Husks


Pathfinder Online

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Goblin Squad Member

I have discovered that if you are killed near a monster you can still click on your husk from a small distance, right click to pull up inventory, then take all. If you are killed again before you collect your first husk, a second husk will appear, but I actually had something in my inventory the second time.
[EDIT] You can claim your husk and it does not break stealth.

Goblin Squad Member

Is this an issue? We were told they would act just like other node types.

Goblin Squad Member

Just wanted to confirm that they are working as advertised. I like that I can be some distance away to collect my stuff in stealth and not have the mob agro on me before I get it all.

Goblin Squad Member

You can also harvest nodes from a small distance too. I've noticed as long as my little arrow in the minimap is touching the node I will gather from the node even if it looks to me that I am a little distance away.

Goblin Squad Member

The range is actually pretty big for a "small" distance >8-]

If a monster is even one step away from the node you can harvest in stealth without aggroing the monster, although you can't if he's literally right on top of it. IOW harvesting range is identical to the range at which mobs can see through stealth.

Scarab Sages Goblin Squad Member

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I O W ?

Goblin Squad Member

in other words

Scarab Sages Goblin Squad Member

Yrme wrote:

in other words

Thanks.

Liberty's Edge Goblin Squad Member

Is there a reputation hit for harvesting a husk?

Example, Player A did not participate in the events that led up to Player B's demise. Player A happens upon Player B's husk. Player A loots Player B's husk.

Does Player A get a reputation hit?

Goblin Squad Member

I don't think there's any sort of consequence to looting a husk other than your own.

I wouldn't want to see a rep hit, but an "attacker" flag wouldn't be unreasonable.

Goblin Squad Member

I think there was discussion of a possible rep hit if you harvest a husk that is not one you killed, but I don't know if it was implemented.

Goblin Squad Member

starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

Scarab Sages Goblin Squad Member

Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

Has the Thief flag been implemented in game yet?

Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?

How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

Goblin Squad Member

KarlBob wrote:
Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

Has the Thief flag been implemented in game yet?

Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?

How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

Don't think it was. If it is, it is not implemented well. Tink got me yesterday, the rotten scoundrel, and had a second person with him who appeared to be looting my husk. I tried to sneak back once and get some retribution, but attacking his companion gave me the attacker flag. My attempt was not successful anyways, but it was my folly for trying to attack two when I was solo.

Goblin Squad Member

KarlBob wrote:
Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

Has the Thief flag been implemented in game yet?

Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?

How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

Just in case you missed my Edits...

Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

Goblin Squad Member

So I think we have an issue where parties get loot rights, but not everyone in the party gets the aggressor/murderer flag?

Scarab Sages Goblin Squad Member

Nihimon wrote:
KarlBob wrote:
Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

Has the Thief flag been implemented in game yet?

Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?

How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

Just in case you missed my Edits...

Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

Thanks, Nihimon. I noticed from your edits that the latest word was seven months ago. Many things that are in the plan are not yet in the game, so I thought I'd check 'recent plan' vs 'current implementation'.

Goblin Squad Member

starchildren3317 wrote:

Is there a reputation hit for harvesting a husk?

Example, Player A did not participate in the events that led up to Player B's demise. Player A happens upon Player B's husk. Player A loots Player B's husk.

Does Player A get a reputation hit?

I have looted a husk that me or my group didn't kill, and i recieved no reputation hit.

Goblin Squad Member

Lifedragn wrote:
So I think we have an issue where parties get loot rights, but not everyone in the party gets the aggressor/murderer flag?

This is correct.

Goblin Squad Member

Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

After looting with out rights, I didn't notice any flags. guess we should watch and make sure of all these in the next couple of days.

Goblin Squad Member

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They only flag I have seen working has been the attacker and the aggressor flags.

Scarab Sages Goblin Squad Member

Scarlette wrote:
They only flag I have seen working has been the attacker and the aggressor flags.

Same here.

CEO, Goblinworks

I don't think there's any effect for looting any husk by any character right now.

Goblin Squad Member

Scarlette wrote:
They only flag I have seen working has been the attacker and the aggressor flags.

I'm fairly certain I've seen the effects of a long-term Killer flag where someone's name stayed red for a very long time after combat even though no flag showed on the flagpole above the mini-map.

Goblin Squad Member

There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.

If the owner of the husk returns, he/she can retrieve all in one click. The passerby has to retrieve each and every item, one at a time, opening up the animation and then window, and then clicking, each time.

