paizo.com Recent Threads in Forumspaizo.com Recent Threads in Forums2024-03-19T08:54:51Z2024-03-19T08:54:51ZForums/Online Campaigns: General Discussion: Same Day Sunrise Taj Mahal Tourtajmahaltourhttps://paizo.com/threads/rzs43ygj?Same-Day-Sunrise-Taj-Mahal-Tour2024-03-19T07:50:08Z2024-03-19T07:50:08Z<p>Embark on an unforgettable journey with our <a href="https://theimperialtours.com/taj-mahal-sunrise-tour-from-delhi-by-car/" target="_blank" rel="nofollow">Taj Mahal Sunrise Tour By Car From Delhi</a>. The Taj Mahal sunrise tour is a guided excursion that allows travelers to witness the stunning beauty of the Taj Mahal at dawn. Typically starting early in the morning from Delhi, participants embark on a journey to Agra, where the Taj Mahal is located. Upon arrival, visitors witness the Taj Mahal bathed in the soft light of the rising sun, offering a truly magical and unforgettable experience. The tour often includes expert guidance, transportation by car, and visits to other notable attractions in Agra such as the Agra Fort. This tour allows travelers to appreciate the architectural splendor and historical significance of one of the world's most renowned landmarks in a serene and picturesque setting.</p>Embark on an unforgettable journey with our Taj Mahal Sunrise Tour By Car From Delhi. The Taj Mahal sunrise tour is a guided excursion that allows travelers to witness the stunning beauty of the Taj Mahal at dawn. Typically starting early in the morning from Delhi, participants embark on a journey to Agra, where the Taj Mahal is located. Upon arrival, visitors witness the Taj Mahal bathed in the soft light of the rising sun, offering a truly magical and unforgettable experience. The tour...tajmahaltour2024-03-19T07:50:08ZForums: Rules Discussion: Bandit's Doom limitationsRavingdorkhttps://paizo.com/threads/rzs43ygi?Bandits-Doom-limitations2024-03-19T05:33:30Z2024-03-19T05:33:30Z<p>If you cast <a href="https://2e.aonprd.com/Spells.aspx?ID=866" target="_blank" rel="nofollow"><b><i>bandit's doom</i></b></a> on an object, and that object is in your backpack, does it trigger if someone steals your backpack? Or only when they touch the cursed object within, such as when pulling it out of the backpack? Is it possible they won't be effected at all if they dump out all the backpack's contents (and don't thereafter pick up the cursed object)?</p>
<p>Could I cast the spell on the contents of my waterskin, then safely drink some of it, then pour a glass for someone else, thereby luring them into a false sense of safety?</p>
<p><i><span class=messageboard-ooc>Oh no! They died! Was it poison? But they hadn't drunk any yet, and everyone else is just fine despite drinking from the same source! Was the goblet itself poisoned? Magical detection doesn't sense any poisons. Was it magic perhaps? If it was, the magic is expended now, leaving no aura to detect. What a mystery!</span></i></p>
<p>Have I just stumbled onto the ricin of Pathfinder?</p>
<p>What happens if I pour the water out into five goblets? Does only the first person to drink or pick up their goblet get hit with the damage? Is it random? What if I cast it on a banana, then peel the skin off and through it in the street? Which is cursed? The meat, or the skin?</p>If you cast bandit's doom on an object, and that object is in your backpack, does it trigger if someone steals your backpack? Or only when they touch the cursed object within, such as when pulling it out of the backpack? Is it possible they won't be effected at all if they dump out all the backpack's contents (and don't thereafter pick up the cursed object)?
Could I cast the spell on the contents of my waterskin, then safely drink some of it, then pour a glass for someone else, thereby...Ravingdork2024-03-19T05:33:30ZForums: Iron Gods: Players chose violence. What should I do? Book V spoilersslade867https://paizo.com/threads/rzs43ygh?Players-chose-violence-What-should-I-do-Book2024-03-19T05:01:09Z2024-03-19T05:01:09Z<p>My players chose to kill Zernebeth rather than deal with her. </p>
<p>How would you have this affect the rest of the game?</p>My players chose to kill Zernebeth rather than deal with her.
How would you have this affect the rest of the game?slade8672024-03-19T05:01:09ZForums: Kingmaker Second Edition: a success story ... Our kingdom at level 12Zor D'Lanhttps://paizo.com/threads/rzs43ygd?a-success-story-Our-kingdom-at-level-122024-03-19T03:45:46Z2024-03-19T03:45:46Z<p>Hi all, I just wanted to offer an alternative perspective with the updated Kingmaker Adventure Path, based on my personal experiences so far.</p>
<p><b>STORY</b>
<br />
We are about 70% through the updated AP content, enjoying ourselves and making it work w/o too much effort.</p>
<p>My group is currently at kingdom level 12 / party level 13.</p>
<p>[Spoiler omitted]</p>
<p>What we learned;</p>
<p><b>XP</b>
<br />
The XP was definitely a mess until the kingdom hit around level 6 or so ... then they easily had enough with events and such to keep the kingdom leveling alongside the players.</p>
<p><b>SKILLS and House rules</b>
<br />
We have a few house rules in place - based on things I read in these forums.
