
Autoduelist |

And don't forget the Honaire loot (ally) bug. Estra gets the card as a player, but if she dies - say by discarding her hand every turn and drawing new cards - all her cards are available to other heroes for deck construction under the dying rules, provided Estra isn't chosen as the replacement character because her sheet only specifies Honaire must be part of her deck.
I haven't found anything preventing this situation in the rulebook, so hopefully Honaire's card says something like "Banish this card if Estra dies."
Before you ask if anyone will do this, remember 50% of the country modulo 2 million people, felt "That means I'm smart" was a good answer to loopholes in the U.S. Tax Code.

Keith Richmond Lone Shark Games |
1 person marked this as a favorite. |

True Seeing would reveal that Tyler Beck is a valuable playtester and occasional contributor and gets _very_ excited about some characters. When he asked if we'd take a "Favorite Character" blog for Alahazra, we cheerfully accepted, and when he asked if we'd take a Mavaro strategy/new favorite character blog, we again cheerfully accepted.
Also, it'd reveal that my game work time is highly limited and I'd much rather work on new cards and scenarios than blogs (but that's just me!), and I'll need to dash behind this curtain if you're going to keep using True Seeing in mixed company. Really, now!

Brother Tyler |

I'd enjoy seeing who Autoduelist's favorite character is in blog format (it's always entertaining to see the views and cards and what-not); and other players' favorite characters, too.
But enough of that. This one is about Mavaro.
I'm playing Mavaro through Mummy's Mask right now. We've only gotten through the first scenario so far, but his versatility was very interesting and helpful. My only concern is that versatility comes at a cost - the more versatile you make him, the more you're relying upon the luck of the draw to have the right card(s) when you need them. The ability to cycle cards mitigates this somewhat. Of course, there's also the meta-versatility in tooling him up in preparation for scenarios, changing the card mix in his deck as needed. I know that some players have mentioned the option of making Mavaro more focused, especially when he can fill a gap in the overall party composition, but I'm going to play the versatile strategy for now. Overall, Mavaro will benefit greatly from canny use of the new Traders mechanism and between scenario deck rebuilding.
I'd say that Mavaro is probably my hands down pick to attempt a solo run through any of the adventure paths, if I ever dare such a thing.
But now I'm left wondering who Cartmanbeck is going to pick as his favorite/best character ever (for really reals this time, he promises) next time around. ;)

Frencois |
4 people marked this as a favorite. |

It worked for me too!
This is THE card that Vic should retrofit to get the trigger trait.
The one and only.Since day ONE of D&D.
I wonder how many "marked as favorite" can I get if I launch a petition for that retrofit.

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Iammars wrote:It worked for me too!This is THE card that Vic should retrofit to get the trigger trait.
The one and only.
Since day ONE of D&D.I wonder how many "marked as favorite" can I get if I launch a petition for that retrofit.
I would support such an initiative.

elcoderdude |

My only concern is that versatility comes at a cost - the more versatile you make him, the more you're relying upon the luck of the draw to have the right card(s) when you need them. The ability to cycle cards mitigates this somewhat.
Just to emphasize Mavaro's ability to cycle cards... the community consenus (in this thread) is that at the end of his turn, Mavaro can display any number of cards, as long as each gives him as skill he has not yet gained in the same fashion, so as to then recharge them.
So he cycles better than nearly anyone.

Longshot11 |

Frencois wrote:I would support such an initiative.Iammars wrote:It worked for me too!This is THE card that Vic should retrofit to get the trigger trait.
The one and only.
Since day ONE of D&D.I wonder how many "marked as favorite" can I get if I launch a petition for that retrofit.
Make that 2 in favor!

Autoduelist |

I'd enjoy seeing who Autoduelist's favorite character is in blog format (it's always entertaining to see the views and cards and what-not); and other players' favorite characters, too.
Thanks again, Brother Tyler! I'd like to extend my gratitude a second time for turning this thread around.
I've got over 300 hours invested in PACG, but almost all that time's been devoted to the Adventure (story) guides, character guides, and blessing guides that I've worked on. At this point, the guides have become a bit of a "game" itself, as I'm laser focused on blog posts featuring artwork (which I can use for the guides) and crawling over sites like PathfinderWiki to learn more about the setting so I can create better guides. It's been nice dusting off those creative writing skills.
Byron "Kittenhoarder" Campbell over at BoardgameGeek had a great idea creating a story document for the card game, and I just had to pitch in to help make it a reality. Byron wrote the Adventure guides for Rise of the Runelords and Skull & Shackles, while I wrote the guide for Wrath of the Righteous. We're currently on deck for Mummy's Mask.
I'll let Byron know about the blog posts guidelines. Maybe we could submit something to help Lone Shark with their weekly entries, perhaps a serialized story guide?
I only completed Rise of the Runelords recently. I played Seoni in a party containing Kyra and Merisiel. Seoni was a good monster hunter in the early scenarios when Kyra and Merisiel didn't have weapon skills. She's also a Blessing machine, and I frequently assisted Merisiel and Kyra on their checks. It's a lot less risky making them fight the monsters for the price of a Blessing, and I'd often chip in to help them acquire better weapons or armor at the price of exploring less often. With her Charisma, Seoni had no problems recruiting allies, and she cleared out Turtleback Ferry almost single-handledly when Black Magga attacked. It's a lot easier for Seoni to be helpful when Kyra is around for healing. Merisiel enjoyed teasing Seoni that she should be suspicious of all the time Seoni and Kyra were spending together before skulking off by herself to explore locations.

