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Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


You Have Questions, We Have Answers

Monday, March 13, 2017

Hi Pathfinders! Early last year, we released the Campaign Clarifications document, which gave us on the Pathfinder Society team a way to answer rules questions and to adapt some rules to better fit the needs of an organized play campaign. When we put out the document, I asked the forums to tell us which rules questions have caused issues in their games. You all gave us a bunch of excellent feedback and we continue to keep an eye on the clarifications threads for new questions that crop up.

However, we ran into a bit of an issue. Campaign Clarifications works well for questions that involve a single rule from one book, but it's equipped to handle questions over multiple sources. We made lists of these more general questions and answered some of them Season 8's version of the Pathfinder Society Roleplaying Guild Guide, but we wanted to limit the guide to only the most broadly applicable information. As a side note, Guide 8.1 is still in the works and we'll address some of the questions in that update.

In order to answer the remaining questions, we knew we'd need to make a significant update to our FAQ. We also wanted to clean out information that was already answered in the guide, or that was no longer accurate, as well as gather the forum posts from John, Tonya, and myself that had been serving as unofficial suggestions. Today's update has been a long time in the making, and I'm happy to present it to you all today.

So, what's changed? I'll go through some of the highlights by section. Please read the full FAQ entries for any of the changes below that interest you.

Organized Play Events

  • Creating More Events: The instructions for creating and reporting events now take Core mode games and Adventure Card Guild games into account.

Roleplaying Guild General Questions

  • Required Materials: There were some questions about what players needed to bring to the table in order to use material from a book other than the Core Rulebook. We cleaned up the language in the FAQ entry on legal sources to make some lesser-known options more obvious.
  • Factions for pregenerated characters: You can now earn faction rewards when playing pregenerated characters, as if they were a member of the faction of the character who is receiving credit for the adventure.
  • Caster level and spellcasting services: We've tightened up the rules on the caster level for spellcasting services, specifying which ones you can purchase at higher than minimum caster levels.

Wealth and Treasure

  • Poisons: the list of available poisons from the Core Rulebook has been expanded.
  • Upgrading Magic Items: We've expanded the rules for upgrading magic items to allow some upgrades that do more than increase a number.
  • Intelligent Items: You can carry more than one intelligent item at a time, and 1st level characters are never at risk of dying from picking up an intelligent item during an adventure.
  • Alternative Ammunition: We've created a blanket rule to allows you to purchase magical ammunition listed on a Chronicle sheet as a different form of ammunition; for example, buying +1 frost shuriken when the chronicle lists +1 frost bolts.
  • Scrolls: We've cleared up the rules around scrolls, such as codifying their arcane spell failure chance, the rules for scrolls with multiple spells, and the rules for determining which ability score is appropriate to use when activating a scroll with the Use Magic Device skill.

Character Questions

  • Race-Specific Options: We've clarified the rules around the Racial Heritage feat from the Advanced Player's Guide and other options that allow characters to take options initially written for other races.
  • Legal Abilities Referencing Ones That Aren't: We've clarified what happens if your archetype or other class ability grants you an option that does not appear in Additional Resources.
  • Spell Study: We've expanded the rules around learning spells from NPCs and filling spellbooks to make it clear that such actions are not restricted only to wizards.

Character Companions

  • How Many Companions: The FAQ and the latest version of the Pathfinder Society Roleplaying Guild Guide disagreed with each other about the rules for how many creatures a character can bring to the table and use at one time. We've updated the FAQ to more closely align with the Guide.
  • Animal Companions and Shields: We've explicitly added shields to the list of tools that animal companions cannot use.
  • Retraining Companions: We've added rules for retraining your companion creature's abilities and replacing a companion's tricks with different ones.
  • Companions and Boons: We've added the rule from John's forum post describing what happens if a companion creature gains a boon during an adventure.
  • Improved Familiars (Work in Progress): We have not yet updated the entry about which familiars have which item slots and which familiars can use wands and other magic items. An update for this entry is in the works, with the help of a team of Venture-Officers, but it will take some time to pull it all together.

Do you have any feedback about this update? What questions would you like to see added in our next update to the FAQ? Let us know in the comments below.

Linda Zayas-Palmer
Developer

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Tags: Pathfinder Society
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Silver Crusade ***** Venture-Agent, Canada—Ontario—Toronto aka pauljathome

2 people marked this as a favorite.
GM Hmm wrote:

Paracountess Bingo. Ooh, I really want to play that game now!

While I love the fluff about kitsune always breeding kitsune, in a world with gods anything can happen.

