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A New Leaf for Companions

Tuesday, April 17, 2012

Hey, everyone. Last week we got a little sidetracked, but we are back this week with the promised preview of the Advanced Race Guide. As part of the treesinger druid archetype, elves can gain a number of plant companions in place of a druid’s normal natural bond ability. Below you will find the full rules for these leafy companions.

Plant Companions

Each plant companion has different starting sizes, speed, attacks, ability scores, and special qualities. All plant attacks are made using the creature’s full base attack bonus unless otherwise noted. Plant attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. Some plant companions have special abilities, such as scent. Plant companions cannot gain armor or weapon proficiency feats, even as they advance in hit dice, and cannot use manufactured weapons at all unless their description says otherwise.

As you gain levels, your plant companion grows in power as well. It gains the same bonuses that are gained by animal companions, noted on Table 3–8: Animal Companion Base Statistics on page 52 of the Core Rulebook. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each plant choice. Instead of taking the listed benefit at 4th level, you can instead choose to increase the companion’s Strength and Constitution by 2.


Illustration by Anna Christenson

Carnivorous Flower

Starting Statistics: Size Small; Speed 30 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Medium; Attack bite (2d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks rage (1/day, as the barbarian class feature for 6 rounds).

Crawling Vine

Starting Statistics: Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack slam (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 1, Wis 12, Cha 2; Special Attacks grab; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Large; AC +1 natural armor; Attack slam (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d6.

Puffball (Floating Fungus)

Starting Statistics: Size Small; Speed 20 ft., fly 60 ft. (average); AC +1 natural armor; Attack thorn (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Attacks poison (Frequency 1 round [6], Effect 1 Con damage, Cure 1 save, Con-based DC); Special Qualities low-light vision.

4th-Level Advancement: Ability Scores Str +2, Con +2.

Sapling Treant

Starting Statistics: Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack 2 slams (1d6); Ability Scores Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7; Special Qualities double damage against objects, low-light vision.

4th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 slams (1d8); Ability Scores Str +8, Dex –2, Con +4.

Next week will continue on our tour of Chapter 1: Core Races with a look at some new feats for human characters.

Stephen Radney-MacFarland
Designer

More Paizo Blog.
Tags: Anna Christenson Pathfinder Roleplaying Game
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See? SEE? I knew beating James with the the "inspiration stick" would get RESULTS! Because you only hurt the ones you love!

Osirion

Pathfinder Adventure Path, Roleplaying Game Subscriber
Mighty Squash wrote:
The Puffball seems sort of un-Elf-y. Having a pet fungus seems more in line with general gnomish madness.

What Nonsense! There are many perfectly sane reasons to have a 3ft tall floating carnivorous fungus following you around. They're totally useful as... um... And they can help with your... er... They're great conversation starters at adventuring parties?


Robespierre wrote:
I just want to go around breaking houses with my treant. That's all I'll do in my game and it will be glorious.

After the first or second ravaged village or town any respectable DM worth his or her weight in gold pieces would immediately teach your PC (and you) a lesson by throwing him up against elite knights riding griffons, ranger protectors riding dire wolves, or militia mages fireballing/lightning bolting the s*@@ out of you and you murderous tree of a familiar. Personally I'd throw all of the above at you myself (and give you an experience point penalty if your good aligned).


I want a leshy companion! :<


1 person marked this as a favorite.

I will strip the restrictions concerning race as well. As has been done with the paladin and the Arcane Archer in the past, I don't see why this returns to haunt us with ARG.

I like the plant companions, certainly a nice addtion to Arazyr's lab on d20pfsrd.

Ruyan.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Doing the same with the race restrictions for the most part, except where balance may be an issue or a race's actual features are required as part of the new mechanics. The listed race came up with it first and has the strongest tradition in it, but other races can learn it just fine.

Plant companions are just too cool to lock in with just one race. Especially with green-skinned half-orc druids and green-haired/skinned gnome druids. :)

Edit-and actual plant races via the race builder!


