Everyone knows goblins have an unnatural love of fire. They love to see it flicker and burn to the sounds of their enemies' screams. While goblin adventurers, in an effort to get along with other more squeamish races, may control their pyromaniac urgings, others learn to harness that power and focus it into devastating force.
Of course, since the goblin section of the Advanced Race Guide has plenty of options for fiery destruction, an alchemist archetype focusing on fire seemed like a good fit, so this week we present you with the fire bomber. As you'll notice from this archetype, there are many more options for goblin mayhem in this book, from a host of feats to some new discoveries, but you will just have to wait until the book comes out to check those out.
Fire Bomber (Alchemist)
Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts. A fire bomber has the following class features.
Weapon and Armor Proficiency: A fire bomber treats torches as a simple weapon.
Illustration by Andrew Hou
Fire Bombardier (Su or Ex): At 1st level, when a fire bomber throws a bomb that deals fire damage, all creatures in the splash radius take an additional point of damage per die of fire damage dealt. Fire bombers only add their Intelligence bonus to damage from bombs or alchemical substances that deal fire damage. This otherwise works like the alchemist's bomb and throw anything abilities. This ability alters bomb and throw anything.
Bonus Feats: A fire bomber can select the Burn! Burn! Burn!, Fire Tamer, or Flame Heart feat in place of a discovery.
Fiery Cocktail (Su): At 4th level, whenever a fire bomber uses a discovery that deals damage other than fire damage, he can split the damage dice evenly between the bomb's primary damage type and 1d6 points of fire damage; when there is an odd number of damage dice, the odd die of damage comes from the primary damage type. For example, an 8th-level fire bomber could throw a concussive bomb that deals 2d6 points of fire damage and 3d4 points of sonic damage. Additional effects from the bomb still apply, but the save DC for admixture bombs is reduced by 2. This replaces the alchemist's 4th-level discovery.
Fire Body (Ex): At 8th level, a fire bomber adds elemental body I to his extract list as a 3rd-level extract. Elemental body extracts prepared using fire body are limited to fire elementals only. This ability replaces poison resistance +6.
Improved Fire Body (Ex): At 10th level, fire bombers add elemental body II to their spell list as a 4th-level extract. Elemental body extracts prepared using improved fire body are limited to fire elementals only. This ability replaces poison immunity.
Greater Fire Body (Ex): At 14th level, fire bombers add elemental body IV to their spell list as a 5th-level extract. Elemental body extracts prepared using greater fire body are limited to fire elementals only. This ability replaces persistent mutagen.
Discoveries: The following discoveries complement the fire bomber archetype: fire brand, rocket bomb (see sidebar); explosive bombs, fast bombs, inferno bomb, precise bombs (Advanced Player's Guide); breath weapon bomb, explosive missile, immolation bomb (Ultimate Combat); bottled ooze, confusion bomb, strafe bomb (Ultimate Magic).
And it stacks with mindchemist, pure awesomeness.
I wonder why you didn't modify the spellbook as goblins don't write. I know that wrote somewhere that they could paint pictures, or just hide it, but if it's an archetype only for goblins, there should be something there.
The most awesome things are the feat names: like burn!^3, rocket bomb (is it like those jetpacks for the orks from Warhammer 40k?
also the description says they are not so good at creating other extracts, I can't see any difference in extracts between him and the usual alchemist.
Anyhow, I love goblins, I love alchemists, I love you Paizo (and whoever contributed this).
Pathfinder Adventure Path, Companion, Battles Case Subscriber
Cheapy wrote:
Are there suggestions on how to deal with the goblin's hatred of books and the fact that alchemists must use them?
Or are they intended to be the exceptions?
I don't have my copy on me (and I dunno if it'll be mentioned I'm the ARG) but IIRC Goblins of Golarion has a system for alternative spellbooks that work pretty much as Black Powder Chocobo described.
Too bad they don't get anything that let's them bypass fire resistance or immunity. If anyone could figure out how to do that, it would be goblins.
For all we know this is what "BURN BURN BURN" does
"Burn! Burn! Burn!" is in Goblins of Golarion. It adds 1d4 extra fire damage when you use normal or alchemical non-splash fire damage. Also some bonuses to reflex saves to keep from being set on fire.
Interestingly, I don't see anything in this archetype that says you have to be a goblin to take it, which I consider to be a good thing. I see no reason why an ifrit, for example, should be precluded from taking the fire bomber archetype.