Hmm

I don't care what Paizo says, my kitsune character is convinced that his fox familiar is his half brother because OBVIOUSLY Kitsune and foxes can interbreed.

So there!

Paizo Employee ***** Pathfinder Society Lead Developer

11 people marked this as a favorite.
Paul Jackson wrote:
GM Hmm wrote:

Paracountess Bingo. Ooh, I really want to play that game now!

While I love the fluff about kitsune always breeding kitsune, in a world with gods anything can happen.

Hmm

I don't care what Paizo says, my kitsune character is convinced that his fox familiar is his half brother because OBVIOUSLY Kitsune and foxes can interbreed.

So there!

There's a proud tradition of somewhat delusional PCs insisting that non-canonical things are true and still being an utter blast to have at the table. I know of a barbarian who believes only Jadwiga from Irrisen can cast magic, that all other spellcasting is elaborate smoke and mirrors, and that Jadwiga are angry trees that exhale bees whenever they talk.

Scarab Sages **

John Compton wrote:
Paul Jackson wrote:
GM Hmm wrote:

Paracountess Bingo. Ooh, I really want to play that game now!

While I love the fluff about kitsune always breeding kitsune, in a world with gods anything can happen.

Hmm

I don't care what Paizo says, my kitsune character is convinced that his fox familiar is his half brother because OBVIOUSLY Kitsune and foxes can interbreed.

So there!

There's a proud tradition of somewhat delusional PCs insisting that non-canonical things are true and still being an utter blast to have at the table. I know of a barbarian who believes only Jadwiga from Irrisen can cast magic, that all other spellcasting is elaborate smoke and mirrors, and that Jadwiga are angry trees that exhale bees whenever they talk.

This post makes me happy. That is all.

Paizo Employee Community & Digital Content Director

3 people marked this as a favorite.

Removed a post and the responses to it. This metaphor was gross, let's not make lewd remarks in this thread please.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
John Compton wrote:
There's a proud tradition of somewhat delusional PCs insisting that non-canonical things are true and still being an utter blast to have at the table. I know of a barbarian who believes only Jadwiga from Irrisen can cast magic, that all other spellcasting is elaborate smoke and mirrors, and that Jadwiga are angry trees that exhale bees whenever they talk.

I still remember a character from a table a few years back that insisted he belonged to the orthodox church of Sarenrae, and therefore used a mace like any good cleric should.

Silver Crusade ***

2 people marked this as a favorite.
doktorJung wrote:
John Compton wrote:
There's a proud tradition of somewhat delusional PCs insisting that non-canonical things are true and still being an utter blast to have at the table. I know of a barbarian who believes only Jadwiga from Irrisen can cast magic, that all other spellcasting is elaborate smoke and mirrors, and that Jadwiga are angry trees that exhale bees whenever they talk.
I still remember a character from a table a few years back that insisted he belonged to the orthodox church of Sarenrae, and therefore used a mace like any good cleric should.

I once played at a table with a very dumb half-orc barbarian who thought he was a tall goblin.

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

about the Racial Heritage/Adopted change.

Is Goblin stuff still unavailable? Is other racial feats/traits available otherwise for all the other races that are Boon races? Is the Additional Resources that reference these have changes to reflect this opened up particular?

Just askin'

Dark Archive ***** Venture-Captain, North Carolina—Charlotte aka Aaron B

1 person marked this as a favorite.
Hillis Mallory III wrote:

about the Racial Heritage/Adopted change.

Is Goblin stuff still unavailable? Is other racial feats/traits available otherwise for all the other races that are Boon races? Is the Additional Resources that reference these have changes to reflect this opened up particular?

Just askin'

It appears that if you have a racial boon that opens up a normally non legal race to use for this purpose. You can. So unless you have a Goblin Race boon laying around, you cannot.

Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Hillis Mallory III wrote:

about the Racial Heritage/Adopted change.

Is Goblin stuff still unavailable? Is other racial feats/traits available otherwise for all the other races that are Boon races? Is the Additional Resources that reference these have changes to reflect this opened up particular?

Just askin'

I don't think this has changed in the new FAQ.

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

OK, actually read the FAQ in this section. Seems it is clarifying the restriction, not opening it up for Adopted and feats from Racial Heritage.

Now I wonder if my Half Orc is illegal for taking an Orc trait. Is it?

Shadow Lodge ****

Hillis Mallory III wrote:

OK, actually read the FAQ in this section. Seems it is clarifying the restriction, not opening it up for Adopted and feats from Racial Heritage.

Now I wonder if my Half Orc is illegal for taking an Orc trait. Is it?

