New Rules, New Ideas, New Stories

Monday, November 18, 2013


Illustration by Diana Martinez

If you haven't heard, Paizo Publishing will release the playtest rules for the upcoming Advanced Class Guide tomorrow, Tuesday, the 19th of November. That's ten new 20-level base classes that combine features of the existing classes to create innovative options with both unique powers and familiar mechanics with novel twists. I'm sure that by the time you finish reading through all ten, you'll have multiple character concepts screaming to be put on paper.

These classes are available for use in Pathfinder Society Organized Play immediately upon the release of the playtest document. You'll need to have a print or PDF copy of the playtest document with your character, and you'll need to incorporate any changes established by the design team or campaign staff during the playtest as well as once the final versions of the class are released in August 2014. The Additional Resources list will have specific details about what is allowed in the campaign and should be referenced when creating a character that uses any of these classes. Remember that everyone is gaining access to these playtest documents at the same time, so be a good roleplaying game citizen and plan to arrive early to any game for which you're using these rules so that you can discuss them with your GM, help her to understand how the class works, and give a friendly heads-up about what your character can do. Sure, you may only have a single class to learn, but the GM may have to handle six new classes at once.

Also, don't forget that in a little more than a week you'll have The Confirmation, a brand new Tier 1–2 Pathfinder Society Scenario designed for unlimited replay by 1st-level characters (yep, we extended the level range). That sounds like an ideal adventure to test out those new character concepts.

I'm always excited to see new character options because it gives me tons of character ideas. Sometimes I get a cool idea about synergy between feats, class abilities, or spells, which leads to a powerful character, but after building and playing however many dozens of aspiring adventurers, nobles heroes, and dastardly antiheroes, I recognize that sometimes new mechanics are most helpful in designing new personalities, backstories, and comprehensive concepts. In fact, some of my favorite characters are those that I or a friend built to break the mold of what is expected in a class: a barbarian whose rage power choices make her behave like a druid who channels elemental power, a "paladin" of Cayden Cailean who is actually a bard that chose spells to replicate paladin abilities (e.g. remove fear, cure light wounds, etc.), and most of all a "cleric" of Razmir.

When I play Jokhas, that "cleric," I have two character sheets: a real one that records my actual stats (that I show to the GM before the game) and a somewhat reflavored one that renames many of my class abilities and spells. When Jokhas the priest of Razmir casts a spell that's obviously unavailable to clerics—such as black tentacles—I often get some strange looks before sharing a knowing wink with the GM and then explaining in character that Razmir grants all magic and transcends the arbitrary limitations set by less caring deities. That said, Jokhas (member of the Silver Crusade faction) is also delusional, believing Razmir is a benevolent but stern god of glory, love, and prosperity who must regrettably strike down nay-sayers to remind mortals that justice is not to be mocked. It's usually at the end of the game that I reveal to curious players that Jokhas is a witch with a healing patron and has renamed his hexes as "miracles." Of course, anyone with Spellcraft can identify Jokhas's renamed spells or make other relevant checks to learn about what he's really doing. For Pathfinder Society Organized Play, it's important I not change how burning hands works or appears, but that doesn't stop me as a player from calling it the fires that destroyed Melcat.

What's most interesting about playing such a character, though, is that it inspires a different mentality in my fellow players. The character is not an 8th-level witch with familiar rules mechanics; instead he's a strange and enigmatic spellcaster, drawing others' attention to his style and presentation and less to the numbers on the character sheet. When he calls on Razmir's blessings, the results seem as miraculous to the players as to the player characters. In a way, it's one more step toward immersion in the setting and the story.

So as you explore these ten new classes, don't just limit yourself to considering mechanics—though please do provide feedback about balance, flavor, and other features important in the playtesting process; let these options inspire you to create a truly unique character personality that your region will be talking about for years to come.

Do you already have such a character?

John Compton
Developer

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Tags: Diana Martinez Pathfinder Society

Looking forward to this very very much. Bring it on!

Grand Lodge 1/5

I love this blog! I just recently made an islander kahuna or priest, using the arcane healer bard archetype! I love to do this sort of thing with all kinds of classes! Thanks for this post, John! Awesomeness...

