Pathfinder Society Additional Resources Updated

Monday, August 13, 2012

With Gen Con just 4 days away, I wanted to release the updated Additional Resources today so everyone has an opportunity to review it and discuss it before Gen Con. It also lets people who are picking up their subscription items at Gen Con have a list on hand so they can immediately utilize those books at the show. Note that even though the Additional Resources is being published today, it won’t officially go into effect until August 15.

With Ultimate Equipment being as voluminous as it is, I certainly missed a few items that have been banned in the past several years. Those items are still banned. If you find an item I forgot to include in the Ultimate Equipment list that is banned, please let me know. I will make sure they are added in the September update of Additional Resources.

In this upcoming Additional Resources, the following updates have been made:

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
Spells: Blood money, covetous aura, deathwine, raiment of command, sign of wrath, swipe, and unconscious agenda are legal for play.

Pathfinder Adventure Path #60: “From Hell’s Heart"
Equipment: Crossbow of retribution, doubleshot pepperbox, enervating pistol, and hurricane crown are legal for play.

Pathfinder Adventure Path #61: “Shards of Sin”
Equipment: Cat burglar’s boots, cytillesh extract, frostspore, paradox box, pendant of the souk, and second-story harness are legal for play

Pathfinder Campaign Setting: Paths of Prestige
Prestige Classes: Aldori Swordlord, Bellflower Tiller, Brother of the Seal, Champion of Irori, Dawnflower Dissident, Golden Legionnaire, Green Faith Acolyte, Knight of Ozem, Lantern Bearer, Magaambyan Arcanist, Mammoth Rider, Prophet of Kalistrade, Riftwarden, Shieldmarshal, Skyseeker, Sleepless Detective, Storm Kindler, Tattooed Mystic, and Veiled Illusionist are legal for play.

Pathfinder Player Companion: Varisia, Birthplace of Legends
Archetypes: Kapenia dancer and thundercaller are legal for play. Equipment: All equipment on pages 14–15 are legal for play except Varisian idol. Feats: Thunder and Fang is legal for play. Roles: Duskwarden, Frontier Defender, Magnimarian Warden, Professional Gambler, Sable Company Marine, Sczarni Tough, Shingles Dweller, Shoanti Outrider, Shoanti Totem Shaman, Sky Magistrate, Varisian Bravo, and Welcome Wanderer are legal for play. Traits: Coincunning, cypher resistance, emissary, empyreal cultist, humble beginnings, local know-it-all, regional influence (except Magnimar), regional recluse, roof racer, savage breaker, Shoanti steed, Shoanti tattoo, town gossip, underbridge dweller, Varisian tattoo, and winner’s luck are legal for play.

Pathfinder Roleplaying Game: Advanced Player’s Guide
Equipment: All staves in Chapter 7 are not legal for play from this source. If you purchased these prior to Aug. 15, 2012, they are grandfathered into the campaign.

Pathfinder Roleplaying Game: Ultimate Equipment

All items from Chapter 1 are legal for play except as noted below. Some rules elements are legal but function differently in Pathfinder Society Organized Play, as described here.
Equipment: No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 1–10 are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.
Special Materials: All special materials, except angel skin and living steel, are legal for play.

All items from Chapter 2 are legal for play except as noted below.
Equipment: Only creatures of the animal type of size Large and smaller may be purchased. No eggs are legal for play. Animal-related gear on pages 80–86 is available for purchase. Transports on pages 86–87 are not available for purchase. All alchemical remedies, alchemical tools, alchemical weapons, clothing, entertainment items, and food and drink are legal for play.
Any character with the Poison Use class ability can purchase and use poisons. For now, they are the only classes that have a list of “always available poisons” (those noted below)—no other class may purchase poisons unless they appear on a Chronicle sheet or in another legal source. Alchemists, ninja, and poisoner rogues may only purchase the following poisons: black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root.