Yes. always has been. the orc section is banned , you would need an orc boon to open it up.

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

There are no Orc boons that I know of, though the Additional Resources for that companion book does not have any of the disclaimers the others do, whether it is vague or not.

This would be a change for the Orc feats/traits when an Half Orc is using them. Is this a clarification that would make the once legal Orc trait (Tusk) Illegal for any race to take, Racial Heritage or not, that is not an (full blodded) Orc?

Shadow Lodge **** Venture-Captain, California—San Francisco Bay Area South & West aka JohnF

2 people marked this as a favorite.

The race traits in "Orcs of Golarion" are explicitly stated to be applicable to both orcs and half-orcs, so no boon would be needed.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
John Francis wrote:


The race traits in "Orcs of Golarion" are explicitly stated to be applicable to both orcs and half-orcs, so no boon would be needed.

However, merits noting, one must possess a copy of "Orcs of Golarion" to have access to the material.

*** Contributor aka Alexander Augunas

1 person marked this as a favorite.
Paul Jackson wrote:
GM Hmm wrote:

Paracountess Bingo. Ooh, I really want to play that game now!

While I love the fluff about kitsune always breeding kitsune, in a world with gods anything can happen.

Hmm

I don't care what Paizo says, my kitsune character is convinced that his fox familiar is his half brother because OBVIOUSLY Kitsune and foxes can interbreed.

So there!

Ew ... that's gross....

The Exchange ***** Venture-Agent, Kentucky—Lexington

Blackbot wrote:

Just to be clear ..

PFS FAQ wrote:


All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.
We can still assume that every spell for every class is available to learn from a NPC between scenarios, right?

You mean like fireball (yes) or something like a slyph only spell (no) when you are human?

Silver Crusade *

James Risner wrote:
Blackbot wrote:

Just to be clear ..

PFS FAQ wrote:


All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.
We can still assume that every spell for every class is available to learn from a NPC between scenarios, right?
You mean like fireball (yes) or something like a slyph only spell (no) when you are human?

The former.

It always annoyed me that this was something you could do but was written so vaguely almost nobody I met (including VOs) knew about it.

The new wording is better, but still sounds like "If you ever find an NPC wizard, here's how much you have to pay..."

Shadow Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Azothath

Blackbot wrote:
James Risner wrote:
Blackbot wrote:

Just to be clear ..

PFS FAQ wrote:


All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.
We can still assume that every spell for every class is available to learn from a NPC between scenarios, right?
You mean like fireball (yes) or something like a slyph only spell (no) when you are human?

The former.

It always annoyed me that this was something you could do but was written so vaguely almost nobody I met (including VOs) knew about it.

The new wording is better, but still sounds like "If you ever find an NPC wizard, here's how much you have to pay..."

obviously you never asked me or people I play with or had me as a GM (as it's listed on the back of your chronicle along with other helpful end of scenario options). It is the final option if there's no wizarding types at your table.

You do need to pay attention to the size of the town/city you're in as that affects the "always available" options, see pg 20 PFS RPG Guide. With so many scenarios starting/ending in Absalom or good sized city it is almost never an issue.

Silver Crusade *

Again - I KNOW YOU CAN DO IT.
Kyle said it here, for example.
And it is better worded now that the word "rare" has gone from the FAQ (which was confusing in its own right).

Both of these facts do not fix the issue that this (in my opinion) very important aspect of prepared arcane spellcasters is buried in the FAQ, worded in a way that doesn't really say "Look, there WILL be an NPC you can purchase the spell from, don't worry about it."

The reference to the Always Available list is of no importance here, by the way, as it says nothing about spells. Learning spells is not referenced in that section nor in the Spells section.

(Please note that I'm not attacking you. I'm annoyed that 4 years after the relevant FAQ first hit the web this important aspect is still something you have to learn from the messageboards.)

Shadow Lodge ****

2 people marked this as a favorite.
Stephen Ross wrote:
You do need to pay attention to the size of the town/city you're in as that affects the "always available" options, see pg 20 PFS RPG Guide. With so many scenarios starting/ending in Absalom or good sized city it is almost never an issue.

During your downtime you can wander over to absolom, even if your previous adventure ends in Podunk and the new one starts in Boondocks.

(baring 1 or 2 very specific exceptions)

Liberty's Edge *

2 people marked this as a favorite.
Nefreet wrote:
Bongo BigBounce wrote:
Looking for some clarification on snake companions. Can they wear anything at all without Extra Item Slot? It seems the FAQ calls out no barding, no neck, no nothin'. If so it seems quite unfair to those who wish to have a serpentine companion. Am I missing something?