<br />
<b>1.</b> non-trained skills add (level +0) but still "gate" access to some buildings.
<br />
<b>2.</b> skills every level (rather than 1/2) and players could still spend feats to unlock additional skills.
<br />
<b>3.</b> Capital (only) - we ignored the size limits on capital, so they were able to more quickly get farms up — and so it was always expanding as the center of their kingdom.
<br />
<b>4.</b> Item bonuses to actions. To simplify this, we ignore location and instead limit it to a stack of 3 buildings. This results in a +3 max bonus until 9th, then +6 maximum until 15th were it increases to the max +9. This way, players are encouraged to build structures in ALL their settlements and not simply place everything in their capital while ignoring the rest.</p>
<p>With these options … the party tends to have a 40% success chance on untrained skill checks. And by stacking the building bonuses and those from other actions, they often double those chances for trained checks. If not, they find alternatives and/or use their fame to re-roll as needed.</p>
<p><b>FAME</b> ... My players were sad it wasn't a cumulative total of all the fame their kingdom has earned. Instead it's more like “hero points” (for kingdoms). Regardless, the kingdom starts with (1) Fame each new kingdom turn and any left over at the end is "lost" (resets to 0). So encourage players to use it up every month.</p>
<p><b>FARMS</b> ... were a big concern early on, but once they hit level 5 or so it was not as much a concern. they could then afford the 5 RP / consumption to avoid starving their citizens.</p>
<p><b>ARMIES</b> ... in hindsight, it would have been interesting to introduce them earlier. But younger kingdoms often can't afford the consumption and other costs associated with fielding an army.</p>
<p><b>Kingdom TURNS</b> ... it was a mess when we started, trying to understand the phases and order of operations. Adding armies only made it more confusing. But now (with help of automation) we complete a turn in about 10 minutes - rather than a couple hours.</p>
<p>When starting, it was very helpful to slow each phase down, so everyone understood what was happening and how their choices impact the kingdom.</p>
<p><b>Phases</b> -
<br />
<b>UPKEEP</b> - start of the turn; income and expenses; leadership changes
<br />
<b>COMMERCE</b> - collect taxes, trade commodities, manage trade
<br />
<b>LEADERSHIP</b> - these actions have biggest impact on events
<br />
<b>REGION</b> - players always forget they can do (2 actions as 1) in Heartland hexes.
<br />
<b>CIVIC</b> - Besides "gated behind skills" ... the only limit is "1 constructed building per settlement". So we end up with lots in progress at once and track the resources spent each month until successfully constructed.
<br />
<b>EVENTS</b> - At the early levels, we did events every month. This added some flavor and earned them lots of bonus XP. If players lacked a specific skill to end an ongoing event, they usually solved it with another leadership action such as Focused Attention, Hiring Adventurers or skillful use of Magic. Or they just failed gloriously, endured the outcome and moved on ;-) </p>
<p><b>ACTION ECONOMY</b> ... something that was not obvious initially, was the action limits per kingdom turn. </p>
<p><b> UPKEEP, COMMERCE </b>(no limits)
<br />
<b>LEADERSHIP</b> (2 per PC, so 8 initially... 12 with a castle)
<br />
<b>REGION</b> (3 per turn, never changes)
<br />
<b>CIVIC</b> (1 construction per settlement, gives crazy at high level with dozen or so settlements)
<br />
<b>ARMY</b> actions (1 per kingdom army)
<br />
<b>EVENTS</b> (varies)
<br />
... so the only variable is the number of leadership actions per month. And these can impact all other phases.</p>
<p><b>TIP #1: CIVICs</b> ... As a GM, between sessions ... to prepare for the next kingdom turn ... I go through the Settlements and add 1 or more buildings the townsfolk and/or advisors are requesting. This greatly helps speed game play up when dealing with many settlements. Players can still choose to build something else, but it helps keep things expanding. And it gives me a chance to suggest other buildings to improve their kingdom stats, where it might help.</p>
<p><b>TIP #2: LEADER actions</b> ... Over time, action economy is very important with this step. I'd limit it to 8 actions initially and 12 with castle ... regardless of the number of PCs. Also, I tend to be flexible with things like hiring adventurers for things the players roleplay well, such as clearing a map hex for the PCs.</p>
<p><b>TIP #3: EVENTS</b> ... My players enjoy these events as it adds color to each kingdom month. So I will often roll them up ahead of time and give them vague clues at the start of the month. This way the players can prepare for these events with specific leadership actions or perform other actions to help offset the potential impact of the pending events.</p>
<p><b>More CONTEXT</b>
<br />
However, a few things to add more context that may differ from others' experience.</p>
<p><b>PF1e</b>
<br />
We are also running this using the original pathfinder ruleset, not pf2, which has made things more challenging as a GM … but thankfully, it has no direct bearing on the kingdom side of things.</p>
<p><b>VTT … FGU</b>
<br />
First, we are playing over a virtual table table using Fantasy Grounds Unity … which does help a lot with common tasks and provides the means to automate further (with extensions, see below).</p>
<p><b>AUTOMATION</b>
<br />
Second, we are using an extension toolset I put together over the last year or so of running this adventure path. </p>
<p>With the toolset, we don’t have to track all the details in spreadsheets and swap in/out of context constantly. Instead it organizes our gameplay along the phases listed above (including the un-mentioned “army” phase) … and lets us focus on the story and playing the game itself.</p>
<p><i>For those interested, here is <b>Link</b> to the automation toolset created for Fantasy Grounds;</i>
<br />
<a href="https://forge.fantasygrounds.com/shop/items/1180/view" target="_blank" rel="nofollow">FGU Extension: Nation Builder</a></p>Hi all, I just wanted to offer an alternative perspective with the updated Kingmaker Adventure Path, based on my personal experiences so far.