I think that is a fairly balanced system. Although certain items should be collected as stacks (ie. coins!) I'm not going to cry over it.

It does allow me to operate the "One Copper Piece Bandit" justification for player killing that would still be meaningful PVP.

Goblin Squad Member

Its not the other players that are playing havoc with long distance transport its the 25% loss when caught by escalations monsters.

Keepers to the Northwest coalfields and back is a 3 hour round trip and 3 hours navigating around red icons is not the most fun way to spend a night off - getting caught by NPC even once seriously reduces the value of all that effort.

Goblin Squad Member

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Bluddwolf wrote:
There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.

No flag should apply to looting a husk - provided me or my party killed the poor sod. If we do the kill, we've paid for the spoils with reputation (or were defending ourselves). A criminal/thief flag should apply to someone who grabs our loot so we can kill the thief without rep loss.

And yeah, no need for a rep loss for looting, even stealing from a husk.

Goblinworks Executive Founder

Once it's pried out of your cold, dead hands you aren't holding it, so at that point is not your anymore. I see no contradiction there.

Goblin Squad Member

DeciusBrutus wrote:
Once it's pried out of your cold, dead hands you aren't holding it, so at that point is not your anymore. I see no contradiction there.

Actually, sooner than that... Once you are dead, you are no longer holding it.

Goblinworks Executive Founder

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Bluddwolf wrote:
DeciusBrutus wrote:
Once it's pried out of your cold, dead hands you aren't holding it, so at that point is not your anymore. I see no contradiction there.
Actually, sooner than that... Once you are dead, you are no longer holding it.

You need to practice your death grip.

Goblin Squad Member

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Yrme wrote:
Bluddwolf wrote:
There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.

No flag should apply to looting a husk - provided me or my party killed the poor sod. If we do the kill, we've paid for the spoils with reputation (or were defending ourselves). A criminal/thief flag should apply to someone who grabs our loot so we can kill the thief without rep loss.

And yeah, no need for a rep loss for looting, even stealing from a husk.

What's missing is the aggressor/murderer flag applying to whole parties. Two people kill a man, six sit around and loot him. The victim's party comes to help but only two of the thieves have flags and the rest cause rep hits.

Goblinworks Game Designer

Looting is the minimal implementation right now, and there's no penalty for looting any husks (other than the looting delay potentially leaving you vulnerable to attack). Getting Criminal for looting someone else's kill is still on the table once we have the Criminal flag, better tracking of kill credit, etc.

Goblin Squad Member

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I want to thank GW for finally including Player Husk looting. At first I thought it was stacked against the bandits, having to go through the animation for each and every item. It still is somewhat tedious and defies realism, but I understand the purpose behind it.

There is a definite advantage to traveling as a group of bandits, and virtually impossible to conduct banditry solo. That same holds true for our prey.

Anyone thinking they can travel solo, through hexes with Open PVP Windows, is asking to be relieved of their inventory. It is a dangerous world out there, and PFO finally has the true risk of the game factored in now. The same holds true for rewards. For many players, the rewards from gathering or killing PVE mobs is only from the result of participating in pretty stale activities.

PVP looting and the risks that go along with it, finally adds the needed element of Risk and Reward.

Goblin Squad Member

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Husks being in has 100% changed my behavior as a player - I am not a bandit, but when I'm in combat gear and on home turf, I'm much more aggressive (if you're near Sunholm, please identify yourself when asked!), and when I'm out gathering I actively make choices to keep myself a little safer.

I am incredibly relieved by all of this, as it means that finally PvP is more than just a nuisance.

Goblin Squad Member

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I am not finding PvP a huge issue yet, the only time I get shot at is standing in settlements without moving and the aggressors tend to run away when I give chase indicating they are just looking for easy AFK kills. it is now ESSENTIAL you logout when going AFK.

Husks has however profoundly changed the game even in areas without a PvP threat:
- People monster hunting in parties will now tend to leave the group and make 3 or 4 hex runs to a bank after finding a particularly desirable spell or recipe they cannot instantly learn.
- There is a tendency for the whole group to wait by a players husk till they return rather than move on to more monsters.
- Solo play on bad connections is much more dangerous as if you get booted and cannot relog within the 1 hour timer you lose everything in the husk (even if it is not looted)

Goblin Squad Member

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One more forgot to add:

- respawning on a different level to your husk when the pass up is 5 hex away is going to really suck

Goblin Squad Member

Neadenil Edam wrote:

...

