Typhus you are still prone, use your move to stand up if you want.
Ferdinand takes 10HP damage from the stirge attached to him.
Strige #1 attacks Ferdinand; attack vs AC 1d20 + 12 ⇒ (16) + 12 = 28 Damage = 1d6 ⇒ 4.
Stirge #1 latches on to ferdinand and begins to suck blood causing 4HP damage.
Stirge #3 attacks Mountain; attack vs AC 1d20 + 12 ⇒ (5) + 12 = 17
Stirge #3 attacks Mountain; attack vs AC 1d20 + 12 ⇒ (16) + 12 = 28
Both stirges miss Mountain.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27
Dire Stirge #4 27
Flint 23 (prone, grabbed)
Brain Bug 23 (bloodied)
Ferdinand 21
Malick 20
Rennik 20 (invisible)
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (VoR, cursed by Typhus)
Attack Roach #3 20 (VoR, bloodied)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
You are grabbed(immobilized) by roach #6, you have to break the grab before you can move, Typhus was able to get away because he teleported. You can still attack roach #5 or #6 but will be at -4, -2 for being grabbed and -2 for being prone. Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized (grabbed) you.
I will change the effect discription next to peoples names to better clarify the condition.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27
Dire Stirge #4 27
Flint 23 (prone, immobilized)
Brain Bug 23 (bloodied)
Ferdinand 21
Malick 20
Rennik 20 (invisible)
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (VoR, cursed by Typhus)
Attack Roach #3 20 (VoR, bloodied)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Ferdinand attempts to pull the stirge off of his torso.
Athletics:1d20 + 7 ⇒ (10) + 7 = 17
Malick(male human Resourceful Warlord/Commando Captain 13)
"What is it with you guys and bloodsuckers? Flint, get over here and finish what you started."
Blindside Assault. Before the attack can slide an ally 6 squares adjacent to the target. In this case, Flint to S31. Malick moves to P28. We flank. Flint makes a basic melee attack as a free action. Malick tries to hit the thing himself (all the above is effect, regardless of hit or miss).
1d20 + 16 ⇒ (15) + 16 = 31 - v Big bug AC. If it hits, 2d10 + 10 ⇒ (7, 5) + 10 = 22 damage
Since Mountain isn't grabbed at the moment, finishing off the acid-spitter makes sense. How's everyone's health? Got a couple of inspiring words ready to use.
Malick sets up a flanking maneuver with just a command and hits hard with his halberd on the Big Bugs carapace.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27
Dire Stirge #4 27
Flint 23
Brain Bug 23 (bloodied)
Ferdinand 21
Malick 20
Rennik 20 (invisible)
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (VoR, cursed by Typhus)
Attack Roach #3 20 (VoR, bloodied)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
1d20 + 17 ⇒ (17) + 17 = 34 vs Will, 1d8 + 9 ⇒ (4) + 9 = 13 psychic damage on a hit and he slides to R20 and takes another 2d8 + 9 ⇒ (7, 1) + 9 = 17 damage. (Includes +2 for combat advantage both because I'm invisible and because of my improved orb of deception.) I am no longer invisible because I attacked.
1d20+17 vs Will, 1d8+9 psychic damage on a hit and he slides to R20 and takes another 2d8+9 damage. (Includes +2 for combat advantage both because I'm invisible and because of my improved orb of deception.) I am no longer invisible because I attacked.
1d20+17 vs Will, 1d8+9 psychic damage on a hit and he slides to R20 and takes another 2d8+9 damage. (Includes +2 for combat advantage both because I'm invisible and because of my improved orb of deception.) I am no longer invisible because I attacked.
Flint - Roach #5 Attack vs. AC 1d20 + 12 ⇒ (17) + 12 = 29 Damage = 2d4 + 9 ⇒ (2, 2) + 9 = 13 Flint takes 13HP damage and is knocked prone and grabbed.
Roach #6 Attack vs. AC 1d20 + 12 ⇒ (17) + 12 = 29 Damage = 2d4 + 9 ⇒ (1, 1) + 9 = 11 Flint take 11HP damage and is knocked prone and grabbed.
