The Inner Sea World Guide, our revised, reorganized, and expanded look at the world of Golarion, is off to the printer! While it won't be back and ready to share in all its hardbound glory until sometime in March, we've done the heavy lifting and put together a beaut of a book we think is going to blow away both those visiting Golarion for the first time and all of you who practically live there. But for those who think they know what to expect out of our refreshed and 100% Pathfinder RPG infused World Guide, now seems like a great chance to give away five things about the The Inner Sea World Guide that you probably didn't know.
1. Shoanti. They're in the races rundown in Chapter 1: Races, right along with Chelaxians, Kellids, Tians, and all the rest.
2. The Darklands. They get their own four-page write-up now, right along with all the other countries and regions in Chapter 2: The Inner Sea.
3. Languages. A TON of them, listed, detailed, and divided into Modern Human Languages, Ancient Languages, and Other Languages, in Chapter 4: Life.
4. Guns. The Pathfinder RPG's first stab at rules for firearms shows up in Chapter 6: Adventuring, along with a ton of Golarion-specific gear.
5. Monsters. All of Chapter 7: Monsters is dedicated to investigating some of the deadliest denizens of Golarion, along with 9 complete write-ups for some of the Inner Sea's most notorious beasties.
If you knew all that already, well, then check out the new art for the Worldwound by Craig Spearing! I know you haven't seen that before!
Yes... and since some of the material from the original campaign setting book transitioned into the Pathfinder RPG rulebooks, it doesn't need to appear in the new volume—so there are actually *more* than 64 pages of new material here.
Pretty much secures the Shoanti's place in the setting, and that makes me happy. :D
Take that encroaching Chelish civilization!
Looking forward to these monsters that made it into the book, and wondering which ones they could be. Sinspawn would stand out as a strong contender, if they hadn't been included in Bestiary 2 already.
While I don't mind the occasional flintlock, my experience with players & guns in RPGs is that everyone immediately thinks that they have 10 ranks in Craft (guns) & Profession (inventor) & want gatling guns, cartridge firing guns, magazines, automatic weapons, etc.
Here's hoping that their campaign impact is consistent with the first campaign setting book - as in, magic is superior, and they're rare outside of Alkenstar.
While I don't mind the occasional flintlock, my experience with players & guns in RPGs is that everyone immediately thinks that they have 10 ranks in Craft (guns) & Profession (inventor) & want gatling guns, cartridge firing guns, magazines, automatic weapons, etc.
Here's hoping that their campaign impact is consistent with the first campaign setting book - as in, magic is superior, and they're rare outside of Alkenstar.
It is. Guns are as much a part of Golarion now as they have been.
I was wondering if this book will have the stats for those 9 monsters?
The Monster chapter does indeed have Bestiary-style writeups for nine monsters (8 1 page entries, 1 2 page entry).
Dragon78 wrote:
Will there be any Magic items? Spells? Feats? New traits? Prestige classes?
There are magic items, spells feats, and prestige classes. Most are reprinted from the previous book, some more are picked up and reprinted from other books, and there's a few new things as well.
Dragon78 wrote:
Will we ever find out what those other "star metals" are?(that are not adamantine)
Yes, but not in this book.
Dragon78 wrote:
Will we ever see a Moon domain?
Not in this book, although we WILL be adding the Scalykind and Void domains. While there are a few strong contenders for the role of moon deity in Golarion, when we originally built the core deities, the Moon domain wasn't (and still isn't) open content. We therefore made the decision to NOT include a specific god/goddess of the moon and thus dodged the need for a moon domain entirely; in addition, while there are plenty of sun spells in the core game, there's not really a lot of good choices for moon spells. All of this had to be taken into account when we built the setting, and this revision is not the place to do major revisions to our deities. We did a LITTLE revision, as regards a few minor deities who lost one domain in order to gain the Scalykind domain (which was how those deities were originally intended to function; the omission of the Scalykind domain in favor of retaining the unused Creation domain in the first hardcover was an error), but that's pretty much it as far as revising deities go.
While I don't mind the occasional flintlock, my experience with players & guns in RPGs is that everyone immediately thinks that they have 10 ranks in Craft (guns) & Profession (inventor) & want gatling guns, cartridge firing guns, magazines, automatic weapons, etc.
Here's hoping that their campaign impact is consistent with the first campaign setting book - as in, magic is superior, and they're rare outside of Alkenstar.
It is. Guns are as much a part of Golarion now as they have been.
Cool that answers most of my questions but how can wizards copyright the name Moon domain? I mean there are a lot of Moon dieties in mythology.
They can't copyright it at all.
Non-open content and copyrighted content are not the same thing.
We COULD have made up our own Moon domain, but we chose not to for many reasons, not the least of which was we try to avoid deliberately "mocking" the spirit of what Wizards has and has not made open rules content.
Cool that answers most of my questions but how can wizards copyright the name Moon domain? I mean there are a lot of Moon dieties in mythology.
They can't copyright it at all.
Non-open content and copyrighted content are not the same thing.
We COULD have made up our own Moon domain, but we chose not to for many reasons, not the least of which was we try to avoid deliberately "mocking" the spirit of what Wizards has and has not made open rules content.