Sovereign Court 4/5

It's said the Confirmation scenario will be tier 1-2 instead of just tier 1. Will it still be replayable for lvl 1's, or is it no longer applicable as a 1-2?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Way to sneak in that bit about Confirmation being available to 2nd-level PCs!

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Sior wrote:
It's said the Confirmation scenario will be tier 1-2 instead of just tier 1. Will it still be replayable for lvl 1's, or is it no longer applicable as a 1-2?
Blog wrote:
designed for unlimited replay by 1st-level characters

4/5 ****

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There is of course Farak, the Most Powerful Mage in All Absalom! (Who is most definitely not a wizard or sorcerer)

I really like characters who are not defined by their class.

My first PFS character is a siege engineer and vaguely Han-Solo-y mercenary type.

I've got Chun Hei a Nagaji "Paladin" of Yaezhing. (LE god of bloody murder and excessive punishment)

Kuraishimo, a frosty half-bearded devil.

On a different note I'm really excited to see the Monday PFS blog return.


I love that you turned some classes on their heads! This inspires me to come up with a few of my own ideas!

My favorite in this vein is the Barbarian whose rage is a few moments of quiet reflection and destruction.

Dark Archive Customer Service Representative

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I have my own Razmirian Priest, so I'll change-it-up with some of my own examples:

Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

There is also Shikibu who, while he's a Tiefling Ranger/Living Monolith, is flavored more on traditional and popular Oni mythology and calls himself a Bushi. He activates his Freebooter's Bane by calling out "challenges" to the enemy's honor.

I applaud creative and themed character concepts; especially when the player really gets into their character and/or the characters of others.


Not my own character, but I GMed an evil underdark game, where a player brought in a priestess of Lolth, who was actually a high Charisma rogue with Skill Focus: Use Magic Device.

4/5

Avalaxus Veralia, Paladin of Asmodeus. :)

3/5 RPG Superstar 2013 Top 16

My Lore Warden archer doesn't hide what he is, but he can out-Knowledge most bards of his level, and will soon pick up a Discerning Wayfinder so he can identify his own magic items. Those wizards think they're so special...

Scarab Sages 1/5

So... reflavoring is allowed?

Sovereign Court 4/5 5/5 ***

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I have Prisencolinsinainciusol, Drunk of the Society. I generally don't tell people what "Drunk of the Society" means in terms of class levels because telling you his class levels is pretty much useless. But he runs up in the front, starts insulting people into attacking him, calls out questions from drunken ramblings to get people to stop and think for a moment, and give bad drunken advice to his teammates which somehow helps them. It's lots of fun watching people try to figure out what he does during a game.

4/5 *

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Matthew - reflavoring, not reskinning. You can't make something look like something else for which game stats already exist. But calling your burning hands spell the "fires that destroyed Melcat" as John suggests is fine.

Also note that John has a "real" character sheet he shows to the GM first - he doesn't just start sounding crazy at the table and expect to get away with it.

Sovereign Court 1/5

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Justin Riddler wrote:


Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

My Half Orc Rage Prophet is know as "Zaha the Doorslayer." He frequently boasts of his "vast magical powers" gained by outsmarting an intelligent door when he got mad and asked the party to enlarge his brain muscle.

These two would make great flank/drinking buddies if they ended up the same table.

Grand Lodge 5/5

Justin Riddler wrote:
Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

I <3 this.

Paizo Employee 4/5 Developer

7 people marked this as a favorite.
Matthew Trent wrote:
So... reflavoring is allowed?

It was only a matter of time before this came up.

When playing the aforementioned Razmiri priest, I am not reskinning or reflavoring anything with regards to the character's mechanics or appearance. The character takes pains to look like and act like a cleric (including use of the False Focus feat from Inner Sea Magic and sometimes wearing mock armor from Ultimate Equipment) but is identifiable in-game as a witch who uses hexes. He believes that he's casting spells that are both arcane and divine, but anyone watching his spellcasting with Spellcraft can see that his magic is 100% arcane. He may believe that Razmir's a loving deity that wouldn't hurt a fly unless said fly was upsetting the world order, but Razmir's still the same dictator with mighty aspirations. Jokhas follows all of the rules and flavor guidelines for the game, except where game mechanics specifically allow him to do otherwise.