STORY
We are about 70% through the updated AP content, enjoying ourselves and making it work w/o too much effort.
My group is currently at kingdom level 12 / party level 13.
[Spoiler omitted]
What we learned;
XP
The XP was definitely a mess until the kingdom hit around level 6 or so ... then they easily had enough with events and such to keep the...Zor D'Lan2024-03-19T03:45:46ZForums: GM Discussion: PF2 5-11: Equal Exchanges: The Hidden CurrentHilary Moon Murphy (Contributor) (alias of Hmm)https://paizo.com/threads/rzs43ygc?PF2-511-Equal-Exchanges-The-Hidden-Current2024-03-19T03:20:14Z2024-03-19T03:20:14Z<p>I made a <b><a href="https://docs.google.com/document/d/1HloZ-1c5ef3uPJCE92tLfThBf9KsWq0oLyy3k1ooN6M/edit" target="_blank" rel="nofollow">Gear Handout for all the strange equipment</a></b> in this scenario and I included a bonus handout of the partial letter which the party is supposed to find (but for which we had no handout.)</p>
<p>All in all, I liked this one. Mike Bramnik captured the personalities of the Pathfinder Leadership as more fully themselves than we have seen in ages. The lab was appropriately creepy, and the story is great. As a bonus, it runs fast. My party of five got through in four hours. Not bad at all!</p>
<p>Plus, I loved all the PF1 callbacks. This one was a pleasure to run.</p>
<p>Hmm</p>I made a Gear Handout for all the strange equipment in this scenario and I included a bonus handout of the partial letter which the party is supposed to find (but for which we had no handout.)
All in all, I liked this one. Mike Bramnik captured the personalities of the Pathfinder Leadership as more fully themselves than we have seen in ages. The lab was appropriately creepy, and the story is great. As a bonus, it runs fast. My party of five got through in four hours. Not bad at all!
Plus, I...Hilary Moon Murphy (Contributor) (alias of Hmm)2024-03-19T03:20:14ZForums: Rules Discussion: Must a Thaumaturge's Implment be non-magical?Ectarhttps://paizo.com/threads/rzs43ygb?Must-a-Thaumaturges-Implment-be-nonmagical2024-03-19T02:40:31Z2024-03-19T02:40:31Z<div class="messageboard-quotee">Relevant Rules Text wrote:</div><blockquote>Choose an implement from the options to which you have access. You begin play with a mundane item of that type, and you gain the initiate benefit for that implement. While an implement is useful to you, it typically has no value if sold. If you acquire a new object of the same general implement type, you can switch your implement to the new object by spending 1 day of downtime with the new item. </blockquote><p>So the implement we start with is mundane. And an implement typically has no value if sold. Additionally, if we acquire a new, similar item we can make that our new implement with a day of downtime.
<p>Suppose I have a wand implement and our group happens upon a wand of Fireball. Can that be my new wand implement?</p>Relevant Rules Text wrote:Choose an implement from the options to which you have access. You begin play with a mundane item of that type, and you gain the initiate benefit for that implement. While an implement is useful to you, it typically has no value if sold. If you acquire a new object of the same general implement type, you can switch your implement to the new object by spending 1 day of downtime with the new item.
So the implement we start with is mundane. And an implement typically...Ectar2024-03-19T02:40:31ZForums: Pathfinder Society: BoonsGar27 638 (alias of Gar27)https://paizo.com/threads/rzs43yga?Boons2024-03-18T22:52:59Z2024-03-18T22:52:59Z<p>I am still incredibly new to Pathfinder in general and even newer to Pathfinder Society but I was looking at boons namely:</p>
<p>Question regarding boons, I'm looking at this one, since my character is from Highhelm:</p>
<p>Avid Collector–Highhelm: Select an uncommon item from a curated list of Highhelm options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase.</p>
<p>The problem is there isn't anything that shows where to find these "Curated Lists" so I can look through them.</p>
<p>Where would I find these lists?</p>I am still incredibly new to Pathfinder in general and even newer to Pathfinder Society but I was looking at boons namely:
Question regarding boons, I'm looking at this one, since my character is from Highhelm:
Avid Collector–Highhelm: Select an uncommon item from a curated list of Highhelm options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase.
