We’re revealing the finished Round 4 rules on Friday. In the meantime, here’s a preview of the two twists we’re adding to the encounter round this year.
Twist #1: All creatures appearing in your encounter must be drawn from the miniatures in the Heroes & Monsters set of the Pathfinder Battles minis line!
Twist #2: The Round 4 entries are revealed on February 28, but voting doesn’t start until a week later because we’ve added a week for open playtesting of the encounters!
Voting closes on Monday, February 20th and the Top 8 winners are announced on Tuesday, February 21st. In the meantime, competitors should look over last year’s Round 4 rules and FAQ.
But that's just it: They get way more than 3 days now. The Round 4 rules will be revealed on Friday when voting closes rather than on Tuesday when the Round 3 results are revealed. That means everyone will have a full 7-day week to design their encounter. That's more than twice what we got during our run!
And, on top of that, they get to know the "twist" right now, a good 10 days before the next round begins? And they got 300 words for their wondrous item submissions, when the first two years we only got 200?! They've got it easy, I tell ya! That's why I say make'em sweat!!! ;-D
Jacob Trier
RPG Superstar 2012 Top 16,
Marathon Voter
2 people marked this as a favorite.
And we don't even have to walk uphill barefoot through piles of snow to get to an internet cafe to send in our entries. Now we got this fancy interwebz right in our homes. Yup, we're definitly a bunch of spoiled brats.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16,
Marathon Voter aka Draconas
I see it as more time to work on some nice maps. Don't rush it or make it too busy/sparse. Strike a balance of design, creativity, and functionality.
OOH, clever and tricky. Differentiating the encounters will rely on:
1- Interesting map/terrain features. This is the big one, terrain which encourages interesting actions besides: "I cast", "I attack".
2- Clever use of class levels/templates. This will determine a lot, GMs will need to be able to use the minis out of the box, so large/small templates are out.
3- Clever use of the mini's appearance to clue players in on encounter elements. What is that enormous scroll the Druid is carrying? Or is it perhaps a rolled up flying prayer mat? Teeing off the visuals on the mini should be encouraged.
Good luck, it's going to be tricky for the contestants to keep silent over the course of playtesting. A good encounter is like a good recipe, clear enough instructions that anyone could do it, bit space enough that a GM can add their own signature.
Does the creature or NPC opponent used in the encounter have to be exactly what the miniature depicts? For example, could you use the minotaur miniatures but add class levels of oracle to them for the encounter design?
Does the creature or NPC opponent used in the encounter have to be exactly what the miniature depicts? For example, could you use the minotaur miniatures but add class levels of oracle to them for the encounter design?
The full details are in the R4 rules, which you'll see tomorrow or Monday, but yes, you can customize the monsters by adding templates or class levels, as long as the root of it is still the actual monster represented by the mini. For example, you couldn't use a goblin mini to represent a barghest, but you could use it to represent a goblin barbarian or a goblin wererat.
But that's just it: They get way more than 3 days now. The Round 4 rules will be revealed on Friday when voting closes rather than on Tuesday when the Round 3 results are revealed. That means everyone will have a full 7-day week to design their encounter. That's more than twice what we got during our run!
And, on top of that, they get to know the "twist" right now, a good 10 days before the next round begins? And they got 300 words for their wondrous item submissions, when the first two years we only got 200?! They've got it easy, I tell ya! That's why I say make'em sweat!!! ;-D
Neil, don't forget to remind them how you had to walk uphill both ways to your computer barefooted in the snow while you were competing! I love that part of the story!
EDIT: I see Jacob Trier and I are on the same wavelength...
I was going to, but I figured I'd end it with a friendly wink and a laugh. ;-D
I don't get to check the message boards at work, I guess I'll need to start reading before I start posting from now on. I miss you guys when I'm not here :-)
I'd like to see MR. FISHY and AM BARBARIAN as guest judges for next year. Hilarity would ensue.
Statler and Waldorf?
Essentially!
Spoiler:
you're the 2nd person to mention them to me today; Allen being the first. <insert Twilight zone music>
Andrew Marlowe
RPG Superstar 2012 Top 16,
Marathon Voter aka Locke1520
Neil Spicer wrote:
But that's just it: They get way more than 3 days now. The Round 4 rules will be revealed on Friday when voting closes rather than on Tuesday when the Round 3 results are revealed.
Shouldn't that read Monday rather than Friday at least as far as the voting goes?
Steve Miller
RPG Superstar 2012 Top 4
aka MillerHero
2 people marked this as a favorite.
Alright, if no one else is going to say it - I will.
Saying that you are revealing the finished Round 4 rules on Friday, then Friday or Monday, then Paizo offices are closed for President's Day - was a nasty, nasty tease.
Yeah, I was hoping to get them done on Friday, but it didn't work out. Fortunately, you already had most of the info you needed, so all competitors could start working on a R4 submission before the final rules are posted...
Steve Miller
RPG Superstar 2012 Top 4
aka MillerHero
Sean K Reynolds wrote:
Fortunately, you already had most of the info you needed, so all competitors could start working on a R4 submission before the final rules are posted...