Likewise, one can have a dog animal companion and insist in-character that it's a baby ankylosaurus. Mechanically, it's a dog. In terms of appearance, it's a dog. Others (such as goblins) will treat it like a dog unless given good reason to do otherwise. Others may also perceive your character as crazy for confusing a dog for a dinosaur. Your character may have taken some pains to give the dog medium armor that makes it look a bit more like a dinosaur, and perhaps the tricks it has learned are styled to make it seem more like a dinosaur. For all I know, this hypothetical character ties a cloth ball painted to look like the bludgeon on an ankylosaurus's tail onto the dog's tail, and has trained the dog as part of the Perform trick to wag its tail back and forth in a vaguely threatening manner. People still know its a dog, barring any disguise skill checks, shapechanging magic, and the like.

This Razmiri priest is the "witch acts like a cleric" equivalent of this canine wannabe saurian. He may not recognize that he's not actually an ankylosaurus, but he has invested heavily in his deception of himself and others. When I discuss how the character works with the GM, I often cite and always abide by the FAQ clarification on reskinning:

Quote:
If a GM feels that a re-skinning is inappropriate or could have mechanical implications in the specific adventure being played, he may require that the creature simply be considered its generic base form for the duration of the adventure.

Scott Young's post above also addresses this. I added the sentence or two describing burning hands as I reviewed what I had written, as I wanted to signal that I know and follow the reskinning rules.

Shadow Lodge 4/5

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Must be nice to get professional PC artwork! :)

Sovereign Court 2/5

I try to never identify myself by anything so pedestrian as a class. I am a singer & entertainer who travels with her own back-up singers. Granted they are a 3 headed serpentine being with faces that are identical to mine, but that is besides the point. We speed the pulses of all we meet be it for good or ill.

I always to try to impress on the new recruits the importance of having a little character in every character, and though it falls on deaf ears much of the time, I'll continue to soldier on. Because playing a personality is much more fun than playing a set of stats. Even my good friend Reaper, quite the effective echelon of death, lets his dramatic appearance speak to his extensive training and martial prowess as he gracefully cleaves his way across the battlefield or the ballroom.

Having balanced attributes or being completely specialized makes no difference if nobody remembers that glint in your flame red eyes, or the way you cocked your head at the sound of your friend turning to stone. We are the Pathfinders and deserve to be remembered, so just use a little imagination.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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Hmm... So is it good or bad that I introduce my gnome bard / alchemist as "Gormheir the wall rider, for whom pyromaniac is not just an alternate racial trait, it's a way of life. May his feet never touch the floor."

(In the 16 scenarios since I got my gecko, there have been 3 combats where I have been on the floor, and 3 combats where I have been hit by a floor trap. You do the math.)

Silver Crusade 1/5 *

I like to say that my blackened Aasimar life oracle is actually a flames oracle with the healing curse. It's part of her backstory, just go with it, ok? And it's always funny when people who have played with her before see a swarm (or other AOE-required situation) and look to me to handle it.

Scarab Sages 1/5

So just to be clear, its okay if my wizards new mask of stony demenor gives his face an Osirian appearance with the stylized beard and bold eye designs (image for refrence)?

Lantern Lodge 5/5 *

Justin Riddler wrote:

I have my own Razmirian Priest, so I'll change-it-up with some of my own examples:

Blargh Blark is a Rogue/Barbarian who is convinced that doors are the most dangerous foe on the face of Golarion (since everyone else seems to freak-out when they encounter them in dungeons). Mixed with Orcish warrior-mentality Blargh calls himself a "Slayer of Doors".

I have a human fighter in my home game I GM that is under a similar mindset. The player had no backstory for his PC when we started, but after shield-bashing a door down (and the goblin behind it when he rolled a Nat 20 on his Sunder/Strength check), he decided he has a fear of closed doors that occurred when his parents were killed in a fire by a locked door (note, the parents, much like the fighter, were not the brightest, ignoring the fact that the door was locked from the inside).

Guess I'm mildly amused for your variation of that theme :)

Scarab Sages 4/5 *** Venture-Captain, Pennsylvania—Philadelphia

One of my favorite things is to cast Fly on people with my "monk." He has highly developed ki.

