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No Hablo Shoanti

Monday, February 9, 2014

The Pathfinder Society Organized Play team recently introduced the Core Campaign, an additional way to participate in Pathfinder Society that makes it more approachable while also opening up hundreds of new ways to play for credit.

As with any new initiative, there are many features that we consider and address before the announcement, and there are often nuances and corner cases that the public points out after the grand unveiling. I am going to address one of the latter now, but if you have other questions about the Core Campaign and how it works, I recommend checking out the Core Campaign messageboard.

Languages play a major role in our adventures, and while the Pathfinder RPG Core Rulebook describes many of the basic languages that could appear in any campaign setting, it does not list any of the languages specific to Golarion. That means the Shoanti cannot speak Shoanti, PCs traveling to Tian Xia are unable to learn the continent's common tongue, and nobody exploring ruins in Varisia can learn to read Thassilonian. That's an omission on our end, and we're including a list of key languages in a future version of the Guide to Pathfinder Society Organized Play, one of the legal resources for the Core Campaign. In the meantime, this blog serves as a legal stand-in resource. Also note that page 8 of the Guide notes that human characters also gain their ethnic language for free (this is also true in the Core Campaign); in order to be extra clear as to who gets what, I have included a parenthetical note next to some languages clarifying which human ethnicity (if any) gains that language for free.

The following 19 languages are legal choices in the Pathfinder Society Core Campaign:


Now that Hayato can legally speak Tien, he can avoid unfortunate misunderstandings like this.
Illustration by Rayph Beisner

Modern Human Languages

  • Hallit (Kellid)
  • Kelish (Kelishite)
  • Osiriani (Garundi)
  • Polyglot (Mwangi)
  • Shadowtongue
  • Shoanti (Shoanti)
  • Skald (Ulfen)
  • Tien (Tian)
  • Varisian (Varisian)
  • Vudrani (Vundrani)

Ancient Languages

  • Ancient Osiriani
  • Azlanti
  • Cyclops
  • Jistka
  • Tekritanin
  • Thassilonian

Other Languages

  • Necril
  • Orvian

There are still other languages out there like Minkaian, Senzar, Treant, and Tengu, but this list should provide PCs with a broad range of language choices that facilitate playing and enjoying all that the organized play campaigns have to offer.

John Compton
Developer

More Paizo Blog.
Tags: Pathfinder Campaign Setting Pathfinder Society Rayph Beisner
Grand Lodge ***** Venture-Lieutenant, Wisconsin—Madison aka Totenpfuhl

1 person marked this as a favorite.

Thank you for this.

Question: Will there be any expansion of languages on the core chronicle sheets? Just curious.

*****

Thanks, John, for being so responsive to community input on this!

Silver Crusade ***** RPG Superstar 2013 Top 8 aka GreySector

Awesome! Thanks so much!

Grand Lodge ***** Venture-Lieutenant, Oregon—Portland aka xebeche

The PFS team acted quickly on this and I'm very pleased!

* Contributor

10 people marked this as a favorite.

I continue to hold out for Flail Snail.

**** Venture-Captain, Georgia—Savannah

1 person marked this as a favorite.

Thank you so much for this! It was my one major issue with the Core Campaign.

....In the spirit of 'looking a gift horse in the mouth', would it be possible to add the various dialects and sub-languages of Tien such as Minkai? Or maybe a general statement that while those sub-languages must be learned separately (1 rank in Linguistics per language as usual), that they fall under the 'umbrella'of their parent language for purposes of Core?

That way the issue doesn't have to be re-visited when other unusual Golarion-specific languages pop up? Please?

Scarab Sages ***** Venture-Captain, Netherlands aka Woran

*happy dance*

Shadow Lodge ***** Regional Venture-Coordinator, Northwest aka WalterGM

Excellent! It just keeps getting better.

Silver Crusade ***

1 person marked this as a favorite.

Thank you John.

Please consider (in both campaigns) allowing Half-Elves and Half-Orcs to start with a human ethnic language in lieu of their racial language.

It makes more sense that a half-orc raised by a kellid tribe would know Hallit than Orcish. A half-elf raised in Magnimar is more likely to have learned Varisian than Elven.

Note that I'm asking for a replacement, not an additional language.

Silver Crusade ***** Venture-Agent, Canada—Ontario—Toronto aka pauljathome

Thank you for this.

I presume that an existing character can take advantage of this, even if they've been played at level 2+?