Snakes haven't been able to wear Barding or Neck slot items for several years now. Nothing about this update changes that.

Sometimes an option isn't mechanically equal to all other options.

According to Disney's Robin Hood a snake can wear at least a hat and cloak... :)

https://www.bing.com/images/search?q=disney+robin+hood+snake&qpvt=disne y+robin+hood+snake&qpvt=disney+robin+hood+snake&qpvt=disney+robin+h ood+snake&FORM=IQFRML

**

1 person marked this as a favorite.

So if I have an improved sage familiar and an Animal Companion if I have my AC as my "combat animal" what can my familiar do? What constitutes other challenges? Knowledge checks? all spell like ability off the table (improved familiar)?

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.

Thanks

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

John Francis wrote:


The race traits in "Orcs of Golarion" are explicitly stated to be applicable to both orcs and half-orcs, so no boon would be needed.

So my character, Uh Oh, is safe. Would those using Racial Heritage be able to take those Orc feats/traits? Would the Half - Orc being always available be enough for the use of Racial Heritage/Adopted for this book and the Race Guide?

Sovereign Court *** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

1 person marked this as a favorite.
Hillis Mallory III wrote:
John Francis wrote:


The race traits in "Orcs of Golarion" are explicitly stated to be applicable to both orcs and half-orcs, so no boon would be needed.
So my character, Uh Oh, is safe. Would those using Racial Heritage be able to take those Orc feats/traits? Would the Half - Orc being always available be enough for the use of Racial Heritage/Adopted for this book and the Race Guide?

The Advanced Race Guide follows different rules than other books. To get at "true orc" stuff from ARG you need a "true orc" boon. Half-orcs aren't sufficient.

Orcs of Golarion follows the milder regime for which you can use Racial Heritage.

Grand Lodge **

2 people marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.

I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.

Sovereign Court **

Pathfinder Companion, Roleplaying Game Subscriber
Markov Spiked Chain wrote:

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.
I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.

Literally came here to answer this. I wanted to make a multiclass spiritualist who left their Phantom un-manifest using the shadow themed archetype...but also had a companion via shadow dancer.

Paizo Employee ***** Developer

6 people marked this as a favorite.
Markov Spiked Chain wrote:

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.
I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.

A spiritualist's non-manifested phantom can count as a non-participating pet, as long as it is only granting passive bonuses like skill focus and the bonus on saving throws against mind-affecting effects.

The Exchange ***

Linda Zayas-Palmer wrote:
Markov Spiked Chain wrote:

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.
I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.
A spiritualist's non-manifested phantom can count as a non-participating pet, as long as it is only granting passive bonuses like skill focus and the bonus on saving throws against mind-affecting effects.

Would a familiar with the protector archetype count as a passive pet if its master used the familiar's shield master ability to divert some of his damage to his familiar? Or would that be considered 'participating'?

Paizo Employee ***** Pathfinder Society Lead Developer

5 people marked this as a favorite.
Count Vigor Mortis Pierre wrote:
Linda Zayas-Palmer wrote:
Markov Spiked Chain wrote:

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.
I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.
A spiritualist's non-manifested phantom can count as a non-participating pet, as long as it is only granting passive bonuses like skill focus and the bonus on saving throws against mind-affecting effects.
Would a familiar with the protector archetype count as a passive pet if its master used the familiar's shield master ability to divert some of his damage to his familiar? Or would that be considered 'participating'?

Yeah, that's definitely a participating creature.

Sovereign Court **

Pathfinder Companion, Roleplaying Game Subscriber
Linda Zayas-Palmer wrote:
Markov Spiked Chain wrote:

I have a question about the non-combat pets section:

Quote:
The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells.
I think a Spiritualist Phantom that doesn't manifest would count as a non-participating pet too? It's just providing passive bonuses and doesn't take time or table space. Specifically, I'm thinking about an Exciter Mesmerist who in principle has a Phantom, but *can't* manifest it, so it's really just some Skill Foci feats.
A spiritualist's non-manifested phantom can count as a non-participating pet, as long as it is only granting passive bonuses like skill focus and the bonus on saving throws against mind-affecting effects.

Would the Shadow Jump ability of the Shadow Caller be considered participating?

I mean your just jumping into your shadow, so it seems passive to me.

Liberty's Edge *

Gary Bush wrote:
New FAQ wrote:

Can I purchase spellcasting services at higher than the minimum caster level?

