RPG Superstar 2013 Round 2 Voting and Monster Rules

Thursday, January 31, 2013

This is just a quick reminder that voting is open for the archetype round of RPG Superstar 2013. View and comment on the Top 32 finalists' archetypes and vote for your favorites! The voting booth closes Monday, February 4th, at 2 PM Pacific Time.

Meanwhile, the competitors are hard at work on the Round 3 challenge: design a monster! The full Round 3 rules and FAQ are available here.

Does your favorite designer have what it takes to get through the archetype round? Is excellent flavor more important than perfect mechanics? Whose monster do you really want to see in the next round? Your votes decide!

Vote now!

Sean K Reynolds
Designer, RPG Superstar Judge

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Liberty's Edge Star Voter Season 7

I have enjoyed reading the previous work on the magic items and the archetypes. I would ask people to vote in each round of the competition.

Perhaps a good question for the judges are what makes an interesting monster? Perhaps we can discuss this as we wait for those who are building the perfect beast, if I may steal a song lyric from Don Henley.

One thing that I think is important is something that is memorable. (For a classic example, I remember playing the old TSR module S1: Expedition to the Barrier Peaks and the shock over the first appearance of what is now the froghemoth.) Another consideration is how useful the monster is going to be for GMs. So, we will see what is being built fairly soon.

As for archetypes, I like good flavor but I also like something that can be used without too much confusion. Rules should be clear to both players and GMs. I think that a designer can have very good flavor and superb mechanics.

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