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Awesome news, and great photo caption :)

**

Two thumbs up, many thanks!

:)

Liberty's Edge *****

Beautiful!

***** Venture-Lieutenant, Washington—Kennewick aka RAdeMorris

Excellent news.

Grand Lodge **** Venture-Captain, New Zealand—Dunedin aka dinketry

*%&$/€{}}!!!

(Woot!!! in Necril)


4 people marked this as a favorite.

Hayato can now legally speak Tien but can't legally be a samurai


This may be ackward but I'll say it anyway. I love you, John Compton!

Grand Lodge ***** Regional Venture-Coordinator, Great Lakes aka TwilightKnight

Just to clarify, this list is in addition to the bonus languages listed in the CRB that demi-humans have access to as well as those listed under Learn a Language in the Linguistics skill?

Liberty's Edge *****

1 person marked this as a favorite.

Yay!

Now can you put the Journal (10gp, 1lb) item in the Guide to Organized Play? Every Pathfinder should have one?

(OK, OK, I know I'm pushing the first few pebbles down a slippery slope, and am in danger of requesting a avalanche....)

Silver Crusade ***** Venture-Captain, North Carolina—Asheville aka Luthril

What no Parseltongue? Jeeeezzz.... ;)

Excellent move, thank you.

Scarab Sages ***** Venture-Captain, Washington—Spokane

Awesome news! Thank you John!

Liberty's Edge ***** Regional Venture-Coordinator, Central Europe aka Thamius

Am I the only one who is wondering what happened to the 19th language?

Silver Crusade ****

Dan Simons wrote:
Am I the only one who is wondering what happened to the 19th language?

Was wondering the same thing...

Inquiring minds want to know...

Scarab Sages ***

I assume the 19th language is common.

Sovereign Court ***** RPG Superstar 2009 Top 32, 2010 Top 8

I'm kind of sad to see Thassalonian and Azlanti on the list.

OTOH, I'd chuckle if Androfann was allowed in core, but not in non-core ;-)

*** Venture-Lieutenant, Louisiana—New Orleans aka Duncan7291

I'm still hoping they add the players guide to core ;)

Silver Crusade *

Duncan7291 wrote:
I'm still hoping they add the players guide to core ;)

Eh... that's okay. The book does say ADVANCED Player's Guide, not CORE Player's Guide, after all.

Liberty's Edge ****

Sera Dragonbane wrote:
Duncan7291 wrote:
I'm still hoping they add the players guide to core ;)
Eh... that's okay. The book does say ADVANCED Player's Guide, not CORE Player's Guide, after all.

No to the APG as then they would have to allow Summoners. No thank you.


1 person marked this as a favorite.
Sera Dragonbane wrote:
Duncan7291 wrote:
I'm still hoping they add the players guide to core ;)
Eh... that's okay. The book does say ADVANCED Player's Guide, not CORE Player's Guide, after all.

Just get a "Core Player's Guide" sticker and put it on the cover of the Strategy Guide when it comes out.

Scarab Sages ***

Matthew Morris wrote:

I'm kind of sad to see Thassalonian and Azlanti on the list.

OTOH, I'd chuckle if Androfann was allowed in core, but not in non-core ;-)

They needed to add those because PCs need to be able to learn these languages - especially if they are playing through a certain season in which one of the dead languages comes up often.

Grand Lodge ****

Deidre Tiriel wrote:
Matthew Morris wrote:

I'm kind of sad to see Thassalonian and Azlanti on the list.

OTOH, I'd chuckle if Androfann was allowed in core, but not in non-core ;-)

They needed to add those because PCs need to be able to learn these languages - especially if they are playing through a certain season in which one of the dead languages comes up often.

Or a certain evergreen scenario.

Orvian would be my personal twinge, but on the whole I'm very glad to see this.

Liberty's Edge ***** Venture-Captain, Maryland— Baltimore aka Qstor

Thurston Hillman wrote:
I continue to hold out for Flail Snail.

*sigh* no Lava Child...

John and Mike B. thanks SO much for getting on this quickly.

Mike

Silver Crusade **

rknop wrote:

Yay!

Now can you put the Journal (10gp, 1lb) item in the Guide to Organized Play? Every Pathfinder should have one?

(OK, OK, I know I'm pushing the first few pebbles down a slippery slope, and am in danger of requesting a avalanche....)

