Illustration by MuYoung Kim


The Future of Pathfinder Society Organized Play, Part II: Where Once There Were Five...

Monday, March 28, 2011

Since Hyrum and I first joined the Pathfinder Society Organized Play team last fall, we've had huge goals for what we wanted the campaign to be. Hyrum has coordinated organized play for huge networks of people in the past while working for Upper Deck Entertainment and had hopes of seeing Pathfinder Society reach the same number of players. Meanwhile, I began my foray into Pathfinder Society as a player and GM and wanted to see the concerns of the average participant addressed and the overall quality of the campaign continue to increase, and to explore the setting I loved to a whole new degree.

So we started plotting.

And after months of subtle hints and minor alterations to the status quo, we're ready to start announcing the larger changes that are on the horizon with Season 3. We started last week with announcements of the conclusion of the Year of the Shadow Lodge metaplot and the First Steps intro adventure arc to be released in July. Every Monday between now and August 8 (the day after Gen Con ends), we'll have a new Pathfinder Society-related blog about some of the new or changing rules elements of the campaign.

First up: Factions!

When Pathfinder Society was announced roughly three years ago, players were promised in-world consequences for their actions within their factions. This competitive aspect of the campaign was abandoned at the end of Season 0, but we're bringing it back... sort of. Factions will matter more in the overall metaplot of the season, and successes reported in certain scenarios within a small window of time after release will influence future scenario development. Each faction will have its own storyline over the course of the season involving specific NPCs, locations, and events. If you want cool stuff to happen to or within a particular faction that season, complete your missions and report the results; if some factions have less than stellar performances, their stories may be less positive, but players' actions will still influence what does occur.

Also, there will be ten factions next season to expand the options available to players. The five existing factions aren't going anywhere (though those that didn't perform as well in the last three seasons may see some shakeups) and mechanics for existing members to change factions will be outlined. We'll be dedicating a blog post to each of the ten factions in the coming months—beginning in two weeks with the most successful faction to date.

Be sure to check back here next Monday for another big announcement about the future of the Pathfinder Society Organized Play campaign involving the official campaign rules documents.

Mark Moreland
Developer

More Paizo Blog.
Tags: Factions MuYoung Kim Osirion Pathfinder Society
1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge 3/5

And so it begins!!!

Get ready to re-calibrate the awesome meter folks!!!!

Dark Archive

Ten. Factions. faints

The Exchange 1/5 Contributor, RPG Superstar 2008 Top 6

Whew :) That one was a pain to keep under wraps. Not that I knew much more than that there would be ten of them :)

Dark Archive 1/5

K Neil Shackleton wrote:
And so it begins!!!

It begins indeed!

But as a sublime reminder:

There are not ten factions ... there is but Cheliax ... and the pretenders ...

Rally and remain True to Cheliax Banner !

Ten? Really? First the Academy Awards now PFS? Et tu Mark? Et tu ?

Spoiler:
I am of course joking; this sounds great and I have been waiting for this since year zero ended!

Cheers !

Spoiler:

EXPLOSIVE RUNES !

Scarab Sages

While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?
They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.

If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?

Dark Archive

I'm speculating, but I'm thinking...

1) A faction representing "Shadow Lodge" operatives..

2) A faction representing Hermea..

3) A faction representing the Shackles Pirates..

4) A faction representing Geb..

5) A faction representing Varisia...

Dark Archive

Snorter wrote:
While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?

Fool, as m'lord baron noted above, only one of them is relevant and deserving -- and that is the faction of the mightiest empire that has ever existed on Golarion! ;P

All hail Eternal Cheliax! All hail Lord Asmodeus! All hail our Blessed Majestrix!

Grand Lodge 3/5

Cheliax?
Isn't that the place where the 3rd Starstone fell and created a new coastline?

Oh, wait. Maybe that wasn't announced yet...

Dark Archive 1/5

K Neil Shackleton wrote:

Cheliax?

Isn't that the place where the 3rd Starstone fell?

Hush Rambler, lest we dispatch Red Mantis Assassins to give you the gift of an early (and permanent) retirement.

Once the Death Starstone is fully armed and opperational then we will crush Alderaan ... "ahem" ... crush Andoran with one swift stroke.

The other so called factions will no longer be of any concern to us. The last remnants of the Old Opposition will be swept away.

The regional Para Counts will have direct control over their territories. Fear will keep the local rabble in line.