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Brother Tyler wrote:My only concern is that versatility comes at a cost - the more versatile you make him, the more you're relying upon the luck of the draw to have the right card(s) when you need them. The ability to cycle cards mitigates this somewhat.Just to emphasize Mavaro's ability to cycle cards... the community consenus (in this thread) is that at the end of his turn, Mavaro can display any number of cards, as long as each gives him as skill he has not yet gained in the same fashion, so as to then recharge them.
So he cycles better than nearly anyone.
I still personally believe this is contrary to the game's intent (because we're only supposed to be able to use powers when we can make use of them), so I didn't include that as part of my discussion of how to play him. However, if you choose to play that way, obviously it makes him a BEAST at cycling through to find the cards you really need on your next turn.

Mike Selinker Lone Shark Games |

cartmanbeck wrote:Make that 2 in favor!Frencois wrote:I would support such an initiative.Iammars wrote:It worked for me too!This is THE card that Vic should retrofit to get the trigger trait.
The one and only.
Since day ONE of D&D.I wonder how many "marked as favorite" can I get if I launch a petition for that retrofit.
Noted that you guys would prefer that Explosive Runes was more painful. Got it.

elcoderdude |

elcoderdude wrote:I still personally believe this is contrary to the game's intent (because we're only supposed to be able to use powers when we can make use of them), so I didn't include that as part of my discussion of how to play him. However, if you choose to play that way, obviously it makes him a BEAST at cycling through to find the cards you really need on your next turn.Brother Tyler wrote:My only concern is that versatility comes at a cost - the more versatile you make him, the more you're relying upon the luck of the draw to have the right card(s) when you need them. The ability to cycle cards mitigates this somewhat.Just to emphasize Mavaro's ability to cycle cards... the community consenus (in this thread) is that at the end of his turn, Mavaro can display any number of cards, as long as each gives him as skill he has not yet gained in the same fashion, so as to then recharge them.
So he cycles better than nearly anyone.
Yes -- the caveat is there is no official ruling on this.

Rebel Song |
1 person marked this as a favorite. |

I just discovered that the linked images for the cards in this blog are mostly lo-resolution, in particular Mavaro's roles. Any chance they can be swapped for the more typical high resolution ones?
In the meantime, you can change the url from "name_###.jpeg" to just "name.jpg" and it'll be a larger version. :)

wkover |

Just to emphasize Mavaro's ability to cycle cards... the community consenus (in this thread) is that at the end of his turn, Mavaro can display any number of cards, as long as each gives him as skill he has not yet gained in the same fashion, so as to then recharge them.
I've asked this four times in four different Mavaro threads, but once more won't hurt. :P
Can we please (pretty please) get an official ruling on this "end of turn" cycling ability?
I'm playing Mavaro in a 5p MM campaign (we're about to start scenario B-4), and I've been playing that Mavaro can't arbitrarily display cards at the end of his turn. I'm doing this because, like others, I want to play by the spirit of the rules - or what I think they are, anyway.
So if I *can* display an unlimited or nearly-unlimited number of cards at the end of my turn with Mavaro, this would be good to know.*
*As noted elsewhere, though, if you want to recharge half your hand every turn then your Mavaro deck isn't optimized in the first place. So build better. :)

wkover |

Sorry, we let this one slip. We'll get you an answer as soon as we have a ruling.
Did you get the chance to unslip yet? :)
With GenCon over and Apocrypha in release, I thought you might have time to make a Mavaro decision. After a break, our Mummy's Mask campaign is starting up again, which is why my interest is re-piqued.
Anyway, thanks in advance for your help.

wkover |

Is it fair to assume that character rulings are temporarily on hold until the new PACG is released? I played Mavaro in a five-player, man-is-this-long MM campaign that lasted from April 2017 - September 2018 (yes, it finally ended). Unfortunately, the abovementioned ruling on Mavaro's display ability was never released.
Not a big deal, really. I still had fun. I'm just curious if the Mark II PACG design means that character clarifications are on hold until 2019.
Note: Other characters in need of FAQ entries can be found here.