Avast there, ye scurvy swabs! This week sees the release of Pathfinder Adventure Path #55: The Wormwood Mutiny, which includes, among other things, four new familiars for you swashbuckling spellcasters out there. But pirates stole into our computers during the dead of night and made off with some valuable loot—the bonuses these familiars grant their masters! Fortunately, we tracked down the villainous knaves on the open seas and recovered our lost cargo—and took a few extra bits o’ plunder for ourselves.
So without further ado, here’s the rules for the pirate familiars presented in The Wormwood Mutiny, with a few other pirate familiars thrown in for good measure!
Other Piratical Familiars
Trained animals are extremely popular among pirates, serving as pets, ships’ mascots, and company on lengthy voyages. Pirate spellcasters prove no different than their shipmates in their interest in pets, and find having exotic familiars wins them bragging rights and a degree of status. Creatures like blue-ringed octopuses, goats, hawks, rats, lizards, king crabs, monkeys, rats, scarlet spiders, snapping turtles, vipers, and weasels all serve as existing examples of potential pirate familiars that appear in either the Pathfinder RPG Bestiary or Pathfinder RPG Ultimate Magic. Additionally, the statistics for many existent familiars might be used to represent more exotic, piratical familiars. The following table presents a variety of such exotic familiars, statistics that can be used to represent them, and the benefits of having them as familiars (which, in some cases, vary from the familiar creatures whose statistics they share).
When you make exotic better than standard for the same cost, you might as well just make the exotic the standard.
Since you're probably referring to the +4 initiative, UM has a "standard" familiar that also gives that bonus.
Interestingly, I just realized that almost every familiar gives what's essentially a bonus feat that doesn't scale. Most give Skill Focus, some give Iron Will / Great Fort / Lightning Reflexes. And I guess some give Improved Init.
I should have said "core".
I wasn't happy about it in UM, I'm not happy about it here.
The "doesn't scale" part is the problem. If a familiar is functionally a bonus feat, either they should scale like the bonus feat. If it is less than a feat, make it the same.
+4 init is particularly troubling to me since it stacks with improved init.
If you really want an albatross familiar, you could use the stats for an eagle. Keep in mind that an eagle (or an albatross) is a Small animal, rather than the normal Tiny size of most familiars. That's the main reason albatross wasn't included - we don't yet have a Small flying familiar in the game.
We have, but they fall under Improved Familiar feat - Small Air Elemental and various Mephits.
EDIT: If druids can have pygmy versions of animals as animal companions (i.e. animals that are smaller as a companions that the wild ones), we could have smaller exemplars of familiar species and use have a tiny albatross using hawk stats.
If you really want an albatross familiar, you could use the stats for an eagle. Keep in mind that an eagle (or an albatross) is a Small animal, rather than the normal Tiny size of most familiars. That's the main reason albatross wasn't included - we don't yet have a Small flying familiar in the game.
We have, but they fall under Improved Familiar feat - Small Air Elemental and various Mephits.
EDIT: If druids can have pygmy versions of animals as animal companions (i.e. animals that are smaller as a companions that the wild ones), we could have smaller exemplars of familiar species and use have a tiny albatross using hawk stats.
I was referring to "normal" Small flying familiars. We can use the stats for a raven to represent a parrot, but there is no Small flying animal familiar that we can use for an albatross. I don't think an air elemental or a mephit stat block would be a good representation of an albatross. :)
It IS a design philosophy that the bonus a familiar grants is more or less equal to a feat, like Iron Will or Skill Focus or, in some cases, Improved Initiative.
Initiative is pretty important, but it's also not nearly as important as some folks expect—it can get you in trouble easy, in fact, if you end up going before everyone else.
If you think that allowing the initiative bonus is too much, change it for your game. I don't think it's that big of a deal, personally.
I was referring to "normal" Small flying familiars. We can use the stats for a raven to represent a parrot, but there is no Small flying animal familiar that we can use for an albatross. I don't think an air elemental or a mephit stat block would be a good representation of an albatross. :)
Uh, it's kind of a intelligent, skilled albatross with sort of, uh, fiery temper! Yeah!
But generally it is why added *but* in my comment. Still, I think that individual GMs can consider using stats of some tiny creatures to represent smaller than usual specimens of normally small creatures.
Or we can have Improved Familiar celestial/fiendish/entropic/resolute eagle playing the role of improved albatross. An elemental template equivalent of alignment templates would be useful too (storm albatross).
I love the pirate familiars, especially the dodo. Having said that, is the dodo supposed to have a Strength of 3 or 6? The penalty to its bite damage is -2 but the stat block says it has a Str of 3. Also, it looks like you guys forgot to give the seal a Feat.
This is a very cool list and thanks for sharing it, but what is an isopod?
It's a coward.
From "iso", meaning cold, and "pod", meaning foot.
Hence, literally, one with cold feet; by extension, a coward.
Oh, all right. It's woodlice, pill bugs, etc.
Things with lots of segments, and feet on each segment.
Genuine etymology - "iso" means "same", so it describes
creatures with lots and lots of legs/feet, all alike.
This is a very cool list and thanks for sharing it, but what is an isopod?
It's a coward.
From "iso", meaning cold, and "pod", meaning foot.
Hence, literally, one with cold feet; by extension, a coward.
Oh, all right. It's woodlice, pill bugs, etc.
Things with lots of segments, and feet on each segment.
Genuine etymology - "iso" means "same", so it describes
creatures with lots and lots of legs/feet, all alike.
Even better, many isopods are parasites. One isopod parasite goes so far as to replace it's host's tongue after devouring said tongue. Perfect for a witch.
Either attached to the witch herself, or a higher level NPC witch could attach her familiar to a charmed host.