All items from Chapter 3 are legal for play except as noted below.
All armor special abilities on pages 114–123, except dastard, are legal for play.
All specific magic armor on pages 124–129, except breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of malevolence, morlock hide, otyugh hide, scarab breastplate, and warden of the woods are legal for play.
All specific magic shields on pages 130–133, except avalanche shield, belligerent shield, celestial shield, dragonslayer’s shield, elysian shield, living steel heavy shield, tempest shield, volcanic shield, wyrmslayer’s shield, and zombie skin shield are legal for play.
All weapon special abilities on pages 134–149, except unholy, are legal for play.
All specific magic weapons on pages 150–163, except bastard’s sting, blade of the rising sun, blade of the sword-saint, cutthroat’s apprentice, dagger of doubling, dragoncatch guisarme, earthenflail, hellscourge, lash of the howler, nine lives stealer, pistol of the infinite sky, polarity hammer, spider’s fang, and ten-ring sword, are legal

All items from Chapter 4 are legal for play except as noted below.
All rings on pages 166–177 are legal for play.
All rods on pages 178–191, except rod of the viper, are legal for play.
All staves on pages 192–203, except unholy staff, are legal for play.

All items from Chapter 5 are legal for play except as noted below.
Equipment: All items on pages 208–325, except ampoule of false blood, beneficial bandolier, bone razor, cauldron of the undead, collar of the true companion, darkskull, horn of evil, otherworldly kimono, orb of foul abaddon, robe of the archmagi (black), stalker’s mask, and talons of Leng are legal for play.

Nothing from Chapter 6 is legal for play unless it appears on a Chronicle sheet.

I hope that a few days of advance notice will help everyone plan for use of the new books releasing at Gen Con, and that you can properly prepare your characters to use all the new shiny toys during the show.

See you at the convention!

Mike Brock
Pathfinder Society Campaign Coordinator

More Paizo Blog.
Tags: Pathfinder Society
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Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Eeek, I can't imagine how fun it was to go over Ultimate Equipment for this..

Looking forward to getting Ultimate Equipment so I can review what is and is not legal. Hopefully will be shipped before I leave Wednesday.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

The Brock wrote:
Nothing from Chapter 6 is legal for play unless it appears on a Chronicle sheet.

This is the best thing in this post, because it means that maybe, just maybe, down the road we'll see an artifact as a reward in some 12+ games.

The Exchange 4/5 5/5

Isn't the celestial shield legal as it appears in the aasimar section of Advanced Race Guide?

Edit: and the elysian shield.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

1 person marked this as a favorite.

AWwwwww! Aspis Agent PrC isn't legal?! ;D

Silver Crusade 5/5 5/5 **

Thanks for letting us know in advance. Much appreciated

Grand Lodge 5/5 * Venture-Captain, New Zealand—Dunedin

Awesome job, Mike. Not 'awesome', as in a surfer hi-fiving his bro; I mean, 'awesome', as in UnHoly Zon-Kuthon on a Pike that's a big job.

Kudos.

Dark Archive 5/5 5/55/5 *

Eric Clingenpeel wrote:
AWwwwww! Aspis Agent PrC isn't legal?! ;D

I can understand that one.

I'm at a loss as to why the Hellknight Signifer didn't make the list of playable prestige classes.

Scarab Sages 5/5 **

Thanks for the early update ahead of GenCon Mike. Now to get my hands on Ultimate Equipment.

5/5 *

I was actually hoping for Blackfire Adept PrC to be legal :(

Grand Lodge 4/5

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I assume that the following is due to errors in the original item price in APG. I believe that all of the items are reprinted in UE.

Pathfinder Roleplaying Game: Advanced Player’s Guide
Equipment: All staves in Chapter 7 are not legal for play from this source. If you purchased these prior to Aug. 16, 2012, they are grandfathered into the campaign.

Does anyone know if there will be errata for APG to cover this? (I know that this only happens when there is a new edition printing.)

5/5 5/55/55/5

A shopping we will go, a shopping we will go, hi ho the merry oh...

Dark Archive RPG Superstar 2015 Top 32

Was hopin for the Hellknight Signifer and the Razmiran Priest... the BF will upset about not getting to do Winter Witch

Dark Archive 4/5

MAMMOTH RIDER!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Are any of those poisons worthwhile?

