Do we have any spoilers for the APG Archetypes yet?


Pathfinder Second Edition General Discussion

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Do we have any spoilers or previews for any of the Non-Multiclass Archetypes yet?
Beyond simply the list of names I mean.


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Pathfinder Lost Omens, Rulebook Subscriber
TiwazBlackhand wrote:

Do we have any spoilers or previews for any of the Non-Multiclass Archetypes yet?

Beyond simply the list of names I mean.

I just got my APG pdf today. I don't think it's cool to give away lots of stuff until the official release date. However, I'll push my luck with one tidbit:

Scales of the Dragon, Feat 4:
Scales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 status bonus to AC with a Dexterity cap of +2. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.


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Beastmaster can have 4 Animal Companions, the progression of them is the same as the Druid. If you already had an animal companion before entering the archetype you get a second.


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See here for collected spoilers revealed on the Pathfinder Discord.


Xenocrat wrote:
See here for collected spoilers revealed on the Pathfinder Discord.

That is amazing! Thank you!


Yep remember scales of dragon, too bad doesn't scale at higher levels making AC part worthless then, but at low levels it fine, what you really want is +3 resistance bringing your dedication from 10 resistance at 20th level to 13.


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Reziburno25 wrote:
Yep remember scales of dragon, too bad doesn't scale at higher levels making AC part worthless then, but at low levels it fine, what you really want is +3 resistance bringing your dedication from 10 resistance at 20th level to 13.

At higher levels, it boosts your AC while you're turned into a dragon, so that part also remains useful.

Liberty's Edge

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It also allows for just ignoring Dex beyond 14 on a Sorcerer who didn't take a 16 at chargen. I mean, you can't get to 20 and a higher AC than the Feat provides earlier than 20th level unless you start with Dex 16, so it saves a fair selection of stat points if you want it to.

That hurts Reflex Save a little, but it's potentially a trade worth making.


True also dedication benfits you more if go into from Primal or Divine caster as dragon barbarian and sorcerer get not much out of it(if going in with another caster you might wanna dedicate into sorcerer for dragon claws to give your normal claws elemental damage). Since one of feat adds 10 spells (cantrip + 1-9 spell levels) to your spell list but thing is majority of are on arcane and occult list(6 aren't on either divine or primal, while 1 isn't on either arcane or occult list).

Liberty's Edge

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It seems to also pair really well with Alchemist Multiclass (or just having an Alchemist friend) for the very on-theme Drakeskin Mutagen, which apparently gives a hefty Item Bonus to AC, but with a Dex Cap.

I'd need to look at the details on that, but per the spoiler document linked it maxes out at +7 AC with a max Dex of +2. So with Dex 14 and the +2 Status bonus and your AC winds up very high indeed (+11 total from Dex + Armor is a lot higher than most characters get).

Indeed, I think that total equals AC 45 at 20th for a Sorcerer (46 for a Dragon Barbarian while raging), which is a very solid AC by most standards (more on par with martials than casters, so a full +2), and I believe the difference is actually even higher at low levels.

The Drakeskin Mutagen is also super tempting for Animal Instinct Barbarians, for a similar reason (since it'd likewise total +2 Dex +7 Item +2 Status), which gets them to AC 47, and on par with a Champion AC.

Dark Archive

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AWE YEAH!

SUMMON INSTRUMENT!

WEAPON IMPROVISER!

EL KABONG BUILD 2E!

I'm hype


So, according to the document, 'Enervation' is a spell again. Wonder what this will mean for the 'Staff of Necromancy"?


Siro wrote:
So, according to the document, 'Enervation' is a spell again. Wonder what this will mean for the 'Staff of Necromancy"?

There’s no Staff in the APG with Enervation...

But the spell seems real good


Liegence wrote:
Siro wrote:
So, according to the document, 'Enervation' is a spell again. Wonder what this will mean for the 'Staff of Necromancy"?

There’s no Staff in the APG with Enervation...

But the spell seems real good

The 'Staff of Necromancy' <Greater> was originally printed as having 'Enervation' as one of its spells. It was changed in the 1st errata to have 'Vampiric Touch' because we live in a world where 'Enervation' no longer exists. On July 30th, the world of PF2 will change to have 'Enervation' again and the original reason for the errata will be rendered mute.


