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Age of Darkness
Game Master Mothman

It is an age of darkness ...

A homebrew Pathfinder campaign.


Gameplay

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Keildrithe Oldsun wrote:
Do the shape and contents of the chamber bring any myths or legends to mind? Bardic knowledge: 12 +3 = 15; Knowledge (history): 5 + 3 = 8; Knowledge (religion): 11 + 1 =12... probably not...

Nothing comes to mind...


If the general consensus is to leave this chamber alone – or think on it more before continuing – remember that there is still an unexplored passage leading away from the chamber with the skulls and swords…

(Female Human (Swashbuckler) Rogue 4)

"I am curious to find out what lies beneath the plug. Can't we just take a quick look before we decide?" asks the girl hopefully.

(Male Human (Karandic) Bard 4 / Ranger 1)

"Is anyone able to sense... whether the chamber or plug radiates a malevolent aura, or the presence of undead?" asks Keildrithe, clearly reluctant to disturb the site.


Nicholai nods, glad that someone suggested it.

"Of course, I shall be delighted to try to detect any magical auras. Any descision we reach regarding this should only be undertaken after gathering as much information as possible." He says, sounding a little more high-falutin' than usual. Possibly a reflex due to nerves?

He casts his simple charm, and stares with slightly glowing eyes at the plug, then slowly turns his head to sweep the entire room. As he examines the ruins for mystical auras, he continues chatting softly.

"We also have the other direction to explore. Perhaps we might find a clue regarding this room down that corridor?" He suggests.

Cast Detect magic, full three rounds staring at anything that glows! ;) Spellcraft roll:

1d20 + 9 ⇒ (8) + 9 = 17

(Female Human (Swashbuckler) Rogue 4)

"Shouldn't we cleanse the place then Keildrithe?"


The stone plug radiates faint illusion magic to Nicolai’s arcane gaze. The entire chamber (as with the cellar above, and the corridor you stand in) is tinged with a faint, lingering aura of necromancy.


"Now, That's odd." Nicholai mutters, scanning the room.

"The room and corridor all are tinged with that faint, lingering aura of necromancy, death magic, like the cellar above. So that's consistent. Not necessarily good, but consistent." He observes wryly.

"But the stone plug, it looks like illusion magics. Now why would a stone seal be covered in an illusion aura? Abjuration or evocation I would understand,..." He muses, then snaps his fingers.

"Of course! We're all so busy being careful about disturbing anything, we've never actually touched the stone plug! It may be a simple illusion!" He declares brightly. "Nobody saw any signs of traps, right?" he asks casually. A little TOO casually. He floats his mystic disk over near the plug, and leans over the top of it, prodding the stone disk with his club,...

Just to be clear, I'm hoping that my floating disk will provide cover/protection in case it IS a trap! ;)


Nicolai floats serenely into the chamber atop his magical disk. Floating above the plug, he reaches down and pokes it with the butt of his shortspear. If he was expecting it to pass right through, he is disappointed – the plug seems as solid as, well, stone.


"Well, THAT was anti-climatic." Nicholai mutters, leaning over for a better look.

"So, what's the illusion aura for?" He mumbles, leaning over and, with only a slight hesitation, feeling the top of the stone plug, trying to see if the figure on top feels like the same shape it appears to be,...

Trying to see if there is an illusion covering the actual image? Just playing old school here! ;)

"Probably some sort of aura-masking magics, hiding the fact that there's an arch-devil underneath or somesuch,..." He mutters darkly, wishing fervently that he was back up top in the fresh air with Wij.


There is no ill effect from touching the surface of the plug – it feels like rough, slightly chill stone. As far as you can tell, what you feel seems to match what you see.

If you suspect some sort of visual illusion, you can attempt to disbelieve it with a Will save. Of course, it could be some sort of dormant illusion spell, that will trigger once a certain set of conditions are met …

(Male Human - Karandic Druid/4)

Nicolai Auf derMaur wrote:

"Well, THAT was anti-climatic." Nicholai mutters, leaning over for a better look.

"So, what's the illusion aura for?" He mumbles, leaning over and, with only a slight hesitation, feeling the top of the stone plug, trying to see if the figure on top feels like the same shape it appears to be,...

"Probably some sort of aura-masking magics, hiding the fact that there's an arch-devil underneath or somesuch,..." He mutters darkly, wishing fervently that he was back up top in the fresh air with Wij.