Grand Lodge 2/5

Snorter wrote:

While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?

They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.

If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?

Blog wrote:
...mechanics for existing members to change factions will be outlined.

Grand Lodge 2/5

Awesome-sauce!

Sovereign Court 3/5

This sounds very very interesting. I wish you could just announce Taldor as the wining faction today, though, and get it over and done with. Getting colonialists all excited for nothing can only cause grief in the long term.

Septimus

Shadow Lodge

Pff, Taldor...as if a country that smelled eternally of rot could ever win anything. We all know Cheliax has to come out on top, right?

...

Right!? >_>

Shadow Lodge 5/5

Dun-dun-dunnnnn!

So now you all need to start guessing amongst yourselves on what factions you'll be looking at.

The Exchange 5/5

Ryan Bolduan wrote:

Dun-dun-dunnnnn!

So now you all need to start guessing amongst yourselves on what factions you'll be looking at.

There is only one true faction and that is Wonderseekers. How it was overlooked *sniff* the first time I dunno .. but I'm sure they wouldn't have overlooked it a second time!!!!!!!!

The Exchange 5/5 RPG Superstar 2010 Top 16

Factions don't have to be geographical nations. As Jason suggests, we might have a "remnants of the Shadow Lodge" faction. It would be nice to have a "I'm really just a Pathfinder" faction.

I imagine the amount of work it will take, to backfill five new faction missions for every Season 0, 1, and 2 module, will be daunting.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Tracking Faction missions while running and making sure they don't get forgotten was hard enough on the GM when there was only five. Adding five more will definitely raise the difficulty level to run a PFS game.

How are they being added to older scenarios, to keep them relevant?

5/5

I'll place my bet on 5 shadows factions, designed to disrupt the current 5 factions. This combined with PA no longer being tied to purchasing power.


K Neil Shackleton wrote:

Cheliax?

Isn't that the place where the 3rd Starstone fell and created a new coastline?

Oh, wait. Maybe that wasn't announced yet...

I'm still working on it. Those runes are b%++* to inscribe. Maybe I shouldn't use finger paint, but that's the way how I roll.


Why aren't there any wild speculations going on? Come on, 5 more factions and you don't go a&~%$++ with guesses?

My guesses

  • Protean! Time to bring sweet, sweet entropy to this reality!
  • Absalom! Keep the city free from foreign influences! Wait, that came out wrong! Yay for influences, just not when it comes to rulership!
  • Worldwound/Demons! Let the fell influence spread to the centre of the world!
  • Green Faith! Enough with this craziness. Back to nature!
  • Nex! For magic in all things and the divine mandate of Nethys, god of, well magic in all things, of all things!
  • Goblins! Set fire to things! Kill horses! Eat little children (they're smaller than us, yay)!
  • Mendev! With Absalom under the right influence, the Worldwound can be beat back!
  • The Shackles! You just don't like piracy because you as a government cannot benefit! But if you secretly support it, it becomes good! Arrrr!
  • And the Faction Against The Overabundand Use Of Exclamation Marks! uh, I mean, .

  • 2/5

    Jason Sonia wrote:
    4) A faction representing Geb...

    A true delight, if true.


    So no one is going to comment on the butt armor in the art? About damn time if you ask me. Although I'm not sure I'd want to see what kind of fighting style he's using to need that much armor there. :)


    Kyle Baird wrote:
    This combined with PA no longer being tied to purchasing power.

    ...ohpleaseohpleaseohpleaseohplease...

    Scarab Sages

    Chris Mortika wrote:

    Factions don't have to be geographical nations. As Jason suggests, we might have a "remnants of the Shadow Lodge" faction. It would be nice to have a "I'm really just a Pathfinder" faction.

    I imagine the amount of work it will take, to backfill five new faction missions for every Season 0, 1, and 2 module, will be daunting.

    Will they be doing that?

    Or just retiring the old scenarios?

    The Exchange 5/5

    Aaron Scott 139 wrote:
    So no one is going to comment on the butt armor in the art? About damn time if you ask me. Although I'm not sure I'd want to see what kind of fighting style he's using to need that much armor there. :)

    It's so you can use the new feats "Buttocks of Defense" and "Fart" and not lose your dex or armor bonus for exposing tender spots.

    Scarab Sages

    KaeYoss wrote:
    Why aren't there any wild speculations going on? Come on, 5 more factions and you don't go a##@&&+ with guesses?