I think race-specific archetypes are fine and dandy as long as they're relatively minor ones and the flavor is good, or the archetype specifically interacts with a racial feature (such as an archetype that expanded on a Halfling's Jinx feature, for example). I'd be a little less happy if really unique or transformative archetypes showed up with racial restrictions on them, and would be more likely to relax racial requirements in that case.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

First, Paizo was all, "Check it out, guys! You don't have to be an elf to be an arcane archer anymore!"

Now, Paizo is all, "Check it out, guys! Lots of cool druid stuff... but only if you're an elf!"

What's going to be in Ultimate Equipment? Magic items you have to spend XP to create?


2 people marked this as a favorite.

Racial restrictions? Probably not going to happen in my games.

Also, I want to see plant familiars.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Plant familiars would be awesome, also familiars that are aberrations, monstrous humaniods, constructs, Undead, Oozes, and more Fey types would be awesome too.

Also plant based companions would work for Gnomes, Lashunta, playable plant creatures, and other races I am sure.

A dwarf or deep gnome with a puffball companion makes sense as well.


Kalraan wrote:
OK, how many people are going to call their plant companions Russel? :)

Or call the carnivorous one, Audrey!

-- david
Papa.DRB

Spoiler:
Little Shop of Horrors


Where is the Treesinger archetype defined?

-- david
Papa.DRB

Silver Crusade RPG Superstar 2014 Top 16

Papa-DRB wrote:

Where is the Treesinger archetype defined?

-- david
Papa.DRB

It hasn't been, as of now. It will be in the Advanced Race Guide which is due out on June.

Lantern Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber

Every time I want to go and play something other than a wizard or a druid, here you guys go, just dragging me back!

Cheliax

TomCollins wrote:
Mairkurion {tm} wrote:
Asgetrion wrote:
Mairkurion {tm} wrote:
Suddenly, being a companion seems like a legitimate career choice.
Ha! I'd gladly accept you as my leafy slav... companion, old treant! Now, if we only could add the fiendish template to your stats...

Sorry, but somehow, you don't measure up to Hot Elven Babe.

** spoiler omitted **
"Yeah, nice bush lady" is likely your last words

You two just made it to my ignore list...

And how could that simple "elven babe" peasant be hotter than the Master of Hellfire, hmmm?


3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Pawns, Roleplaying Game, Tales Subscriber

I wonder if dwarf druids will get pet rocks. :)


Quote:
Plant familiars would be awesome, also familiars that are aberrations, monstrous humaniods, constructs, Undead, Oozes, and more Fey types would be awesome too.

You can already pick e.g. a Brownie as your (advanced) familiar, Dragon78. And a Homunculus is a construct, which is also available (and you can make it look like whatever you want, too). *smirks*

Ruyan.


mln84 wrote:
I wonder if dwarf druids will get pet rocks. :)

I will call mine Pebbles.

Ruyan.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I said more Fey

Also it would have been nice to have the Soulbound dolls and some of the types of Leshy added to the Improved familiar list.


Pathfinder Companion, Roleplaying Game Subscriber
Kalraan wrote:
OK, how many people are going to call their plant companions Russel? :)

My carnivorous flower will be named Audrey, thank you very much!


drurd: hay man whats up
Seamore: WHAT IN THE 9 HELLS IS THAT!!


Golden-Esque wrote:
Kalraan wrote:
OK, how many people are going to call their plant companions Russel? :)
My carnivorous flower will be named Audrey, thank you very much!

I'll name my angry flower...Bob.


Berselius wrote:
Robespierre wrote:
I just want to go around breaking houses with my treant. That's all I'll do in my game and it will be glorious.
After the first or second ravaged village or town any respectable DM worth his or her weight in gold pieces would immediately teach your PC (and you) a lesson by throwing him up against elite knights riding griffons, ranger protectors riding dire wolves, or militia mages fireballing/lightning bolting the s~*! out of you and you murderous tree of a familiar. Personally I'd throw all of the above at you myself (and give you an experience point penalty if your good aligned).

We're playing an evil campaign. Also I was joking about destroying buildings. Another thing is that most of those things wouldn't go after me for destroying villager homes.


Quote:
We're playing an evil campaign.

Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND? Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

RPG Superstar 2009 Top 16, 2012 Top 32

Berselius wrote:
Quote:
We're playing an evil campaign.
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND? Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

You're asking when it became socially acceptable for people who are acting to portray the deeds of psychotic supernatural villains? I'd say about three thousand years ago when the ancient Greeks first started writing plays. Possibly tens of thousands of years before that.

Osirion

Berselius wrote:
Quote:
We're playing an evil campaign.
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's?

1) D&D was inspired by stuff like Conan, like Fafhrd & the Grey Mouser, Elric of Melnibone, etc. where the 'heroes' were *hardly* good. As a result, there are tons of rules for gaining experience by invading people's homes, killing them and stealing their money, and no rules at all for gaining experience for donating to charity or building orphanages or feeding the hungry.

2) It wouldn't be role-playing if I played a nice person. I already am a nice person (more or less). Most of the people I game with are similarly nice people. We donate blood and clothes and books and food and computer equipment. We volunteer time. What's the harm in role-playing an evil priest or an amoral rogue or firing up a first-person shooter and head-shotting a bunch of faceless mooks? It's just a game. Contrary to Pat Pulling and Jack Chick, playing a game with magic and demons in it doesn't make me a Satanist.


Berselius wrote:
Quote:
We're playing an evil campaign.
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND? Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

At least since Grand Theft: Auto. Not that GTA is the cause; it's just another symptom. I don't know what the cause is.


Pathfinder Adventure Path Charter Subscriber
Berselius wrote:
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND? Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

You do know that not every evil campaign involves the PCs continually performing the sickest, most depraved acts that they can imagine, right?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Berselius wrote:
Quote:
We're playing an evil campaign.
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND? Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

I eat live puppies for breakfast and vandalize road signs just because I can, what's wrong with that?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Gorbacz wrote:


I eat live puppies for breakfast and vandalize road signs just because I can, what's wrong with that?

It's badwrongfun to vandalize road signs.


Cheapy wrote:
Gorbacz wrote:


I eat live puppies for breakfast and vandalize road signs just because I can, what's wrong with that?
It's badwrongfun to vandalize road signs.

Yes

Andoran

Berselius wrote:
Sigh. Why am I seeing more and more of this? Why are people playing evil-aligned PC's? When did it become socially acceptable to imagine yourself as a blackguard who murders innocents or a necromancer who butchers children, then raises their corpses as undead minions or even a gnoll cleric of Lamashtu who rapes women and impregnates them with monster spawn? WHEN DID THIS BECOME A TREND?

Trend as old as gaming. Or (as others have mentioned) as old as acting. Kids do it every time they play the robber in Cops and Robbers. And, as others have mentione, it's certainly supported by the source material. Elric of Melnibone is not a good guy, for example.

As for why? Sometimes it's nice to let one's less pleasant and socially acceptable traits out to play in an environment where nobody real gets hurt. Sometimes, you just get tired of playing the nice guy all the time, too. Or, as Set said, you want to play something truly different from yourself. There are lots of different reasons, many of them quite good.

As one example, in the evil campaign I played in, my goal was to play a rising Evil Overlord who was smart about it. The kind of guy who not only read the Evil Overlord list but avoided unnecessary atrocities (they're wasteful, and bad publicity), always accepted surrenders and treated enemy soldiers who surrendered well (so more people would be inclined to surrender), and was also personally charming and took extraordinarily good care of his personnel, cementing their deep personal loyalty to him. It was enormously cathartic after watching a million movies where the villain is Evil for Evil's sake and an idiot to boot, to just do it right. Much like playing in a Horror game and not making all those stupid mistakes they make in horror movies.

Berselius wrote:
Because where and when I grew up, imagining you were an evil sick sociopath usually meant there was something wrong with you.

*ahem* points at Grand Theft Auto

I really don't think pretending to be a bad person in a gmae is a sign of anything wrong with you.


Fabius Maximus wrote:


Also, I want to see plant familiars.

This!

Taldor

Loved the Dragon Magazine issue with the plant companions, now I'm very happy to see them back as an option. I'd like to see them include gnomes in this option officially though, as gnomes are supposed to be leaning more into their fey heritage in Golarion.

I will buy this book.

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