Laithe follows Nicolai into the room, figuring that he had been expecting to find trouble and so was possibly seeing it where perhaps there was none. He still treads as cautiously as possible, approaching the stone plug. He joins Nicolai in searching it's surface, looking for a mechanism or handle that would fascilitate the removal of the plug.

Search check 19 + 3 = 22


Nothing. It looks like it will take brute strength to move this thing. It doesn’t appear to be fixed to the floor, but looks very heavy.

(Male Human (Karandic) Bard 4 / Ranger 1)

Pharris Cophalis wrote:
"Shouldn't we cleanse the place then Keildrithe?"

"I'm more concerned that in our present state, we would only unleash more evil upon the world, rather than cleanse it... at the cost of our lives," mumbles the Karand.


Kajetan will look at the ceiling for any holes or rings where they may of had a pulley system to raise and lower the plug.


Kajetan Armann wrote:
Kajetan will look at the ceiling for any holes or rings where they may of had a pulley system to raise and lower the plug.

Nothing of the sort I am afraid.


Keildrithe Oldsun wrote:
Pharris Cophalis wrote:
"Shouldn't we cleanse the place then Keildrithe?"
"I'm more concerned that in our present state, we would only unleash more evil upon the world, rather than cleanse it... at the cost of our lives," mumbles the Karand.

NIcholai looks up from his inspection of the plug, and gives the bard a half-smile. "A valid concern Keildrithe! It's a shame that we can't trust the rest of the world to be so cautious." He shrugs.

"I don't see how to get this thing off other than brute strength, and I can't explain the Aura of Illusion magics I can see on this thing. Perhaps we should explore the rest of the area? See if maybe we can find a clue to at least some of our questions, then return here and continue to explore this chamber?" He asks. He the turns to the plug, and in a moment of obvious frustration, points at the plug and commands, "Rise! Speak!, Open Sesame!"

He turns to the others with a sheepish grin.

"Well. It was worth a try!" He declares with a sniff, straightening his ascot.

Unless that actually worked, ;P I'm out of ideas at the moment. Want to explore the other tunnel?

(Female Human (Swashbuckler) Rogue 4)

"Why not ignore it? If there is an illusion perhaps there is no plug. Just a hole. The elves love their illusions to make the woods seem different and the best ones are those that no one tries to disbelieve. The ones that are most natural."

She plucks at her bottom lip and smiles at Keildrithe, "I sound like my mother. By Corellon's sword I wish I didn't. And I was only playing. Sometimes it is best to leave well enough alone. You may be right, Keildrithe. We have another corridor we could explore now?"

(Male Human (Karandic) Bard 4 / Ranger 1)

Pharris Cophalis wrote:

"Why not ignore it? If there is an illusion perhaps there is no plug. Just a hole. The elves love their illusions to make the woods seem different and the best ones are those that no one tries to disbelieve. The ones that are most natural."

She plucks at her bottom lip and smiles at Keildrithe, "I sound like my mother. By Corellon's sword I wish I didn't. And I was only playing. Sometimes it is best to leave well enough alone. You may be right, Keildrithe. We have another corridor we could explore now?"

Keildrithe smiles sympathetically, relief showing on his heretofore worried features. "Agreed... let us see if we may find answers elsewhere in this complex... and let us pray that our blades do not rise against us yet again... Be prepared, friends..."

Was there only the one door down this passage? Is our only "obvious" option to go back through the throne room?


That is the only other obvious way. I hope that it is other factors and not my description that it will probably take ‘brute strength’ to move the plug that is deterring people; I am not trying to imply that the party would not have the strength or resources to move it. I’ll assume that it is the various other factors that have been discussed that are the deterrent and move on in the other direction.

Momentarily defeated by the odd chamber, the party retreats back along the tunnel to the large room with the swords. There may be a certain wariness upon re-entering this chamber, but it appears unfounded – nothing other than the slight chill in the air and the sound of dripping water assails the group as they pass back through the room. The rusty swords remain unmoving (and in many cases, broken) on the floor where they lie.

On the other side of the room another tunnel entrance awaits. This tunnel runs west for about thirty feet before curving around out of sight to the north. The floor is paved with stone, but the walls and ceiling are bare earth and close packed rubble, supported by regular columns and beams of stone and petrified timber. There is a damp, earthen smell in the air, and the faint hint of decay. The passage is little more than five feet wide at the points where the columns jut from the walls on both sides at regular intervals.