Siro wrote:
Liegence wrote:
Siro wrote:
So, according to the document, 'Enervation' is a spell again. Wonder what this will mean for the 'Staff of Necromancy"?

There’s no Staff in the APG with Enervation...

But the spell seems real good
The 'Staff of Necromancy' <Greater> was originally printed as having 'Enervation' as one of its spells. It was changed in the 1st errata to have 'Vampiric Touch' because we live in a world where 'Enervation' no longer exists. On July 30th, the world of PF2 will change to have 'Enervation' again and the original reason for the errata will be rendered mute.

OIC

So it will likely flip the level 4 vampiric touch to Enervation. We hope


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Its possible, but also remember the other side. It was errata'd to fix an issue, referencing a spell which no did not exist in the PF2 world.

'Vampiric Touch' on the staff is non-problematic. Making another errata to change it back would require more work, and possibility changing already updated printings, for something which is not an issue, in terms of gameplay.

And it would also mean an item from the Core Rulebook would reference something outside of it.


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Pathfinder Rulebook Subscriber

Staff of Necromancy is a CRB item. Core stuff is generally meant to be self contained, I don't see them changing the staff to require you to reference the APG.


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Xenocrat wrote:
See here for collected spoilers revealed on the Pathfinder Discord.

Amazing.

And it's funny how there's a One Inch Punch and a One Millimeter Punch. It looks like monks are not tied to a specific measurement system.

EDIT: oooooh, there's the super saiyan too!


Shadowdancer not getting it's defining abilities of HiPS or a shadow companion is all I needed to know sadly.

Liberty's Edge

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sunderedhero wrote:
Shadowdancer not getting it's defining abilities of HiPS or a shadow companion is all I needed to know sadly.

Uh...Shadow Illusion is pretty much the companion, and anyone can get HiPS (it's basically the Legendary Sneak Skill Feat).


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Deadmanwalking wrote:
sunderedhero wrote:
Shadowdancer not getting it's defining abilities of HiPS or a shadow companion is all I needed to know sadly.
Uh...Shadow Illusion is pretty much the companion, and anyone can get HiPS (it's basically the Legendary Sneak Skill Feat).

I always considered Shadow Jump to be the defining ability.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, Legendary Sneak *is* HIPS (or even better than HIPS, frankly).


sunderedhero wrote:
Shadowdancer not getting it's defining abilities of HiPS or a shadow companion is all I needed to know sadly.

There is a 15th level skill feat that lets you hide in plain site, plus it's a rogue class feat, plus both goblins and halflings get it as a ancestry feat. And I am too lazy to check right now, but I think its also a ranger feat. So, you will definitely be able to have your shadow dancer hide in plain site by level 15 at the latest, level 13 if you have access to goblin or halfling feats.


For those who already have it: Are all archetypes uncommon?

Silver Crusade

Nope.


SuperBidi wrote:
For those who already have it: Are all archetypes uncommon?

Only 4 of them are.


Great! I hope Familiar master is common!
I wanna play with a Faery Dragon.


SuperBidi wrote:

Great! I hope Familiar master is common!

I wanna play with a Faery Dragon.

It is common.

About how to get the Faery Dragon

Spoiler:
Need 6 familiar abilities to get it.

They have a 10ft cone breat weapon once per hour that makes enemies slowed 1 and stupefied 2 for 1d4 rounds in a failure. Uses your spell DC or class DC.


Great! I'm eager to see what other abilities I could get out of it.

Dark Archive

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I low-key think the all familiar options added make them extremely strong options. Being able to use them as start point for spells is huge, their own independent actions possibly bigger.

I’m very excited to get to use them now.


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Deadmanwalking and others wrote:
Uh...Shadow Illusion is pretty much the companion, and anyone can get HiPS (it's basically the Legendary Sneak Skill Feat).

Oof I had completely forgot Legendary Sneak was a thing, my bad. I don't think Shadow Illusion could be much of a companion however considering it can stay around a max of 10mins, pops in one hit, only does damage and has to stay in dim light or darkness.

Kyrone wrote:
SuperBidi wrote:
For those who already have it: Are all archetypes uncommon?
Only 4 of them are.

Specifically the Dragon Disciple, Ritualist, Scrounger, and Vigilante, with only the DD having a specific "access" listing.

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