5/5 5/55/55/5

CRobledo wrote:
I was actually hoping for Blackfire Adept PrC to be legal :(

The holy brotherhood says that the blackflames should be freeeEEeeEEEeeeee

Dark Archive 3/5 **

3 people marked this as a favorite.

I actually have to ask why the Winter Witch PrC isn't legal when the archetype it builds upon is? I have a similar response to the Signifer when Hellknight is legal in addition to the vanity titles of Armiger/Hellknight/Signifer via prestige.

3/5

I see that the quickrunner's shirt is going to become legal this week.

Please do not allow this item to become legal for PFS play.

the item:
Quick Runner’s Shirt
PRICE 1,000 gp
AURA faint transmutation
CL 5th
WEIGHT —
This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet. Once per day as a swift action, the wearer can take an additional move action to move on his turn.

A more-expensive item which had this effect three times per day, the Belt of Battle, existed in 3.5's Magic Item Compendium. I have had too-much experience with games that included the Belt of Battle, and I can say from experience that this effect makes the game less fun for everyone.

The rules of the game do not intend for PCs or monsters to be able to take a move action and a full-attack action. The game grants a measure of safety when a given PC or monster is more than 5' out of an enemy's threatened area. Taking away that safety measure, from experience, turns the game into full-attack rocket-tag, since full-attacks can be unleashed from as far as a move action away. This item breaks the rules of the game, and not in a good way. It grants a very powerful effect, akin to Pounce, for a very low price.

And with a price so cheap, every melee PC and NPC can do it. Why not buy five quickrunner's shirts so as to turn the 1/day limitation into a 1/fight limitation? Or just wear five shirts, and take one of them off as a move action during a moment of downtime after its used, allowing another use of this ability within the same fight?

The only thing this item has going for it is that it costs more than 750gp, so it cannot be acquired with Prestige.

The un-fun-ness of this item's effect comes from actual experience with it. I do not want to play or GM in that environment again. Please do not allow the quickrunner's shirt to become legal for PFS.

-Matt

Grand Lodge 4/5

Matt, I think the shirt is infinitely less broken than the cited Belt of Battle, which actually allowed an extra Standard or even full round action.

And, indeed, there are already builds available which allow a full attack action after a full double move, called Pounce.

Does the shirt take up a slot? Your citation did not include that, also, does it require 24 hours of wear before it can be used? Which would disallow the multiple shirts option.

Liberty's Edge 5/5 **

I tend to agree. Magus is overpowered because of how badly it breaks the action economy. This item spreads that problem across all characters for only 1k gold.

Alternatively you could put some sort of limitation on them (like the 24 hour attunement period).

Edit:

As written, it has no attunement period. It uses the sparely populated shirt slot.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Yeah, we wouldn't want melee PCs to be as good at full-attacking as archers at the cost of substantial extra gear. That'd just be terrible.

*headscratch*

EDIT: Ninja'd.


kinevon wrote:

Matt, I htink the shirt is infinitely less broken than the cited Belt of Battle, which actually allowed an extra Standard or even full round action.

And, indeed, there are already builds available which allow a full attack action after a full double move, called Pounce.

Does the shirt take up a slot? Your citation did not include that, also, does it require 24 hours of wear before it can be used? Which would disallow the multiple shirts option.

It uses up the chest slot. Which just about 0 people have used ever.

Pounce for PCs is almost always a high level ability, not a low level ability.

It does not have a 24 hour attunement limitation.

4/5

Feral wrote:

I tend to agree. Magus is overpowered because of how badly it breaks the action economy. This item spreads that problem across all characters for only 1k gold.

Alternatively you could put some sort of limitation on them (like the 24 hour attunement period).

Edit:

As written, it has no attunement period. It uses the sparely populated shirt slot.

Whatever you think of the Magus (I don't find it OP, at least not normally), I think everyone should also be concerned with wyroot special weapon material, which is in both ARG and UE. If it isn't banned or at least errataed to have a daily limit, maguses/magi (and also monks and ninjas) will have all of their arcane/ki points back after every fight.

