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Illustration by Klaus Scherwinski

Advanced Race Guide: Featured Races

Tuesday, December 20, 2011

Now that we’re wrapping up the last of the Advanced Race Guide, we’ve decided to give you a very early sneak peek at some of its contents. While Chapter 1 covers the races in the Core Rulebook, Chapter 2: Featured Races gives more details on many popular but less common races for the game, plus game mechanics like alternate racial traits and favored class options (like you saw for the core races in the Advanced Player’s Guide) and some other neat stuff you’ll find out about later. Here’s the list of races in this chapter, each getting 6 pages:

Aasimar
Catfolk
Dhampir
Drow
Fetchling
Goblin
Hobgoblin
Ifrit
Kobold
Orc
Oread
Ratfolk
Sylph
Tengu
Tiefling
Undine

If your favorite non-core PC race isn’t listed here, don’t worry—there are 14 races getting two pages each in Chapter 3, and the build-a-race options in Chapter 4 give you even more choices.

Sean K Reynolds
Designer

More Paizo Blog.
Tags: Design Tuesdays Klaus Scherwinski Pathfinder Roleplaying Game
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The excuses so far seem to be outweighed by the popular support. Let's hear it for the lizardfolk! Really, why ARE lizardfolk outcast from the list...? Because they have 2HD in the Bestiary? Oh no, here it is... They can TOTALLY... wait for it.... Hold their breath!!!! Whoah. That so TOTALLY unbalances them compared to the Aasimar's darkvision, spell-like ability, celestial resistance and 1HD. Don't get me started on Gnolls... Way OP! 2HD and NO special abilities. Hang on, do Gnoll legs bend like a hyena's? Shoot, we better not put THEM in the ARG!

We could always hope that Paizo decides to use lizardfolk as the example race in a "here's how to create a +0 HD race" in the ARG... ;p


Pathfinder Maps, Roleplaying Game Subscriber
Oceanshieldwolf wrote:

The excuses so far seem to be outweighed by the popular support. Let's hear it for the lizardfolk! Really, why ARE lizardfolk outcast from the list...? Because they have 2HD in the Bestiary? Oh no, here it is... They can TOTALLY... wait for it.... Hold their breath!!!! Whoah. That so TOTALLY unbalances them compared to the Aasimar's darkvision, spell-like ability, celestial resistance and 1HD. Don't get me started on Gnolls... Way OP! 2HD and NO special abilities. Hang on, do Gnoll legs bend like a hyena's? Shoot, we better not put THEM in the ARG!

We could always hope that Paizo decides to use lizardfolk as the example race in a "here's how to create a +0 HD race" in the ARG... ;p

It's not the holding breath.

It's the high natural AC. Seriously, that's their main claim to high CR. Take that away, and the racial hit dice, and they're on the same level as the core races.

Osirion

mdt wrote:

It's not the holding breath.

It's the high natural AC. Seriously, that's their main claim to high CR. Take that away, and the racial hit dice, and they're on the same level as the core races.

Yeah, chop them (and sahuagin and troglodytes) down to +1 natural armor, or, at most, +2, and they'd be both more playable as a PCs and more representative of real world snakes and lizards, which have fairly fragile and sensitive scales.

+5 NA is just over-the-top, particularly when Monte Cook thinks it's funny to have a low-level trog cleric wear a breastplate in Return to the Temple of Elemental Evil, ending up with an encounter that the party simply cannot hit. :)


Thanx for the heads/up mdt. I did look at AC but I guess I didn't grok that it was so high. Still, as Set said, just chop it down (and the HD) and they're comparable to Aasimar...


Pathfinder Maps, Roleplaying Game Subscriber

No big deal OSW, it doesn't look very high, until you realize it stacks with worn armor, then it's huge.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
DM MoggZero wrote:
Erik Mona wrote:

We'd kind of prefer that lizardfolk be 0-Hit Die creatures, too, but the system we inherited pegged them at a higher CR, making them inappropriate player character choices for the standard Pathfinder rules.

The race creation guidelines will definitely let you build a cool custom one, though.

I'm sure it will be in there, but I'm hoping the book comes with something in the race section that, for lack of better words, "watering down" some of the more powerful races. This way you can play some of the cool races that a DM might say claim is inappropriate for play, but could play a more player friendly or PFS friendly version. I'm thinking it might just end up more of using Chapter 4 to do this at the game table. Though I think a more formal "Here is our idea what to do" would solve some problems for players and DMs in the long run.

+1, and along those lines some formalized advice and suggestions on how to help ease in races with other unusual issues would be nice as well, such as for aquatics and centaur types.


The Gnoll, Lizardfolk and Centaur definitely need some love in this book. :)

Shadow Lodge

1 person marked this as a favorite.
Dragon78 wrote:
I agree with you the Changling should be one of the 14 to get a 2 page spread.

Well, the changeling could be depicted on any page... you never know.


Etrian Shadowwell wrote:
Why is Goblin on the list? They already had an entire player resource devoted to them! They could have had Gnoll instead IMO.

Goblins are awesome, that's why.

Also Gnolls would need a rewrite they are a more than awkward player-race as is. 2 racial HD, darkvision and nothing else.

Glutton wrote:
I do so hope Grippli at least get on the two page spread, still waiting for Reaper to make a Grippli after I bugged them at Paizocon last year, maybe this year i will tickle that fancy again.

They are listed among the ones that will get a 2 page mention in the store page description.

Mikaze wrote:
Enevhar Aldarion wrote:
Yeah, we get enough of humans every day in the real world. I want a game setting where non-humans mix with humans freely, like in Star Trek, Star Wars, or the various Final Fantasy worlds. I also almost never play a human in fantasy rpg's.

Heck, I do play humans quite a bit, but yeah I want fantastic races in my fantasy settings, and it does get irritating to see all fantasy settings bound by the same expectations as generic LotR medieval European fantasy-land.

That's why I have a lot of hopes tied up with this book. I'm really hoping it can help me with the races in my setting and that it can help get some stuff out of existing races that you can't get out of Golarion canon.

It's like Mikaze is writing my comments for me when it comes to races. Every time i look at any discussion, especially concerning the ARG, you have already posted what i was going to say.


why do i feel like im the only one who doesnt play catfolk as anime stereo-types? my catfolk gunslinger i play like a indian colonial in the british army is probably my favorite character ive ever played.

Grand Lodge

Probably because Catfolk look like they're made for that kind of thing, ya know? I mean, just look at um...fur-covered people with cat-ears, but an otherwise humanoid appearance. That's kind of how cat-people are depicted in anime. 3.5 Catfolk looked more like the Elder Scrolls Khajit, and as a result, tended to get played accordingly...

I am extremely excited to see the ratfolk get their own 6-page spread...been my favorite race since the Bestiary 3 showed its face.

Incidentally, can anyone provide a link for where the 14 2-page races are listed?

Shadow Lodge

so is this book out on the shelves already???
some say april, some say june 20th?!
what a gwanin?!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It got pushed back to June.


Was it pushed to a specific date in June?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

June 20th


Thanks!

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