Grand Lodge 1/5

TOZ wrote:
Must be nice to get professional PC artwork! :)

TOZ, in case you didn't know that is actually the picture for the arcane healer archetype in Faiths and Philosophies... not to say that it ISN'T John's character given life in art! ;)

Grand Lodge

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I had this happen just recently I asked about Master of Pentacles they said its not that great why would I want it? I told them that instead of that I went with Lost Nobility. Then that really confused them with one person saying that it only good for hellknights and you would be getting a trait for JUST one type of character. I told them that I got it mainly for the roleplay aspect. Since he was born and raised Cheliax and has a thing for all thing undead and necromantic. I thought that would be a reason he is big into that, he is trying to bring back the family name by bringing back the family itself. Now that the family is undead they wont suffer from the "weaknesses of the flesh" and could rule all of Cheliax forever.

I didnt hear anything else about it so either they loved the idea or didnt want to get further involved with a crazy person. lol

4/5 ****

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Aeshuura wrote:
TOZ wrote:
Must be nice to get professional PC artwork! :)
TOZ, in case you didn't know that is actually the picture for the arcane healer archetype in Faiths and Philosophies... not to say that it ISN'T John's character given life in art! ;)

My post did have professional artwork for 2 of my characters though. Drawn by Paizo's very own Liz Courts.

Grand Lodge 4/5

Matthew Trent wrote:
So just to be clear, its okay if my wizards new mask of stony demenor gives his face an Osirian appearance with the stylized beard and bold eye designs (image for refrence)?

Just as long as you don't try to use flavour to make it difficult for NPCs to recognize or act differently around the 500gp "I will lie to you constantly" item, I don't see why a magic item couldn't look Osirian in nature.

Similarly, I could point a flavourful Osiriani wand of fireball at an NPC and the fact it's candy-striped blue and gold with an scarab on the end won't lessen their negative reaction in the slightest.

Liberty's Edge 2/5 *

If an item is made by an Osirion, then its unlikely to look Qadiran or Andoran or Chelaxian. Its likely to look Osirion in design.

4/5 5/5 *

My Taldorian clown, Drake "Duck-Duck" Eider, confuses and amuses all across Golarion.

He is a Urban Barbarian1/Scout Ninja4/Emissary Cavalier1 who wears a Hat of Disguise to have a Duck-Clown suit while he does the chicken dance with his Giant Chicken(AxeBeak with Boon Companion, the Perform Trick, and 1 rank of Perform [Dance]).

He's quite good at killing stuff, but will try to joke his way out of trouble if he gets a chance.

3/5

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I have a pirate captain as backup character for a home campaign. He is a Witch with a single level i Ranger(Freebooter).
His familiar is a parrot, his cackle is a classic pirate laugh and he has the prehensile hair hex, so he can beat up people with his mustace.


Erik Ingersen wrote:
I have a pirate captain ... he has the prehensile hair hex, so he can beat up people with his mustace.

I once heard of a similar pirate that did this with dreadlocks.

My character started out as an experiment to get as much as I could based on charisma. Synthesist Summoner 6/Seeker Oracle of Lore 1/Sacred Shield Paladin 2 (Charisma replaces dex to AC and Reflex saves and INT to knowledge, added to all saves and could be added to AC against the target of Bastion of Good)

What he became was a former disciple of a minor evil deity. Then a voice spoke to him, offering him knowledge. He learned much of summoning, in an attempt to emulate his mistress, but the voice also showed him the depths of the evil path, leading him to forsake evil and redeem himself, training as a paladin. He began turning his knowledge of the planes towards good, seeking to craft himself an outsider body through which to ascend to godhood so as to combat his former mistress.

The result was an eclectic venerable elf paladin with nearly impenetrable defenses and a new lease on life because he spent most of his time as a panther with wings and a set of arms between his legs who fired his longbow like a turret, held horizontally over his body.

Silver Crusade 1/5

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Erik Ingersen wrote:
he can beat up people with his mustace.

This could quite possibly be the greatest thing I have ever heard.

Grand Lodge

slayer_of_gellcor wrote:
Not my own character, but I GMed an evil underdark game, where a player brought in a priestess of Lolth, who was actually a high Charisma rogue with Skill Focus: Use Magic Device.

