Bring on the Giants!

Thursday, January 29, 2015

In the next few weeks, subscribers will lead the charge in getting their hands on the first volume of the Giantslayer Adventure Path. To help get people ready for this exciting campaign, we’ve released the Giantslayer Player’s Guide. This free download provides a wealth of hints, tips, and advice to help players make the best decisions possible for their characters. In addition to this character advice, this guide includes information about the town of Trunau where the action begins, as well as a number of campaign traits perfectly suited to this Adventure Path.

Don't waste any time! Download the Giantslayer Player's Guide now! Grab your gear and get ready to take on some giants!

Adam Daigle
Developer


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Tags: Giantslayer Pathfinder Adventure Path
Liberty's Edge

Am I a bad person for being most excited about the Trunau info?

Dark Archive

Thanx for posting this in time to prepare for the AP Adam! :-)


Woohoo, definitely looking forward to this. Great job Paizo dev team


It looks gorgeous. I really like the colour/design theme for the GS AP!

Paizo Employee Developer

Yay! It lives!


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

Woo Hoo!

Contributor, RPG Superstar 2010 Top 4

Looks great! Well done Adam!

Sovereign Court Senior Developer

There are giants to slay! Huzzah!

Dark Archive

Huzzah!


Thanks Adam!

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Everything so far is looking like it'll be perfect for a "My First Adventure Path" series for newer GMs.


You had me at the dwarven woman on the cover. ^_^

Grand Lodge

DM_aka_Dudemeister wrote:
Everything so far is looking like it'll be perfect for a "My First Adventure Path" series for newer GMs.

What makes you say that? I'd be interested in buying an adventure path with this in mind.


I'm pretty much fully stocked up with APs yet to be run, but after seeing the players guide I think I'll have to pick up this path anyways. Looks excellent, very well made guide.

The Exchange

3 people marked this as a favorite.
Popupjoe wrote:
DM_aka_Dudemeister wrote:
Everything so far is looking like it'll be perfect for a "My First Adventure Path" series for newer GMs.
What makes you say that? I'd be interested in buying an adventure path with this in mind.

I would assume Dudemeister said that because this AP has a "back to basics" vibe. Very simple and straightforward story, classic fantasy themes, core D&D concepts. It's the kind of adventure that you'd show someone to explain how the most basic style of D&D is played. That is, of course, not entirely fact but rather well founded speculation based on the information we have of the AP.

However, if you are looking for a "first AP" with those themes, I'd recommend getting the Revised Edition of Rise of the Runelords. It's an entire campaign in one hardcover which is convenient, and it is cheaper than buying six independent AP volumes. Additionally, while Giantslayer is not out yet so it's an unknown quantity, Rise of the Runelords is known to be really great. It has the same vibe - it hits all the tropes like goblins, giants, wizards, etc. and very much provides the core D&D experience.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Popupjoe wrote:
DM_aka_Dudemeister wrote:
Everything so far is looking like it'll be perfect for a "My First Adventure Path" series for newer GMs.
What makes you say that? I'd be interested in buying an adventure path with this in mind.

What Lord Snow said, plus Devs have mentioned that they made a conscious effort to NOT use any added sub-systems.

I always recommend waiting until all 6 issues of an AP are out before running a campaign. I hope this AP is good for giving to new GMs and maybe with a group of players who want to give core rule book only style campaigns a go.


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I've found Mummy's Mask is a great beginner AP:-)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
captain yesterday wrote:
I've found Mummy's Mask is a great beginner AP:-)

I'd agree with that, but the only mark against that is the unusual setting, and some hexploration/environmental factors.


But thats not until midway 3rd book, they should have it figured out enough by then:)

The Exchange

Wah Captain Yesterday, it seems that the nose disappeared from your smiley between those two posts. Wonder where it could be?

The setting of Mummy's Mask is not really all that unusual for D&D, pyramids and Egyptian mythology have long been a part of the genre. Not quite as classic as the setting for Runelords, but still treading familiar territory, so it's fine on that account.


DM_aka_Dudemeister wrote:
captain yesterday wrote:
I've found Mummy's Mask is a great beginner AP:-)
I'd agree with that, but the only mark against that is the unusual setting, and some hexploration/environmental factors.

The "unusual setting" is, IMO, a point in favor of Mummy's Mask. Osirion is a much more interesting place to go adventuring than Varisia/Belkzen. Varisia has been explored so thoroughly in APs and modules that it isn't all that "mysterious" anymore, and Belkzen is just rocky badlands full of orcs (and apparently Giants).


I think the robot stole it :-p
Iron gods is also fun and easy:-)

Dark Archive

This is excellent. The sort of PCs people want to play but which are not 'super optimal' are both thematically and mechanically encouraged. For example - a mounted Lastwall Cavalier knight - fine. Outdoors and large opponents. A Halfling Rogue - fine, Trunau has a house and the hiding will be needed. A crazy Dwarf Fighter with a massive battleaxe - this AP is entirely for them.

The lesbian Dwarf/Half-Orc Wizard/Blacksmith couple is great. Nobody expected that.

The campaign traits are superb, and GMs need to be aware that people will want to use them in other games. UMD as a class skill but with Spellcraft and a situational bonus is what a lot of people want, but the cream has to be the trait players are encouraged to take which is unusual. Trunau Native gives +1 Will and a free Masterwork dagger. Expect a lot of players to be Trunau Natives, and a Rogue who doesn't take it is a fool.

Decisions, decisions - what do I want to play?

- Half Orc Skald, raging and screaming against the injustice of his father's blood.

- a mountain Hunter, one of the Trunau sentries defending his people.

- Dwarf Stonelord Paladin of Torag. He is the mountain and the forge. He is the defence.


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Captain K. wrote:


The campaign traits are superb, and GMs need to be aware that people will want to use them in other games. UMD as a class skill but with Spellcraft and a situational bonus is what a lot of people want, but the cream has to be the trait players are encouraged to take which is unusual. Trunau Native gives +1 Will and a free Masterwork dagger. Expect a lot of players to be Trunau Natives, and a Rogue who doesn't take it is a fool.

It's a free Masterwork dagger that, from a story POV, you aren't supposed to be using. The dagger is supposed to be kept sheathed except when mercy-killing someone else, or killing yourself to avoid capture. A rogue who takes it and uses it as a free masterwork dagger for everyday killing is mechanically doing the "right" thing, but is also kind of spitting on the traditions of the community they're supposed to be defending.


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I wonder if a Mammoth Rider prestige class (on either a mammoth or some other mount) would be a good idea or not. The mount in question usually goes from Large to Huge - would that still be okay in the giant lairs? (I'm asking because not all giants are bigger than Large in PF.)


You could always cast reduce animal.

Ruyan.

Dark Archive

Bellona wrote:
I wonder if a Mammoth Rider prestige class (on either a mammoth or some other mount) would be a good idea or not. The mount in question usually goes from Large to Huge - would that still be okay in the giant lairs? (I'm asking because not all giants are bigger than Large in PF.)

That is what I am planning for with my hunter. He will have a tiger named Zazzilles. Huge should not be to bad in my opinion. At higher levels the giants will be huge, Cloud Giants are huge and you will be going to a cloud giant castle.


Good points both!

If I ever get someone to run this AP for me (usually I'm the GM), I'll finally be able to play a smilodon-riding character. Gandalara, here I come! :)

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