I buy all my PFS characters a spellbook for use as a journal. Basically equivalent (15 gp 3 lbs) and no need to push those pebbles.

:-)


Mike Bramnik wrote:
Awesome news, and great photo caption :)

Yeah! That might be the caption of the year.

(Er and maybe of 2014 too - this year's still kinda young)

Grand Lodge ****

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Randy Price wrote:
Sera Dragonbane wrote:
Duncan7291 wrote:
I'm still hoping they add the players guide to core ;)
Eh... that's okay. The book does say ADVANCED Player's Guide, not CORE Player's Guide, after all.
No to the APG as then they would have to allow Summoners. No thank you.

I have no skin in this game as I am content with current state, and our local group has expressed no interest in having two campaigns running with our limited player base.

But I see the rational of Core meaning the contents of the PRD, which is just the hard back "core" RPG line.

That being said this blog post is has that slippery slope feel, that from this point on the Campaign team have now double their work effort in sanctioning, reporting, FAQing, and interpreting for both Core and Non-Core PFS. I hope there is an initial need that tapers off and that the campaign team doesn't get distracted by the mechanical and lose sight of the story.

Grand Lodge ****

Pathfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

While Hyato can now legally speak Tien, he sill can't be a samurai. :)

Grand Lodge ****

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Joe M. wrote:
rknop wrote:

Yay!

Now can you put the Journal (10gp, 1lb) item in the Guide to Organized Play? Every Pathfinder should have one?

(OK, OK, I know I'm pushing the first few pebbles down a slippery slope, and am in danger of requesting a avalanche....)

I buy all my PFS characters a spellbook for use as a journal. Basically equivalent (15 gp 3 lbs) and no need to push those pebbles.

:-)

I always kind of felt like the Pathfinder Lodges should just have an offices supply cupboard, that allows a pathfinder to have sufficient access to journals/inks/quills/charcoal, with the caveat you can't sell them. I realize it is a metarule to avoid BS situations (like sawing a ladder in half to sell as two ten foot poles.)

Paizo Employee ***** Developer

2 people marked this as a favorite.

I'm just back from a fun weekend in Houston to attend OwlCon. Let me address a bunch of the questions posed so far.

Dan Simons wrote:
Am I the only one who is wondering what happened to the 19th language?

There is apparently a narrow time frame on Thursday afternoons when I am unable to count properly. I may have had Common on the list at some point and then removed it. Admittedly, the number was just to clarify that only the bulleted list applies, not the examples of Tengu, Treant, et cetera that appear in the paragraph that follows.

Bob Jonquet wrote:
Just to clarify, this list is in addition to the bonus languages listed in the CRB that demi-humans have access to as well as those listed under Learn a Language in the Linguistics skill?

Yes, the languages that appear on pages 101–102 are still legal in the Core Campaign. Dwarves, elves, gnomes, half-elves, half-orcs, and halflings still gain access to their listed bonus languages as normal.

pauljathome wrote:
I presume that an existing character can take advantage of this, even if they've been played at level 2+?

Apply any automatically acquired languages to human characters, but please do not retroactively switch languages learned with Linguistics and high Intelligence. For example, a 3rd-level Varisian human wizard should automatically acquire Varisian as a language, but she could not drop one of her starting languages (e.g. Orc or Abyssal) to learn Skald. My belief is that this campaign mode is young enough that this should cause minimal trouble for anyone involved.

Amanda Plageman wrote:
...In the spirit of 'looking a gift horse in the mouth', would it be possible to add the various dialects and sub-languages of Tien such as Minkai? Or maybe a general statement that while those sub-languages must be learned separately (1 rank in Linguistics per language as usual), that they fall under the 'umbrella'of their parent language for purposes of Core?

For now we're just going to leave it at these languages added. I can see some value in providing the more niche languages, but my understanding (based off my knowledge of published scenarios) is that there are no or virtually no situations in which one of the Tien languages appears where speaking Tien would not suffice.

It may be worth revisiting the exact language list while updating and releasing the new version of the Guide to Pathfinder Society Organized Play, but that's a few months down the road. Let us work with this list for now and see if any glaring holes appear. In the spirit of the Core Campaign, I would like to keep the number of additional language options to a minimum, and this covers everything that appears in the Inner Sea World Guide.

Vhayjen wrote:
This may be ackward but I'll say it anyway. I love you, John Compton!

Aw shucks...