    Mwangi faction - intelligent apes, infiltrating the households of the Inner Sea nobility, as their 'monkey butler', to replace all the slips who absconded to Andoran.

    Sovereign Court

    Whispering Way (necromancers, go!)
    Nirmathas (Freeeeeeeeeedom!)
    Molthune (To War!)
    Bellflower Network (Freeeeeeeeeeeeedom!)
    Jalmeray (/enigmatic silence)

    Liberty's Edge 2/5

    Arnim Thayer wrote:

    Tracking Faction missions while running and making sure they don't get forgotten was hard enough on the GM when there was only five. Adding five more will definitely raise the difficulty level to run a PFS game.

    How are they being added to older scenarios, to keep them relevant?

    I AGREE.

    I can only hope that there is just one mission per faction per scenario.

    Grand Lodge 4/5 5/55/5 ***

    So are we past the "conflict" or do we expect their will be a heightening of mission interference so "my" faction can "win?"

    OTOH, it appears from previous threads that most of the GM's are a bit lenient on making players "earn" their PA. As I recall, most were in the neighborhood of awarding 1.8 PA per scenario. That is well above the expected 1.5. Now that it'll have a influence on the game as a whole and not just a purchasing limitation, do we expect a strict adherence to the mission expectations?

    Grand Lodge 4/5 5/5

    Arnim Thayer wrote:

    Tracking Faction missions while running and making sure they don't get forgotten was hard enough on the GM when there was only five. Adding five more will definitely raise the difficulty level to run a PFS game.

    How are they being added to older scenarios, to keep them relevant?

    As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.

    1/5 **

    cblome59 wrote:
    As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.

    That seems likely to serve as a strong disincentive to playing the new factions.

    Grand Lodge 4/5 5/55/5 ***

    cblome59 wrote:


    Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.

    Wouldn't that mean that players who select the new factions would be at a serious disadvantage in what they can play? Assuming of course that PA continue to be a limitation on spending.

    Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.

    Grand Lodge 4/5 5/5

    bugleyman wrote:
    cblome59 wrote:
    As they are only counting the results for a short time after module release, they have bypassed the need to go back to the old mods and add them. I was never a proponent of the idea that all the old mods would need to be changed to fit the new factions. SImply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
    That seems likely to serve as a strong disincentive to playing the new factions.

    I can see that view of it.

    If they untie Purchasing Ability to PA, I don't see how it would matter much. If I was working on this project it would come down to adding as much fun as possible without creating a massive workload. Adding new factions to the old mods is massive workload (tho quite easily done in the updates of season 0 mods)

    TwilightKnight wrote:

    Wouldn't that mean that players who select the new factions would be at a serious disadvantage in what they can play? Assuming of course that PA continue to be a limitation on spending.

    Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.

    As a lot of regions are already at or close to mod saturation I don't think it would have a major effect. Tying them to a previous faction would work if given the right context.

    Regardless, I'm excited to see how they decide to work this.

    Paizo Employee Director of Brand Strategy

    TwilightKnight wrote:
    cblome59 wrote:


    Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
    Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.

    This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.

    Grand Lodge 4/5 5/5

    Mark Moreland wrote:
    TwilightKnight wrote:
    cblome59 wrote:


    Simply letting the player know that mods made before such and such atime (and when they were about to play them) would not have any faction for them would be enough in my mind.
    Perhaps the five new factions will just be tied to an existing one for purposes of completing missions in existing scenarios. That would prevent the need for re-writes and still leave us open to adding the new material for future mods. Maybe the missions, as written, will not mesh perfectly with the theme of the new faction, but I don't want Paizo (and PFS) resources tied up in mostly mindless re-writes when they can be working on new material.
    This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.

    Good to know, saves a lot of time backdating faction missions.

    *

    How terribly exciting, Mr. Moreland!

    ;)

    (::shudders:: I should just call you Mark, that reminds me too much of Mr. Morden from Babylon 5)

    Grand Lodge 4/5 5/55/5 ***

    Mark Moreland wrote:


    This is the plan

    Excellent. The lock of Mark's hair I pilfered at GenCon last year is working perfectly as a focus for my scrying.

    Paizo Employee Director of Brand Strategy

    TwilightKnight wrote:
    Mark Moreland wrote:


    This is the plan
    Excellent. The lock of Mark's hair I pilfered at GenCon last year is working perfectly as a focus for my scrying.