- Solo play on bad connections is much more dangerous as if you get booted and cannot relog within the 1 hour timer you lose everything in the husk (even if it is not looted)

1 hour? I thought it was 30 minutes that the husk lasts.

Goblin Squad Member

Frazzlerunning wrote:
Neadenil Edam wrote:

...

- Solo play on bad connections is much more dangerous as if you get booted and cannot relog within the 1 hour timer you lose everything in the husk (even if it is not looted)
1 hour? I thought it was 30 minutes that the husk lasts.

30 minutes? Possibly, that makes it even more urgent to get back in if your kicked.

Goblin Squad Member

Neadenil Edam wrote:

One more forgot to add:

- respawning on a different level to your husk when the pass up is 5 hex away is going to really suck

I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.

In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.

Goblin Squad Member

Bluddwolf wrote:

I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.

In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.

More people are still dying from mobs than from bandits. Fortunately, the mobs don't loot husks, yet.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Bluddwolf wrote:

I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.

In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.

More people are still dying from mobs than from bandits. Fortunately, the mobs don't loot husks, yet.

This was expected, but to be honest, not all looting by pcs is banditry. When there are more players who become bored with the PVE and our WoT game, they will begin attacking each other's gatherers.

We hit one guy the other day that had enough loot to fill a bar and a quarter of encumbrance. "slow moving, is the sign of a gusher!" Couple that with being solo or paired, and that makes for a prime target.

Goblin Squad Member

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Are people really lumbering around encumbered? I call it "the Walk of Death."

Goblin Squad Member

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Even a tiny sliver in the top bar imposes a noticeable slowdown. Friends don't let friends drive encumbered.

Goblin Squad Member

Lol.

Yes,I always make sure I can still see a bit of black in the first bar. I also run straight back home when I loot a recipe that I really need. Lastly, I keep a keen eye on how much I have gathered so far: as long as I feel I am ok with loosing it all, then I keep going. But the moment I think that I am really going to regret losing my Inventory, I run home.

These are the woes of a Lone Harvester.

Off course these rules will be broken sometimes, so fret not, Bandits! Hey, I may even fight back!

Paizo Employee CEO

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Tyncale wrote:
Are people really lumbering around encumbered? I call it "the Walk of Death."

My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.

-Lisa

Goblin Squad Member

Lol, that is too much exitement for me! I guess I cling too much to the worldly possessions and material goods in my games. :(

I wonder where that comes from..... ;)

Goblin Squad Member

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Lisa Stevens wrote:
Tyncale wrote:
Are people really lumbering around encumbered? I call it "the Walk of Death."

My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.

-Lisa

Lisa, you win the internet! You actually get it!

Paizo Employee CEO

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Bluddwolf wrote:
Lisa Stevens wrote:
Tyncale wrote:
Are people really lumbering around encumbered? I call it "the Walk of Death."

My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.

-Lisa

Lisa, you win the internet! You actually get it!

Trust me, I would hate to have spent that time gathering all that stuff, including some good recipes, only to lose it like that. But without the risk, where is the thrill of victory? Then it is just grinding like I am on an iPad app that I am playing now. Sure, I could die when I get too close to a couple of ogres, but usually I can sneak back and retrieve my husk, so the risk is minimal.

However, if I overreach and am too encumbered and run into some bandits, no amount of zapping Agile Feet is going to make me go fast enough to outrun them. That will be a lesson learned when it happens (notice I said, when, not if). And when it happens, I will get on my settlement's team speak server and rally them to help me get my stuff back.

I love that there is risk. Makes the reward of making a trip safely that much sweeter.

-Lisa

Goblin Squad Member

@Bluddwolf,

Lisa clearly understands risk vs rewards/risk management. :)

Over time, more people will also "get it" and take appropriate risk management steps.

And yes, sometimes I carry a bit more ore than I should and I look for bandits hiding behind every tree, hill and street corner. If I get caught, I sure as hell well go down fighting.... :)

Goblin Squad Member

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Didn't read all of the replies here, but I wanted to point out that Stephen had recently confirmed that the mobs Perception is currently broken and will be fixed very soon. So, stealth-looting your husk at the feet of an enemy NPC might not be possible without high amounts of Stealth.

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