You may purchase spellcasting services at higher than minimum caster level if the spell appears on the prestige award list in the Pathfinder Society Roleplaying Guild Guide. Spellcasting services for all other spells can only be purchased at minimum caster level. Spells purchased with Prestige Points are always at minimum caster level.
It appears that I now have an illegal item. I paid to have Continual Flame at CL20 put on a mundane item. From my reading of the FAQ, this is now not legal. What do I do with that item? Do I get to sell it back at full price?

Sorry if I missed an official response to my question. Since the item I purchased appears to be illegal now, can I sell it back at full price?

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

I have a character that an item with Continual Light cast at Third level, which was done by another character that was with us. Is that still legal? (It was paid for using the PFS rules)

Liberty's Edge *

Third level is minimum level so I don't think there is a problem.

If the PC was higher level when cast, I would assume that a GM initial on the chronicle indicating the casting should be sufficient. The area I quoted dealt with spellcasting service done by NPCs.

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

It wasn't miniimum caster level, it was high enough to get through deeper darkness.

Yeah, I have the Player's PFS number and GM inits on the chronicle.

Shadow Lodge ****

1 person marked this as a favorite.

caster level isn't how you get through deeper darkness: spell level is.

Merlin casts light (first level spell)at caster level 20
Orko casts deeper darkness (second level spell) at caster level 7.

Deeper darkness wins.

Merlin casts deeper darkness at caster level 2
Orko casts Continual flame, heightened to 3rd.

Heightened Continual flame wins

Liberty's Edge ***** Venture-Lieutenant, Indiana—Martinsville aka thaX

Ah, that is it, it was Heightened. I knew it was something.
Sorry, I have 40 characters and don't have time to search it out.

*

Regrettably, I did not see this blog until just now. Fortunately, I did see it. I can't stress enough how important I believe it is to PFS play for the PFS staff to pursue these types of communications. I can't count the number of times I've had something come up that was answered by a FAQ or developer post that helped resolve the issue. As a GM, an official response takes the burden off of me as a GM and quashes any question of fairness or bias from the player. As a player, an official response provides closure, regardless of how I feel about the impact.

Of all the things that the PFS staff does for the campaign, I find the willingness to clarify the rules to be the most valuable and as a player, the most invigorating.

However, for every time that something was answered, something was not. Setting aside things that cannot be answered definitively or by example, there are multitudinous questions that can be answered and should be answered on the campaign level. To that extent, I have questions that I believe would benefit the campaign with official answers. I will create a separate posts for them.

*

1. Character's making inferences - Are characters allowed to makes educated guesses based on character knowledge and discernible information, regardless of failed skill checks?

For example:
A. A caster casts mirror image. Rogue fails a Spellcraft check, but surmises that the spell must be mirror image and ask the wizard to dispel that spell.

B. A ranger with Improved Precise Shot, fails a Spellcraft on displacement but when the ranger misses after having hit with the same accuracy i.e. same roll on the die, realizes that the protective spell cannot be once that provides concealment.

C. A cleric succeeds at a Spellcraft check against a caster and decides the caster must be one of the types that can cast the spell.

D. A character takes sneak attack damage from an NPC and decides that the NPC is most likely a Rogue.

E. A character fails to find a trap after an initial search, but decides to keep looking (I've had a VL GM at Paizocon tell the table you can't keep searching for traps if you fail the first time because your character is convinced there are no traps.)

2.Spellcraft - Does success at Spellcraft check include knowing the spell beyond just what it is called?

*

Animal Companions -

3. Basic combat There is already a FAQ which states that animals know how to use (meaning that they they do not have to be pushed) feats that they have. In other words, an animal that has Spring Attack can use the feat when using the Attack command, without having to be Pushed. The Combat rules for PF identify several actions that are universal for all combatants:

Total Defense, 5' step, Attacking Defensively, Withdraw, etc.

Can we get clarification that companions may use these actions as part of other actions without being Pushed to do so? For example, if told to Heel in combat, the animal would naturally Withdraw. If told Down in combat, the animal might take a 5' away from the last creature attacked (providing there was room and it did not increase the animal's danger). Obviously this would still be subject to GM discretion.

4. INT and/or Linguistics Can we get some examples of what an animal with higher INT and/or Linguistics might be allowed to do without having to be Pushed? Once again, this is still subject to GM discretion and by no means represents an exhaustive list of what is possible. But some official recognition as to whether exceptions can be made would be very helpful on a campaign level.

Thanks.

Dark Archive ****

I notice they removed the "my pathfinder society" link from the webpage. I cannot find where the heck we are supposed to got to report scenarios anymore. Why was this deleted and where do we go now?

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Click on the Create An Event button.

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