In the Pacific Northwest, our weather turned and rain now envelopes our Redmond office in a mist. Falling temperatures, transitioning leaves, and blustering winds replaced the bright sunshine and warm weather. The rough storms of the past weekend left us tossed about and quite a bit of debris and detritus blown about, but all are accounted for. For other Pathfinders, the inclement weather patterns of the past few months test their resiliency and survival skills. While we have heard from Venture-Officers and players on the eastern seaboard of the US, they still face difficulties with flooding and power outages. Though divided by location and language, we are all one huge family. If possible, where possible, consider offering a helping hand or a dry towel.
This Friday, I am off to Book & Board convention in Fairlawn, Ohio. Anyone else heading out to conventions? I know of Pathfinder Society events occurring at:
- What-Kahn 2016 (Loves Park, IL)
- ReaperCon 2016 (Lewisville, TX)
- Dan's Con of the Vale (Milwaukee, WI)
- FlatCon 2016 (Bloomington, IL)
- Asheville Scarefest (Black Mountain, NC)
If you're in the Akron area, consider stopping by to say "Hi!"
Adventure Card Guild
Besides rain, October brings with it Mummies! While some may knock on your door during the Halloween festivities, it is the ones arriving by mail or via your Friendly, Local Game Store that I write about. The Pathfinder Adventure Card Game Mummy's Mask Base Set releases tomorrow! I peeked at a copy in the office and am excited to get playing. Gorgeous artwork, innovative mechanics, new blessings, and a few surprises brought to us by Mike & Co at Lone Shark Games.
Illustration by Roberto Pitturru
With the new base set comes a new Season of Pathfinder Society Adventure Card Guild play. As I mentioned last week, we changed the naming format this time around. We don't have many mummies in the Adventure Card Guild season, so it seemed a bit of a misnomer. Author Amanda Hamon-Kunz suggested the title Plundered Tombs and we thought it the best fit in describing the season. So we exchanged the working title "Season of the Mummy" for "Season of Plundered Tombs".
As for the tombs themselves, this season involves much more integration with the Pathfinder Society and its associated allies and enemies. The Adventure Path introduction, written by John Compton, finds you landing in Sothis with instructions to report to Venture-Captain Norden Balentiir. As with Pathfinder Society Roleplaying Guild scenarios, the Pathfinder Lodges provide a backdrop and the Venture-Captains a resource for player interactions in the region. From Sothis, author Mark Seifter takes you on a journey in Adventure 1: Serpents in the Deep. Bet you cannot guess what organization features as the henchmen and villains!
Subsequent adventure authors include Linda Zayas-Palmer, John Compton, and Amanda Hamon-Kunz. They take the story up, down, over and under the northern portion of the continent of Garund. While there, characters meet new allies, uncover secrets, and engage in general pandemonium. All of their text supports adventure design by Keith Richmond of Lone Shark. Other team members include Vic Wertz (editing and development) and Sonja Morris (layout and graphic design). My task is project coordination!
Season of the Goblin
But before we debut Season of Plundered Tombs, we must wrap up Season of the Goblin. The second installment in the mini-Season of the Goblin will release tomorrow, Wednesday, October 19th! This time, our goblin friends engage in even more mayhem and madness trying to determine who is the best goblin of them all!
Next week, John introduces us to the newest Pathfinder Society Roleplaying Guild adventures—#8-06: Reaping What We Sow and #8-07: From the Tome of Righteous Repose.
Here's the first paragraph John wrote introducing the Season of Plundered Tombs, to give you a taste and whet your appetite:
"Catastrophe struck the world 10,000 years ago, and mighty Osirion was one of the first great nations to rise from the ashes. For centuries, its pharaohs oversaw a golden age of expansion and innovation while crushing rivals such as the Tekritanin League and the golem armies of the Jistka Imperium. Eventually, the kingdom began to stagnate, its leaders unable to match the splendid accomplishments of their forebears. Following millennia of decline and foreign occupation, Osirion is once again autonomous and prospers under the Ruby Prince Khemet III."
Until next time—Explore, Report, Cooperate!
Organized Play Coordinator