paizo.com Recent Comments on Plunder and Pillage!paizo.com Recent Comments on Plunder and Pillage!2012-06-19T22:36:56Z2012-06-19T22:36:56ZRe: Forums: Skull & Shackles: Paizo Blog: Plunder and Pillage!Soulkeeperhttps://paizo.com/community/blog/v5748dyo5ldb7&page=2?Plunder-and-Pillage#542012-04-13T13:51:40Z2012-04-13T13:51:40Z<p>My group has already hit the FLGS and picked up a few packs of those Wizkids pirate ships to use on the battle map.</p>
<p>Looking forward to this.</p>My group has already hit the FLGS and picked up a few packs of those Wizkids pirate ships to use on the battle map.
Looking forward to this.Soulkeeper2012-04-13T13:51:40ZRe: Forums: Skull & Shackles: Paizo Blog: Plunder and Pillage!Kajehasehttps://paizo.com/community/blog/v5748dyo5ldb7&page=2?Plunder-and-Pillage#532012-04-12T22:05:16Z2012-04-12T22:05:16Z<p>Um...no. That's all happened before the game starts. The point is to get the PCs onto the ship, against their will, without their equipment (which might be a good thing for the players to know before they start going through the equipment lists during character creation - some might appreciate the warning).</p>
<p>Would you have been happier if they'd been beaten senseless and started the game a few hp down instead?</p>Um...no. That's all happened before the game starts. The point is to get the PCs onto the ship, against their will, without their equipment (which might be a good thing for the players to know before they start going through the equipment lists during character creation - some might appreciate the warning).
Would you have been happier if they'd been beaten senseless and started the game a few hp down instead?Kajehase2012-04-12T22:05:16ZRe: Forums: Skull & Shackles: Paizo Blog: Plunder and Pillage!Mathwei ap Niallhttps://paizo.com/community/blog/v5748dyo5ldb7&page=2?Plunder-and-Pillage#522012-04-12T20:57:51Z2012-04-12T20:57:51Z<div class="messageboard-quotee">Kajehase wrote:</div><blockquote> <div class="messageboard-quotee">vikingson wrote:</div><blockquote> Nevermind the campaign traits really giving away the "starting twist" of the initial adventure.</blockquote>Huh? The various design-talk about Skulls & Shackles have been pretty much entirely open about the first adventuring <i>starting</i> with the players already having been press-ganged onto a pirate ship from almost as far back as the first mention of this being a pirate adventure path. It's not so much a reveal as saving the GM the trouble of pointing it out. </blockquote><p>Yup, we've known you start the game handing out ROOFIE-COLADA'S to everyone since the game was announced.
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(I''m looking forward to getting my Quagmire Giggity Giggity on with the players asap).</p>Kajehase wrote:vikingson wrote: Nevermind the campaign traits really giving away the "starting twist" of the initial adventure.
Huh? The various design-talk about Skulls & Shackles have been pretty much entirely open about the first adventuring starting with the players already having been press-ganged onto a pirate ship from almost as far back as the first mention of this being a pirate adventure path. It's not so much a reveal as saving the GM the trouble of pointing it out. Yup, we've...Mathwei ap Niall2012-04-12T20:57:51ZRe: Forums: Skull & Shackles: Paizo Blog: Plunder and Pillage!Zark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5ldb7&page=2?Plunder-and-Pillage#512012-04-12T16:05:21Z2012-04-12T16:05:21Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote> <div class="messageboard-quotee">Jeffrey Palmer wrote:</div><blockquote>Yeah, I really miss the more extensive description of races and classes in context. That was what always got my character creation juices flowing. Seeing all of that excellent material reduced to half of a page wasn't great. While I'm still very excited about this adventure path, the player's guide's focus on naval combat wasn't what I was looking for. </blockquote><p>Agreed. The AP looks awesome, and the Traits are very nice and thematic, but the Player's Guide as a whole feels really lacking without the per race/class breakdown on what's going on (which also almost always included some of the best hints for what the AP was actually gonna be like).
<p>Especially since I think that would've been really useful for, say, Cavaliers and ahving a mount on shipboard. Or how many Dwarves there are in the Shackles. And so on and so forth. </blockquote><p>+1
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but it is still a nice guide with some new flavour. The art is very nice, but they could have more extensive description of races and classes in context.</p>Deadmanwalking wrote:Jeffrey Palmer wrote:Yeah, I really miss the more extensive description of races and classes in context. That was what always got my character creation juices flowing. Seeing all of that excellent material reduced to half of a page wasn't great. While I'm still very excited about this adventure path, the player's guide's focus on naval combat wasn't what I was looking for.
Agreed. The AP looks awesome, and the Traits are very nice and thematic, but the Player's Guide as...Zark (alias of TomJohn)2012-04-12T16:05:21Z