milk and cookies with that water?" and then he laughs. He makes no move to comply with your request.

The regulars who heard that joined in and laughed.

(Male Human Career= Initiate of Ulric)

Albrecht stands up to his full height, ignoring the laughter and moving up to the bar and leaning in close to the barkeep.

Would you like a broken jaw to go with that broken nose you will soon be sporting Sir, or would you like to serve me my glass of water? he whispers menacingly...

Intimidate (untrained) check- 1d100 ⇒ 4

Edit: 1 degree of success if Intimidate is strength based, I believe it is but I don't have the rulebook on me.


The barkeep turns pale hearing the menace in your voice and the certainty of the violence that you promise. He places a glass of water in front of you. He then moves away from you to the other side of the bar as if nothing happened.

(Male Human Career= Initiate of Ulric)

Thankyou for the water, kind sir! Albrecht says loudly with a chuckle, raising his glass to the barkeep before taking a large swig. Deciding against sitting after all, Albrecht leans casually on the bar and begins to scan the place carefully for any sign of Arch Stanton.


A perky young and voluptuous serving wench takes notice of your humbling of the barkeep, she smiles at you, "We got some hot stew," she offers.

We'll wait for the others to chime in.


Upon entering the Slaughterman Istivahn straightens his clothes sniffs the air and wrinkles his nose slightly at the smells that assault his delicate senses. He scans the room for a second then proceeds to find a empty table to sit at.


For Istivahn

Spoiler:
The regulars do not find it odd that an elf entered their haunt, what with their addled senses very much burdened by the wine. You notice though that the serving wenches are ignoring you.

(Male Human (Imperial) Apprentice Wizard)

Kleo steps into the Slaughterman, wincing from a lingering hangover, trying to remember if he has spent a night drinking here sometime before. With a grunt he pushes to the barkeep and orders a pint of lager. Impatiently he tells the barkeep, "I'm looking for a man... Arch Stanton. Do you know him?"


"Don't know the man."

Scrutiny Check please, Kleo and Abrecht

For Kleo

Spoiler:
You also see a scary looking man with a hat at the bar.

For Istivahn

Spoiler:
You notice two odd fellows at the bar. Odd since they don't look like regulars.


Upon hearing the newcomer speak the name of Arch Stanton i will slide up to the bar and try to sit next to him as inconspicuously as possible.

(Male Human Career= Initiate of Ulric)

1d100 ⇒ 63

Not got my books on me but that's a fail regardless.

(Male Human (Imperial) Apprentice Wizard)

1d100 ⇒ 74 While abroad I don't have books either.

Kleo looks at the scary man and nods.

(Male Human Apprentice Wizard)

Murghpaw; ahem <spit> stamps his way into the Tavern.

"Vell, dost any of you vine peeples; know where I kanst find zis lawyer; vhat vas his name....Stanton; Arch Stanton; I needs zome legasistic advice; eh; any of you vine peeples know dis man?"

"ach; Kleo; ist zat you? Wit two of us; vee vill zee vhat vee will zee here wit zeese seedly little men eh"

<smiles>

(Male Human Career= Initiate of Ulric)

Albrecht chuckles quietly to himself at the newcomers exceptionally strong accent. Tipping his hat to the two men, he introduces himself.

Albrecht Waldermar at your service gentleman. I took seek the man of whom you speak sir, but he has yet to make himself known to me.


"Excuse me," says a weasely looking man, "I could not help overhearing your conversation. But, um, you are looking for Herr Stanton, yes?"

"My name is Rupert, hehehe, and I may be of assistance." The man sketches a bow to punctuate his point.

(Male Human Apprentice Wizard)

Ah; Zer Gut Man Rupert! Vell met. Yes, vee are in need of assistance; do you know ver Herr Stanton can be found? Vie are not unreasonable men, nor uncharitable if du canst help us; Ja?


"Ja, I take your meaning, ja."

The man Rupert looks at the barkeep who hands him a dusty old bottle. "My private reserve," Rupert says with a wink. He directs you all to follow him to a backroom. "All shall be revealed."

(Male Human Apprentice Wizard)

Giving a shrewd look to the back of the man and the room; I prepare for an ambush; tap my staff on the ground and give others a pensive look; then follow.

"May Verena's Eye watch oder us"

(Male Human (Imperial) Apprentice Wizard)

Kleo grimaces and waves Rupert on with ill-concealed impatience. He otherwise remains silent, keeping watch on the surroundings (and patronage).


Inside the backroom, Rupert lights a lamp. He motions for you each to take a seat.

"Gentlemen, may I offer you a drink? The finest in the Reikland."

(Male Human Career= Initiate of Ulric)

A little uncomfortable, Albrecht declines.


A civilized drink would be most appreciated, the drink you humans usually partake of is wretched to say the least.

(Male Human (Imperial) Apprentice Wizard)

Kleo winces at the thought of another drink, but gives into temptation. Muttering something about "hair of the snotling", he gestures Rupert to pour him a glass.

After he takes a sip, he says "Okay then, where is Stanton?"


"Herr Stanton, will not be coming gentlemen," Rupert raises a hand to forestall any objections on your part, as he continues, "for reasons that will be made clear to you in a few moments, he must not be here."

"Will you hear me out? I can assure you that what I say shall be mutually beneficial."

(Male Human Career= Initiate of Ulric)

Of course, Rupert. It is not uncommon for such men to work through agents, no?

(Male Human (Imperial) Apprentice Wizard)

Kleo raises his eyebrows and waits for Rupert to continue.

(Male Human Apprentice Wizard)

"Ach, ist ee dead or a facade of somevone else, Vee avait your words"

I hold the drink and gesture with it but dont drink it yet; smell it.


*Ping*

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

DM has a topic up in gamer connection, hes ill atm.

(Male Efreeti, advanced manthing 35HD)

Ach Vey! EEs struck down by Nurgle. Nurgle loves his followers :)


It's been over two weeks since any word from Radavel. Can we get a quick status update?

(Male Efreeti, advanced manthing 35HD)

yeah; meant my nurgle comment as a joke; now am worried; ack!


4 weeks now...

(Male Efreeti, advanced manthing 35HD)

Sheesh; I could type with my nose faster hehe

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

I'd just assumed the game had died, too long without an update.

(Male Efreeti, advanced manthing 35HD)

Well, we need some feedback or a gm I guess.


Valegrim wrote:
Well, we need some feedback or a gm I guess.

Agreed - I'm still interested in this game, but the GM disappeared.

(Male Efreeti, advanced manthing 35HD)

Sprinkles his Dust of Appearance to spot a GM

Spot
dice [1]+1=2

sigh


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