The problem is there isn't anything that shows where to find...Gar27 638 (alias of Gar27)2024-03-18T22:52:59ZForums: GM Discussion: The Winter Queen's Dollhouse : Size for the poppet ?Waldhamhttps://paizo.com/threads/rzs43yg9?The-Winter-Queens-Dollhouse-Size-for-the2024-03-18T20:36:07Z2024-03-18T20:36:07Z<p>Hello, I have a question about the size for the poppet.</p>
<p>The Warden has a Large size.</p>
<p>What is the size for the poppet as Sweeper, Chef Basil, Tartan, Fullplate, Seamless ?</p>
<p>Medium or Large as the Warden ?</p>
<p>Thanks for your future answer.</p>Hello, I have a question about the size for the poppet.
The Warden has a Large size.
What is the size for the poppet as Sweeper, Chef Basil, Tartan, Fullplate, Seamless ?
Medium or Large as the Warden ?
Thanks for your future answer.Waldham2024-03-18T20:36:07ZForums: Season of Ghosts: Season of ghosts merging stories (dark fey with story)DM Chubbleston (alias of chubbs)https://paizo.com/threads/rzs43yg7?Season-of-ghosts-merging-stories2024-03-18T18:10:04Z2024-03-18T18:10:04Z<p>Hey I recently got season of ghosts and i had a question. I only have the first two books because I typically buy as I go because my group is pretty fickle, so it saves me money. So we started playing the first book and I decided to add more fey and dark fey elements into the adventure and my players loved it so I was wondering within reason (remember I have not read the last two books, so I don't know if the campaign automatically goes this route.) </p>
<p>1. how would i mix fey and undead into the main story the easiest? I already did rules of the fey and how it pretty closely mirrored some of the town rules. so I did unknown rules that they have to figure out. </p>
<p>2. I also would like to incorporate an evil flying sprite that will turn on them eventually being one of the seemly harmless good fey with a different sense of humor that is actually giving them bad advice at a critical moment to make a situation way worse. I already introed her and her name is Teela.</p>Hey I recently got season of ghosts and i had a question. I only have the first two books because I typically buy as I go because my group is pretty fickle, so it saves me money. So we started playing the first book and I decided to add more fey and dark fey elements into the adventure and my players loved it so I was wondering within reason (remember I have not read the last two books, so I don't know if the campaign automatically goes this route.)
1. how would i mix fey and undead into the...DM Chubbleston (alias of chubbs)2024-03-18T18:10:04ZForums/Paizo: General Discussion: Paizo Blog: Celebrating Women in TTRPGs for Women’s Month!Prince Setehraelhttps://paizo.com/community/blog/v5748dyo6sij5?Celebrating-Women-in-TTRPGs-for-Women-s-Month#discuss2024-03-18T19:40:29Z2024-03-18T19:40:29Z<p>You are all Absolute Queens and Goddesses!!!
<br />
May the Prismatic Ray Smile and Shine Upon You All!!!</p>You are all Absolute Queens and Goddesses!!!
May the Prismatic Ray Smile and Shine Upon You All!!!Prince Setehrael2024-03-18T19:40:29ZForums: Rules Discussion: Spell Casting Requirements ConfusionRhea.Whitefirehttps://paizo.com/threads/rzs43yg4?Spell-Casting-Requirements-Confusion2024-03-18T17:25:31Z2024-03-18T17:25:31Z<p>Hey all. To back this up with some information: I'm creating my first 2e character but I'm very familiar with Pathfinder 1e. I'm trying to create a bard who is mute; she cannot talk due to vocal chord damage, but can whisper. However, she is going to be utilizing an Ocarina for a musical instrument.</p>
<p>I'm searching for rules on whether or not a musical instrument can be utilized for verbal components for spells. However, with the bard class there are also composition spells that use musical instruments to cast.</p>
<p>Can a musical instrument be utilized for spell casting in relation to the verbal components? If not, can she whisper the verbal components? If neither work, will this character concept not work? I really hope I can make this character because I've already put a lot of time, work, and love into it.</p>Hey all. To back this up with some information: I'm creating my first 2e character but I'm very familiar with Pathfinder 1e. I'm trying to create a bard who is mute; she cannot talk due to vocal chord damage, but can whisper. However, she is going to be utilizing an Ocarina for a musical instrument.
I'm searching for rules on whether or not a musical instrument can be utilized for verbal components for spells. However, with the bard class there are also composition spells that use musical...Rhea.Whitefire2024-03-18T17:25:31ZForums: Rules Questions: Question about Hallow - interred vs. diedFenrick Talonhttps://paizo.com/threads/rzs43yg3?Question-about-Hallow-interred-vs-died2024-03-18T16:36:42Z2024-03-18T16:36:42Z<p>How would you rule this. I have an area that was Hallowed, and many dead were 'interred' there. Later, some graverobbers were exploring and died in the hallowed area.
<br />
The party shows up. Since the graverobbers died in a Hallowed place, would animate dead work on them?</p>
<p>I'm trying to decide if the spell differentiates between 'intent' and 'mishap' in regard to dead bodies, and just want some other opinions.</p>
<p>Thanks,
<br />
Don</p>How would you rule this. I have an area that was Hallowed, and many dead were 'interred' there. Later, some graverobbers were exploring and died in the hallowed area.
The party shows up. Since the graverobbers died in a Hallowed place, would animate dead work on them?
