We wrested our Advanced Race Guide preview back out of the hands of Tuesday's pernicious pirates. Inside this upcoming tome of cutting-edge characters and radical races you'll find all the information you need on creating members of all three of the races previewed here, along with any other exotic beings you’ve ever wanted to play or can possibly imagine. Check back next Tuesday for your first look at some of the Advanced Race Guide's new rules, with a focus on its woodsier wonders...
Really this time.
Illustrations by Ben Wootten, Anna Christenson and Rayph Beisner
"Hey, guys, we need to get to Korvosa, let's go get some horses."
"Yes, you go waste money on a horse, I'll be waiting on our Centaur friend. And if we meet a monster on the way, I'll charge with my lance while he charges with his. Double lance devastating awesomeness!"
Those extra tiny arms seem like they might be useful for holding potions or whatnot, in combat. "Do I have a free hand? Why yes, I have *four* free hands, why do you ask?"
Huh. You think those are hands.
You don't fool me. He's an Abominable HuggieBear (arachnoid variant of an owlbear).
Abominable HuggieBear statblock wrote:
Abominable Hug (Ex): As per Grab, except the target must save each round or become nauseated as the Abominable HuggieBear hugs him and pets him and squeezes him and pats him and pets him and names him George.
I love the mystery race it looks like the mantis trikeen like D&D. I hope its a playable race. The art looks more like a umber hulk and less like a tyranid. As for the comments about not liking it because it's a less human race who cares there are many places in the Pathfinder RPGS setting and Ebberron. A good GM can adapt it to any game. Fantasy isnt always Dwarf, human, elf, gnome, how boring that would be. Fantasy has to evolve to keep your players interested..
Kaer Maga might be a good place for unusual races, as the city is pretty much built in as a grimily cosmopolitan location where members of all sorts of races have agreed to live together in rowdy 'harmony'.
The Shackles might work too, just in my initial readthrough of the Skulls and Shackles path and the extras along with it, you have diverse entities like Hobgoblins, Cyclopses and Ogres interacting. I can imagine, say, a Crab-man on a pirate crew.
Katepesh might work too. They have gnolls going into cities there to trade in loot and slaves. With the Pactmasters working to insure trade betweeen all willing to trade; there's probably a pretty firm rule in the area that it doesn't matter what you look like, so long as you're into capitalism.