I also agree with Mattastrophic about the Shirt--requiring a 24 hour attunement period for worn items with per day uses should be a standard rule, in my opinion.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I'll disagree Matt,

I've played psychic warriors with hustle which is the same thing, and it's not been game breaking.

It might be underpriced using hustle as the standard. ((level 2 power X level 3 psion X 2000)/5 = 2400 GP) But it's not broken.

Edit: Sorry Jiggy. OTOH I'm still sulking I can't play Gambit.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

1 person marked this as a favorite.

By the way folks, if you want to continue the traditional "The latest New Shiny is overpowered" discussion, could we take it to a new thread, please? Thanks.

Liberty's Edge

Quote:
Feats: Thunder and Fang is legal for play.

W00T! I can finally play my Shoanti character, Praetos, as he was intended to be played! Thank you!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Shirt discussion thread.

Liberty's Edge 5/5 **

Is Thunder and Fang updated in the new book?

4/5

1 person marked this as a favorite.
Jiggy wrote:
Shirt discussion thread.

While you still have edit power, why not change the thread title to "Quickrunner's Shirt Overpowered?" or something that would be more likely to get a higher level of discourse from the responses than the current, more inflammatory title?

Liberty's Edge 5/5 **

Yeah, I know it's in the book. I'm curious if it's been updated or if it's the same as the old outdated version.


Feral wrote:
Yeah, I know it's in the book. I'm curious if it's been updated or if it's the same as the old outdated version.

If I recall correctly, there was some hubbub about the feat's development, which I think means it was changed a bit? It may just have been the visuals of the feat that were changed.

Dark Archive 4/5

How many Shoanti will there be now?!?!?!?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Rogue Eidolon wrote:
Jiggy wrote:
Shirt discussion thread.
While you still have edit power, why not change the thread title to "Quickrunner's Shirt Overpowered?" or something that would be more likely to get a higher level of discourse from the responses than the current, more inflammatory title?

Sorry, I couldn't remember the name of the item, and then the thread title was getting long so I shortened "overpowered" to "OP". Fixed now. :D

Liberty's Edge

Good question, Feral.

As the Varisia book isn't available until the 16th, can anyone confirm what the prerequisites for Thunder and Fang are in the updated version?

Before, it was: "Strength 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar)."

Also, what are the specs for Thundercallers? Are they are a barbarian-flavored version of the Thunderstriker Fighter archetype from Ultimate Combat?

Dark Archive 4/5

1 person marked this as a favorite.

I have to scratch my head as to why the hellknight signifier, razmiran priest, and winter witch prestige class aren't legal when either and archetype already is or the companion prestige class (hellknight) is. At least one of these I was greatly looking forward to seeing and hoping to use. Unless they were released in the book broken at which point why was it not fixed prior to release?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Reiterating due to curiosity:

Jiggy wrote:
Are any of those poisons worthwhile?

Dark Archive 4/5

Some things are restricted for not matching Golarion, some for being evil, some for dragging down mechanics and some are withheld so that they may be used on boons and chronicle sheets...

Dark Archive 4/5

Todd Morgan wrote:
Some things are restricted for not matching Golarion, some for being evil, some for dragging down mechanics and some are withheld so that they may be used on boons and chronicle sheets...

a prestige class boon? Intriguing but I do doubt it.

Just annoying to say it isn't allowed for being evil when an archetype already is legal by the same name.

Dark Archive 3/5 **

Todd Morgan wrote:
Some things are restricted for not matching Golarion, some for being evil, some for dragging down mechanics and some are withheld so that they may be used on boons and chronicle sheets...

Not to be argumentative, but...

1) This is a Campaign Setting book. Everything in it matches Golarion.

2) As I understand it, the Hellknight Signifer only requires a Lawful alignment. Not an evil one. Someone with access to the PDF would have to speak otherwise for Winter Witch or Razmiran Priest.

3) Mechanics I can get behind; if anyone with early access to the PDF can speak to mechanical issues, please do so.

4) Boon access to PrCs makes me wince, honestly. Same for Chronicle access given the campaign has heretofore waived RP based requirements. But this is better than no access at all.

Dark Archive 4/5

A lot of the people with early access can't explain because of NDA but my statement was made in general.