NIcholai purses his lips as he gazes down the entrance to the tunnel by the light of his glowing coin.

"Nothing like a stroll by mage-light down a dark and unexplored tunnel to set the mood. LAdies first?" He says, straight faced.

No worries Moth, I think (at least on my part) that it's the uncertainty, and the fact that we have more exploring to do that might give us more answers. The uncertainty part is actually cool, do I WANT to lift it? SHOULD I ? heh,... IN RL I'd be a nervous wreck as an adventurer! ;P

(Female Human (Swashbuckler) Rogue 4)

Pharris is "trying" to curb her lack of wisdom and listen to the likes of Keildrithe and Laithe. Boo. Hiss. Otherwise....

The elf maiden draws her greatsword and leads the party back across the main chamber and into the first corridor she had tried to travel down.

(Male Human (Karandic) Bard 4 / Ranger 1)

Pharris Cophalis wrote:

Pharris is "trying" to curb her lack of wisdom and listen to the likes of Keildrithe and Laithe. Boo. Hiss. Otherwise....

The elf maiden draws her greatsword and leads the party back across the main chamber and into the first corridor she had tried to travel down.

Keildrithe follows close behind Pharris, exhaling with relief when neither the rusty swords nor his own blade shows signs of animation. He holds his own blade tightly in hand, ready to cover the elf maiden's back...

Definitely the uncertainty factor, and the need to find potential answers elsewhere, that made me want to leave the plug alone... for now...

Spot: 7 + 3 = 10; Listen: 17 + 2 = 19.

(Female Human (Swashbuckler) Rogue 4)

Pharris heads north around the bend, keeping her eyes and ears focussed on the way ahead, trying to ignore any sounds that the party behind may be making.

Listen 1d20 + 1 ⇒ (13) + 1 = 14


Kajetan finds himself bringing up the rear, stumbling in the half light from the mostly blocked light source ahead of him. He tries valiantly to not jump at every noise behind him, but fails the majority of the time. He is rapidly regretting having the idea to head down here.


Pharris leads the way boldly around the bend, Keildrithe a step behind her, both of them keeping their ears peeled, but hearing nothing other than the sounds they bring with them, and the steady drip of water from behind.

Pharris’s keen elven eyes, seeing better and further in the light from the glowing coins than a human’s, can see that another thirty feet or so past the bend the passage opens out into an earthen chamber, roughly semi-circular in shape, perhaps thirty feet across. Swords, axes, helms and shields lay about the perimeter of the room, looking badly damaged by moisture and age. A dozen lances tall lances lean against the curved wall. The ragged, mouldy remains of a standard and a rusty gauntlet hang from the rotting shaft of each lance.

From her position down the corridor, Pharris can see no other exits from the chamber ahead (although there may be more to the room out of her sight).

(Female Human (Swashbuckler) Rogue 4)

"No need to worry about our weapons attacking us, the room ahead is filled with them. Could be a single chamber. Looks like it was once the site of a battle. Come on."

Pharri starts to speed up a little and heads into the room, keeping her greatsword at the ready.


"Wait,...!" Nicholai hisses, too late, as Pharris steps into the room. He tenses as he waits for the rusting weapons on the floor to rise as the in the entrance chamber,...

"That woman's going to give me a heart attack. I think I'm in love!" The dandy mutters wryly, barely audible.


Pharris, please make spot and listen checks.

(Female Human (Swashbuckler) Rogue 4)

Spot 10 and Listen 13

At Nicolai's words she stops and looks back quizzically when he doesn't finish the sentence. "What?"


Pharris steps into the room, then stops and looks back at Nicolai … so she doesn’t hear the faint jangle and creak of rusted metal, nor see the faint stirring of the old gauntlets. She does not notice anything is amiss, until the first pale, misshapen fleshy spider drops down from its gauntlet shell onto the stony floor – then another, then another. One after the other, thin, corpse pale, disembodied hands drop or crawl from the gauntlets and begin scuttling along the floor or along the length of the lances on withered fingertips and cracked nails towards the warrior woman.

Roll for initiative! The 12 hands have acted in the surprise round, crawling forth from their gauntlets and moving towards Pharris.
The room is about thirty feet by thirty feet. This passage (5 foot wide) opens out into eastern end of the south wall. Pharris can see another tunnel opening in the western end of the south wall.
Pharris is in the room, probably in the five foot square immediately next to the passage opening. Everyone else is back in the corridor. The nearest scuttling hand is ten feet away from Pharris.