I did that once... save instead of being a drow thrallherd I was a human thrallherd with a magic item that made him look drow.

That and instead of being CE he was CG... and right before the game was to end I killed a matron mother with decerebrate and teleported to the surface.

Turns out that when a thrallherd gets more than 1000 miles from his thralls...they regain free will...

One of said thralls was a 16hd beholder... it didn't end well for the party...

I wonder why those guys won't let me play at their table anymore ^_^

Silver Crusade

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For a brief while in online play, I was playing as Nostrum, a Lawful Good bard of Rovagug who acts much more like a Paladin or Cleric. Due to rolled stats though, he managed a Greataxe critical hit of 39 damage at lvl 1. He was known not only to hand out pamphlets in loving devotion to Rovagug ("Remember, the Devourer is coming to wipe away all: clean up after yourself, cleanliness is next to Rovagugliness") but his bardic songs usually involved evisceration. His Holy Symbol

He was confusing and hilarious :D

I also play in society an Inquisitor of Abadar named Charlaxis Mephistopheles Wright (or Charles for short). I introduce him as a lawyer though, and present to each player at the table the following business card. He wears a suit, and his Conversion Inquisition gives him amazing Diplomacy, Intimidate, Sense Motive and perception rolls. He also weilds a two-handed sword for 2d6 damage. He's been a decent example to some of the younger players at our store in regards to roleplaying fully fleshed out characters, as opposed to just stats. Up until combat, charles really feel like a lawyer.

Liberty's Edge 5/5

Matthew Trent wrote:
So just to be clear, its okay if my wizards new mask of stony demenor gives his face an Osirian appearance with the stylized beard and bold eye designs (image for refrence)?

As long as it is always known and recognized as (to those who could know) a mask of stony demeanor, unless its specifically disguised (with a check) otherwise. And as long as all if its mechanical effects are intact and does not gain any other mechanical effects.

The Exchange

Sooo.... anyone knows when the playtest will be released? wagerly waiting for it here...

Shadow Lodge

Lord Snow wrote:
Sooo.... anyone knows when the playtest will be released? wagerly waiting for it here...

Likely another 4 hours or so, blogs tend to be around 10am pst and for what it's worth, the mythic playtest was posted in the blogs at 11am when it started, so I'm guessing in the next 4-6 hours or so.


I've been at a table with Jokhas, and he's an absolute treat to play with (and saved my bacon on a couple of occasions).

Lantern Lodge 1/5

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DarthPinkHippo wrote:

I love that you turned some classes on their heads! This inspires me to come up with a few of my own ideas!

My favorite in this vein is the Barbarian whose rage is a few moments of quiet reflection and destruction.

I have a Drunken Master / Drunken Brute (Agathion-heritage Aasimar can do it) PC. Her "rage" is drunken klutziness, accompanied by a constant stream of "pardon me", "excuse me", "oh, so sorry!" and "did I do that?"

Dark Archive

I played Father Stumpen Leadfoot, a bardic priest of "the Wanderer". He was a master of the lap dulcimer, had a lovely bass voice, wore a holy symbol, had learned a few thief tricks, and was dedicated to aiding travelers in the name of his god or offering wise advice based on his many years of traveling. As a side note, a pure point of practicality he didn't find to be important, he was a straight classed dwarven fighter who dual wielded short swords like a madman.

This drove the DM a little bit crazy, because the rest of the party took his lay priesthood just as seriously as he did. He had a series of prayer rituals that could only be done with earth from his home stronghold (any dwarven religion needs to be a little grounded, even the Wanderer). He used up his last pouch of dirt while being menaced by a shadow dragon. After defeating the dragon, the DM thought we were going to go forward with our previous plans, but no one in the party could countenance Stumpen having to go without his holy dirt. He was aghast when we explained that instead we were going to have to go back to our homeworld and then travel overland to Stumpen's home before getting anything else done. "But they don't DO anything!" he exclaimed. Our seriousness overcame his reluctance, and finally he decided the best thing he could do to get us back on track was to make a ride home and then a teleport there and back immediately available. ;)

Sczarni 4/5 RPG Superstar 2014 Top 16

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One of the most entertaining players I have played with had an alchemist who was a baker. Rather than pouring his infusions into little glass vials, he baked them into tasty treats. So when he was in the party, he threw exploding danishes, and passed out "muffins of Cure Light Wounds". Occasionally, he would eat a bear claw (mutagen) and turn into an ursine monstrosity who was very adept at killing goblins :-)

Silver Crusade 1/5 *

I've decided that the new magus I'm making is going to be a cobbler with a foot fetish, ranks in Craft (shoes) and all. Unfortunately, that's as far as I've gotten with him, so I don't really know how he's going to act when I play him.