I'm trying to decide if the spell differentiates between 'intent' and 'mishap' in regard to dead bodies, and just want some other opinions.
Thanks,
DonFenrick Talon2024-03-18T16:36:42ZForums: Rules Discussion: Scroll Thaumaturgy ReadinessSquark (alias of David Ignaszak)https://paizo.com/threads/rzs43yg2?Scroll-Thaumaturgy-Readiness2024-03-18T16:32:57Z2024-03-18T16:32:57Z<p>The Scroll Thaumaturgy feat reads as follows</p>
<p>"Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much like you can for esoterica."</p>
<p><a href="https://2e.aonprd.com/Feats.aspx?ID=3703" target="_blank" rel="nofollow">Source Link</a>.</p>
<p>Regarding the last sentence- Can a Thaumaturge carry around one scroll at the ready while also holding their implement? I've run into a number of cases where I've really wished I could cast a 3-action heal spell but been unable to retrieve the spell in time, and we only narrowly avoided disaster last night because the GM handwaved the question of how using a scroll of Breath of Life would work.</p>
<p>Is there a solid answer? Or do I run it by my PFS GMs at the beginning of each session (especially relevant as after the con this week I will be 9th level and recieve a Scroll of Breath of Life at the beginning of each scenario)</p>The Scroll Thaumaturgy feat reads as follows
"Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much...Squark (alias of David Ignaszak)2024-03-18T16:32:57ZForums: Recruitment: Interest Check: Court of BladesWandering Wastrelhttps://paizo.com/threads/rzs43yg1?Interest-Check-Court-of-Blades2024-03-18T15:49:31Z2024-03-18T15:49:31Z<p>This is an <b>interest check</b> for <a href=" https://acoupleofdrakes.itch.io/court-of-blades" target="_blank" rel="nofollow">Court of Blades</a>, a fiction-first RPG based on the Blades in the Dark game system. Ultimately, if you liked the War for the Crown AP but thought it needed more intrigue, more skullduggery, more romance and just generally more, then this may be a game for you! I already have 2 (possibly 3) players interested but I’m looking to build the group out a bit as PbP seems to work best with between 4 and 6 PCs.</p>
<p>Court of Blades takes place in the vibrant, fantasy renaissance city-state of Ilrien, in a world populated by scheming nobles, court magicians, and dashing duelists. </p>
<p>In Court of Blades you take on the role of a talented retainer to a newly-risen House of the Esultare in the great city of Ilrien. The Esultare, composed of the six Houses Major, are considered to be the most powerful families in the Principalities. Amongst them they have their own pecking order, and every citizen of Ilrien is aware of every house’s position within that order. In the service of your House, you will engage in the polite civil warfare of the great families. You will host lavish balls, and manipulate the courts, uncover the plots of your rivals, protect the city from arcane dangers, manage your own intrigues and personal scandals, leverage your reputations, connections, and so much more.</p>
<p>We play to find out if our noble retainers can play the Great Game and win it all, or if they'll fall prey to the machinations of their rivals or their own human failings.</p>
<p>If that (hopefully) caught your interest, I’m looking for players who are prepared to:</p>
<p>•<b>Learn</b> at least some of the rules of the game AND the setting: I’m happy to handle rules queries and describe the setting, but the more you understand them yourself, the more fun you (and, frankly, everyone else) will have. One big difference in this game over d20-based games is that the players get a huge say in how the game world works, and get to take part in the world-building. It therefore helps to know about the game setting so that you can contribute to it. You can get hold of the game <a href=" https://acoupleofdrakes.itch.io/court-of-blades" target="_blank" rel="nofollow">here</a>.</p>
<p>•<b>Live</b> daringly: you can be anything in Ilrien, except boring! This is a game where you swing from the chandeliers, run across the rooftops and make that jump from dockside to the gondola, thumbing your nose at the condottieri you leave behind in your wake; where you seek a dance – or perhaps more – from that person you know you absolutely, positively, shouldn’t. It’s not a game about playing it safe.</p>
<p>•<b>Laugh</b> at failure like the imposter that it is: in this game, consequences and miss results on the action roll are what drive things forward as you succeed but cause new problems that add to the DRAMA of the game. Don’t be afraid to roll actions you are not good at, trust that it will all work out in the end. Failure might be an option, but fear of failure is no option at all.</p>
<p>•<b>Lead</b> the dance: this game is NOT an adventure path with a predetermined railroad that the GM pushes you along: your goals and your desires will significantly govern the direction the game takes. As the GM, I’m your partner-in-crime rather than your adversary – be proactive in driving the game forward and trust me to follow your lead in providing you with opportunities to be awesome (which yes, on occasion, you will fail spectacularly).</p>This is an interest check for Court of Blades, a fiction-first RPG based on the Blades in the Dark game system. Ultimately, if you liked the War for the Crown AP but thought it needed more intrigue, more skullduggery, more romance and just generally more, then this may be a game for you! I already have 2 (possibly 3) players interested but I’m looking to build the group out a bit as PbP seems to work best with between 4 and 6 PCs.