I ran the grab and drag wrong last time, the roaches will begin to drag on their next turn.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone, grabbed by R3)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27
Dire Stirge #4 27
Flint 23 (prone, grabbed by R5 & R6)
Ferdinand 21
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (VoR, cursed by Typhus)
Attack Roach #3 20 (VoR, bloodied)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Mountain smacks both stirges with one blow blooding stirge #4 and then stepping back towards the group.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone, grabbed by R3)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27
Dire Stirge #4 27 (bloodied)
Flint 23 (prone, grabbed by R5 & R6)
Ferdinand 21
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (VoR, cursed by Typhus)
Attack Roach #3 20 (VoR, bloodied)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Typhus breaks free of roach #3 and then blast it from his prone postion killing the beast.
Ferdinand takes 10HP damage from the attached stirge.
Stirge #1 attacks Ferdinand, attack vs AC 1d20 + 12 ⇒ (19) + 12 = 31 the stirge sinks its needle like tounge deep into ferdinand and begins sucking blood causing 1d6 ⇒ 5 damage.
15 total HP damage.
Stirges #3 and #4 attempt to reattach to mountain,
stirge #1 attack vs AC 1d20 + 12 ⇒ (1) + 12 = 13
stirge #1 attack vs AC 1d20 + 12 ⇒ (10) + 12 = 22
Both stirges miss Mountain.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27 (Attached to Ferdinand)
Dire Stirge #4 27 (bloodied)
Flint 23 (prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied)
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Also now that I'm bloodied, Minor Action, activate Razorclaw shifting racial feature, Until the end of the encounter, Flint's speed increases by 2, and he gains +1 bonus to AC and Reflex.
Because of the two roaches holding into his legs Flints' attack barely misses.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied, Attached to Ferdinand)
Dire Stirge #3 27 (Attached to Ferdinand)
Dire Stirge #4 27 (bloodied)
Flint 23 (bloodied, prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied)
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Ferdinand attempts to remove the stirge attached to him.
Athletics vs. Fortitude 1d20 + 7 ⇒ (8) + 7 = 15 and fails.
Ferdinand forfeits his attack in an attempt to remove the second stirge.
Athletics vs. Fortitude 1d20 + 7 ⇒ (18) + 7 = 25 and manages to pull it off and toss it back a few feet.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied,)
Dire Stirge #3 27 (Attached to Ferdinand)
Dire Stirge #4 27 (bloodied)
Flint 23 (bloodied, prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied)
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Malick(male human Resourceful Warlord/Commando Captain 13)
Move to R25 to flank with Typhus.
1d20 + 18 ⇒ (12) + 18 = 30 v R4 Viper's Strike 1d10 + 10 ⇒ (5) + 10 = 15 damage. If R4 shifts before the end of Malick's next turn, Typhus gets an OA.
Minor: Inspiring Word on Flint. Flint gets a surge + 3d6 ⇒ (6, 1, 2) = 9 hp back.
Apologies for brief and flavour free post. Been away all day.
Malick stabs his halberd into the roach setting up an OA for Typhus.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27
Dire Stirge #2 27 (bloodied,)
Dire Stirge #3 27 (Attached to Ferdinand)
Dire Stirge #4 27 (bloodied)
Flint 23 (bloodied, prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied)
Malick 20
Rennik 20
Attack Roach #1 20 (slowed)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Rennik conjures ghostly sounds to confound and distract the bugs surrounding Ferdinand.
Horrid Whispers centered on Ferdinand. Vs roach 1 1d20 + 16 ⇒ (2) + 16 = 18, vs stirge 1 1d20 + 16 ⇒ (7) + 16 = 23, vs stirge 2 1d20 + 16 ⇒ (19) + 16 = 35 vs will (includes bonus for coordinated explosion feat). 1d6 + 9 ⇒ (5) + 9 = 14 psychic damage on a hit, and on a hit they are slowed and take a -2 to attack rolls (save ends). They also grant combat advantage to the next of my allies who hit them. Once they save, they are knocked prone. On a miss, they are slowed and take a -2 penalty to attack rolls until the end of my next turn.
Roaches #5 and #6 begin to drag Flint into the stones causing him 1d4 + 3 ⇒ (2) + 3 = 5
1d4 + 3 ⇒ (2) + 3 = 5 10HP total damage.
Roach #2 and #4 attempt to knock down Malick, R2 attack vs AC 1d20 + 12 ⇒ (14) + 12 = 26, the roach knocks Malick prone and grabs him causing 2d4 + 9 ⇒ (1, 1) + 9 = 11 11HP damage.