    I guess I should put my pants back on, then.

    Scarab Sages

    Mark Moreland wrote:
    This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.

    Of course, I'm sure some of our more artistically-inclined members may be moved to re-skin those old faction handouts, don't you think?

    The Exchange 5/5

    TwilightKnight wrote:
    Mark Moreland wrote:


    This is the plan
    Excellent. The lock of Mark's hair I pilfered at GenCon last year is working perfectly as a focus for my scrying.

    you haz scrying device??!!!!! SHARE!!!!!!

    *climbs on TKs back and peers over his shoulder... oooooooooo*


    Mark Moreland wrote:
    TwilightKnight wrote:
    Mark Moreland wrote:


    This is the plan
    Excellent. The lock of Mark's hair I pilfered at GenCon last year is working perfectly as a focus for my scrying.
    I guess I should put my pants back on, then.

    This just made me speculate as to where the hair sample was taken.

    Sovereign Court 3/5

    Alkenstar Faction? (full of gunslingers, no spellcasters allowed - due to Alkenstar's antimagic??)

    :)

    Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

    Mark Moreland wrote:
    This is the plan. We'll outline in the main campaign document how to handle this situation, such that members of Faction X playing in pre-season 3 scenarios should do the mission from Faction Y, handwaving who the missive is coming from. The mission itself, and the Prestige earned by completing it, will remain the same.

    Thank you for the quick response. This has been the biggest reason for my opposition to adding new Factions. Glad this is being handled in this way; it means there is no increase in work to convert the older scenarios (something I feared would slow down the process). Now how about a Kyonin Faction, trying to regain lost elven artifacts?


    A faction for the cheese makers!

    I mean really, who would begrudge these tireless patient collectors of edible culture? They deserve their own faction. The other factions laugh at them so....

    I am Hero and I stand in the name of the CHEESE!

    These are my pungent side kicks, Camembert, Stilton and old Blue.


    Pathfinder Roleplaying Game Charter Superscriber

    Looks good!

    Sovereign Court 2/5

    Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
    Purple Dragon Knight wrote:
    Alkenstar Faction? (full of gunslingers, no spellcasters allowed - due to Alkenstar's antimagic??)

    I strongly suspect the above.

    Other that that, I might play a new faction JUST BECAUSE they start with such a disadvantage. Play the underdog and bring a new order to this old world.

    Liberty's Edge 5/5

    As of Friday

    http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/newFactions

    Was posted, and so I think we can safely bet that the new factions are not going to be racial.

    That is unless Mark was just giving us some misdirection prior to the new information formally being released?


    Snorter wrote:

    While new factions are welcome, as the coverage of nations continues in the Setting Guides, is there a danger that the original five will always be seen as more valid, more relevant, more deserving?

    They are closer to the hub of the Grand Lodge, and all existing players will have created at least one PC from these five.
    The new factions will only be taken up by players new to PFSoc, or veterans wanting to start a new PC at level 1, which I can't see happening except in the case of PC death or breaking the level 12 cap.

    If the number of players per faction is skewed to the original five, will the performance results take that into account, weighting the success as an average of reported scenarios?

    I don't know about that. I have been around Pathfinder since the Core Book was released and there are two reasons I have not yet created a PFS character. The first is because I simply have not had a chance to play in a scenario yet. The second reason is because none of the current five Factions really fit my character concepts and I did not want to have a character with a Faction til I was forced to pick one the first time I ever get to play. This is also why I do not have a Faction associated with my posting name here on the forums.

    As for what other Factions I would like to see, I have always wanted an Absalom Faction so that the interlopers could be kicked off the island. I also wonder if there will be a Faction based somewhere in Tian Xia.

    Dark Archive 4/5

    I also wondered about a Tian Xia faction or maybe a faction from Alkenstar that is dedicated to keeping the secret of Gunsmithing within the borders or something.

    Shadow Lodge 5/5

    Andrew Christian wrote:

    As of Friday

    http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/newFactions

    Was posted, and so I think we can safely bet that the new factions are not going to be racial.

    That is unless Mark was just giving us some misdirection prior to the new information formally being released?

    Linkimificated

    1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Organized Play / Pathfinder Society / Paizo Blog: The Future of Pathfinder Society Organized Play, Part II: Where Once There Were Five... All Messageboards

    Want to post a reply? Sign in.