There are plenty of things Paizo has re-made that Wizards created non-open rules for. Going back to mythology has always been a good enough reason before.
I have no problem with you not having enough room in the Core books or the new World Guide to detail a moon domain. I just think there are a fair number of us who feel it is important enough to be included in the game at some point. I love reading about Golarion but many of us run games in homebrew worlds. Mine certainly has a moon domain, among others, that aren't in the core rules. Ultimate Magic might be a good spot for it, if there is time to squeeze it in. If not, perhaps when you do the Asian inspired world book.
Anyway, all I'm saying is leave the door open to put it in later. I'd rather you said it wasn't on the schedule and you have no current plans than "we don't want to step on Wizard's toes".
There are plenty of things Paizo has re-made that Wizards created non-open rules for. Going back to mythology has always been a good enough reason before.
I have no problem with you not having enough room in the Core books or the new World Guide to detail a moon domain. I just think there are a fair number of us who feel it is important enough to be included in the game at some point. I love reading about Golarion but many of us run games in homebrew worlds. Mine certainly has a moon domain, among others, that aren't in the core rules. Ultimate Magic might be a good spot for it, if there is time to squeeze it in. If not, perhaps when you do the Asian inspired world book.
Anyway, all I'm saying is leave the door open to put it in later. I'd rather you said it wasn't on the schedule and you have no current plans than "we don't want to step on Wizard's toes".
At this point, introducing a Moon domain would disrupt things too much. I could see giving the Moon domain to Desna for sure, and probably also to Gozreh and Lamashtu and maybe even Zon-Kuthon.
But we've also got things set up so ALL of the deities have 5 domains. None of them have 6. So giving any of them a Moon domain means we'd have to remove one that's already established.
In another thread, I revealed that we removed Ydersius's Animal domain and replaced it with the Serpentfolk domain. I figured that this would be mostly okay, since Ydersius is a pretty obscure deity and one that in the majority of cases is a badguy deity and NOT a PC deity... yet it didn't take long at all for a Pathfinder Society player to notice this and get angry, because that change means that his Ydersius-worshiping character needs to be rebuilt, and in so doing he'd lose some of the flavor he'd come to enjoy for his character.
That was for a pretty obscure deity. Changing the domains for one of the most well-detailed and established deities in our setting (Desna) would wreak a LOT more havoc. Not something I want to do.
An option would be to provide a Moon domain but NOT give it to any Golarion deities... but that's kind of weird to us. Creating new rules content that we don't use in Golarion... particularly if the new rules content is closely tied to world flavor (such as domains are) is even weirder.
There's lots of reasons why we didn't build a Moon domain at the start, and there's a lot of NEW reasons why we aren't going to do so now. Golarion doesn't really need a Moon domain, and introducing it (or many other domains) would be more disruptive than fun.
I certainly wasn't suggesting changing any existing deity domains. But the rulesbook line is supposed to be campaign neutral, there has to be a small amount of room for rules that aren't going to see heavy use in Golarion. I also suggested the Asian themed book because I figured there was room for a local moon goddess (or demi-goddess) over there.
I understand and support the idea of not drastically changing world canon. I'm sure a 3PP will step up with a moon domain at some point if Paizo never does.
Nobody said to add a Moon domain to the Major dieties, but Golarion is big world with many religions. Moon dieties are important in many cultures of the past in the real world and for those of us who like home brewd campains this is just one of the many domains that would be useful. Plus deinol made a good point most of these rulesbook line items are campain nuetral. I really don't care what books they end up in I will buy them for useful stuff like that.
My personal feeling is that Moon gods are a pretty diverse lot. They can't be summed up in terms of the Moon having an obvious assortment of spells, and often there are multiple Moon gods in a given pantheon exemplifying different phases.
Many Moon gods are female, but a male (India, Finnish pantheons) Moon is also known. This doesn't even mean a female sun. Surya and Chandra are both male in India.
Sometimes the moon exemplifies change: i.e.: Chaos, Trickery, Travel, Madness domains.
Sometimes the moon is the night watch-person: i.e., Law, Light, etc.
Sometimes the moon is a witch of darkness: Evil, Darkness, etc.
And sometimes the moon is a rabbit: Animal, Trickery, Carrots.
It depends. Suns are inherently more stable as concepts, since they are what they are, excluding eclipses.
Perhaps the Moon in Golarion is seen as just a reflection of the Sun, hence not worshiped as a diefic aspect?
Maybe there used to be a Moon domain, but it was tainted by association with Groetus or Jezelda (who have both since lost it themselves in their descent into evil)?
Maybe syncretic aspects of Desna, Gozreh, Groetus, etc. still have a Moon domain, but those aspects are only worshiped in far-off Casmaron or Tian Xia or Castrovel and haven't been revealed yet? (Which would lead to interesting theological clashes.)
Or maybe that's no moon, but a space station? :) Sorry.
There's lots of reasons why we didn't build a Moon domain at the start, and there's a lot of NEW reasons why we aren't going to do so now. Golarion doesn't really need a Moon domain, and introducing it (or many other domains) would be more disruptive than fun.
Loving this post. Patient, rational, and clear. It's a shame that many people don't see these posts. Still - very helpful, just the same.