1d20 + 1 ⇒ (4) + 1 = 5

Kajetan lets out an incredibly girly blood curdling scream and remains riveted to the spot as the hands crawl from their hidey holes.

(Female Human (Swashbuckler) Rogue 4)

Initiative 1d20 + 3 ⇒ (16) + 3 = 19

Pharris reads the look on Nicolia's face and turns back stepping left along the wall a little to give the rest access to the monstrous crawling hands. Then she prepares her greatsword for combat with the first one that reaches her.

"watch out, this place crawls."


Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Pharris wrote:
At Nicolai's words she stops and looks back quizzically when he doesn't finish the sentence. "What?"

Nicholai shakes his head with a wry smirk. He opens his mouth to speak, just as Kajetan lets loose with a piercing, feminine, shriek.

"Noth,... AwfertheloveofArton!" He gasps, clutching his chest. "Please don't do that!" He chides Kaj with the weak grin of the startled. Then, noting the wizard's wide-eyed stare, follows it back to it's source.

"On the other hand,..." He starts to add in a soft, subdued voice, then smirks at his own unintended pun. He recovers from his shock faster than the frightened wizard though.

"Pharris! Get out of there! There are too many! Come back!" The dandy shouts, his hand wavering in position halfway between the position he uses to cast his flame burst, and the ceramic vial of alchemist's fire on his belt,...

Waiting on my turn. Depending on what the people before me do, I am planning on throwing the alchemist's fire to block the doorway so they can't get out, or casting burning hands if they are too close to use the alchemist's fire by the time it's my turn.

(Male Human (Karandic) Bard 4 / Ranger 1)

Keildrithe's eyes widen in horror as he peers around the elf maiden. He shudders, then puts a firm, yet gentle hand on the maiden's forearm, trying to pull her back into the tunnel. "Cympharrisong, there is no honour to be had in risking life and... ahem... limb... fighting these dismembered hands with bow or blade... might I suggest we take a few steps back and let our sorcerous allies deliver the initial strikes against these abominations?"

(Male Human (Karandic) Bard 4 / Ranger 1)

Should have specified... if Pharris will come with him, Keildrithe will withdraw to a point immediately behind Nicholai. Just in front of the sorcerer will be fine too, so long as that doesn't block his burning hands spell of whatever else he may have up his sleeve... :-) If Pharris refuses to withdraw with him, then Keildrithe will stand by her side and ready an attack against the approaching skeletal hands... <cringe>...


Alright, rolling initiative for those we are still waiting on, that gives us:
Pharris: 19
Keildrithe: 18
Hands: 12
Nicolai: 10
Laithe: 7
Kajetan: 5

Pharris is up first. Taking that five foot step to the left will put you within swinging distance of two of them.


Keildrithe Oldsun wrote:
ready an attack against the approaching skeletal hands... <cringe>...

Just to be clear, the hands are fleshy (though withered and partially rotted), not skeletal. You can see the ends of broken bones poking out from their hacked off wrists...


Still screaming like a girl.

(Male Human (Karandic) Bard 4 / Ranger 1)

DM Mothman wrote:

Alright, rolling initiative for those we are still waiting on, that gives us:


Oops, sorry, don't know why I forgot to roll... duh...

(Male Human - Karandic Druid/4)

Apologies about the absence - been getting hammered at work at the moment. Love all the hand/limb puns by the way!

Still considering the strange chamber, Laithe's concentration lapses a little and he is caught off-guard by Kajetan's scream, only then noticing the severed hands scuttling across the chamber towards them. Grimacing at the sight, he prepares himself to meet them.

(Female Human (Swashbuckler) Rogue 4)

Pharris reacts first and so she attacks, moving slightly to the left against the wall.

Greatsword 1d20 + 7 ⇒ (17) + 7 = 24, damage 2d6 + 3 ⇒ (1, 6) + 3 = 10She would have done what Keildrithe asked if she hadn't acted first.

(Male Human (Karandic) Bard 4 / Ranger 1)

As Pharris shakes off Keildrithe's hand and moves off into the chamber, to the left of the passage, the bard finds his request trailing off, largely unheard by the elf maiden. Cursing under his breath, he makes a step in the opposite direction, just to the right of the passage. He holds the blade that Alton lent him in a high guard, ready to slice down once the hands come within five feet of him. "Nicolai, Laithe, Kajetan... I think we're going to need fire!!!" he yells back over his shoulder, as locks of grimy brown hair come loose from his leather headband and dangle before his eyes..