R4 attack vs AC 1d20 + 12 ⇒ (16) + 12 = 28, the roach knocks Malick prone and grabs him causing 2d4 + 9 ⇒ (2, 2) + 9 = 13 13HP damage.
Roach #1 attempts to knock down Ferdinand, attack vs AC 1d20 + 12 ⇒ (9) + 12 = 21 the roach knocks Ferdinand prone and grabs him causing 2d4 + 9 ⇒ (3, 4) + 9 = 16 13HP damage.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Roach #1, stirge #1 and stirge #2 grant combat advantage.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27 (slowed, -2attk)
Dire Stirge #2 27 (bloodied, slowed, -2attk))
Dire Stirge #3 27 (Attached to Ferdinand)
Dire Stirge #4 27 (bloodied)
Flint 23 (bloodied, prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied, grabbed by R1, prone)
Malick 20 [Grabbed by R2 and R4, prone)
Rennik 20
Attack Roach #1 20 (slowed, -2attk))
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Typhus blasts roach #4 with his chaos bolt scaring it’s carapace.
Stirge #1 attacks Ferdinand, attack vs AC 1d20 + 12 ⇒ (6) + 12 = 18 and misses.
Stirge #2 sucks more of Ferdinand’s blood causing 10HP damage.
Stirge #3 attacks Mountain, attack vs AC 1d20 + 12 ⇒ (11) + 12 = 23 and misses.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Roach #1, stirge #1 and stirge #2 grant combat advantage.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27 (slowed, -2attk)
Dire Stirge #2 27 (bloodied, slowed, -2attk Attached to Ferdinand)
Dire Stirge #3 27
Flint 23 (bloodied, prone, grabbed by R5 & R6)
Ferdinand 21 (bloodied, grabbed by R1, prone)
Malick 20 [Grabbed by R2 and R4, prone)
Rennik 20
Attack Roach #1 20 (slowed, -2attk)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
I used a move action last turn to stand from prone. From the Shadows(Short Sword, no movement), 1d20+16=22 vs Roach #5 AC, 1d6+10+3d8=17 damage
I think that misses, I'll use another action point to activate Mist Form, Flint becomes insubstantial and gains a fly speed of 8 (hover), but Flint cannot make any attacks. This lasts until the end of your next turn(sustain minor). I'm not sure if becoming insubstantial gets Flint out of the grabs or not, if so move to O26, if not, then stay put.
"I could use a little help over here!", says Ferdinand as he takes a quick swig of elixer before attempting to bash the stirge off on the ground and possibly stab the beetle menacing him.
Using Curative Admixture on myself so I don't die, Athletics to knock the stirge off already: 1d20 + 7 ⇒ (19) + 7 = 26 If possible, Magic Weapon on the beetle:1d20 + 14 ⇒ (15) + 14 = 29
1d8 + 8 ⇒ (5) + 8 = 13Still bloodied.
Malick(male human Resourceful Warlord/Commando Captain 13)
"Reckon I'm losing my love of the natural world, right here and now."
Inspiring Word (second one) is yours as soon as Malick's turn comes up. Using APs to make an attack nets you either an extra 8 damage or 8 temp hp if the attack misses, which may help.
Flint stands lashes out with his dagger scaring the shell of the roach then turns into mist and floats away from the surprised roaches.
Ferdinand manages to pull off the stirge at his throat as well as slamming his lance into the side of the roach dragging him.
Ignoring his own plight Malick inspires Ferdinand to rally.
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Ferdinand - Using APs to make an attack nets you either an extra 8 damage or 8 temp hp if the attack misses.
Roach #1, stirge #1 and stirge #2 grant combat advantage.
Mountain 31
Typhus 29 (prone)
Dire Stirge #1 27 (slowed, -2attk)
Dire Stirge #2 27 (bloodied, slowed, -2attk)
Dire Stirge #3 27
Flint 23 (bloodied)
Ferdinand 21 (bloodied, grabbed by R1, prone)
Malick 20 [Grabbed by R2 and R4, prone)
Rennik 20
Attack Roach #1 20 (slowed, -2attk)
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Rennik sends a phantom bolt at one of the stirges by Ferdinand to repel it.
Phantom bolt on Stirge 2. 1d20 + 17 ⇒ (4) + 17 = 21 vs Will (includes combat advantage). 1d8 + 9 ⇒ (5) + 9 = 14 psychic damage and slide to L23 and on a hit it grants combat advantage to the next ally that attacks it.