Liberty's Edge *

I've been working very hard on speccing out Electric Lady #1. Bard may seem obvious, but isn't quite right for someone who will one day become the ArchAndroid.

So what I've ended up with is an Evangelist Cleric of Shelyn (Air Domain) with Eldritch Heritage and Improved Eldritch Heritage (Maestro Bloodline).

Now if only Android were a legal PFS race...

Liberty's Edge

I would be hard-pressed to describe my (mostly retired) PFS character in terms of class.

So far, I took almost all of my 6 levels in different classes. My PFS gaming group actually celebrated the time I took my second level in Fighter (Lore Warden) :-)

The aim of this character was to become a STR-dumping melee combatant with great AC and saves. I later steered towards the Halfling Opportunist PrC and further levels would mostly go to other PrC that grant sneak attack.

And really, saying that I play a Fighter (Lore Warden)/Ninja/Wizard (Diviner-Foresight)/Flowing Monk/Halfling Opportunist is quite the mouthful. Seeing how I plan on later adding Sleepless Detective/Inner Sea Pirate/Master Spy to the stew, it is far simpler to introduce my character as Berod Oyeghirn, the Black Raven of Freedom.

Shadow Lodge 2/5

My third PFS character, Sir Montgomery Brannag, Knight Captain-in-waiting of Absalom's Steel Falcons, is illustrated as a big man with a broadsword and a helmet to his armour. When people ask me what his class is, I say with a straight face, "Fighter."

I play him like one right up until he drops his sword, gives the finger, and grapples the enemy spellcaster's face into the floor, all the while swearing at the top of his lungs for a real or imagined slight.

Then, as he's out of breath, he turns to an ally and says something like, "Hey, you. When you're writing the Chronicle, I was the model of grace, right?"

Everyone I've ever played with, both player and GM, likes Monty. Also, after getting Diplomacy as a class skill as part of Steel Falcon training, he's been putting points into it and tries to use it before losing his temper. He's been the most diplomatic one in five different missions, tying in one with an oracle! His Charisma's 10, but his Int is 12.


Hrothgar The Spirit Caller wrote:
slayer_of_gellcor wrote:
Not my own character, but I GMed an evil underdark game, where a player brought in a priestess of Lolth, who was actually a high Charisma rogue with Skill Focus: Use Magic Device.

I did that once... save instead of being a drow thrallherd I was a human thrallherd with a magic item that made him look drow.

That and instead of being CE he was CG... and right before the game was to end I killed a matron mother with decerebrate and teleported to the surface.

Turns out that when a thrallherd gets more than 1000 miles from his thralls...they regain free will...

One of said thralls was a 16hd beholder... it didn't end well for the party...

I wonder why those guys won't let me play at their table anymore ^_^

got one better than that lol...

i friend of mine was playing a high level 3.5 forgotten realms campaign... playing a half fiendish cleric of myrkul (god of dead n general evilness... favored weapon scythe) posing as a cleric of pelor (goody-2-shoes god) has his unholy symbol hidden in a holy symbol of pelor with a permanent nondetection spell on it.. n carried a butt-load of misdirection potions on him (ya know in case a paladin happened to be giving him the stink eye) he ended up framing the PC druid for poisoning a towns well and murdering and entire town, started a civial war, n was generally responsible for the "mysterious bad guy" stuff the PCs were chasing after... after playing for nearly 2 years out of game... the climax campaign end scene was them finding BBEG lair (minus BBEG)... n the cleric turns around, sits down on the throne, puts on his BBEG hat n says.. come get some... jaws dropped... it was amazing n best ever roleplaying

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Not my character, but I remember reading a rogue on the boards, with an imp familar (through rogue talents) a lot of slight of hand, spring loaded sheathes and wands playing 'wizard'.

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