"I think I'm going to regret this," he mutters to himself, then begins to recite the words of a Karandic ode...

Readied attack: 8 + 3 + 1 (enhancement bonus?) = 12... in the unlikely event that's a hit, the damage is 6. The recitation is strictly for descriptive purposes for now -- haven't made use of the bardic music ability yet. For the record... Alton's blade is a +1 human-sized shortsword, right? If not, please substitute longsword in the description above and knock one off the attack roll...


Keildrithe, the weapon that Alton gifted you with is the longtooth dagger. It looks like a curved dagger but is the size of a shortsword. It can be used without penalty by any small or medium sized creature that is proficient with dagger or shortsword (for medium sized wielders) or longsword (for small wielders). It has the statistics of a medium sized shortsword except that it can deal slashing OR piercing damage as a dagger. It is magical, having a +1 enhancement bonus to hit and damage.


Pharris steps into the chamber and spins and dips with her greatsword at the nearest crawling hand, cutting it clean in half.

The remainder of the hands keep scuttling towards her, and Keildrithe who steps into the room beside her, slicing down at another one of the hands as it gets close to him, chopping three of its fingers off, leaving it lying on the floor, twitching but unable to move.

But now the rest of the hands have reached the two adventurers, scrabbling around them, trying to climb up their legs, or launching themselves through the air from the hafts of the lances.

Five hands are trying to attack Pharris and five try to attack Keildrithe. They are tiny creatures, so need to enter your square to attack. Thus, you each get an AoO at one of them as they leave your threatened square. Also, some of these may try to grapple you, so can each of you give me an additional two AoO rolls (so three in total, plus damage rolls).


DM Mothman wrote:


Five hands are trying to attack Pharris and five try to attack Keildrithe. They are tiny creatures, so need to enter your square to attack. Thus, you each get an AoO at one of them as they leave your threatened square. Also, some of these may try to grapple you, so can each of you give me an additional two AoO rolls (so three in total, plus damage rolls).

Remember you only get one AOO per round, unless you have the combat reflex feat.

Kajetan has message and ghost sound left on his spell list.

Kajetan's initial horror does not wear off and the young mage fires his crossbow off at one of the hands as it leaps through the air.

Light Crossbow
+3 Attack / 1d8 Damage, Critical 19-20 X2, Type P, Range 80 ft.
-4 for shooting into combat, I have NOT taken a penalty for cover, please apply it if they are shielded from my view, which I think they are.
1d20 - 1 ⇒ (7) - 1 = 6

1d8 ⇒ 8

He fumbles with the bolts as he attempts to reload the crossbow.

(Female Human (Swashbuckler) Rogue 4)

"We should have gone back," admits Pharris.

Pharris doesn't have Combat Reflexes..yet, but here goes anyway.

The greatsword flicks left and right as she tries to fend off the claws.

First AoO 1d20 + 7 ⇒ (20) + 7 = 27, Damage 2d6 + 3 ⇒ (2, 3) + 3 = 8, Second AoO 1d20 + 7 ⇒ (11) + 7 = 18, Damage 2d6 + 3 ⇒ (5, 1) + 3 = 9, Third AoO 1d20 + 7 ⇒ (3) + 7 = 10, Damage 2d6 + 3 ⇒ (3, 4) + 3 = 10


Nicholai's eyes widen in shock/fear as the crawling appendages swarm onto his two friends. 'Too slow!' Cursing under his breath at his indecisiveness, he extends the forefinger of each gloved hand and mutters under his breath. Two glowing bolts of force fly, each striking a different hand crawling upon Pharris.

"Need a hand my lady?" he hears himself saying, despite the seriousness of the situation.

MM on hands. Two bolts, two different targets.

1d4 + 1 ⇒ (4) + 1 = 5

1d4 + 1 ⇒ (4) + 1 = 5

(Female Human (Swashbuckler) Rogue 4)

Psst - what about the bard? Pharris may be the simpering woman but she is a combat monkey....Oh Keildrithe chivalry is going to get you in so much trouble.


I know, and I did think about that. But in his humble origins, Nicholai is still a ladies man, or as his original player so ably said it, 'A Player'. I figured his first thought in any similar situation would be to help the ladies first. Although if Keildrithe (or anyone) gets into trouble, he won't hesitate to help him too! ;P

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