Court of Blades takes place in the vibrant, fantasy...Wandering Wastrel2024-03-18T15:49:31ZForums: Rules Questions: What happens if 2 mythic spellcasters run a foul of each other and actually want to kill each other?Maniacwyrmhttps://paizo.com/threads/rzs43yfz?What-happens-if-2-mythic-spellcasters-run-a2024-03-18T14:34:50Z2024-03-18T14:34:50Z<p>Was looking through older forum threads and found a bunch of optimisation threads of how op wizards can be with tricks like the dazing explosive rune nuke and how you can maybe kill Cthulhu with it(tho i disagree mainly because i would assume any trick a caster plays with his CL 30 and mythic wish he could probably duplicate it and be better at it).</p>
<p>But i realised something pretty important, such tricks can't actually kill a mythic tier 10 character or monsters like baba yaga. Because of tier 10 immortality can only be bypassed by a crit with a major artifact. And baba yaga's can literally never die since she has hidden her death and theres no raw way to find it. So how would two mythic spellcasters actually kill each other or deal with each other? Because using nuking spells will not result in actual death since they just come back in 24h. Could you even crit a spellcaster with a artifact as another spellcaster? Wouldnt your to hit be far too low? And wouldnt you have other spell up to prevent this very thing?</p>
<p>It does invoke a funny image of 2 mythic spellcasters who have mastered the ways of magic having to resort to a sword fight with artifacts to actually kill each other. Sort of like the movies where the final battle between the main villain and the heros always ends up being fisticuffs</p>Was looking through older forum threads and found a bunch of optimisation threads of how op wizards can be with tricks like the dazing explosive rune nuke and how you can maybe kill Cthulhu with it(tho i disagree mainly because i would assume any trick a caster plays with his CL 30 and mythic wish he could probably duplicate it and be better at it).
But i realised something pretty important, such tricks can't actually kill a mythic tier 10 character or monsters like baba yaga. Because of...Maniacwyrm2024-03-18T14:34:50ZForums: Homebrew and House Rules: Character Sheets for the Missing DecksBrother Tylerhttps://paizo.com/threads/rzs43yfy?Character-Sheets-for-the-Missing-Decks2024-03-18T14:12:18Z2024-03-18T14:12:18Z<p>I'm working on character sheets for the missing decks - those legacy decks and characters for which Paizo did not create freely downloadable <a href="https://paizo.com/products/btpy914x?Community-Use-Package-Pathfinder-Adventure-Card-Game-Character-Sheets" target="_blank" rel="nofollow">character sheets</a>. I think that this this is permissible under the <a href="https://paizo.com/community/communityuse" target="_blank" rel="nofollow">Community Use Policy</a>, especially since the community was allowed to convert the same legacy characters (from all decks and APs) into Core Set wording/format and freely distribute those (via the Board Game Geek). My intent is to similarly distribute these character sheets via the Board Game Geek. If I am mistaken and Paizo does not approve of this, one of the purposes of this discussion is to allow for that communication to take place.</p>
<p>Assuming this is permitted, however, I don't think that much assistance will be needed. It's mostly a matter of copying the information from the cards onto the documents, updating them based on official changes in the FAQ. The format I'm using bears a very strong resemblance to the official character sheets, though I'm using different fonts (I didn't get permission from my wife to purchase the real fonts), I'm not using the deck logos (including the circular icons that each deck has), and the small print at the bottom makes it clear that these are unofficial.</p>
<p>Here's the small print that appears at the bottom (this is the template):</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p>This character sheet uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo’s Community Use Policy, please visit <a href="https://paizo.com/community/communityuse" target="_blank" rel="nofollow">paizo.com/community/communityuse</a>. For more information about Paizo Inc. and Paizo products, please visit <a href="https://paizo.com/" target="_blank" rel="nofollow">paizo.com</a>.
</p>
Information on this character sheet is derived from the official cards as found in the [Deck name] Deck and as amended in the official errata found at [URL].
<br />
Illustration by artist (used per Paizo’s Community Use Policy).
<br />
Visit <a href="https://paizo.com/store/pacg" target="_blank" rel="nofollow">paizo.com/store/pacg</a> to learn more about the Pathfinder Adventure Card Game</blockquote><p>Please let me know if you think I need to make any changes to that template.