Pathfinder Roleplaying Game, Adventure Path, Comics, Battles Case Subscriber
Epic Meepo wrote:
Richard Leonhart wrote:
...if it's an archetype only for goblins...
Interestingly, I don't see anything in this archetype that says you have to be a goblin to take it, which I consider to be a good thing. I see no reason why an ifrit, for example, should be precluded from taking the fire bomber archetype.
Possibly, or possibly it's in a paragraph in the book's introduction that says that all archetypes are race only, so they don't have to say 'this archetype is only selectable by x' in every archetype
Possibly, or possibly it's in a paragraph in the book's introduction that says that all archetypes are race only, so they don't have to say 'this archetype is only selectable by x' in every archetype
Also possible.
But the second paragraph of the blog post states that the fire bomber is a good thematic fit for a goblin, not that it is restricted to goblins. Compare to last week's preview of human feats, in which it was explicitly stated that those feat are only available to humans, and not just thematically appropriate for humans.
Though I guess we'll just have to wait for the ARG to know for sure.
Weapon and Armor Proficiency: A fire bomber treats torches as a simple weapon.
so they lose all weapon and armor prof?
As worded they aren't proficient even in simple weapons, and have no armor proficiency.
i think they need to add "in addition to normal proficiencies A fire bomber treats torches as a simple weapon."
As written it doesn't say it replaces anything ;)
archetype rules
Each alternate class feature presented in an archetype replaces a specific class feature from its parent class...
and
A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites.
they dont count as having the normal armor and weapon prof lines, so they dont get them as worded
You just pointed out as the basis of your argument that each ability in an archetype replaces something.
And now you're saying that Bonus Feats is an added class feature, which according to your reasoning 2 posts ago is impossible since it's not replacing anything.
You just pointed out as the basis of your argument that each ability in an archetype replaces something.
And now you're saying that Bonus Feats is an added class feature, which according to your reasoning 2 posts ago is impossible since it's not replacing anything.
:D This is silly. :D
I'm just saying its wording like this that comes back and has people complaining (look at sohei with the same arguments)
I'm just pointing out RAW loopholes hoping they get fixed
Pathfinder Adventure Path, Companion, Battles Case Subscriber
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Dragon78 wrote:
Interesting...looks like we will get Tengu next week.
Either that or a cavalier archetype revolving around some variously-colored riding birds that you have to spend 12 solid hours breeding and raising to engineer one that'll get you the final summon.
Call me odd (and I expect people will) but I think the goblin love has gone a bit over the top. Yeah they are fun but a whole section of the book that could have been given to options for a core race? No thanks.
I don't need extra stuff for goblins beyond what I could give them with levels and I have already banned Goblin PC's at my table. Basically this is a severe case of villain decay. Goblins are becoming far too loveable, this stuff is more of that.
It works on Mundane and Alchemical sources of fire. Bombs are Alchemical.
Were that true, I wonder what that means for Swift Alchemy and (for example) mutagen. I remember a lengthy discussion that ended with people concluding (well, at least me being convinced) that mutagens were affected by that, which would mean Burn! Burn! Burn! wouldn't work with bombs either.
Call me odd (and I expect people will) but I think the goblin love has gone a bit over the top. Yeah they are fun but a whole section of the book that could have been given to options for a core race? No thanks.
There is already a pretty large chunk of this book dedicated to the core races. I believe it is something like 15 pages or so per race. Between that and the Races of Golarion books that should provide plenty of material. IIRC goblins will only get six pages in this book.
Call me odd (and I expect people will) but I think the goblin love has gone a bit over the top. Yeah they are fun but a whole section of the book that could have been given to options for a core race? No thanks.
I don't need extra stuff for goblins beyond what I could give them with levels and I have already banned Goblin PC's at my table. Basically this is a severe case of villain decay. Goblins are becoming far too loveable, this stuff is more of that.
It's Pathfinder. Goblins are their mascot, FFS. Let us have our fun.
The core races got 10 pages and lot more from other books, it's about time the other races, particularly the strange ones, got some love.
They are core races for a reason. I don't want each party I see to be a walking freakshow of cat people, tengu, goblins and wayang.
By all means have your fun. You are all entitled to that. I just see this as villain decay. IMO the evil nasty nature of Goblins has been lost with all this. Goblins are now loveable Jerry Lewis caricatures and that is a mistake.