Dark Archive 3/5 **

Todd Morgan wrote:
A lot of the people with early access can't explain because of NDA but my statement was made in general.

Ah! I'd thought the Subscribers had gotten their paws on PDFs already; I didn't realize those commenting as if they had it were NDA bound.

Dark Archive 4/5

Maybe the Subscribers got them too, I'm not sure either to be honest.

Grand Lodge 4/5

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
casiel wrote:

Good question, Feral.

As the Varisia book isn't available until the 16th, can anyone confirm what the prerequisites for Thunder and Fang are in the updated version?

Before, it was: "Strength 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar)."

Also, what are the specs for Thundercallers? Are they are a barbarian-flavored version of the Thunderstriker Fighter archetype from Ultimate Combat?

Thunder and Fang - Prerequisites: Str 15, Two-Weapon Fighting, Weapon

Focus (earth breaker), Weapon Focus (klar)

Thundercaller - BARD ARCHETYPE - Among the mystical leaders of the Shoanti are those who speak for the spirits of the land, who bear the knowledge of the ancients, and whose voices ring like thunder, calling the sky’s wrath down upon their enemies.

Ability that replaces Bardic Knowledge and several replacement Bardic Performances.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Todd Morgan wrote:
Maybe the Subscribers got them too, I'm not sure either to be honest.

Subscribers seem to have Paths of Prestige in hand based on the product thread.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

1 person marked this as a favorite.

Thanks for getting this done so soon! I am glad I'll be able to print this out before I leave Wednesday for GenCon!

Dark Archive 4/5

Razmiran priests couldn't be worse than those clerics of Asmodeous... which there are in society particularly from Cheliax

Liberty's Edge

Thanks, 1970Zombie!

Feral,
I found a thread in the Varisia book discussion that elaborates on how Thunder and Fang operates under the revised rules:

Patrick Renie wrote:
Robert Jordan wrote:

Quick question about Thunder and Fang. The old Thunder and Fang basically allowed you to hit with the Earthbreaker two handed for strength and a half on damage, from the way the new feat is phrased it seems that is no longer the case. The way I imagined the Thunder and Fang style working was as you swung your hammer down two handed the blade on your klar sliced the enemy forcing them a step back so the hammer head collided with them.

The new phrasing seems to look like you wield the hammer one handed and basically punch them with the klar. I'm just curious if it's still intended that those who use this style can use the Earthbreaker two handed for all the benefits that entails and get that extra hit with the klar as well.

The new Thunder and Fang feat basically allows you to wield an earth breaker in one hand (without accruing the penalties usually associated with doing so) and a klar in the other. In addition, you retain your shield bonus to AC from the klar, even when using it to attack.

As opposed to the old Thunder and Fang feat (from Pathfinder Adventure Path #10), the new feat does not allow you to use the earth breaker as a two-handed weapon while wielding a klar—you can either wield the earth breaker two-handed and forfeit the use of your klar, or wield the earth breaker in one hand and the klar in the other (adjusting damage and other variables accordingly for two-weapon fighting).

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Re Hellknight Signifier. I bet it's this:

Paths of Prestige wrote:
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.

That precludes it from easy inclusion to Society play.

Dark Archive 3/5 **

Matthew Morris wrote:

Re Hellknight Signifier. I bet it's this:

Paths of Prestige wrote:
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.
That precludes it from easy inclusion to Society play.

Hellknight has the exact same requirement and it is waived for Society play.

Dark Archive RPG Superstar 2015 Top 32

All special requirements for PrC are waived for PFS.

I do not have a copy of the book yet to look at, so I cannot even begin to guess why Signifier, Winter Witch & Razmiran Priest are not allowed. @ of these already exist as Archetypes, and the third exists as a Prestige Vanity for Cheliax players.

Dark Archive 4/5

Adventure Path Charter Subscriber

I noticed the Varisian idol was banned from the Varisia sourcebook. This item is a bit different than the idol presented in the Rise of the Runelords player's guide. That item was legal under the "All Equipment on pages 10-11" description. Is that idol still PFS legal?

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