Did we miss Malick's turn?
Malick(male human Resourceful Warlord/Commando Captain 13)
Rennik Ilzander wrote:
Did we miss Malick's turn?
Believe so.
Minor - Inspiring word for Ferdinand. Surge plus 2d6 ⇒ (5, 6) = 11 hp healed
Move - Escape grab. 1d20 + 14 ⇒ (16) + 14 = 30 - Athletics v Fort from R2
Move - Escape grab. 1d20 + 14 ⇒ (14) + 14 = 28 - Athletics v Fort from R4.
If he breaks the grab, he'll shift to R27 as part of the move action. (p288 PHB1)
Minor - Inspiring word for Ferdinand. Surge plus 2d6 hp healed
Move - Escape grab. 1d20+14 - Athletics v Fort from R2
Move - Escape grab. 1d20+14 - Athletics v Fort from R4.
If he breaks the grab, he'll shift to R27 as part of the move action. (p288 PHB1)
Ignoring his own plight Malick inspires Ferdinand to rally as he kicks free of the roaches.
Rennik fires a bolt of psychic energy at stirge #2 causing the stirge to drop to the ground twitching as it dies.
Roach #1 drags Ferdinand towards the stones causing 1d4 + 3 ⇒ (1) + 3 = 4
Roach #2 and #4 go after Typhus and roach # 5 and #6 attack Malick.
Roach #2, attack vs ac 1d20 + 12 ⇒ (16) + 12 = 28, damage = 2d4 + 9 ⇒ (3, 4) + 9 = 16 knocks typhus proneand grabs hold.
Roach #2, attack vs ac 1d20 + 12 ⇒ (3) + 12 = 15, damage = 2d4 + 9 ⇒ (1, 4) + 9 = 14 misses
Roach #2, attack vs ac 1d20 + 12 ⇒ (9) + 12 = 21, damage = 2d4 + 9 ⇒ (2, 3) + 9 = 14 misses
Roach #2, attack vs ac 1d20 + 12 ⇒ (6) + 12 = 18, damage = 2d4 + 9 ⇒ (1, 3) + 9 = 13 misses
Mountain swings his mace at stirge #3, Tide of Iron, Attack vs AC 1d20 + 15 ⇒ (6) + 15 = 21 smacking the pest doing damage = 1d8 + 6 ⇒ (2) + 6 = 8
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Ferdinand - Using APs to make an attack nets you either an extra 8 damage or 8 temp hp if the attack misses.
Mountain 31
Typhus 29 (prone, grabbed by R2)
Dire Stirge #1 27
Dire Stirge #3 27
Flint 23 (bloodied)
Ferdinand 21 (bloodied, grabbed by R1, prone)
Malick 20
Rennik 20
Attack Roach #1 20
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20
Next, I'll use 1d20 + 13 ⇒ (18) + 13 = 31 vs. Fort; 1d6 + 10 ⇒ (1) + 10 = 11 radiant damage. If it moves closer to me on its next turn, it takes 1d6+9 damage
EDIT: Critical, baby! Using Caiphon’s Guidance: I score critical hits with fear and radiant powers on a roll of 18-20. Max damage=16!
Typhus is unable to get free but his bolt of light blows off one of the roaches legs blooding it.
Sensing closer prey stirge #1 attacks Rennik’s exposed flesh.
Attack vs AC 1d20 + 12 ⇒ (13) + 12 = 25. The stirge finds an exposed spot and burrows and sucks out 1d6 ⇒ 1 HPs
Stirge #3 goes after Mountain again missing badly.
Attack vs AC 1d20 + 12 ⇒ (6) + 12 = 18
Mountain - +1 AC, he can end effect as minor action to get HS+6 Temp HP to himself and one ally within 5 squares, +2 to one attack roll after he rolled it today.
Ferdinand - Using APs to make an attack nets you either an extra 8 damage or 8 temp hp if the attack misses.
Mountain 31
Typhus 29 (prone, grabbed by R2)
Dire Stirge #1 27 (attached to Rennik)
Dire Stirge #3 27
Flint 23 (bloodied)
Ferdinand 21 (bloodied, grabbed by R1, prone)
Malick 20
Rennik 20
Attack Roach #1 20
Attack Roach #2 20 (cursed by Typhus)
Attack Roach #4 20
Attack Roach #5 20
Attack Roach #6 20