<p>As of right now, these are the decks (and characters) that I think are missing:
<br />
<ul><li>Hell's Vengeance 1 (Lazzero, Linxia, Urgraz)<li>Hell's Vengeance 2 (Emil, Nyctessa, Zelhara)<li>Hunter (Adowyn, Korundo, Ukuja)<li>Magus (Seltyiel, Talitha, Zvarbel)<li>Occult Adventures 1 (Estra, Meligaster, Rivani)<li>Occult Adventures 2 (Erasmus, Mavaro, Yoon)<li>Pathfinder Tales (Celeste, Radovan, Varian)<li>Ultimate Combat (Hayato)<li>Ultimate Equipment (Reiko)<li>Ultimate Intrigue (Aric/The Red Raven)<li>Ultimate Magic (Enora)<li>Ultimate Wilderness (Zova)<li>Kingmaker Promo (Nok-Nok)</ul>
<br />
If I'm missing anyone, please let me know.</p>
<p>As with the officially available character sheets, these will not include any cohorts or other cards that might be necessary to play the character (e.g., CD Seltyiel needs both the <a href="https://paizo.com/image/content/PathfinderACG/PZO6821-MagusArcana.jpg" target="_blank" rel="nofollow">Magus Arcana</a> and <a href="https://paizo.com/image/content/PathfinderACG/PZO6821-Gallivance.jpg" target="_blank" rel="nofollow">Gallivance</a> cards from the Magus Class Deck).</p>
<p>Why am I doing this?</p>
<p>Essentially, it's because I use the character sheets instead of the cards when playing the game (except that I use the tokens when I need to shuffle someone into a location). I get the heebie jeebies just thinking about marking my cards. Some might suggest using card sleeves and dry erase markers or alcohol pens, but even that makes me twitch. I have all of the officially available character sheets, and each is laminated and cut down to size so that I can use them as quasi-mats during game play. You can see an example in <a href="https://cf.geekdo-images.com/DfjzIfAOsoqlpzJ77oRTag__original/img/0CVCNI0Kt6yf_1lL1wMxVg85tZo=/0x0/filters:format(jpeg)/pic3256643.jpg" target="_blank" rel="nofollow">this image</a> (which is posted at the Board Game Geek). In this play-through of Wrath of the Righteous, I'm playing Seoni and Imrijka while my wife is playing Crowe and Kyra.</p>
<p>We have begun playing the game with a new group and there are a few characters that I really want to try out (anyone familiar with my antics here on the Paizo forums knows that I'm a sucker for the Magus class), but the lack of character sheets and my reluctance to use the cards limits me.</p>
<p>Anyhoo, I'll plug away at this little project and will keep you informed of my progress herein, including links to the finished files. In the meantime, if anyone has any advice or feedback, I'm all ears.</p>I'm working on character sheets for the missing decks - those legacy decks and characters for which Paizo did not create freely downloadable character sheets. I think that this this is permissible under the Community Use Policy, especially since the community was allowed to convert the same legacy characters (from all decks and APs) into Core Set wording/format and freely distribute those (via the Board Game Geek). My intent is to similarly distribute these character sheets via the Board Game...Brother Tyler2024-03-18T14:12:18ZForums: Pathfinder Accessories: Feature request: Reverse Lookups for Mapslogic_poethttps://paizo.com/threads/rzs43yfx?Feature-request-Reverse-Lookups-for-Maps2024-03-18T12:25:02Z2024-03-18T12:25:02Z<p>The fact that society scenarios now have spoiler tags to show what maps it uses is good. It would also be nice if the map product pages could show what adventures use that map.</p>The fact that society scenarios now have spoiler tags to show what maps it uses is good. It would also be nice if the map product pages could show what adventures use that map.logic_poet2024-03-18T12:25:02ZForums: Rules Questions: Can racial heritage be use to give me the fcb of a gnome?Maniacwyrmhttps://paizo.com/threads/rzs43yfl?Can-racial-heritage-be-use-to-give-me-the-fcb2024-03-18T05:39:12Z2024-03-18T05:39:12Z<p>Mainly want the extra 3 hexes from gnomes fcb but gnomes dont get a +2 to int so they kind of arent that good witches. Would spending a feat on racial heritage make me count as a gnome for its fcb?</p>Mainly want the extra 3 hexes from gnomes fcb but gnomes dont get a +2 to int so they kind of arent that good witches. Would spending a feat on racial heritage make me count as a gnome for its fcb?Maniacwyrm2024-03-18T05:39:12ZForums: Advice: Spell storing runeThe Total Packagehttps://paizo.com/threads/rzs43yfk?Spell-storing-rune2024-03-18T04:18:57Z2024-03-18T04:18:57Z<p>I have recently discovered a spell storing rune, I play a warpriest and am looking for recommendations for what spell to put in it? Just curious would I be able to cast a 3rd level spell from the arcane list into the spell via Trick Magic Item?</p>I have recently discovered a spell storing rune, I play a warpriest and am looking for recommendations for what spell to put in it? Just curious would I be able to cast a 3rd level spell from the arcane list into the spell via Trick Magic Item?The Total Package2024-03-18T04:18:57ZForums: Seven Dooms for Sandpoint: Kudos for Having FunCori Mariehttps://paizo.com/threads/rzs43yfj?Kudos-for-Having-Fun2024-03-18T03:12:02Z2024-03-18T03:12:02Z<p>I'm only through Chapter Four, but I can already say this is one of my favorite adventures I've read. It is clear from the outset just how much James enjoyed writing this one. It is so fun and flavorful.</p>I'm only through Chapter Four, but I can already say this is one of my favorite adventures I've read. It is clear from the outset just how much James enjoyed writing this one. It is so fun and flavorful.Cori Marie2024-03-18T03:12:02ZForums: Advice: So I want a walking cauldron for my witch, and I just grabbed Craft Wondrous Item, but...ForsakenMhttps://paizo.com/threads/rzs43yfg?So-I-want-a-walking-cauldron-for-my-witch-and2024-03-18T00:41:50Z2024-03-18T00:41:50Z<p>Everything I see of an animated cauldron is either an enemy or something featured in PF2E?</p>
<p>With my current witch character, I wanted to make a Omni-Cauldron that combines a lot cool magic cauldrons into one, but to start with it being a walking one so she doesn't have to carry it. Is that even possible?</p>Everything I see of an animated cauldron is either an enemy or something featured in PF2E?