Paizo Employee ***** Developer

7 people marked this as a favorite.
The Fox wrote:

Thank you John.

Please consider (in both campaigns) allowing Half-Elves and Half-Orcs to start with a human ethnic language in lieu of their racial language.

It makes more sense that a half-orc raised by a kellid tribe would know Hallit than Orcish. A half-elf raised in Magnimar is more likely to have learned Varisian than Elven.

Note that I'm asking for a replacement, not an additional language.

That is something I am amenable to considering.

The Exchange ***

Glad Necril made the list. It's practically a secret language on Golarion since nothing can understand you. I love taking it on my characters.

Dark Archive **

It may be a good idea if too many more gotcha's are found to create a Additional resources page for Core. Or maybe a stickied FAQ?

****

Great call. Thank you for listening to the community.

Liberty's Edge ***** Venture-Captain, Virginia—Richmond West aka Slothsy

1 person marked this as a favorite.
Mr.Nightray wrote:
It may be a good idea if too many more gotcha's are found to create a Additional resources page for Core. Or maybe a stickied FAQ?

I've been working on collecting those things. It's already stickied in the Core Campaign forum.

Liberty's Edge *****

Joe M. wrote:
rknop wrote:

Yay!

Now can you put the Journal (10gp, 1lb) item in the Guide to Organized Play? Every Pathfinder should have one?

(OK, OK, I know I'm pushing the first few pebbles down a slippery slope, and am in danger of requesting a avalanche....)

I buy all my PFS characters a spellbook for use as a journal. Basically equivalent (15 gp 3 lbs) and no need to push those pebbles.

:-)

Agh! Two more pounds! Characters are already near the encumbrance limit....

(I really would love to see a FAQ issued that your a worn outfit of clothing up to 8lbs (the weight of an Explorer's Outfit) didn't count against encumbrance.)

Silver Crusade **

Rigby Bendele wrote:
Mr.Nightray wrote:
It may be a good idea if too many more gotcha's are found to create a Additional resources page for Core. Or maybe a stickied FAQ?
I've been working on collecting those things. It's already stickied in the Core Campaign forum.

Wrong page linked.

<Here> is the thread.

:-)

Dark Archive ***

John Compton wrote:
The Fox wrote:

Thank you John.

Please consider (in both campaigns) allowing Half-Elves and Half-Orcs to start with a human ethnic language in lieu of their racial language.

It makes more sense that a half-orc raised by a kellid tribe would know Hallit than Orcish. A half-elf raised in Magnimar is more likely to have learned Varisian than Elven.

Note that I'm asking for a replacement, not an additional language.

That is something I am amenable to considering.

Can this be a thing with all half human races, if we're discussing it? (i.e. Geniekin, Aasimar, and Tieflings).

The Exchange ****

bdk86 wrote:
John Compton wrote:
The Fox wrote:

Thank you John.

Please consider (in both campaigns) allowing Half-Elves and Half-Orcs to start with a human ethnic language in lieu of their racial language.

It makes more sense that a half-orc raised by a kellid tribe would know Hallit than Orcish. A half-elf raised in Magnimar is more likely to have learned Varisian than Elven.

Note that I'm asking for a replacement, not an additional language.

That is something I am amenable to considering.
Can this be a thing with all half human races, if we're discussing it? (i.e. Geniekin, Aasimar, and Tieflings).

Well... I know that the write up on Tieflings say they speak either Abysal or Infernal from birth - it's not really a "learned" language... but the write-ups have been "modified" before...

Dark Archive ***

nosig wrote:
bdk86 wrote:
John Compton wrote:
The Fox wrote:

Thank you John.

Please consider (in both campaigns) allowing Half-Elves and Half-Orcs to start with a human ethnic language in lieu of their racial language.

It makes more sense that a half-orc raised by a kellid tribe would know Hallit than Orcish. A half-elf raised in Magnimar is more likely to have learned Varisian than Elven.

Note that I'm asking for a replacement, not an additional language.

That is something I am amenable to considering.
Can this be a thing with all half human races, if we're discussing it? (i.e. Geniekin, Aasimar, and Tieflings).
Well... I know that the write up on Tieflings say they speak either Abysal or Infernal from birth - it's not really a "learned" language... but the write-ups have been "modified" before...

Oh, I never realized this was, by canon, an innate ability for planetouched. It was more for my Ifrit of Vudrani heritage =D.

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