With my current witch character, I wanted to make a Omni-Cauldron that combines a lot cool magic cauldrons into one, but to start with it being a walking one so she doesn't have to carry it. Is that even possible?ForsakenM2024-03-18T00:41:50ZForums: Advice: Is Paragon Surge OP?OmniMagehttps://paizo.com/threads/rzs43yff?Is-Paragon-Surge-OP2024-03-18T00:41:22Z2024-03-18T00:41:22Z<p>Is Paragon Surge OP? I have a character who is an elf but would want this spell. I'm considering having that character do spell research to create a different version of that spell so it can work on elves. I'm wondering if I should make other changes.</p>
<p><a href="https://www.aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20Surge" target="_blank" rel="nofollow">https://www.aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20Surge</a></p>Is Paragon Surge OP? I have a character who is an elf but would want this spell. I'm considering having that character do spell research to create a different version of that spell so it can work on elves. I'm wondering if I should make other changes.
https://www.aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20SurgeOmniMage2024-03-18T00:41:22ZForums: Blood Lords: GM'ing Zombie Feast on foundry (Blood Lords Book 1) need advice on undead companions (Spoilers).Pandabubhttps://paizo.com/threads/rzs43yfe?GMing-Zombie-Feast-on-foundry2024-03-18T00:37:20Z2024-03-18T00:37:20Z<p>So as I've understood it, for letting Berline know that the former farm owner liked eating people, my party each get to pick an undead companion gifted by her. They rushed off to go to the manor house, so I'm planning to give them once they're done clearing it out in time for level 2. </p>
<p>My question is, now one of them has befriended the Elite Crawling hand in the house, does he still get another undead companion? If so it might be too many companions especially as one or two of them want to dabble in necromancy, but if not then he kind of gets cheated out of the option of picking which companion he'd like to have, as the others get to choose between undead bird, snake, zombie mount etc. Since he was the only one to succeed in bonding with the hand, I want it to feel rewarding!</p>
<p>Curious to know how other people have dealt/would deal with this. It's not a huge thing, but I want to ensure my 4 players all feel good about it going forward.</p>
<p>Note: First time using the forums, so hoping I'm posting in the right place!</p>So as I've understood it, for letting Berline know that the former farm owner liked eating people, my party each get to pick an undead companion gifted by her. They rushed off to go to the manor house, so I'm planning to give them once they're done clearing it out in time for level 2.
My question is, now one of them has befriended the Elite Crawling hand in the house, does he still get another undead companion? If so it might be too many companions especially as one or two of them want to...Pandabub2024-03-18T00:37:20ZForums: Rules Discussion: Traversing a Wall of WaterRavingdorkhttps://paizo.com/threads/rzs43yfb?Traversing-a-Wall-of-Water2024-03-17T19:14:45Z2024-03-17T19:14:45Z<p>In a recent game I was in, my summoner conjured a <a href="https://2e.aonprd.com/Spells.aspx?ID=1028" target="_blank" rel="nofollow"><i>wall of water</i></a> in order to divide and slow enemies.</p>
<p>I figured they would need to expend a Stride action moving up to the wall, a Swim action to traverse it, and their final action to Stride into melee. Sucking up the entire turn of multiple enemies for a single spell seemed like a pretty good trade.</p>
<p>But then the GM asked me for their Swim check DCs. When we didn't find anything mentioned in the spell description, he used the spell DC for the Swim DC. The enemies then failed attempt after attempt after attempt to traverse the wall. What's more, since they couldn't "sink" from their failures (as they hadn't even entered the wall yet), the GM ruled that they were instead knocked prone by the current.</p>
<p>It proved to be a most formidable barrier! The monsters in question did not seem to have Athletics, nor a swim speed (we were in a dry dungeon at the time combating the undead). The did have ranged piercing attacks though, and started resorting to those after fruitlessly wasting two full rounds on move actions.</p>
<p><b>How exactly is this spell intended to be run? How might you have run it in your games?</b></p>In a recent game I was in, my summoner conjured a wall of water in order to divide and slow enemies.
I figured they would need to expend a Stride action moving up to the wall, a Swim action to traverse it, and their final action to Stride into melee. Sucking up the entire turn of multiple enemies for a single spell seemed like a pretty good trade.
But then the GM asked me for their Swim check DCs. When we didn't find anything mentioned in the spell description, he used the spell DC for the...Ravingdork2024-03-17T19:14:45ZForums: Scoured Stars: Run timeDavor Firetusk (alias of Jason Belter)https://paizo.com/threads/rzs43yfa?Run-time2024-03-17T19:13:28Z2024-03-17T19:13:28Z<p>For anyone who has started to run this, do the adventures each still typically run about the same length as a scenario. i.e. 4-5 hours?</p>For anyone who has started to run this, do the adventures each still typically run about the same length as a scenario. i.e. 4-5 hours?Davor Firetusk (alias of Jason Belter)2024-03-17T19:13:28Z